| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Physician at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Voluntarily left Physician |
| 3 | Became a Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | You commit a legendary crime. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Flight at age 46 |
| 8 | Lost eye or limb. Fully recovered. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |