| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Continued as Worker at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Continued as Worker at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 4 | Became a Infantry at age 30 |
| 4 | Is now a Private |
| 4 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 4 | Gain rebels as Enemy |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 6 | Became a Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Crime pays off. Gain victim as Enemy. |
| 8 | Continued as Pirate at age 46 |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Voluntarily left Pirate |
| 9 | Returned to Scavenger at age 50 |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Switched to Wanderer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |