| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Promoted to rank 4 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 5 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Win a prestigious prize for your work. |
| 8 | Promoted to rank 6 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Nearly killed. Fully recovered. |
| 10 | Became a Artist at age 54 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 10 | Promoted to rank 1 |
| 11 | Continued as Artist at age 58 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 12 | Became a Intelligence at age 62 |
| 12 | Birth or Death involving a family member or close friend. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Agent |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Intelligence at age 66 |
| 13 | You go above and beyond the call of duty. |
| 13 | Promoted to rank 2 |
| 13 | Is now a Field Agent |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |