Freelancer Alice Spain permalink

Age Sex Str Dex End Int Edu Soc
61 F 2 (-2) 3 (-1) 1 (-2) 9 (1) 8 (0) 9 (1)
Sterile, Approachable, Careless
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Drive 0
Electronics (Comms) 1
Flyer 0
Medic 0
Recon 0
Stealth 1
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Entertainer Journalist Freelancer 1 3
Scout Courier 0 3
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Colonist at age 22
2Lost eye or limb. Owe 2,500 for medical bills.
3Became a Journalist at age 26
3Refused to criticise a questionable political leader on your homeworld.
4Continued as Journalist at age 30
4A new romantic starts. Gain an Ally.
5Continued as Journalist at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Promoted to rank 1
5Is now a Freelancer
6Voluntarily left Journalist
6Became a Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Continued as Courier at age 42
7Perform an exemplary service for the scouts.
8Continued as Courier at age 46
8Psychologically damaged by your time in the scouts.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.