Settler Tyler Alexander permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 4 (-1) 1 (-2) 6 (0) 6 (0) 9 (1)
Stupid
 
Skills
Animals (Veterinary) 1
Athletics (Strength) 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Comms) 1
Gambler 2
Gunner (Ortillery) 1
Gunner (Screen) 1
Mechanic 1
Recon 0
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist Settler 2 3
Drifter Barbarian 0 2
Rogue Thief 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 2
4Is now a Settler
5Voluntarily left Colonist
5Became a Barbarian at age 34
5Attacked by enemies and injured.
5Scarred. Fully recovered. Owe 5,000 for medical bills.
5Gain Enemy if you don't already have one.
6Continued as Barbarian at age 38
6Severely injured. Owe 5,000 for medical bills.
7Became a Thief at age 42
7You spend months in the dangerous criminal underworld.
7Promoted to rank 1
8Continued as Thief at age 46
8Involved in the planning of an impressive heist.
9Aging Crisis. Owe 60,000 for medical bills.