Lieutenant Maurice Gilbert
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
3 (-1) |
4 (-1) |
1 (-2) |
7 (0) |
7 (0) |
9 (1) |
| Unbending, Discontented, Tactless |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Carouse 0 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 2 |
| Explosives 1 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Leadership 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Navigation 1 |
| Pilot (Small Craft) 1 |
| Science 0 |
| Streetwise 1 |
| Survival 0 |
| Tactics (Naval) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
3 |
| Navy |
Engineer/Gunner |
Lieutenant |
3 / 0 |
3 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Voluntarily left Courier |
| 2 | Switched to Surveyor at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Surveyor at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Special assignment or duty on board ship. |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 5 | Promoted to Engineer/Gunner officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You join a gambling circle on board. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner officer rank 3 |
| 7 | Is now a Lieutenant |
| 8 | Voluntarily left Engineer/Gunner |
| 8 | Became a Colonist at age 46 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |