| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Established a network of contacts. Gain 2 contacts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Field Researcher at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 5 | Promoted to rank 1 |
| 6 | Aging Crisis. Owe 10,000 for medical bills. |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Retired at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |