Sublieutenant Jean McMillan permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 10 (1)
Devious
 
Skills
Admin 1
Animals 0
Art 0
Athletics (Strength) 1
Carouse 1
Diplomacy 1
Diplomat 1
Drive (Track) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gunner (Screen) 1
Heavy Weapons (Artillery) 1
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 0
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Line/Crew Crewman 0 1
Merchant Free Trader 1 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Noble Diplomat 3rd Secretary 1 3
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Retired 0 3
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2Became a Line/Crew at age 22
2Is now a Crewman
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Free Trader at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 1
4Voluntarily left Free Trader
4Switched to Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5Lost eye or limb. Fully recovered.
6Became a Diplomat at age 38
6Is now a Intern
6Inherit a gift from a rich relative.
6Promoted to rank 1
6Is now a 3rd Secretary
7Continued as Diplomat at age 42
7Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
8Continued as Diplomat at age 46
8Political manoeuvrings usurp your position. Gain a Rival.
9Became a Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Switched to Wanderer at age 54
10Nearly killed. Owe 30,000 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.