Able Spacehand Manley Cowen permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 9 (1)
Rawboned
 
Skills
Admin 0
Astrogation 1
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Turret) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Mechanic 3
Persuade 2
Recon 1
Science (Robotics) 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Free Trader 1 4
Army Army Support Private 0 1
Agent Intelligence 0 1
Scout Courier 0 4
Drifter Wanderer 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Attempt at commissioned failed.
2Forced to muster out.
3Became a Free Trader at age 26
3Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4Continued as Free Trader at age 30
5Continued as Free Trader at age 34
5Gained a contact.
5Promoted to rank 1
6Continued as Free Trader at age 38
6Embroiled in legal trouble.
6Forced to muster out.
7Became a Army Support at age 42
7Is now a Private
7Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
7Gain rebels as Enemy
8Became a Intelligence at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Became a Courier at age 50
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10Became a Wanderer at age 54
10Drafted into Scout
10Promoted to rank 1
11Aging Crisis. Owe 60,000 for medical bills.
11Returned to Courier at age 58
11You survey an alien world.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Courier at age 62
12Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
12You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Courier at age 66
13Spend several years jumping from world to world in your scout ship.
13Forced to muster out.
14Aging Crisis. Owe 30,000 for medical bills.