Lieutenant Hallie Ortiz permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 11 (1)
Proud, Insincere
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Deception 1
Electronics (Comms) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Capital) 2
Gunner (Ortillery) 1
Language 0
Leadership 1
Mechanic 2
Melee (Blade) 1
Pilot 0
Profession 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 1
Navy Engineer/Gunner Lieutenant 3 / 1 5
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Imperial trade restrictions force you out of business.
4Became a Scavenger at age 30
4Nearly killed. Owe 40,000 for medical bills.
5Became a Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Returned to Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
7Voluntarily left Merchant Marine
7Returned to Engineer/Gunner at age 42
7Advanced training in a specialist field
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Refuse to abuse your position for profit
8Commissioned in Navy/Engineer/Gunner
8Is now a Ensign
8Promoted to Engineer/Gunner officer rank 2
8Is now a Sublieutenant
9Continued as Engineer/Gunner at age 50
9You join a gambling circle on board.
9Promoted to Engineer/Gunner officer rank 3
9Is now a Lieutenant
10Continued as Engineer/Gunner at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Forced to muster out.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Good fortune
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.