| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Contacted by an underground psionic group |
| 1 | Kicked out of military academy. |
| 2 | Became a Courier at age 18 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Continued as Courier at age 22 |
| 3 | Moved to a new world. |
| 4 | Continued as Courier at age 26 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Courier at age 30 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Courier at age 34 |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Thief at age 38 |
| 7 | Victim of a crime |
| 7 | Promoted to rank 1 |
| 7 | Tested for psionic powers |
| 8 | Continued as Thief at age 42 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Became a Free Trader at age 46 |
| 9 | Your business or ship thrives. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 10 | Continued as Free Trader at age 50 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Forced to muster out. |
| 11 | Became a Scavenger at age 54 |
| 11 | Nearly killed. Owe 40,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |