Crewman Arlie Phillips permalink

Age Sex Str Dex End Int Edu Soc
44 M 5 (-1) 6 (0) 6 (0) 10 (1) 6 (0) 6 (0)
Narrow-Minded, Enchanting
 
Skills
Astrogation 0
Athletics 0
Deception 0
Drive 0
Gun Combat 0
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Pilot 0
Profession (Civil Engineering) 1
Recon 0
Science 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 4
Navy Line/Crew Crewman 0 1
Rogue Thief 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Gained a contact.
1Dropped out of military academy.
2Became a Scavenger at age 18
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Continued as Scavenger at age 22
3Gained a contact.
4Continued as Scavenger at age 26
4Attacked by enemies and injured.
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Scavenger at age 30
5Nearly killed. Fully recovered. Owe 20,000 for medical bills.
6Became a Line/Crew at age 34
6Is now a Crewman
6Commanding officer takes an interest in your career.
7Voluntarily left Line/Crew
7Became a Thief at age 38
7Involved in a feud with a rival criminal organization.
7Nearly killed. Owe 10,000 for medical bills.