Crewman Glenn Tow permalink

Age Sex Str Dex End Int Edu Soc
52 M 8 (0) 7 (0) 5 (-1) 9 (1) 5 (-1) 2 (-2)
Sad, Foul
 
Skills
Art 0
Athletics (Strength) 1
Deception 0
Drive 0
Flyer (Rotor) 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 0
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Flight Crewman 0 2
Drifter Wanderer 0 1
Navy Engineer/Gunner 0 3
Entertainer Performer 0 1
 
TermHistory
1Became a Intelligence at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Flight at age 22
2Is now a Crewman
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Flight at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Switched to Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
6Continued as Engineer/Gunner at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Engineer/Gunner at age 42
7Injured. Fully recovered. Owe 1,250 for medical bills.
8Became a Performer at age 46
8Invited to take part in a controversial event or exhibition that injures your social standing.