Craftsman Jesse Egerton
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
3 (-1) |
5 (-1) |
3 (-1) |
6 (0) |
8 (0) |
4 (-1) |
| Introverted, Dorky |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Drive (Hovercraft) 1 |
| Explosives 1 |
| Flyer (Grav) 1 |
| Gambler 1 |
| Gunner (Capital) 1 |
| Mechanic 2 |
| Melee (Natural) 1 |
| Pilot (Small Craft) 1 |
| Profession (Hydroponics) 1 |
| Profession (Polymers) 1 |
| Science 0 |
| Steward 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Citizen |
Worker |
Craftsman |
4 |
5 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Worker at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Craftsman |
| 7 | Continued as Worker at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |