| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Assigned to work on a secret project for a patron or organisation. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Voluntarily left Scientist |
| 3 | Switched to Physician at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Physician |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 6 | Became a Wanderer at age 38 |
| 6 | Find Ancient Technology. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Continued as Wanderer at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Free Trader at age 50 |
| 10 | Continued as Free Trader at age 54 |
| 10 | Given advanced training in a specialist field |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Free Trader at age 58 |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Free Trader at age 62 |
| 12 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 12 | Gain rebels as Enemy |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |