| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Graduated at age 18. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Flight rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Flight at age 22 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Flight rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Flight at age 26 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Flight rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Flight at age 30 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to Flight rank 4 |
| 5 | Is now a Petty Officer, 1st class |
| 6 | Continued as Flight at age 34 |
| 6 | Lost eye or limb. Fully recovered. |
| 7 | Became a Barbarian at age 38 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Explorer at age 42 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Explorer at age 46 |
| 9 | You survey an alien world. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Explorer at age 50 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |