Crewman Della Morris permalink

Age Sex Str Dex End Int Edu Soc
53 F 1 (-2) 8 (0) 1 (-2) 8 (0) 3 (-1) 2 (-2)
Matronly
 
Skills
Animals 0
Deception 0
Drive 0
Flyer 0
Gunner (Ortillery) 1
Investigate 1
Language 0
Medic 1
Recon 0
Science (Cybernetics) 1
Science (Philosophy) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Corporate Agent 0 1
Agent Intelligence 0 2
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 1 3
 
TermHistory
1Became a Wanderer at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Became a Corporate Agent at age 22
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Switched to Intelligence at age 26
3Rewarded for a successful mission.
4Continued as Intelligence at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Became a Scientist at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Continued as Scientist at age 46
8A disaster or war strikes.
8Nearly killed. Owe 22,500 for medical bills.
8The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.