3rd Officer Ray Oshea permalink

Age Sex Str Dex End Int Edu Soc
48 M 4 (-1) 4 (-1) 4 (-1) 9 (1) 8 (0) 8 (0)
Trivial
 
Skills
Astrogation 1
Broker 1
Diplomat 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Mechanic 2
Medic 0
Pilot 0
Profession (Construction) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Merchant Merchant Marine 3rd Officer 3 3
 
TermHistory
1Became a Courier at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
3Continued as Courier at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Courier at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Risk your fortune on a possibility lucrative deal and win.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Promoted to rank 2
6Is now a 4th Officer
7Continued as Merchant Marine at age 42
7Given advanced training in a specialist field
7Promoted to rank 3
7Is now a 3rd Officer