| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
6 (0) |
6 (0) |
9 (1) |
11 (1) |
8 (0) |
7 (0) |
| Cynical, Visual, Unconventional |
| Skills |
| Advocate 1 |
| Art (Instrument) 1 |
| Athletics 0 |
| Carouse 3 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Language 0 |
| Mechanic 0 |
| Persuade 1 |
| Recon 0 |
| Steward 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
2 |
| Entertainer |
Artist |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Artist at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Promoted to rank 2 |
| 5 | Continued as Artist at age 34 |
| 5 | Refused to criticise a questionable political leader on your homeworld. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Artist at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Forced to muster out. |