| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
4 (-1) |
2 (-2) |
4 (-1) |
8 (0) |
9 (1) |
4 (-1) |
| Cheerful, Kind Hearted |
| Skills |
| Animals 0 |
| Athletics 0 |
| Diplomat 0 |
| Drive (Mole) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Investigate 1 |
| Mechanic 0 |
| Medic 0 |
| Profession 0 |
| Recon 0 |
| Science (Chemistry) 1 |
| Science (Cybernetics) 1 |
| Science (Linguistics) 1 |
| Science (Philosophy) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
3 |
5 |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Worker at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |