Crewman Margery McLusky permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 4 (-1)
Kittenish
 
Skills
Art 0
Astrogation 0
Athletics 0
Deception 1
Diplomat 1
Engineer (Life Support) 2
Flyer (Rotor) 1
Gun Combat (Slug) 1
Jack-of-all-Trades 1
Mechanic 0
Pilot (Small craft) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 6
Rogue Enforcer 0 1
Navy Engineer/Gunner Crewman 0 2
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Courier at age 22
2Serve as the courier for an important message from the Imperium.
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 6 Contacts. Gain 3 Enemies.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5Continued as Courier at age 34
5Gained a contact.
6Continued as Courier at age 38
6Injured. Fully recovered. Owe 5,000 for medical bills.
7Became a Enforcer at age 42
7Severely injured. Fully recovered. Owe 30,000 for medical bills.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You join a gambling circle on board.
9Continued as Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 30,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.