| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Nearly killed. Owe 12,500 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Voluntarily left Courier |
| 6 | Switched to Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Returned to Intelligence at age 42 |
| 7 | Befriended by a senior agent. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Intelligence at age 46 |
| 8 | Given specialist training in vehicles. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Voluntarily left Intelligence |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |