| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Thief at age 18 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 22 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Forced to muster out. |
| 4 | Became a Performer at age 26 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 30 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Switched to Enforcer at age 34 |
| 6 | Arrested and charged. |
| 6 | Failed to defend self. Gain an Enemy and go to prison. |
| 6 | Promoted to rank 1 |
| 7 | Became a Fixer at age 38 |
| 7 | Lost eye or limb. Owe 5,000 for medical bills. |
| 8 | Continued as Fixer at age 42 |
| 8 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 9 | Continued as Fixer at age 46 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Continued as Fixer at age 50 |
| 10 | Persecuted by a prison gang. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Fixer at age 54 |
| 11 | Accused of assaulting a prison guard. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Switched to Inmate at age 58 |
| 12 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Inmate at age 62 |
| 13 | Nearly killed. Owe 45,000 for medical bills. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Inmate at age 66 |
| 14 | Persecuted by a prison gang. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Switched to Thug at age 70 |
| 15 | A guard takes a dislike to you. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |