Field Agent Orin McKerras permalink

Age Sex Str Dex End Int Edu Soc
72 M 2 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 4 (-1)
Temperate, Pushy
 
Skills
Advocate 1
Athletics (Strength) 1
Deception 3
Diplomat 0
Drive 0
Electronics (Computer) 1
Flyer (Airship) 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 1
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Small craft) 1
Recon 2
Science (Psionicology) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 3 5
Citizen Corporate 1 2
Navy Flight Petty Officer, 2nd class 3 4
Scholar Scientist 0 2
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Corporate at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4Returned to Intelligence at age 30
4Go undercover to investigate an enemy.
4Life ruined by a criminal gang. Gain the gang as an Enemy
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Established a network of contacts. Gain 3 contacts.
6Promoted to rank 3
7Continued as Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Flight at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Flight rank 1
8Is now a Able Spacehand
9Continued as Flight at age 50
9Advanced training in a specialist field
9Promoted to Flight rank 2
9Is now a Petty Officer, 3rd class
10Continued as Flight at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Flight rank 3
10Is now a Petty Officer, 2nd class
11Continued as Flight at age 58
11During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
12Became a Scientist at age 62
12Spend time with an alien race. Gain a contact.
13Continued as Scientist at age 66
13Entangled in a bureaucratic or legal morass that distracts you from your work.