Settler Tyler Alexander
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
1 (-2) |
4 (-1) |
1 (-2) |
6 (0) |
6 (0) |
9 (1) |
| Stupid |
| Skills |
| Animals (Veterinary) 1 |
| Athletics (Strength) 1 |
| Drive (Track) 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Gambler 2 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 1 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Drifter |
Barbarian |
|
0 |
2 |
| Rogue |
Thief |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 3 | Continued as Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Voluntarily left Colonist |
| 5 | Became a Barbarian at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Barbarian at age 38 |
| 6 | Severely injured. Owe 5,000 for medical bills. |
| 7 | Became a Thief at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |