| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Nearly killed. Owe 15,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Corporal |
| 3 | Continued as Pirate at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Explorer at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Gain a contact in an alien race. |
| 6 | Continued as Explorer at age 38 |
| 6 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Explorer at age 46 |
| 8 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Senior Scout |
| 9 | Switched to Courier at age 50 |
| 9 | Perform an exemplary service for the scouts. |
| 10 | Continued as Courier at age 54 |
| 10 | You survey an alien world. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | Perform an exemplary service for the scouts. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Courier at age 70 |
| 14 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |