Able Spacehand Versie Graham permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1)
Callous
 
Skills
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive (Walker) 1
Engineer (M-drive) 1
Flyer (Grav) 1
Gun Combat 1
Gunner (Ortillery) 2
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Seafarer (Sails) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Entertainer Artist 0 1
Citizen Colonist 0 1
Navy Flight 1 1
Merchant Merchant Marine Senior Crewman 1 1
Drifter Wanderer 0 2
Drifter Barbarian 0 1
Retired 0 6
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Artist at age 26
3Nearly killed. Owe 6,250 for medical bills.
4Became a Colonist at age 30
4Severely injured. Fully recovered. Owe 10,000 for medical bills.
5Switched to Flight at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Merchant Marine at age 38
6Is now a Crewman
6A good deal ensures you are living the high life for a few years.
6Promoted to rank 1
6Is now a Senior Crewman
7Voluntarily left Merchant Marine
7Became a Wanderer at age 42
7Find valuable salvage.
8Continued as Wanderer at age 46
8Nearly killed. Fully recovered. Owe 22,500 for medical bills.
9Switched to Barbarian at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.