| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Entered University at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Dropped out of university. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Free Trader at age 38 |
| 6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 7 | Became a Corporate at age 42 |
| 7 | Find an Alien Artifact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | Scarred. Owe 2,500 for medical bills. |
| 9 | Returned to Free Trader at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Became a Courier at age 54 |
| 10 | You discover a world, item or information of worth to the Imperium. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |