Commander Frieda Mar permalink

Age Sex Str Dex End Int Edu Soc
49 F 6 (0) 11 (1) 5 (-1) 4 (-1) 8 (0) 7 (0)
Spontaneous, Bad, Content
 
Skills
Advocate 1
Carouse 0
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Flyer (Airship) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Leadership 1
Mechanic 3
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 2
Streetwise 1
Survival 0
Tactics (Military) 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Commander 4 / 0 4
Merchant Free Trader 1 2
Citizen Colonist 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Continued as Engineer/Gunner at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to Engineer/Gunner officer rank 3
2Is now a Lieutenant
3Continued as Engineer/Gunner at age 26
3Special assignment or duty on board ship.
3Promoted to Engineer/Gunner officer rank 4
3Is now a Commander
4Continued as Engineer/Gunner at age 30
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Free Trader at age 34
5Given advanced training in a specialist field
6Continued as Free Trader at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 1
7Voluntarily left Free Trader
7Became a Colonist at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 1