| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Thief at age 30 |
| 4 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Continued as Thief at age 34 |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Thief at age 42 |
| 7 | A crime lord considers you his protégé. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Thief at age 46 |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Switched to Enforcer at age 50 |
| 9 | Arrested |
| 10 | Became a Inmate at age 54 |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Continued as Inmate at age 58 |
| 11 | Defeated a prison gang. Gain an Enemy. |
| 12 | Continued as Inmate at age 62 |
| 12 | Nearly killed. Owe 20,000 for medical bills. |
| 13 | Continued as Inmate at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Switched to Fixer at age 70 |
| 14 | Disgraced. Word of your criminal past reaches your homeworld. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |