Agent Una McDonald permalink

Age Sex Str Dex End Int Edu Soc Psi
77 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 6 (0) None
Sanguine, Undependable
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive (Mole) 2
Electronics (Comms) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Investigate 0
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Melee 0
Persuade 0
Profession (Polymers) 1
Recon 1
Science (Robotics) 1
Stealth 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Entertainer Artist 0 1
Agent Intelligence Agent 1 1
Drifter Wanderer 0 2
Merchant Merchant Marine Senior Crewman 1 2
Scout Explorer 0 2
Retired 0 5
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Entered Army Academy at age 22
2Become leader in social movement.
2Gain an Ally and an Enemy.
2Dropped out of military academy.
3Voluntarily left Army Support
3Became a Artist at age 22
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Intelligence at age 26
4Advanced training in a specialist field.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Intelligence
5Became a Wanderer at age 30
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Merchant Marine at age 34
6Is now a Crewman
6Gained a contact.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 38
7Forced to muster out.
8Became a Explorer at age 42
8Encounter a Psionic institute.
8Tested for psionic powers
9Continued as Explorer at age 46
9You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Returned to Wanderer at age 50
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
10Forced to muster out.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 54
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 50,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.