Crewman Thomas Habborlain
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
2 (-2) |
1 (-2) |
4 (-1) |
7 (0) |
2 (-2) |
5 (-1) |
| Prudent |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Gun Combat (Archaic) 1 |
| Gunner (Turret) 1 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Profession (Hydroponics) 1 |
| Seafarer 0 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
0 |
2 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Drifter |
Barbarian |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Continued as Free Trader at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Forced to muster out. |
| 6 | Became a Barbarian at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Find an Alien Artifact. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Victim of a crime |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |