| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 2 | Continued as Courier at age 22 |
| 2 | Gained a contact. |
| 3 | Voluntarily left Courier |
| 3 | Became a Physician at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Physician at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Physician at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 6 | Continued as Physician at age 38 |
| 6 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Physician at age 42 |
| 7 | Work leads to a considerable breakthrough. |
| 7 | Promoted to rank 4 |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Voluntarily left Physician |
| 8 | Retired at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |