Scout Theresa Meredeth permalink

Age Sex Str Dex End Int Edu Soc
51 F 3 (-1) 1 (-2) 6 (0) 7 (0) 6 (0) 2 (-2)
Light-Hearted
 
Skills
Astrogation 0
Carouse 0
Diplomat 0
Engineer (Life Support) 1
Gun Combat 0
Mechanic 0
Melee (Blade) 1
Pilot (Small craft) 1
Profession 0
Science 0
Stealth 0
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 2
Rogue Thief 0 1
Navy Line/Crew Crewman 0 1
Citizen Corporate 1 2
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Nearly killed. Fully recovered. Owe 50,000 for medical bills.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2Psychologically damaged by your time in the scouts.
3Voluntarily left Courier
3Became a Thief at age 26
3Severely injured. Owe 12,500 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Corporate at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 1
6Continued as Corporate at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Aging Crisis. Owe 10,000 for medical bills.
8A romantic relationship ends badly. Gain a Rival or Enemy.