| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Commissioned in Navy/Engineer/Gunner |
| 3 | Is now a Ensign |
| 3 | Promoted to Engineer/Gunner officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Promoted to Engineer/Gunner officer rank 3 |
| 4 | Is now a Lieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Severely injured. |
| 6 | Became a Diplomat at age 38 |
| 6 | Is now a Intern |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 6 | Promoted to rank 1 |
| 6 | Is now a 3rd Secretary |
| 7 | Voluntarily left Diplomat |
| 7 | Returned to Engineer/Gunner at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 7 | Forced to muster out. |
| 8 | Returned to Diplomat at age 46 |
| 8 | time as a ruler or playboy gives you a wide range of experiences. |
| 9 | Continued as Diplomat at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 2nd Secretary |
| 10 | Voluntarily left Diplomat |
| 10 | Became a Barbarian at age 54 |
| 10 | Drafted into Marine |
| 10 | Promoted to rank 1 |
| 11 | Became a Marine Support at age 58 |
| 11 | Is now a Marine |
| 11 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |