Hallie Lynch permalink

Age Sex Str Dex End Int Edu Soc
48 F 8 (0) 9 (1) 3 (-1) 6 (0) 10 (1) 8 (0)
Genial
 
Skills
Animals (Handling) 1
Athletics (Strength) 1
Deception 0
Drive 0
Electronics 0
Jack-of-all-Trades 1
Medic 1
Profession 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Citizen Colonist 1 4
Agent Corporate Agent 0 1
 
TermHistory
1Became a Wanderer at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Became a Colonist at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Returned to Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Corporate Agent at age 42
7Severely injured. Fully recovered. Owe 2,500 for medical bills.