| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 2 | Continued as Artist at age 22 |
| 2 | Public opinion turns on you. |
| 3 | Became a Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Worker |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Good fortune |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Switched to Line/Crew at age 38 |
| 6 | Advanced training in a specialist field |
| 6 | Commissioned in Navy/Line/Crew |
| 6 | Is now a Ensign |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Voluntarily left Line/Crew |
| 8 | Became a Physician at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Physician at age 50 |
| 9 | Gained a contact. |
| 10 | Voluntarily left Physician |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | Moved to a new world. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |