| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Established a network of contacts. Gain 2 contacts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 3 | Became a Army Support at age 26 |
| 3 | Is now a Private |
| 3 | Given a special assignment or duty in your unit. |
| 3 | Promoted to Army Support rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Army Support at age 30 |
| 4 | Assigned to a peacekeeping role. |
| 5 | Voluntarily left Army Support |
| 5 | Became a Barbarian at age 34 |
| 6 | Continued as Barbarian at age 38 |
| 6 | Severely injured. Owe 5,000 for medical bills. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Nearly killed. Owe 30,000 for medical bills. |
| 8 | Became a Colonist at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Contact with Government. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |