| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
11 (1) |
3 (-1) |
4 (-1) |
4 (-1) |
3 (-1) |
4 (-1) |
| Petty |
| Skills |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (Life Support) 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 1 |
| Persuade 0 |
| Science (Robotics) 1 |
| Stealth 1 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
| Merchant |
Free Trader |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Switched to Barbarian at age 26 |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Switched to Free Trader at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Returned to Barbarian at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Scientist at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Continued as Scientist at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |