Able Spacehand Priscilla White
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
5 (-1) |
6 (0) |
2 (-2) |
7 (0) |
8 (0) |
6 (0) |
| Quirky |
| Skills |
| Animals 0 |
| Art 0 |
| Carouse 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Explosives 1 |
| Gambler 1 |
| Mechanic 2 |
| Melee 0 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 0 |
| Survival 0 |
| Tactics (Military) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
| Scout |
Explorer |
Scout |
1 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Surveyor at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You join a gambling circle on board. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Switched to Explorer at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |