Crewman Sid Mendoza permalink

Age Sex Str Dex End Int Edu Soc
48 M 7 (0) 5 (-1) 6 (0) 2 (-2) 10 (1) 7 (0)
Crabby, Boring
 
Skills
Athletics (Strength) 2
Electronics 0
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Capital) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Language 0
Mechanic 0
Medic 3
Persuade 1
Science (Cybernetics) 1
Science (Genetics) 1
Science (Linguistics) 1
Science (Philosophy) 1
Science (Xenology) 1
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Army Cavalry Private 0 1
Scholar Physician 3 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Cavalry at age 22
2Is now a Private
2Injured. Fully recovered.
3Became a Physician at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
4Continued as Physician at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
5Continued as Physician at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 2
6Continued as Physician at age 38
6Make a breakthrough in your field.
7Continued as Physician at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
7Promoted to rank 3