Crewman Herman Lawrence permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 10 (1)
Lacking, Worthless
 
Skills
Broker 0
Diplomat 0
Drive 0
Electronics 0
Melee (Natural) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Polymers) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
Noble Administrator Assistant 0 2
Merchant Free Trader 0 1
Drifter Scavenger 0 2
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Engineer/Gunner at age 22
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Wanderer at age 26
3Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4Became a Administrator at age 30
4Is now a Assistant
4Join a conspiracy of nobles that were caught.
4Lost eye or limb. Owe 2,500 for medical bills.
5Continued as Administrator at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Switched to Free Trader at age 38
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Switched to Scavenger at age 42
7Moved to a new world.
8Continued as Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.