Settler Emma Dickman permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 6 (0)
Elated, Guarded, Dependent
 
Skills
Art (Perform) 1
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Gun Combat 0
Mechanic 0
Pilot 0
Profession 0
Recon 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Scout Courier Scout 2 3
Merchant Free Trader 0 2
Citizen Colonist Settler 3 4
Retired 0 1
 
TermHistory
1Became a Scavenger at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Scavenger at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Courier at age 26
3Birth or Death involving a family member or close friend.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 2
5Continued as Courier at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Free Trader at age 38
6Smuggle illegal items onto a planet.
7Continued as Free Trader at age 42
7Imperial trade restrictions force you out of business.
8Became a Colonist at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 1
9Continued as Colonist at age 50
9Advanced training in a specialist field.
9Promoted to rank 2
9Is now a Settler
10Continued as Colonist at age 54
10Spent time maintaining and using heavy vehicles.
10Promoted to rank 3
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Colonist at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.