| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Switched to Flight at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Flight at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Flight rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Flight at age 30 |
| 4 | Commanding officer takes an interest in your career. |
| 4 | Promoted to Flight rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Flight at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Flight rank 4 |
| 5 | Is now a Petty Officer, 1st class |
| 6 | Continued as Flight at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Forced to muster out. |
| 7 | Became a Barbarian at age 42 |
| 7 | Attempted a risky adventure and was wildly successful. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 1 |