Able Spacehand Jacob McCnaghty permalink

Age Sex Str Dex End Int Edu Soc
60 M 4 (-1) 3 (-1) 1 (-2) 6 (0) 6 (0) 4 (-1)
Enduring
 
Skills
Admin 1
Advocate 0
Athletics (Dexterity) 1
Broker 0
Diplomat 1
Drive (Track) 1
Electronics 0
Gambler 1
Leadership 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Science (Economics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Scout Courier 0 1
Merchant Broker 0 2
Navy Engineer/Gunner Able Spacehand 1 3
Scholar Scientist 1 2
 
TermHistory
1Became a Corporate at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Corporate at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Courier at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Broker at age 30
4A good deal ensures you are living the high life for a few years.
5Continued as Broker at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Continued as Engineer/Gunner at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Scientist at age 50
9Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9Your work is sabotaged by unknown parties. You may salvage what you can and give up.
9Gain an Enemy
10Continued as Scientist at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Forced to continue current assignment
10Promoted to rank 1