Crewman Nora Mitchell permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 5 (-1)
Callous, Dull, Ambitious
 
Skills
Athletics 0
Broker 1
Carouse 1
Diplomat 1
Drive (Walker) 1
Electronics (Computers) 1
Heavy Weapons (Artillery) 1
Navigation 1
Persuade 1
Science (Archaeology) 1
Science (Linguistics) 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Scholar Field Researcher 2 3
Entertainer Journalist 0 1
Entertainer Artist 0 2
Retired 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Risk your fortune on a possibility lucrative deal and win.
3Continued as Merchant Marine at age 26
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Win a prestigious prize for your work.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Nearly killed. Owe 8,750 for medical bills.
7Became a Journalist at age 42
7Lost eye or limb. Owe 2,500 for medical bills.
8Switched to Artist at age 46
8Works is especially well received and popular, making you a minor celebrity
9Continued as Artist at age 50
9Expose or are involved in a scandal of some sort.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.