Able Spacehand Ford Campbell permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 8 (0)
Plotting
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Melee (Bludgeon) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Polymers) 1
Stealth 1
Streetwise 1
Survival 3
Tactics (Naval) 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 2
Drifter Wanderer 1 3
Drifter Barbarian 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Entertainer Artist 0 1
Retired 0 5
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1Trapped behind enemy lines.
2Continued as Marine Support at age 22
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Wanderer at age 26
3Birth or Death involving a family member or close friend.
4Continued as Wanderer at age 30
4Promoted to rank 1
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Barbarian at age 38
6Suffer from a life-threatening illness.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Became a Artist at age 50
9An investigation, tour, project or expedition goes wrong, stranding you far from home.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.