Settler Albertine Newman permalink

Age Sex Str Dex End Int Edu Soc Psi
49 F 5 (-1) 5 (-1) 4 (-1) 11 (1) 11 (1) 9 (1) 6 (0)
Sanguine, Unenthusiastic
 
Skills
Admin 0
Advocate 3
Athletics 0
Deception 0
Diplomat 1
Drive 0
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Mechanic 0
Persuade 1
Recon 0
Science 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 1
Citizen Colonist Settler 3 3
Entertainer Journalist 0 2
Rogue Pirate Lackey 0 1
 
TermHistory
1Became a Enforcer at age 18
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
2Voluntarily left Enforcer
2Became a Colonist at age 22
2Birth or Death involving a family member or close friend.
2Promoted to rank 1
3Continued as Colonist at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 3
5Voluntarily left Colonist
5Became a Journalist at age 34
5Encounter a Psionic institute.
5Tested for psionic powers
6Continued as Journalist at age 38
6Expose or are involved in a scandal of some sort.
7Switched to Pirate at age 42
7Is now a Lackey
7Betrayal. Convert an Ally into a Rival or Enemy.