| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 1 contacts. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Artist at age 30 |
| 4 | Encounter a Psionic institute. |
| 4 | Tested for psionic powers |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Artist |
| 5 | Became a Field Researcher at age 34 |
| 5 | Nearly killed. Owe 12,500 for medical bills. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Switched to Journalist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Switched to Physician at age 50 |
| 9 | Make a breakthrough in your field. |
| 10 | Continued as Physician at age 54 |
| 10 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |