| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Display heroism in battle, saving the whole ship. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 1 | Promoted to Engineer/Gunner officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Entered Army Academy at age 26 |
| 3 | Dropped out of military academy. |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Performer at age 26 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Performer at age 30 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 34 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Performer at age 38 |
| 7 | Nearly killed. |
| 8 | Switched to Journalist at age 42 |
| 8 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 9 | Became a Field Researcher at age 46 |
| 9 | Win a prestigious prize for your work. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Field Researcher at age 50 |
| 10 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Became a Wanderer at age 54 |
| 11 | Moved to a new world. |
| 12 | Continued as Wanderer at age 58 |
| 12 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 13 | Switched to Flight at age 62 |
| 13 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 66 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |