Senior Crewman Ray Halpine permalink

Age Sex Str Dex End Int Edu Soc
47 M 8 (0) 4 (-1) 5 (-1) 5 (-1) 8 (0) 5 (-1)
Unsure
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 1
Drive 0
Electronics 0
Flyer 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Spacecraft) 1
Recon 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Citizen Colonist 1 1
Drifter Scavenger 0 1
Scholar Scientist 0 1
Drifter Barbarian 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Imperial trade restrictions force you out of business.
3Became a Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Voluntarily left Colonist
4Became a Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Scientist at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Nearly killed. Owe 15,000 for medical bills.
6Switched to Barbarian at age 38
6Attempted a risky adventure and was injured.
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Voluntarily left Barbarian
7Switched to Wanderer at age 42
7Suffer from a life-threatening illness.