| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Severely injured. Owe 3,750 for medical bills. |
| 3 | Became a Artist at age 26 |
| 3 | Works is especially well received and popular, making you a minor celebrity |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 4 | Promoted to rank 2 |
| 5 | Continued as Artist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Scavenger at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |