Crewman Kitty Price permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 3 (-1) 1 (-2) 7 (0) 10 (1) 6 (0)
Sterile, Prim, Harsh
 
Skills
Astrogation 0
Athletics 0
Broker 0
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Language 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Stealth 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Drifter Wanderer 0 1
Drifter Scavenger 0 3
Citizen Colonist 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
4Continued as Merchant Marine at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Forced to muster out.
5Became a Wanderer at age 34
5Nearly killed. Fully recovered. Owe 17,500 for medical bills.
6Switched to Scavenger at age 38
6Amnesia.
6Forced to muster out.
7Became a Colonist at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Returned to Scavenger at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Continued as Scavenger at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.