| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Continued as Scavenger at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Courier at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Courier at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Free Trader at age 38 |
| 6 | Smuggle illegal items onto a planet. |
| 7 | Continued as Free Trader at age 42 |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Became a Colonist at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Settler |
| 10 | Continued as Colonist at age 54 |
| 10 | Spent time maintaining and using heavy vehicles. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Colonist at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |