| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
3 (-1) |
9 (1) |
8 (0) |
5 (-1) |
7 (0) |
9 (1) |
| Civilised |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Diplomat 1 |
| Electronics (Computers) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Mechanic 1 |
| Persuade 1 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
2 |
5 |
| Rogue |
Enforcer |
|
1 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You survey an alien world. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 1 Enemies. |
| 4 | Continued as Explorer at age 30 |
| 4 | Serve as the courier for an important message from the Imperium. |
| 5 | Continued as Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Forced to muster out. |
| 6 | Became a Enforcer at age 38 |
| 6 | Involved in a gambling ring. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Enforcer |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |