| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Seafarer (Personal) as a hobby. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Severely injured. Fully recovered. |
| 4 | Became a Pirate at age 26 |
| 4 | Is now a Lackey |
| 4 | Involved in a gambling ring. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 30 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Became a Broker at age 34 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 38 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Broker at age 42 |
| 8 | Embroiled in legal trouble. |
| 8 | Forced to muster out. |
| 9 | Became a Wanderer at age 46 |
| 9 | Attacked by enemies and injured. |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Wanderer at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Switched to Free Trader at age 54 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Free Trader at age 58 |
| 12 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 12 | Gain rebels as Enemy |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |