Orange Gardner permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 4 (-1)
Small-Minded
 
Skills
Animals (Training) 1
Art 0
Astrogation 0
Deception 0
Drive (Track) 1
Gun Combat 0
Language 0
Mechanic 0
Persuade 1
Pilot 0
Recon 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Colonist 1 3
Rogue Enforcer 1 1
Entertainer Performer 0 1
Retired 0 7
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Colonist at age 22
2Advanced training in a specialist field.
3Continued as Colonist at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Colonist at age 30
4Nearly killed. Owe 17,500 for medical bills.
5Became a Enforcer at age 34
5Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5Promoted to rank 1
6Voluntarily left Enforcer
6Became a Performer at age 38
6Nearly killed. Owe 6,250 for medical bills.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7Moved to a new world.
8Moved to a new world.
9Aging Crisis. Owe 30,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.