Special Agent Sammie Finnerty permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 5 (-1)
Glum, Frigid, Embarrassed
 
Skills
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 1
Deception 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Gun Combat 2
Investigate 3
Leadership 3
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 4
Recon 1
Science 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Lieutenant 3 / 0 2
Agent Corporate Agent Special Agent 4 5
Drifter Wanderer 0 3
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Commanding officer takes an interest in your career.
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Continued as Engineer/Gunner at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to Engineer/Gunner officer rank 3
2Is now a Lieutenant
3Voluntarily left Engineer/Gunner
3Became a Corporate Agent at age 26
3Befriended by a senior agent.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Established a network of contacts. Gain 2 contacts.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5Advanced training in a specialist field.
6Continued as Corporate Agent at age 38
6Uncover a major conspiracy against your employers.
6Promoted to rank 3
7Continued as Corporate Agent at age 42
7You go above and beyond the call of duty.
7Promoted to rank 4
7Is now a Special Agent
8Voluntarily left Corporate Agent
8Became a Wanderer at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Continued as Wanderer at age 50
9Survived a risky adventure but gained nothing.
10Continued as Wanderer at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 40,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.