Scout Ethelyn Rule permalink

Age Sex Str Dex End Int Edu Soc
53 F 11 (1) 5 (-1) 9 (1) 9 (1) 9 (1) 11 (1)
Ill, Shifty
 
Skills
Astrogation 0
Deception 0
Diplomat 1
Engineer (M-drive) 1
Gun Combat 0
Mechanic 0
Pilot 0
Science 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 4
Drifter Wanderer 0 1
Entertainer Artist 0 1
Citizen Worker 1 2
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 3 Enemies.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
3Promoted to rank 2
4Continued as Courier at age 30
4Serve as the courier for an important message from the Imperium.
4Forced to muster out.
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Artist at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Worker at age 42
7You befriend a superior in the corporation or the colony.
8Continued as Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Forced to continue current assignment
8Promoted to rank 1