Crewman Ian Ryan permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 3 (-1) 1 (-2) 4 (-1) 5 (-1) 7 (0)
Truculent
 
Skills
Art (Visual Media) 1
Art (Write) 2
Astrogation 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Melee 0
Persuade 2
Recon 1
Science (Genetics) 1
Seafarer (Sails) 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 2 3
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 0 1
Entertainer Journalist 0 1
Scout Explorer 0 1
Drifter Wanderer 1 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Artist at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Artist at age 22
2Refused to criticise a questionable political leader on your homeworld.
3Continued as Artist at age 26
3Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
3Promoted to rank 2
4Voluntarily left Artist
4Became a Merchant Marine at age 30
4Is now a Crewman
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Switched to Journalist at age 38
6Public opinion turns on you.
7Became a Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 5 Contacts. Gain 2 Enemies.
8Became a Wanderer at age 46
8Spend time with an alien race. Gain a contact.
8Promoted to rank 1
9Continued as Wanderer at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Switched to Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Aging Crisis. Owe 10,000 for medical bills.