Agent Johnie Gilbert permalink

Age Sex Str Dex End Int Edu Soc
48 M 4 (-1) 5 (-1) 3 (-1) 7 (0) 7 (0) 4 (-1)
Self-Disciplined, Awful, Salient
 
Skills
Admin 0
Athletics (Dexterity) 1
Deception 2
Drive 0
Electronics (Comms) 1
Flyer (Grav) 2
Gun Combat 0
Investigate 0
Mechanic 1
Persuade 0
Profession 0
Recon 0
Science 0
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 1
Merchant Merchant Marine Senior Crewman 1 2
Citizen Corporate 1 1
Entertainer Journalist 0 1
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Intelligence at age 18
1Uncover a major conspiracy against your employers.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Intelligence
2Became a Merchant Marine at age 22
2Is now a Crewman
2Embroiled in legal trouble.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Imperial trade restrictions force you out of business.
4Became a Corporate at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Voluntarily left Corporate
5Became a Journalist at age 34
5Expose or are involved in a scandal of some sort.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Switched to Line/Crew at age 42
7A new romantic starts. Gain an Ally.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand