Crewman Letitia Marshall permalink

Age Sex Str Dex End Int Edu Soc
48 F 1 (-2) 4 (-1) 2 (-2) 5 (-1) 10 (1) 7 (0)
Closed, Cheerful
 
Skills
Advocate 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Diplomat 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 1
Investigate 1
Language 0
Medic 0
Profession 0
Science (Biology) 1
Science (Cybernetics) 1
Science (Psychology) 1
Survival 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Field Researcher 3 5
Merchant Broker 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Field Researcher at age 22
2Gained a contact.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Win a prestigious prize for your work.
4Continued as Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Refuse to join a cheat in some fashion.
5Promoted to rank 3
6Continued as Field Researcher at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Broker at age 42
7Imperial trade restrictions force you out of business.