| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
3 (-1) |
9 (1) |
1 (-2) |
6 (0) |
5 (-1) |
7 (0) |
| Xenophobic |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 2 |
| Deception 1 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Melee (Unarmed) 2 |
| Pilot 0 |
| Recon 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Prisoner |
Fixer |
|
0 |
2 |
| Prisoner |
Thug |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 6 Contacts. Gain 2 Enemies. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Arrested |
| 4 | Forced to muster out. |
| 5 | Became a Fixer at age 34 |
| 5 | A guard takes a dislike to you. |
| 6 | Switched to Thug at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Continued as Thug at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Returned to Fixer at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |