| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of military academy. |
| 2 | Became a Broker at age 18 |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Wanderer at age 22 |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 26 |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 30 |
| 5 | Drafted into Merchant Marine |
| 5 | Promoted to rank 3 |
| 6 | Switched to Merchant Marine at age 34 |
| 6 | Is now a Crewman |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Risk your fortune on a possibility lucrative deal and win. |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |
| 9 | Continued as Merchant Marine at age 46 |
| 9 | Embroiled in legal trouble. |
| 9 | Promoted to rank 3 |
| 9 | Is now a 3rd Officer |
| 10 | Continued as Merchant Marine at age 50 |
| 10 | Given advanced training in a specialist field |
| 10 | Promoted to rank 4 |
| 10 | Is now a 2nd Officer |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Forced to muster out. |
| 12 | Returned to Wanderer at age 58 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |