Lieutenant Matthew Williams permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 5 (-1)
Insistent
 
Skills
Animals 0
Carouse 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 2
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Capital) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Melee (Natural) 2
Pilot (Capital Ships) 1
Recon 1
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Lieutenant 3 / 0 2
Army Infantry Lance Corporal 1 2
Citizen Colonist Settler 3 3
Scout Surveyor 0 1
Rogue Enforcer 0 1
Retired 0 6
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
1Promoted to Line/Crew officer rank 2
1Is now a Sublieutenant
2Continued as Line/Crew at age 22
2Display heroism in battle, saving the whole ship.
2Promoted to Line/Crew officer rank 3
2Is now a Lieutenant
3Voluntarily left Line/Crew
3Became a Infantry at age 26
3Is now a Private
3Assigned to a peacekeeping role.
3Promoted to Infantry rank 1
3Is now a Lance Corporal
4Continued as Infantry at age 30
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Became a Colonist at age 34
5Moved to a new world.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Colonist at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 3
8Voluntarily left Colonist
8Became a Surveyor at age 46
8Psychologically damaged by your time in the scouts.
9Became a Enforcer at age 50
9A job goes wrong, forcing you to flee off-planet.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.