| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
4 (-1) |
3 (-1) |
3 (-1) |
11 (1) |
4 (-1) |
8 (0) |
| Wary |
| Skills |
| Athletics 0 |
| Broker 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Investigate 1 |
| Language (Vilani (1st Imperium)) 1 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Profession 0 |
| Recon 2 |
| Science (Philosophy) 1 |
| Stealth 1 |
| Steward 0 |
| Streetwise 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
4 |
| Drifter |
Wanderer |
|
2 |
3 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 2 | Became a Intelligence at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 4 | Continued as Intelligence at age 30 |
| 4 | Befriended by a senior agent. |
| 5 | Continued as Intelligence at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Wanderer at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 9 | Became a Colonist at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 9 | Promoted to rank 1 |