Johnson Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 3 (-1) 3 (-1) 7 (0) 7 (0) 8 (0)
Candid, Homeless, Lucky
 
Skills
Astrogation 0
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat 0
Mechanic 0
Medic 0
Melee (Bludgeon) 1
Pilot 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Drifter Wanderer 0 1
Citizen Worker 1 5
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 2 Contacts. Gain 3 Enemies.
2Became a Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
6Continued as Worker at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 1
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Worker at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Victim of a crime
10Aging Crisis. Owe 60,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 20,000 for medical bills.