| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
1 (-2) |
11 (1) |
6 (0) |
10 (1) |
5 (-1) |
7 (0) |
| Effervescent |
| Skills |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Diplomat 0 |
| Drive (Mole) 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Gunner (Turret) 1 |
| Investigate 0 |
| Mechanic 1 |
| Medic 0 |
| Navigation 1 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Science 0 |
| Stealth 0 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
2 |
| Rogue |
Enforcer |
|
1 |
2 |
| Merchant |
Free Trader |
|
1 |
1 |
| Education | Graduated |
| Naval Academy |
Failed |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Made lifelong friends. Gain 2 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Field Researcher at age 22 |
| 3 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Enforcer at age 26 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 30 |
| 5 | Nearly killed. Owe 15,000 for medical bills. |
| 6 | Became a Free Trader at age 34 |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 1 |