Able Spacehand Myrtle Johnson permalink

Age Sex Str Dex End Int Edu Soc
44 F 4 (-1) 6 (0) 9 (1) 5 (-1) 10 (1) 4 (-1)
Proper, Unreceptive, Heart Broken
 
Skills
Athletics 0
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gun Combat 2
Mechanic 2
Medic 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Agent Corporate Agent Agent 1 2
Army Infantry Private 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Corporate Agent at age 22
2Given specialist training in vehicles.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Returned to Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Infantry at age 38
6Is now a Private
6Lightly injured, no permanent damage. Fully recovered.