Crewman Andy Shea permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 2 (-2)
Heart Broken, Direct, Friendly
 
Skills
Art 0
Athletics 0
Broker 0
Drive (Track) 1
Electronics (Sensors) 2
Flyer (Wing) 1
Melee (Bludgeon) 1
Persuade 0
Profession 0
Stealth 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 2
Citizen Colonist 0 1
Citizen Worker 1 3
Retired 0 6
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Wanderer at age 22
2Attacked by enemies and injured.
2Lightly injured, no permanent damage. Fully recovered.
2Gain Enemy if you don't already have one.
3Continued as Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Switched to Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 1
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Worker at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 50,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 60,000 for medical bills.