Corporal Lida Murray
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
7 (0) |
6 (0) |
2 (-2) |
8 (0) |
8 (0) |
6 (0) |
| Enduring, Warm Hearted |
| Skills |
| Admin 0 |
| Art 0 |
| Carouse 0 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Explosives 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat (Archaic) 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Language 0 |
| Medic 1 |
| Persuade 0 |
| Stealth 1 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
0 |
1 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Scout |
Courier |
Scout |
1 |
4 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Go undercover to investigate an enemy. |
| 2 | A crime lord considers you his protégé. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 3 Enemies. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Continued as Courier at age 42 |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |