Crewman Aurelia Morrissy permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 2 (-2) 1 (-2) 3 (-1) 9 (1) 5 (-1)
Glorious, Trivial
 
Skills
Admin 0
Advocate 0
Art 0
Athletics 0
Broker 1
Carouse 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Leadership 0
Mechanic 1
Melee (Bludgeon) 1
Persuade 1
Recon 1
Science 0
Seafarer 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Navy Flight Crewman 0 1
Merchant Broker 2 3
Citizen Colonist 1 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Corporate at age 18
1Advanced training in a specialist field.
2Continued as Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Flight at age 26
3Is now a Crewman
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Broker at age 30
4Given advanced training in a specialist field
4Promoted to rank 1
5Continued as Broker at age 34
5Befriend a useful ally in one sphere. Gain an Ally.
6Continued as Broker at age 38
6Gained a contact.
6Promoted to rank 2
7Voluntarily left Broker
7Switched to Colonist at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 1
8Continued as Colonist at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Barbarian at age 50
9You do not know what happened to you. There is a gap in your memory.