| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Promoted to Engineer/Gunner rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Nearly killed. Fully recovered. |
| 6 | Became a Surveyor at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Surveyor at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Voluntarily left Surveyor |
| 8 | Became a Barbarian at age 46 |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Nearly killed. Owe 45,000 for medical bills. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |