Crewman Cyril Archer permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 9 (1)
Proper, Licentious, Fun
 
Skills
Admin 0
Art 0
Carouse 2
Deception 0
Drive (Walker) 2
Electronics 0
Gambler 2
Mechanic 1
Persuade 0
Science (Physics) 1
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Merchant Merchant Marine Crewman 0 1
Entertainer Performer 0 2
Citizen Worker 1 6
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Journalist at age 18
1Expose or are involved in a scandal of some sort.
2Became a Merchant Marine at age 22
2Is now a Crewman
3Voluntarily left Merchant Marine
3Switched to Performer at age 26
3Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
4Continued as Performer at age 30
4You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5Became a Worker at age 34
5Advanced training in a specialist field.
6Continued as Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
8Continued as Worker at age 46
8Advanced training in a specialist field.
9Continued as Worker at age 50
9You befriend a superior in the corporation or the colony.
9Promoted to rank 1
10Continued as Worker at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy
11Became a Wanderer at age 58
11Scarred. Owe 5,000 for medical bills.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.