Craftsman Herminia Doolan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
4 (-1) |
7 (0) |
7 (0) |
7 (0) |
11 (1) |
3 (-1) |
| Jolly |
| Skills |
| Art (Instrument) 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Carouse 2 |
| Electronics 0 |
| Engineer (J-drive) 2 |
| Engineer (M-drive) 1 |
| Flyer (Wing) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 1 |
| Melee (Bludgeon) 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Profession (Polymers) 2 |
| Science (Psychology) 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Citizen |
Worker |
Craftsman |
5 |
5 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Worker at age 26 |
| 3 | Good fortune |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Worker at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Craftsman |
| 7 | Continued as Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 5 |