Ensign Hattie Wheeler
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
5 (-1) |
7 (0) |
1 (-2) |
12 (2) |
3 (-1) |
7 (0) |
| Extravagant, Nimble, Harmonious |
| Skills |
| Admin 0 |
| Animals (Handling) 1 |
| Astrogation 1 |
| Athletics (Strength) 2 |
| Diplomat 1 |
| Electronics (Computers) 1 |
| Gun Combat (Slug) 1 |
| Gunner (Screen) 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Mechanic 4 |
| Melee (Blade) 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Small craft) 1 |
| Pilot (Small Craft) 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Ensign |
1 / 0 |
2 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Scout |
Courier |
Scout |
1 |
4 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Commissioned in Navy/Flight |
| 1 | Is now a Ensign |
| 2 | Continued as Flight at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | You survey an alien world. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Continued as Courier at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 5 Contacts. Gain 3 Enemies. |
| 9 | Switched to Explorer at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |