Senior Crewman Luis McMillan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
5 (-1) |
4 (-1) |
9 (1) |
7 (0) |
12 (2) |
8 (0) |
| Placid, Risk-Taking, Venomous |
| Skills |
| Admin 2 |
| Advocate 1 |
| Animals 0 |
| Art (Visual Media) 1 |
| Athletics 0 |
| Carouse 0 |
| Drive (Mole) 1 |
| Flyer 0 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Recon 0 |
| Science (Psychology) 1 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
0 |
3 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Gain an Enemy |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Voluntarily left Scientist |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Forced to muster out. |