Settler Georgia Palmer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
10 (1) |
3 (-1) |
8 (0) |
7 (0) |
11 (1) |
5 (-1) |
| Loudmouth, Ashamed, Enchanting |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Diplomat 1 |
| Drive (Track) 1 |
| Gambler 1 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Recon 0 |
| Science (Physics) 1 |
| Stealth 1 |
| Survival 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Drifter |
Barbarian |
|
1 |
3 |
| Scholar |
Field Researcher |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Barbarian at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Barbarian at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Barbarian at age 38 |
| 6 | Moved to a new world. |
| 6 | Forced to muster out. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 1 |