Commander Glover Dickman permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 6 (0)
Abusive
 
Skills
Art 0
Astrogation 0
Athletics 1
Athletics (Endurance) 2
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Capital) 1
Jack-of-all-Trades 1
Leadership 1
Mechanic 0
Melee (Blade) 2
Pilot (Small craft) 1
Pilot (Small Craft) 1
Seafarer 1
Steward 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 6
Merchant Merchant Marine Crewman 0 1
Entertainer Journalist 0 1
Navy Engineer/Gunner Commander 4 / 0 5
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2Good fortune
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3You spend a great deal of time on the fringes of Charted Space.
3Gain a contact in an alien race.
4Continued as Courier at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Continued as Courier at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 2 Contacts. Gain 3 Enemies.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Given advanced training in a specialist field
8Voluntarily left Merchant Marine
8Became a Journalist at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Became a Engineer/Gunner at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Commissioned in Navy/Engineer/Gunner
9Is now a Ensign
9Promoted to Engineer/Gunner officer rank 2
9Is now a Sublieutenant
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Promoted to Engineer/Gunner officer rank 3
11Is now a Lieutenant
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Abuse your position for profit
12Promoted to Engineer/Gunner officer rank 4
12Is now a Commander
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
14Aging Crisis. Owe 60,000 for medical bills.