Master Chief Larry Shea permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 13 (2) 6 (0)
Lunatic
 
Skills
Advocate 1
Animals 0
Art (Instrument) 1
Astrogation 3
Broker 0
Drive 0
Electronics (Comms) 2
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (M-drive) 2
Flyer (Grav) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Language 0
Mechanic 5
Persuade 0
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Steward 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Colonist Settler 3 4
Navy Engineer/Gunner Master Chief 8 9
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Colonist at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to rank 1
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 3
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Continued as Engineer/Gunner at age 46
8A new romantic starts. Gain an Ally.
8Promoted to Engineer/Gunner rank 3
8Is now a Petty Officer, 2nd class
9Continued as Engineer/Gunner at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Engineer/Gunner rank 4
9Is now a Petty Officer, 1st class
10Continued as Engineer/Gunner at age 54
10Special assignment or duty on board ship.
10Promoted to Engineer/Gunner rank 5
10Is now a Chief Petty Officer
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 6
11Is now a Master Chief
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12Refuse to abuse your position for profit
12Promoted to Engineer/Gunner rank 7
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13Promoted to Engineer/Gunner rank 8
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Vessel participates in a notable military engagement.
14Forced to muster out.
15Aging Crisis. Owe 20,000 for medical bills.