Explorer Betty Gardiner permalink

Age Sex Str Dex End Int Edu Soc
55 F 5 (-1) 1 (-2) 5 (-1) 6 (0) 12 (2) 10 (1)
Furtive, Growly
 
Skills
Animals (Training) 1
Athletics 0
Diplomat 2
Drive 0
Electronics (Computers) 2
Engineer (Life Support) 1
Engineer (Power) 2
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language 0
Melee (Blade) 2
Navigation 1
Persuade 0
Profession (Construction) 1
Recon 0
Steward 3
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer 4 4
Merchant Free Trader 0 1
Citizen Worker Technician 3 4
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Continued as Colonist at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 4
4Is now a Explorer
5Voluntarily left Colonist
5Became a Free Trader at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Switched to Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 1
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 2
7Is now a Technician
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Promoted to rank 3
9Continued as Worker at age 50
9You are rewarded for your diligence or cunning.
10Aging Crisis. Owe 20,000 for medical bills.