| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
3 (-1) |
6 (0) |
2 (-2) |
10 (1) |
5 (-1) |
2 (-2) |
| Empathetic, Average, Compulsive |
| Skills |
| Admin 0 |
| Animals 0 |
| Art (Visual Media) 1 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Comms) 2 |
| Electronics (Computers) 1 |
| Engineer (Power) 1 |
| Gunner (Screen) 1 |
| Investigate 2 |
| Persuade 0 |
| Science (Archaeology) 1 |
| Science (History) 1 |
| Science (Philosophy) 2 |
| Steward 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
1 |
1 |
| Scholar |
Scientist |
|
4 |
5 |
| Rogue |
Enforcer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Artist |
| 2 | Became a Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Scientist at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Became a Enforcer at age 42 |
| 7 | A job goes wrong, forcing you to flee off-planet. |