| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 3 | Became a Wanderer at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Drafted into Merchant Marine |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Advanced training in a specialist field |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Line/Crew rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |