Able Spacehand Edythe Perkins permalink

Age Sex Str Dex End Int Edu Soc
49 F 7 (0) 3 (-1) 2 (-2) 7 (0) 7 (0) 8 (0)
Squeamish, Excitable
 
Skills
Art 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Deception 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat 1
Mechanic 1
Persuade 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Merchant Free Trader 0 1
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew Able Spacehand 1 2
Merchant Broker 0 1
Rogue Enforcer 0 1
 
TermHistory
1Became a Artist at age 18
1You are forced out because of censorship or controversy. What truth did you get too close to?
2Became a Free Trader at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Scarred. Fully recovered. Owe 2,500 for medical bills.
4Switched to Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Switched to Broker at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Enforcer at age 42
7A job goes wrong, forcing you to flee off-planet.