| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Moved to a new world. |
| 2 | Forced to muster out. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Thrown into a brutal ground war |
| 3 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Voluntarily left Cavalry |
| 4 | Became a Performer at age 30 |
| 4 | Injured. Fully recovered. |
| 5 | Continued as Performer at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 38 |
| 6 | Severely injured. Owe 2,500 for medical bills. |
| 7 | Became a Barbarian at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 8 | Switched to Army Support at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Army Support at age 50 |
| 9 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 9 | Promoted to Army Support rank 1 |
| 9 | Is now a Lance Corporal |
| 10 | Voluntarily left Army Support |
| 10 | Became a Flight at age 54 |
| 10 | Is now a Crewman |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Promoted to Flight rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Flight at age 58 |
| 11 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |