Able Spacehand Leo Dunn permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 3 (-1) 5 (-1) 4 (-1) 6 (0)
Eager
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 2
Athletics (Strength) 1
Diplomat 1
Drive 1
Electronics 0
Engineer (Life Support) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Turret) 1
Heavy Weapons (Artillery) 1
Mechanic 1
Melee (Blade) 2
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Science (Sophontology) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Marine Star Marine Lance Corporal 1 2
Scout Courier Scout 1 6
Retired 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Switched to Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Nearly killed. Owe 8,750 for medical bills.
4Became a Star Marine at age 30
4Is now a Marine
4Assigned to the security staff of a space station.
4Promoted to Star Marine rank 1
4Is now a Lance Corporal
5Continued as Star Marine at age 34
5You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6Became a Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 5 Contacts. Gain 2 Enemies.
7Continued as Courier at age 42
7You survey an alien world.
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Courier at age 50
9You spend a great deal of time on the fringes of Charted Space.
9Gain a contact in an alien race.
10Continued as Courier at age 54
10When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Courier at age 58
11Spend several years jumping from world to world in your scout ship.
11Promoted to rank 1
11Is now a Scout
12Aging Crisis. Owe 40,000 for medical bills.
12Voluntarily left Courier
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.