Field Agent Benjamine Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
53 M 2 (-2) 6 (0) 8 (0) 7 (0) 5 (-1) 7 (0)
Committed, Splendid, Simian
 
Skills
Athletics (Endurance) 1
Deception 3
Drive 0
Gun Combat (Archaic) 1
Investigate 1
Recon 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Agent Intelligence Field Agent 2 3
Entertainer Performer 1 1
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Nearly killed. Owe 20,000 for medical bills.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Find valuable salvage.
3Continued as Wanderer at age 26
3Attempted a risky adventure and was injured.
3Severely injured. Fully recovered. Owe 7,500 for medical bills.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Intelligence at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Established a network of contacts. Gain 1 contacts.
6Promoted to rank 2
6Is now a Field Agent
7Continued as Intelligence at age 42
7Lost eye or limb. Owe 2,500 for medical bills.
8Became a Performer at age 46
8Gain a patron in the arts. Gain an Ally
8Promoted to rank 1