Settler Adolph Dods
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
4 (-1) |
8 (0) |
11 (1) |
6 (0) |
4 (-1) |
8 (0) |
| Honorable, Self-Serving |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive (Walker) 1 |
| Gambler 1 |
| Gun Combat 2 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Citizen |
Colonist |
Settler |
2 |
3 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Switched to Barbarian at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Voluntarily left Barbarian |
| 3 | Became a Artist at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Colonist at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | You join a gambling circle on board. |
| 8 | Forced to muster out. |