| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
5 (-1) |
4 (-1) |
6 (0) |
5 (-1) |
7 (0) |
6 (0) |
| Dainty, Cynical |
| Skills |
| Advocate 0 |
| Astrogation 1 |
| Athletics (Endurance) 1 |
| Electronics 0 |
| Gun Combat 0 |
| Jack-of-All-Trades 1 |
| Mechanic 2 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Profession (Civil Engineering) 1 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
1 |
3 |
| Entertainer |
Artist |
|
0 |
2 |
| Scout |
Courier |
Scout |
1 |
3 |
| Citizen |
Corporate |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Became a Artist at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Artist at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Voluntarily left Artist |
| 6 | Became a Courier at age 38 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | Gain a contact in an alien race. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 3 Contacts. Gain 2 Enemies. |
| 8 | Continued as Courier at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 9 | Became a Corporate at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 9 | Promoted to rank 1 |