Field Agent Gladys Mitchell permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 7 (0)
Salient, Gruff, Lowly
 
Skills
Athletics (Strength) 3
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Leadership 1
Mechanic 1
Medic 1
Melee (Blade) 1
Melee (Unarmed) 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 2
Seafarer 0
Streetwise 0
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Navy Engineer/Gunner Ensign 1 / 0 2
Drifter Barbarian 1 1
Navy Flight Sublieutenant 2 / 0 2
Drifter Wanderer 0 1
Rogue Pirate Corporal 2 3
Prisoner Fixer 0 2
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Given specialist training in vehicles.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Abuse your position for profit
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Barbarian at age 38
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 1
7Switched to Flight at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Flight officer rank 2
7Is now a Sublieutenant
8Continued as Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Switched to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Pirate at age 54
10Is now a Lackey
10Refuse to backstab a fellow rogue for personal gain. Gain an Ally
10Promoted to rank 1
10Is now a Henchman
11Continued as Pirate at age 58
11A crime lord considers you his protégé.
11Promoted to rank 2
11Is now a Corporal
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Pirate at age 62
12Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Became a Fixer at age 66
13Joined a prison gang
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Fixer at age 70
14Scarred. Owe 5,000 for medical bills.
15Aging Crisis. Owe 20,000 for medical bills.