Agent Rex Kinghead
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
5 (-1) |
3 (-1) |
6 (0) |
5 (-1) |
11 (1) |
10 (1) |
| Grieving, Defeated, Sanguine |
| Skills |
| Admin 0 |
| Advocate 0 |
| Art (Holography) 1 |
| Broker 0 |
| Deception 2 |
| Diplomat 0 |
| Electronics (Computers) 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Investigate 2 |
| Leadership 0 |
| Melee (Unarmed) 1 |
| Recon 1 |
| Science 0 |
| Streetwise 0 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
2 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Rogue |
Pirate |
Lackey |
0 |
2 |
| Prisoner |
Fixer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Forced to muster out. |
| 3 | Became a Intelligence at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | A crime lord considers you his protégé. |
| 6 | Continued as Pirate at age 38 |
| 6 | Arrested and charged. |
| 6 | Failed to defend self. Gain an Enemy and go to prison. |
| 7 | Became a Fixer at age 42 |
| 7 | A guard takes a dislike to you. |
| 8 | Continued as Fixer at age 46 |
| 8 | Accused of assaulting a prison guard. |