| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Continued as Performer at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Performer at age 26 |
| 3 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Voluntarily left Performer |
| 4 | Became a Explorer at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 2 Enemies. |
| 6 | Continued as Explorer at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Wanderer at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 8 | Became a Cavalry at age 46 |
| 8 | Is now a Private |
| 8 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |