Force Commander Carter White permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 7 (0)
Compliant
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive (Mole) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 2
Engineer (Power) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Investigate 1
Leadership 2
Mechanic 1
Medic 1
Melee (Blade) 1
Melee (Natural) 1
Recon 0
Science (Planetology) 1
Stealth 0
Steward 1
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Marine Ground Assault Force Commander 3 / 0 3
Rogue Thief 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Rogue Enforcer 0 1
Scholar Scientist 3 4
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Ground Assault at age 22
2Is now a Marine
2Good fortune
2Commissioned in Marine/Ground Assault
2Is now a Lieutenant
2Promoted to Ground Assault officer rank 2
2Is now a Captain
3Continued as Ground Assault at age 26
3Advanced training in a specialist field
3Promoted to Ground Assault officer rank 3
3Is now a Force Commander
4Continued as Ground Assault at age 30
4A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
5Became a Thief at age 34
5Good fortune
6Voluntarily left Thief
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Vessel participates in a diplomatic mission.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Voluntarily left Engineer/Gunner
8Switched to Enforcer at age 46
8Lost eye or limb. Owe 2,500 for medical bills.
9Became a Scientist at age 50
9Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Promoted to rank 1
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Scientist at age 54
10Advanced training in a specialist field.
10Promoted to rank 2
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Scientist at age 58
11An expedition or voyage goes wrong, leaving you stranded in the wilderness.
11Promoted to rank 3
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Scientist at age 62
12Win a prestigious prize for your work.
12Forced to muster out.
13Aging Crisis. Owe 30,000 for medical bills.