Lance Corporal Zachary Remmington permalink

Age Sex Str Dex End Int Edu Soc Psi
80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 1 (-2) None
Visual, Sly, Happy
 
Skills
Athletics (Dexterity) 1
Deception 2
Drive (Mole) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat 2
Heavy Weapons (Vehicle) 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession (Construction) 1
Recon 2
Science 0
Streetwise 4
Survival 4
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal 1 2
Navy Line/Crew Able Spacehand 1 1
Drifter Wanderer 2 5
Navy Engineer/Gunner 1 1
Drifter Barbarian 1 2
Prisoner Fixer 1 2
Prisoner Inmate 0 1
Prisoner Thug 0 1
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Surrounded and outnumbered by the enemy, you hold out until relief arrives.
1Promoted to Cavalry rank 1
1Is now a Lance Corporal
2Continued as Cavalry at age 22
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Line/Crew at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Voluntarily left Line/Crew
4Became a Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Wanderer at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Wanderer at age 38
7Continued as Wanderer at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Forced to continue current assignment
7Promoted to rank 2
8Continued as Wanderer at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
8Forced to muster out.
9Switched to Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Switched to Barbarian at age 54
10Find valuable salvage.
10Forced to continue current assignment
10Promoted to rank 1
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Barbarian at age 58
11Attempted a risky adventure and was sent to prison.
12Aging Crisis. Owe 40,000 for medical bills.
12Became a Fixer at age 62
12Disgraced. Word of your criminal past reaches your homeworld.
13Aging Crisis. Owe 50,000 for medical bills.
13Switched to Inmate at age 66
13Accused of assaulting a prison guard.
14Aging Crisis. Owe 60,000 for medical bills.
14Switched to Thug at age 70
14Persecuted by a prison gang.
15Aging Crisis. Owe 20,000 for medical bills.
15Returned to Fixer at age 74
15Hire a new lawyer.
15Promoted to rank 1
15Paroled from prison.
16Aging Crisis. Owe 20,000 for medical bills.