Scout Phillip Carter permalink

Age Sex Str Dex End Int Edu Soc
45 M 7 (0) 7 (0) 8 (0) 8 (0) 11 (1) 7 (0)
Cross, Dependable
 
Skills
Admin 0
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Grav) 1
Investigate 2
Language 0
Medic 0
Navigation 1
Science (Archaeology) 1
Science (Robotics) 1
Seafarer 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 3 5
Scout Courier Scout 1 1
 
TermHistory
1Became a Field Researcher at age 18
1Your work is sabotaged by unknown parties. You start again from scratch.
2Continued as Field Researcher at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Gain an Enemy
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Win a prestigious prize for your work.
3Promoted to rank 2
4Continued as Field Researcher at age 30
4Make a breakthrough in your field.
4Promoted to rank 3
5Continued as Field Researcher at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Became a Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Psychologically damaged by your time in the scouts.
6Promoted to rank 1
6Is now a Scout