Crewman Finley Goslan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
5 (-1) |
3 (-1) |
1 (-2) |
6 (0) |
9 (1) |
8 (0) |
| Worried, Contrite, Fidgety |
| Skills |
| Advocate 1 |
| Animals 0 |
| Athletics 0 |
| Diplomat 2 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 2 |
| Flyer (Ornithopter) 1 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Investigate 0 |
| Medic 1 |
| Melee 0 |
| Recon 0 |
| Science (Genetics) 1 |
| Science (Psychology) 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
2 |
6 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Win a prestigious prize for your work. |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Forced to muster out. |
| 3 | Entered Army Academy at age 26 |
| 3 | A prank goes horribly wrong. |
| 3 | Gain a Rival. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Scientist at age 26 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 30 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 6 | Continued as Scientist at age 34 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 38 |
| 7 | Refused to perform research that goes against your conscience. |
| 7 | Forced to muster out. |
| 8 | Became a Merchant Marine at age 42 |
| 8 | Is now a Crewman |
| 8 | Embroiled in legal trouble. |