Scout Hobart Fabble permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 1 (-2) 5 (-1) 2 (-2) 7 (0) 8 (0)
Bewildered, Stingy, Giving
 
Skills
Athletics 0
Broker 0
Carouse 1
Deception 0
Drive 0
Electronics (Computer) 1
Flyer (Wing) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Persuade 1
Pilot 0
Profession (Civil Engineering) 1
Recon 1
Science (Cosmology) 1
Science (Planetology) 1
Science (Robotics) 1
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Scout Explorer Scout 1 2
Citizen Corporate 1 3
Retired 0 1
 
TermHistory
1Became a Enforcer at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Crime pays off. Gain victim as Enemy.
2Forced to muster out.
3Became a Explorer at age 26
3You survey an alien world.
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4Psychologically damaged by your time in the scouts.
5Became a Corporate at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Corporate at age 38
6Advanced training in a specialist field.
7Continued as Corporate at age 42
7Spent time maintaining and using heavy vehicles.
7Forced to muster out.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Birth or Death involving a family member or close friend.
9Aging Crisis. Owe 30,000 for medical bills.