| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Given specialist training in vehicles. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 3 | Became a Artist at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Involved in the planning of an impressive heist. |
| 6 | Continued as Pirate at age 38 |
| 6 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 7 | Continued as Pirate at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |
| 8 | Continued as Pirate at age 46 |
| 8 | Arrested |
| 9 | Became a Fixer at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Continued as Fixer at age 54 |
| 10 | Lost eye or limb. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Fixer at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Switched to Thug at age 62 |
| 12 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Switched to Inmate at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Returned to Thug at age 70 |
| 14 | Disgraced. Word of your criminal past reaches your homeworld. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Returned to Fixer at age 74 |
| 15 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |