| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
8 (0) |
7 (0) |
5 (-1) |
9 (1) |
5 (-1) |
2 (-2) |
| Sad, Foul |
| Skills |
| Art 0 |
| Athletics (Strength) 1 |
| Deception 0 |
| Drive 0 |
| Flyer (Rotor) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Investigate 0 |
| Mechanic 0 |
| Recon 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Engineer/Gunner |
|
0 |
3 |
| Entertainer |
Performer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Flight at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Became a Performer at age 46 |
| 8 | Invited to take part in a controversial event or exhibition that injures your social standing. |