| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Befriended by a senior agent. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Became a Wanderer at age 46 |
| 8 | Accused of a crime |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Became a Inmate at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Switched to Fixer at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |