Marine Nellie Fleming permalink

Age Sex Str Dex End Int Edu Soc
48 F 5 (-1) 4 (-1) 5 (-1) 5 (-1) 8 (0) 7 (0)
Boring, Motivated
 
Skills
Animals 0
Art 0
Broker 0
Diplomat 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot (Small Craft) 1
Stealth 2
Steward 1
Streetwise 2
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Citizen Corporate 1 2
Drifter Scavenger 0 1
Drifter Wanderer 1 2
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy.
2Became a Corporate at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Switched to Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Promoted to rank 1
6Voluntarily left Wanderer
6Became a Line/Crew at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Returned to Wanderer at age 42
7Drafted into Merchant Marine