| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | A good deal ensures you are living the high life for a few years. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 4 | Gain rebels as Enemy |
| 5 | Became a Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Became a Courier at age 50 |
| 9 | Perform an exemplary service for the scouts. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 10 | Psychologically damaged by your time in the scouts. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | Psychologically damaged by your time in the scouts. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |