Able Spacehand Gilbert Johnson permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 12 (2) 6 (0)
Self-Disciplined
 
Skills
Art 0
Astrogation 0
Athletics (Endurance) 1
Broker 1
Carouse 1
Deception 0
Diplomat 2
Drive 0
Electronics (Comms) 1
Flyer (Grav) 1
Flyer (Rotor) 1
Mechanic 1
Medic 0
Persuade 1
Profession 0
Seafarer 0
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 0 4
Scout Courier 0 2
Navy Line/Crew Able Spacehand 1 1
Citizen Worker 1 2
Retired 0 6
 
TermHistory
1Became a Performer at age 18
1Join homeworld’s celebrity circles
2Continued as Performer at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Courier at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 2 Contacts. Gain 3 Enemies.
4Continued as Courier at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Line/Crew at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Voluntarily left Line/Crew
6Returned to Performer at age 38
6Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
7Continued as Performer at age 42
7Join homeworld’s celebrity circles
7Forced to muster out.
8Became a Worker at age 46
8Advanced training in a specialist field.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Worker at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 1
10Aging Crisis. Owe 50,000 for medical bills.
10Voluntarily left Worker
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Lightly injured, no permanent damage. Fully recovered.
15Aging Crisis. Owe 10,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 20,000 for medical bills.