| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Army Support at age 22 |
| 2 | Is now a Private |
| 2 | Given a special assignment or duty in your unit. |
| 2 | Commissioned in Army/Army Support |
| 2 | Is now a Lieutenant |
| 2 | Promoted to Army Support officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Army Support at age 26 |
| 3 | Thrown into a brutal ground war |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Voluntarily left Army Support |
| 4 | Returned to Engineer/Gunner at age 30 |
| 4 | Injured. Fully recovered. |
| 5 | Became a Intelligence at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Switched to Line/Crew at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |