Able Spacehand Patsy Jimenez permalink

Age Sex Str Dex End Int Edu Soc
55 F 5 (-1) 7 (0) 6 (0) 10 (1) 4 (-1) 4 (-1)
Fiery, Strong Willed
 
Skills
Athletics (Strength) 1
Carouse 0
Deception 1
Drive 0
Gambler 1
Gun Combat 3
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Unarmed) 3
Persuade 1
Science 0
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Navy Flight Able Spacehand 1 2
Drifter Wanderer 1 1
Rogue Enforcer 1 1
Prisoner Fixer 0 2
Prisoner Thug 0 1
Prisoner Inmate 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Switched to Flight at age 22
2You join a gambling circle on board.
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 26
3Special assignment or duty on board ship.
4Voluntarily left Flight
4Became a Wanderer at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Voluntarily left Wanderer
5Became a Enforcer at age 34
5Arrested and charged.
5Failed to defend self. Gain an Enemy and go to prison.
5Promoted to rank 1
6Became a Fixer at age 38
6A guard takes a dislike to you.
7Switched to Thug at age 42
7Disgraced. Word of your criminal past reaches your homeworld.
8Returned to Fixer at age 46
8A guard takes a dislike to you.
9Switched to Inmate at age 50
9You gain a new Rival among the inmates or guards.