Able Spacehand Flenn Armstrong permalink

Age Sex Str Dex End Int Edu Soc
61 M 2 (-2) 1 (-2) 3 (-1) 7 (0) 9 (1) 7 (0)
Capable
 
Skills
Admin 2
Animals 0
Athletics 0
Broker 1
Drive 0
Electronics (Sensors) 2
Mechanic 2
Pilot (Small Craft) 1
Recon 0
Science (Philosophy) 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Surveyor 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Merchant Broker 1 5
 
TermHistory
1Became a Colonist at age 18
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Surveyor at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 1 Enemies.
3Voluntarily left Surveyor
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Broker at age 38
7Continued as Broker at age 42
7Embroiled in legal trouble.
8Continued as Broker at age 46
8Moved to a new world.
9Continued as Broker at age 50
9Given advanced training in a specialist field
10Continued as Broker at age 54
10Your business or ship thrives.
10Promoted to rank 1
11Aging Crisis. Owe 50,000 for medical bills.