| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Established a network of contacts. Gain 2 contacts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Entered Army Academy at age 26 |
| 3 | A prank goes horribly wrong. |
| 3 | Gain a Rival. |
| 3 | Graduated at age 26. |
| 4 | Became a Infantry at age 26 |
| 4 | Is now a Private |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Physician at age 30 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 6 | Voluntarily left Physician |
| 6 | Became a Artist at age 34 |
| 6 | Good fortune |
| 7 | Voluntarily left Artist |
| 7 | Became a Surveyor at age 38 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Nearly killed. Owe 40,000 for medical bills. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Surveyor at age 42 |
| 8 | Nearly killed. Owe 40,000 for medical bills. |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | Moved to a new world. |
| 9 | Attempt at commissioned failed. |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Advanced training in a specialist field |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |