Able Spacehand George Johnson permalink

Age Sex Str Dex End Int Edu Soc
56 F 6 (0) 3 (-1) 3 (-1) 5 (-1) 4 (-1) 3 (-1)
Lonely, Domineering
 
Skills
Admin 0
Athletics (Endurance) 1
Carouse 0
Deception 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Gun Combat 1
Mechanic 1
Medic 2
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science (Cybernetics) 1
Science (History) 1
Stealth 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Scholar Scientist 1 4
Rogue Thief 2 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2You join a gambling circle on board.
3Continued as Line/Crew at age 26
3Commanding officer takes an interest in your career.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Voluntarily left Line/Crew
4Became a Scientist at age 30
4Win a prestigious prize for your work.
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
5Promoted to rank 1
6Continued as Scientist at age 38
6Make a breakthrough in your field.
7Continued as Scientist at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Became a Thief at age 46
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 1
9Continued as Thief at age 50
9Involved in a feud with a rival criminal organization.
9Promoted to rank 2