Able Spacehand Hal Anderson permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 4 (-1) 3 (-1) 8 (0) 8 (0)
Evil, Touchy, Fortunate
 
Skills
Advocate 1
Astrogation 1
Athletics (Strength) 1
Drive 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Heavy Weapons 0
Mechanic 2
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Merchant Free Trader 2 3
Retired 0 3
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1A prank goes horribly wrong.
1Gain an Enemy.
1Dropped out of military academy.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Special assignment or duty on board ship.
3Continued as Engineer/Gunner at age 22
3A new romantic starts. Gain an Ally.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 26
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Free Trader at age 30
5Befriend a useful ally in one sphere. Gain an Ally.
5Promoted to rank 1
6Continued as Free Trader at age 34
6Your business or ship thrives.
6Promoted to rank 2
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Free Trader at age 38
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 42
8A romantic relationship ends badly. Gain a Rival or Enemy.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.