Field Agent Elmer Fleming permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)
Nervous, Addict
 
Skills
Admin 0
Art (Instrument) 1
Astrogation 0
Carouse 0
Deception 2
Drive 0
Electronics 0
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 1
Medic 0
Persuade 1
Recon 1
Stealth 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Merchant Free Trader 0 1
Scout Courier 0 1
Entertainer Artist 1 2
Navy Line/Crew Petty Officer, 3rd class 2 2
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Scarred. Fully recovered. Owe 2,500 for medical bills.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2You go above and beyond the call of duty.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Free Trader at age 30
4Imperial trade restrictions force you out of business.
5Became a Courier at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 5 Contacts. Gain 2 Enemies.
6Became a Artist at age 38
6Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
6Promoted to rank 1
7Continued as Artist at age 42
7Lost eye or limb. Fully recovered.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Attempt at commissioned failed.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Line/Crew at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to Line/Crew rank 2
9Is now a Petty Officer, 3rd class
10Aging Crisis. Owe 10,000 for medical bills.
10Voluntarily left Line/Crew
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.