Crewman Gary Austin permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 8 (0)
Depressed, Ill
 
Skills
Art 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Gun Combat 1
Mechanic 0
Persuade 0
Profession 0
Recon 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Scout Surveyor 0 1
Rogue Enforcer 0 1
Citizen Colonist 0 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Retired 0 6
 
TermHistory
1Became a Performer at age 18
1Public opinion turns on you.
2Became a Surveyor at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Enforcer at age 26
3A job goes wrong, forcing you to flee off-planet.
4Became a Colonist at age 30
4Spent time maintaining and using heavy vehicles.
5Continued as Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Nearly killed. Fully recovered. Owe 10,000 for medical bills.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Accused of a crime
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 60,000 for medical bills.