Settler Adolph Dods permalink

Age Sex Str Dex End Int Edu Soc
52 M 4 (-1) 8 (0) 11 (1) 6 (0) 4 (-1) 8 (0)
Honorable, Self-Serving
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 1
Drive (Walker) 1
Gambler 1
Gun Combat 2
Recon 0
Science 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Drifter Barbarian 0 1
Entertainer Artist 0 1
Navy Engineer/Gunner Crewman 0 2
Citizen Colonist Settler 2 3
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Switched to Barbarian at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Voluntarily left Barbarian
3Became a Artist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Continued as Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Returned to Engineer/Gunner at age 46
8You join a gambling circle on board.
8Forced to muster out.