Manager Theresa Dendy permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 6 (0)
Obese, Healthy, Judgmental
 
Skills
Admin 2
Art 0
Athletics (Strength) 2
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 2
Gun Combat 2
Investigate 0
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 2
Recon 0
Science (History) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Navy Flight Able Spacehand 1 3
Citizen Corporate Manager 3 4
Scout Courier Senior Scout 3 5
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Flight at age 26
3Is now a Crewman
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 30
4You join a gambling circle on board.
5Continued as Flight at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Corporate at age 38
6You rise to a position of power in your colony or corporation.
6Promoted to rank 1
7Continued as Corporate at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Promoted to rank 2
7Is now a Manager
8Continued as Corporate at age 46
8Advanced training in a specialist field.
8Promoted to rank 3
9Continued as Corporate at age 50
9Injured. Fully recovered.
10Became a Courier at age 54
10Spend several years jumping from world to world in your scout ship.
11Continued as Courier at age 58
11Serve as the courier for an important message from the Imperium.
11Promoted to rank 1
11Is now a Scout
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Courier at age 62
12Perform an exemplary service for the scouts.
12Promoted to rank 2
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Courier at age 66
13Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
13Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
13Promoted to rank 3
13Is now a Senior Scout
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Courier at age 70
14Severely injured. Fully recovered. Owe 2,500 for medical bills.
15Aging Crisis. Owe 10,000 for medical bills.
15Retired at age 74
15Moved to a new world.
16Aging Crisis. Owe 40,000 for medical bills.