Scout Mazie Mar permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 1 (-2)
Educated, Eminent, Sorry
 
Skills
Astrogation 2
Athletics (Dexterity) 1
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Persuade 0
Pilot (Spacecraft) 1
Science 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 0 2
Scout Courier Scout 1 4
Citizen Worker 1 2
Retired 0 4
 
TermHistory
1Became a Broker at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Broker at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
4Continued as Courier at age 30
4Serve as the courier for an important message from the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Psychologically damaged by your time in the scouts.
6Continued as Courier at age 38
6Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6Forced to muster out.
7Became a Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 1
8Continued as Worker at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.