| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 2 Contacts. Gain 1 Enemies. |
| 7 | Switched to Surveyor at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Surveyor at age 46 |
| 8 | Nearly killed. Owe 35,000 for medical bills. |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Scarred. Owe 2,500 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |