Corporal Miro Aro permalink

Age Str Dex End Int Edu Soc
56 4 (-1) 1 (-2) 4 (-1) 7 (0) 9 (1) 6 (0)
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Science (Biology) 1
Steward 0
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 2
Merchant Free Trader 0 2
Scout Courier 0 3
Marine Marine Support Corporal 2 3
Retired 0 1
1Became a Free Trader at age 18
1Given advanced training in a specialist field
2Continued as Free Trader at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Courier at age 26
3Serve as the courier for an important message from the Imperium.
4Continued as Courier at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Voluntarily left Courier
6Became a Marine Support at age 38
6Is now a Marine
6Assigned to the security staff of a space station.
6Promoted to rank 1
6Is now a Lance Corporal
7Aging Crisis. Owe 30,000 for medical bills.
7Continued as Marine Support at age 42
7Advanced training in a specialist field
8Continued as Marine Support at age 46
8A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
8Report commander and gain an Enemy.
8Promoted to rank 2
8Is now a Corporal
9Voluntarily left Marine Support
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.