Crewman Berenice Raycraft permalink

Age Sex Str Dex End Int Edu Soc
44 F 5 (-1) 11 (1) 7 (0) 4 (-1) 6 (0) 9 (1)
Intrepid
 
Skills
Diplomat 0
Drive 0
Electronics (Comms) 1
Flyer (Wing) 1
Investigate 0
Language 0
Mechanic 1
Medic 0
Science (Chemistry) 1
Science (Physics) 1
Science (Sophontology) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 4
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence 0 1
 
TermHistory
1Became a Scientist at age 18
1Gained a contact.
2Continued as Scientist at age 22
2Advanced training in a specialist field.
3Continued as Scientist at age 26
3Refuse to join a cheat in some fashion.
4Continued as Scientist at age 30
4Agreed to perform research that goes against your conscience. Gain 2 Enemies.
5Voluntarily left Scientist
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Intelligence at age 38
6Refused a deal with criminal or other figure under investigation. Gain an Enemy