Able Spacehand Charity Ward
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
2 (-2) |
7 (0) |
2 (-2) |
11 (1) |
2 (-2) |
8 (0) |
| Passive, Daring, Belligerent |
| Skills |
| Athletics (Dexterity) 1 |
| Broker 1 |
| Carouse 1 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Gun Combat 1 |
| Investigate 0 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Science 0 |
| Steward 1 |
| Tactics (Military) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
1 |
| Entertainer |
Performer |
|
2 |
4 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Merchant |
Broker |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Severely injured. Owe 6,250 for medical bills. |
| 2 | Became a Performer at age 22 |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Commanding officer takes an interest in your career. |
| 5 | Forced to muster out. |
| 6 | Returned to Performer at age 38 |
| 6 | Contact with Government. |
| 7 | Continued as Performer at age 42 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Promoted to rank 2 |
| 8 | Voluntarily left Performer |
| 8 | Became a Broker at age 46 |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Promoted to rank 1 |