| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Barbarian at age 22 |
| 2 | Accused of a crime |
| 3 | Became a Thug at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 4 | Switched to Fixer at age 30 |
| 4 | Offended a prison gang you tried to join. Gain an Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Forced to muster out. |
| 8 | Became a Corporate at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Gain a criminal contact. |
| 9 | Continued as Corporate at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Corporate at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |