Scout Phillip Carter
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
7 (0) |
7 (0) |
8 (0) |
8 (0) |
11 (1) |
7 (0) |
| Cross, Dependable |
| Skills |
| Admin 0 |
| Athletics (Endurance) 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Flyer (Grav) 1 |
| Investigate 2 |
| Language 0 |
| Medic 0 |
| Navigation 1 |
| Science (Archaeology) 1 |
| Science (Robotics) 1 |
| Seafarer 0 |
| Survival 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
3 |
5 |
| Scout |
Courier |
Scout |
1 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Gain an Enemy |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Win a prestigious prize for your work. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Psychologically damaged by your time in the scouts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |