| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | You go above and beyond the call of duty. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Corporate at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Corporate at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Senior Manager |
| 8 | Voluntarily left Corporate |
| 8 | Became a Explorer at age 46 |
| 8 | You spend a great deal of time on the fringes of Charted Space. |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Explorer at age 50 |
| 9 | Serve as the courier for an important message from the Imperium. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Explorer at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 2 Contacts. Gain 2 Enemies. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |