Settler Chris Mckinney permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 5 (-1) 1 (-2) 8 (0) 12 (2) 9 (1)
Moralistic, Unenthusiastic, Productive
 
Skills
Animals (Veterinary) 1
Athletics (Strength) 1
Carouse 1
Drive 0
Flyer (Airship) 1
Flyer (Rotor) 1
Gun Combat 1
Jack-of-all-Trades 1
Mechanic 1
Pilot (Small Craft) 1
Profession (Construction) 1
Recon 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Scout Explorer 0 1
Drifter Wanderer 0 1
Navy Flight Able Spacehand 1 2
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 3
4Continued as Colonist at age 30
4Severely injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Flight at age 42
7Is now a Crewman
7Advanced training in a specialist field
7Attempt at commissioned failed.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Moved to a new world.
11Aging Crisis. Owe 20,000 for medical bills.