Petty Officer, 3rd class Clay Berry permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 2 (-2)
Dependent, Alert, Risk-Taking
 
Skills
Admin 0
Advocate 1
Athletics (Dexterity) 1
Drive (Mole) 1
Engineer (J-drive) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Turret) 1
Heavy Weapons (Man Portable) 2
Mechanic 2
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Stealth 3
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal 1 3
Rogue Enforcer 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Rogue Pirate Lackey 0 1
Navy Line/Crew 2 1
Citizen Colonist 1 3
Retired 0 1
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Continued as Ground Assault at age 22
2A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
2Cover for the commander and gain an Ally.
2Promoted to Ground Assault rank 1
2Is now a Lance Corporal
3Continued as Ground Assault at age 26
3A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
4Became a Enforcer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Scarred. Fully recovered.
8Switched to Pirate at age 46
8Is now a Lackey
8A job goes wrong, forcing you to flee off-planet.
9Switched to Line/Crew at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Became a Colonist at age 54
10Your business expands, your corporation grows, or the colony thrives.
10Promoted to rank 1
11Continued as Colonist at age 58
11Political upheaval strikes your homeworld, and you are caught up in the revolution.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Colonist at age 62
12Injured.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.