| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
1 (-2) |
5 (-1) |
3 (-1) |
9 (1) |
9 (1) |
8 (0) |
| Insulting, Arrogant, Sincere |
| Skills |
| Admin 1 |
| Animals 0 |
| Art 0 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive (Wheel) 1 |
| Electronics (Computers) 1 |
| Gambler 2 |
| Gun Combat (Slug) 2 |
| Medic 1 |
| Recon 2 |
| Science (Cosmology) 1 |
| Science (Cybernetics) 2 |
| Science (History) 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
4 |
6 |
| Scholar |
Scientist |
|
2 |
4 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 4 | Continued as Thief at age 30 |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Thief at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Forced to muster out. |
| 7 | Became a Scientist at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Continued as Scientist at age 50 |
| 9 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Scientist at age 54 |
| 10 | Nearly killed. Owe 7,500 for medical bills. |