Petty Officer, 2nd class Wade Hall permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 6 (0)
Scared
 
Skills
Admin 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 2
Engineer (Power) 2
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Gunner (Capital) 1
Jack-of-all-Trades 1
Language 0
Mechanic 2
Navigation 1
Pilot (Spacecraft) 1
Science 0
Stealth 1
Survival 1
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Navy Engineer/Gunner Crewman 1 2
Navy Line/Crew Petty Officer, 2nd class 3 5
Scout Courier Scout 1 4
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Switched to Line/Crew at age 26
3Gained a contact.
4Continued as Line/Crew at age 30
4You join a gambling circle on board.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Voluntarily left Line/Crew
5Returned to Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Returned to Line/Crew at age 38
6Special assignment or duty on board ship.
6Promoted to Line/Crew rank 2
6Is now a Petty Officer, 3rd class
7Continued as Line/Crew at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to Line/Crew rank 3
7Is now a Petty Officer, 2nd class
8Continued as Line/Crew at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Became a Courier at age 50
9Perform an exemplary service for the scouts.
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10Spend several years jumping from world to world in your scout ship.
11Continued as Courier at age 58
11You spend a great deal of time on the fringes of Charted Space.
11Psychologically damaged by your time in the scouts.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Courier at age 62
12Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
12You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
13Aging Crisis. Owe 20,000 for medical bills.