Ingrate Mike Hare permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 7 (0)
Discontented, Compulsive, Reliable
 
Skills
Admin 1
Advocate 1
Athletics (Dexterity) 1
Broker 3
Carouse 1
Drive 0
Electronics (Computers) 2
Electronics (Remote Ops) 1
Gun Combat 0
Heavy Weapons 0
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Recon 0
Science (Sophontology) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 2 3
Drifter Barbarian 1 1
Noble Dilettante Ingrate 2 2
Drifter Scavenger 0 1
Navy Line/Crew Able Spacehand 1 2
Merchant Merchant Marine Crewman 0 2
Retired 0 3
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1A prank goes horribly wrong.
1Gain an Enemy.
1Dropped out of military academy.
2Became a Broker at age 18
2A good deal ensures you are living the high life for a few years.
2Promoted to rank 1
3Continued as Broker at age 22
3A good deal ensures you are living the high life for a few years.
3Promoted to rank 2
4Continued as Broker at age 26
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Voluntarily left Broker
5Became a Barbarian at age 30
5Offered job by a patron. Now owe him a favor.
5Promoted to rank 1
6Became a Dilettante at age 34
6Is now a Wastrel
6Your efforts do not go unnoticed by the Imperium.
6Promoted to rank 1
7Continued as Dilettante at age 38
7Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
7Promoted to rank 2
7Is now a Ingrate
8Voluntarily left Dilettante
8Switched to Scavenger at age 42
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Line/Crew at age 46
9Is now a Crewman
9Vessel participates in a diplomatic mission.
9Gain a contact.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 50
10Refuse to abuse your position for profit
11Voluntarily left Line/Crew
11Switched to Merchant Marine at age 54
11Is now a Crewman
11Make an unexpected connection outside your normal circles. Gain a Contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Merchant Marine at age 58
12Bankrupted by a rival. Gain the other trader as a Rival.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 62
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.
14Spend time with an alien race. Gain a contact.
15Aging Crisis. Owe 20,000 for medical bills.
15Victim of a crime
16Aging Crisis. Owe 40,000 for medical bills.