Crewman Haywood Kennedy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
6 (0) |
5 (-1) |
6 (0) |
5 (-1) |
9 (1) |
7 (0) |
| Religious, Crabby |
| Skills |
| Admin 1 |
| Animals 0 |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Gambler 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Broker at age 22 |
| 2 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 3 | Voluntarily left Broker |
| 3 | Switched to Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |