Technician Rollin Batt permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 4 (-1)
Efficient, High Self Esteem, Boundless
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Explosives 1
Flyer 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Navigation 2
Persuade 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Profession (Construction) 1
Recon 0
Science (Archaeology) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 5
Scout Surveyor Scout 2 3
Drifter Wanderer 0 1
Merchant Merchant Marine 4th Officer 2 4
Retired 0 1
 
TermHistory
1Became a Worker at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Worker at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 1
3Continued as Worker at age 26
3Advanced training in a specialist field.
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Forced to muster out.
6Became a Surveyor at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6Promoted to rank 1
6Is now a Scout
7Continued as Surveyor at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Lost eye or limb. Owe 2,500 for medical bills.
7Promoted to rank 2
8Continued as Surveyor at age 46
8Psychologically damaged by your time in the scouts.
9Became a Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Given advanced training in a specialist field
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Merchant Marine at age 58
11Your business or ship thrives.
11Promoted to rank 1
11Is now a Senior Crewman
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Merchant Marine at age 62
12A good deal ensures you are living the high life for a few years.
12Promoted to rank 2
12Is now a 4th Officer
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Merchant Marine at age 66
13Embroiled in legal trouble.
13Forced to muster out.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 70
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.