Agent Fern Heard permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 7 (0)
Accident Prone
 
Skills
Admin 0
Astrogation 0
Deception 1
Diplomat 2
Drive (Mole) 2
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Gambler 2
Gun Combat 0
Gunner (Turret) 1
Investigate 2
Melee (Blade)) 1
Melee (Unarmed) 1
Persuade 2
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 5
Noble Dilettante Wastrel 1 6
Citizen Colonist 0 1
Drifter Scavenger 0 1
Retired 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Gained a contact.
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3An investigation takes on a dangerous turn.
3Hard times caused by a lack of interstellar trade costs you your job.
4Continued as Corporate Agent at age 30
4Given specialist training in vehicles.
5Continued as Corporate Agent at age 34
5Given specialist training in vehicles.
5Forced to muster out.
6Became a Dilettante at age 38
6Is now a Wastrel
6You manipulate and charm your way through high society. Gain a Rival and an Ally.
7Voluntarily left Dilettante
7Became a Colonist at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Scavenger at age 46
8Scarred. Fully recovered. Owe 10,000 for medical bills.
9Returned to Dilettante at age 50
9You make an alliance with a powerful and charismatic noble, who becomes an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Dilettante at age 54
10Inherit a gift from a rich relative.
10Promoted to rank 1
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Dilettante at age 58
11Refuse to join a conspiracy of nobles. Gain an Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Dilettante at age 62
12Lightly injured, no permanent damage. Fully recovered.
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Dilettante at age 66
13You manipulate and charm your way through high society. Gain a Rival and an Ally.
13Forced to muster out.
14Aging Crisis. Owe 40,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.