Crewman Hector Kuhn permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 7 (0) 6 (0) 2 (-2) 7 (0) 6 (0)
Excited, Pleasant
 
Skills
Advocate 1
Animals 0
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 2
Gun Combat 0
Heavy Weapons 0
Investigate 0
Mechanic 0
Medic 1
Recon 0
Science (Cybernetics) 1
Seafarer 0
Stealth 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 4
Scout Courier 0 1
Citizen Colonist 0 1
Navy Flight Crewman 0 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Field Researcher at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Entered Marine Academy at age 22
2Good fortune
2Dropped out of military academy.
3Continued as Field Researcher at age 22
3Refuse to join a cheat in some fashion.
3Promoted to rank 1
4Continued as Field Researcher at age 26
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Promoted to rank 2
5Continued as Field Researcher at age 30
5Refused to perform research that goes against your conscience.
5Forced to muster out.
6Became a Courier at age 34
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 4 Contacts. Gain 2 Enemies.
7Became a Colonist at age 38
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Flight at age 42
8Is now a Crewman
8Severely injured.