Crewman Mervin Mar permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 3 (-1) 4 (-1) 6 (0) 5 (-1) 4 (-1)
Elated, Gives Up Easily
 
Skills
Admin 0
Athletics (Endurance) 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (Power) 1
Gun Combat (Energy) 1
Investigate 0
Medic 0
Science 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 0 2
Scout Courier 0 2
Navy Line/Crew Crewman 0 3
Entertainer Artist 0 1
Navy Flight 0 2
 
TermHistory
1Became a Physician at age 18
1Assigned to work on a secret project for a patron or organisation.
2Continued as Physician at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 5 Contacts. Gain 1 Enemies.
5Became a Line/Crew at age 34
5Is now a Crewman
5You join a gambling circle on board.
5Attempt at commissioned failed.
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
7Continued as Line/Crew at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Forced to muster out.
8Became a Artist at age 46
8Public opinion turns on you.
9Switched to Flight at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Continued as Flight at age 54
10During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.