| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Voluntarily left Courier |
| 3 | Switched to Surveyor at age 26 |
| 3 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Became a Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 3 |
| 7 | Voluntarily left Wanderer |
| 7 | Became a Enforcer at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Arrested |
| 9 | Became a Inmate at age 50 |
| 9 | Failed to escaped from prison. |
| 10 | Switched to Thug at age 54 |
| 10 | Hire a new lawyer. |
| 11 | Continued as Thug at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Switched to Fixer at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Returned to Fixer at age 70 |
| 14 | A guard takes a dislike to you. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |