Able Spacehand Charity Ward permalink

Age Sex Str Dex End Int Edu Soc
51 F 2 (-2) 7 (0) 2 (-2) 11 (1) 2 (-2) 8 (0)
Passive, Daring, Belligerent
 
Skills
Athletics (Dexterity) 1
Broker 1
Carouse 1
Deception 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Persuade 0
Science 0
Steward 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Entertainer Performer 2 4
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Broker 1 1
 
TermHistory
1Became a Scientist at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Severely injured. Owe 6,250 for medical bills.
2Became a Performer at age 22
2Birth or Death involving a family member or close friend.
2Promoted to rank 1
3Continued as Performer at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Commanding officer takes an interest in your career.
5Forced to muster out.
6Returned to Performer at age 38
6Contact with Government.
7Continued as Performer at age 42
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 2
8Voluntarily left Performer
8Became a Broker at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Promoted to rank 1