| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Switched to Flight at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Forced to muster out. |
| 4 | Switched to Line/Crew at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Courier at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | You spend a great deal of time on the fringes of Charted Space. |
| 7 | Gain a contact in an alien race. |
| 8 | Voluntarily left Courier |
| 8 | Returned to Line/Crew at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Returned to Flight at age 50 |
| 9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |