| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Encounter a Psionic institute. |
| 1 | Tested for psionic powers |
| 2 | Continued as Scavenger at age 22 |
| 2 | Drafted into Merchant Marine |
| 2 | Promoted to rank 1 |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Intelligence at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Severely injured. Owe 2,500 for medical bills. |
| 7 | Continued as Intelligence at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Intelligence at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Established a network of contacts. Gain 2 contacts. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Intelligence at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 4 |
| 10 | Is now a Special Agent |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | Accepted a deal with criminal or other figure under investigation. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |