Lieutenant Maurice Gilbert permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 4 (-1) 1 (-2) 7 (0) 7 (0) 9 (1)
Unbending, Discontented, Tactless
 
Skills
Admin 0
Astrogation 0
Carouse 0
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Explosives 1
Flyer (Rotor) 1
Gambler 1
Gun Combat 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Navigation 1
Pilot (Small Craft) 1
Science 0
Streetwise 1
Survival 0
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Scout Surveyor 0 3
Navy Engineer/Gunner Lieutenant 3 / 0 3
Citizen Colonist 0 1
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Voluntarily left Courier
2Switched to Surveyor at age 22
2Perform an exemplary service for the scouts.
3Continued as Surveyor at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Surveyor at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Special assignment or duty on board ship.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6You join a gambling circle on board.
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner officer rank 3
7Is now a Lieutenant
8Voluntarily left Engineer/Gunner
8Became a Colonist at age 46
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
9Aging Crisis. Owe 40,000 for medical bills.