Senior Crewman Luis McMillan permalink

Age Sex Str Dex End Int Edu Soc
49 M 5 (-1) 4 (-1) 9 (1) 7 (0) 12 (2) 8 (0)
Placid, Risk-Taking, Venomous
 
Skills
Admin 2
Advocate 1
Animals 0
Art (Visual Media) 1
Athletics 0
Carouse 0
Drive (Mole) 1
Flyer 0
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Profession 0
Recon 0
Science (Psychology) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Flight Crewman 0 1
Scholar Scientist 0 3
Merchant Merchant Marine Senior Crewman 1 2
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Flight at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Scientist at age 30
4Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Gain an Enemy
5Continued as Scientist at age 34
5Advanced training in a specialist field.
6Voluntarily left Scientist
6Became a Merchant Marine at age 38
6Embroiled in legal trouble.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Forced to muster out.