Lieutenant Miller Rand permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 9 (1)
Affectionate, Dreamer
 
Skills
Athletics 0
Broker 0
Deception 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Leadership 2
Melee (Natural) 1
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 2
Army Army Support Lieutenant 1 / 0 4
Merchant Merchant Marine Crewman 0 3
Retired 0 5
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Free Trader at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Army Support at age 26
3Is now a Private
3Advanced training in a specialist field
4Continued as Army Support at age 30
4Assigned to a peacekeeping role.
4Commissioned in Army/Army Support
4Is now a Lieutenant
5Continued as Army Support at age 34
5Thrown into a brutal ground war
5Nearly killed
6Continued as Army Support at age 38
6Advanced training in a specialist field
6Forced to muster out.
7Switched to Merchant Marine at age 42
7Is now a Crewman
7Embroiled in legal trouble.
8Continued as Merchant Marine at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Continued as Merchant Marine at age 50
9Severely injured
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 60,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.