Crewman Francis Carbey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
3 (-1) |
4 (-1) |
6 (0) |
5 (-1) |
5 (-1) |
10 (1) |
| Dashing, Supercilious |
| Skills |
| Advocate 0 |
| Broker 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Medic 0 |
| Persuade 0 |
| Science (Robotics) 1 |
| Steward 1 |
| Survival 0 |
| Tactics (Naval) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Scout |
Courier |
|
0 |
2 |
| Noble |
Administrator |
Assistant |
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Nearly killed. Owe 20,000 for medical bills. |
| 4 | Became a Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Administrator at age 38 |
| 6 | Is now a Assistant |
| 6 | Join a successful conspiracy of nobles. |