Manager Isabel McPherson permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 2 (-2) 8 (0) 2 (-2) 6 (0)
Stingy, Depressed, Sneaky
 
Skills
Admin 1
Athletics (Strength) 1
Broker 0
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat 0
Gun Combat 1
Investigate 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 1
Recon 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 3
Merchant Free Trader 1 2
Scout Explorer Scout 2 3
Citizen Corporate Manager 3 4
Navy Engineer/Gunner Sublieutenant 2 / 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Befriended by a senior agent.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Given specialist training in vehicles.
2Forced to continue current assignment
2Promoted to rank 2
2Is now a Field Agent
3Continued as Corporate Agent at age 26
3Gained a contact.
3Forced to muster out.
4Became a Free Trader at age 30
4Your business or ship thrives.
4Promoted to rank 1
5Continued as Free Trader at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Became a Explorer at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Corporate at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 1
8Continued as Corporate at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 2
8Is now a Manager
9Continued as Corporate at age 50
9You are rewarded for your diligence or cunning.
9Promoted to rank 3
10Continued as Corporate at age 54
10Hard times caused by a lack of interstellar trade costs you your job.
11Returned to Explorer at age 58
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 1 Contacts. Gain 2 Enemies.
11Promoted to rank 1
11Is now a Scout
12Continued as Explorer at age 62
12When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
12Promoted to rank 2
13Voluntarily left Explorer
13Became a Engineer/Gunner at age 66
13Is now a Crewman
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Commissioned in Navy/Engineer/Gunner
13Is now a Ensign
13Promoted to Engineer/Gunner officer rank 2
13Is now a Sublieutenant
14Aging Crisis. Owe 10,000 for medical bills.