Settler Jonah Garcia permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 2 (-2)
Mean, Strong, Nut
 
Skills
Admin 0
Advocate 2
Animals 0
Art (Visual Media) 1
Astrogation 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Flyer (Wing) 1
Gambler 1
Investigate 1
Melee (Bludgeon) 1
Persuade 0
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Recon 0
Science 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Scout Explorer 0 1
Drifter Scavenger 0 3
Entertainer Journalist Freelancer 1 2
Rogue Pirate Henchman 1 2
Drifter Barbarian 0 1
Citizen Colonist Settler 2 3
Retired 0 1
 
TermHistory
1Became a Artist at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Voluntarily left Artist
2Became a Explorer at age 22
2Psychologically damaged by your time in the scouts.
3Became a Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Switched to Journalist at age 30
4Severely injured. Fully recovered. Owe 6,250 for medical bills.
4Promoted to rank 1
4Is now a Freelancer
5Continued as Journalist at age 34
5Expose or are involved in a scandal of some sort.
6Became a Pirate at age 38
6Is now a Lackey
6Involved in a feud with a rival criminal organization.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7Involved in a gambling ring.
7Forced to muster out.
8Returned to Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Returned to Scavenger at age 54
10Nearly killed. Owe 20,000 for medical bills.
11Became a Colonist at age 58
11You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
11Gain a criminal contact.
11Promoted to rank 1
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Colonist at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
12Gain a criminal contact.
12Promoted to rank 2
12Is now a Settler
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Colonist at age 66
13Life ruined by a criminal gang. Gain the gang as an Enemy
14Aging Crisis. Owe 40,000 for medical bills.
14Retired at age 70
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.