| Term | History |
| 1 | Entered University at age 18 |
| 1 | Study Stealth as a hobby. |
| 1 | Graduated with honors at age 22. |
| 2 | Became a Barbarian at age 22 |
| 2 | Attempted a risky adventure and was wildly successful. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Forced to muster out. |
| 4 | Became a Colonist at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Colonist at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Field Researcher at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Became a Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | Arrested |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Became a Fixer at age 54 |
| 10 | Persecuted by a prison gang. |
| 11 | Continued as Fixer at age 58 |
| 11 | Beaten by a prison gang. |
| 11 | Severely injured. Owe 20,000 for medical bills. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Switched to Inmate at age 62 |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |