Crewman Millard Fields permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 9 (1)
Sedate, Indiscriminate, Thrifty
 
Skills
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 2
Investigate 0
Language 0
Medic 0
Melee (Bludgeon) 1
Science 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Physician 0 2
Scout Courier 0 1
Scholar Field Researcher 0 2
Navy Line/Crew Crewman 0 2
Citizen Corporate 1 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Physician at age 18
1Win a prestigious prize for your work.
2Continued as Physician at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Courier at age 26
3Perform an exemplary service for the scouts.
4Voluntarily left Courier
4Switched to Field Researcher at age 30
4Assigned to work on a secret project for a patron or organisation.
5Continued as Field Researcher at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Became a Line/Crew at age 38
6Is now a Crewman
6Advanced training in a specialist field
7Continued as Line/Crew at age 42
7Severely injured. Fully recovered. Owe 3,750 for medical bills.
8Became a Corporate at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Promoted to rank 1
9Continued as Corporate at age 50
9Nearly killed. Owe 8,750 for medical bills.
10Became a Wanderer at age 54
10Find Ancient Technology.
11Aging Crisis. Owe 50,000 for medical bills.