| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 3 | Became a Enforcer at age 26 |
| 3 | Injured. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Continued as Enforcer at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Backstab a fellow rogue for personal gain. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 8 | Became a Free Trader at age 46 |
| 8 | Moved to a new world. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 10 | Became a Field Researcher at age 54 |
| 10 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 11 | Voluntarily left Field Researcher |
| 11 | Switched to Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | A good deal ensures you are living the high life for a few years. |
| 12 | Continued as Merchant Marine at age 62 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Embroiled in legal trouble. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |