| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 6 Contacts. Gain 1 Enemies. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Promoted to Engineer/Gunner officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner officer rank 4 |
| 4 | Is now a Commander |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Promoted to Engineer/Gunner officer rank 5 |
| 5 | Is now a Captain |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Switched to Courier at age 42 |
| 7 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Switched to Flight at age 46 |
| 8 | Lost eye or limb. Owe 1,250 for medical bills. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Arrested |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Became a Fixer at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |