| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Forced to muster out. |
| 7 | Became a Corporate at age 42 |
| 7 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Corporate |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Line/Crew rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |