Henchman Terry Fleming permalink

Age Sex Str Dex End Int Edu Soc
47 F 5 (-1) 7 (0) 1 (-2) 2 (-2) 13 (2) 6 (0)
Secure, Nuisance
 
Skills
Art 0
Astrogation 0
Athletics 0
Drive (Wheel) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Gunner (Ortillery) 1
Heavy Weapons 0
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot 0
Profession 0
Recon 1
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Army Cavalry Private 0 1
Scout Surveyor 0 1
Rogue Pirate Henchman 1 2
Prisoner Thug 0 1
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Scavenger at age 18
1You do not know what happened to you. There is a gap in your memory.
2Entered Army Academy at age 22
2Made lifelong friends. Gain 2 Allies.
2Graduated at age 22.
3Became a Cavalry at age 22
3Is now a Private
3Lightly injured, no permanent damage. Fully recovered.
4Became a Surveyor at age 26
4Injured. Fully recovered. Owe 2,500 for medical bills.
5Returned to Scavenger at age 30
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Pirate at age 34
6Is now a Lackey
6Crime pays off. Gain victim as Enemy.
6Forced to continue current assignment
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 38
7Arrested
8Became a Thug at age 42
8Disgraced. Word of your criminal past reaches your homeworld.
9Aging Crisis. Owe 10,000 for medical bills.