Petty Officer, 2nd class Clint Meighan permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 5 (-1)
Scared, Glum
 
Skills
Animals 0
Art 0
Athletics 0
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Recon 1
Seafarer (Personal) 1
Stealth 1
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Army Army Support Lance Corporal 1 3
Navy Flight Petty Officer, 3rd class 2 3
Navy Engineer/Gunner Petty Officer, 2nd class 3 2
Drifter Barbarian 1 1
Prisoner Fixer 0 2
Prisoner Thug 0 1
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Army Support at age 22
2Is now a Private
2Commanding officer takes an interest in your career.
2Attempt at commissioned failed.
2Promoted to Army Support rank 1
2Is now a Lance Corporal
3Continued as Army Support at age 26
3Surrounded and outnumbered by the enemy, you hold out until relief arrives.
4Continued as Army Support at age 30
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Became a Flight at age 34
5Is now a Crewman
5Advanced training in a specialist field
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6Vessel participates in a notable military engagement.
6Promoted to Flight rank 2
6Is now a Petty Officer, 3rd class
7Continued as Flight at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Forced to muster out.
8Switched to Engineer/Gunner at age 46
8Vessel participates in a notable military engagement.
8Promoted to Engineer/Gunner rank 3
8Is now a Petty Officer, 2nd class
9Continued as Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Became a Barbarian at age 54
10Attempted a risky adventure and was sent to prison.
10Promoted to rank 1
11Became a Fixer at age 58
11Disgraced. Word of your criminal past reaches your homeworld.
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Fixer at age 62
12Beaten by a prison gang.
12Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13Aging Crisis. Owe 20,000 for medical bills.
13Switched to Thug at age 66
13Parole hearing.
14Aging Crisis. Owe 20,000 for medical bills.