Craftsman Herminia Doolan permalink

Age Sex Str Dex End Int Edu Soc
47 F 4 (-1) 7 (0) 7 (0) 7 (0) 11 (1) 3 (-1)
Jolly
 
Skills
Art (Instrument) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 2
Electronics 0
Engineer (J-drive) 2
Engineer (M-drive) 1
Flyer (Wing) 1
Gun Combat 1
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Bludgeon) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Polymers) 2
Science (Psychology) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Citizen Worker Craftsman 5 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Worker at age 26
3Good fortune
3Promoted to rank 1
4Continued as Worker at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 3
6Continued as Worker at age 38
6Moved to a new world.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Promoted to rank 5