Crewman Don Fitget permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 5 (-1)
Talkative, Accident Prone, Inimitable
 
Skills
Carouse 0
Deception 1
Drive (Track) 1
Drive (Wheel) 1
Gun Combat (Energy) 1
Gun Combat 3
Heavy Weapons (Artillery) 1
Mechanic 1
Melee (Blade) 1
Recon 1
Science (Psionicology) 1
Stealth 1
Streetwise 3
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Marine Ground Assault Marine 0 1
Drifter Wanderer 3 6
Rogue Enforcer 0 2
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Ground Assault at age 22
2Is now a Marine
2Severely injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Wanderer at age 26
3Spend time with an alien race. Gain a contact.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Find valuable salvage.
5Continued as Wanderer at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Wanderer at age 38
6A new romantic starts. Gain an Ally.
6Forced to continue current assignment
6Promoted to rank 2
7Continued as Wanderer at age 42
7Moved to a new world.
7Promoted to rank 3
8Continued as Wanderer at age 46
8Nearly killed. Fully recovered. Owe 22,500 for medical bills.
9Became a Enforcer at age 50
9You spend months in the dangerous criminal underworld.
10Continued as Enforcer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.