Master Chief Ezekiel Bryant permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 2 (-2) 12 (2) 11 (1) 6 (0)
Meticulous
 
Skills
Admin 1
Art 0
Athletics (Strength) 3
Deception 1
Diplomat 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Airship) 2
Flyer (Ornithopter) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Screen) 1
Investigate 2
Mechanic 3
Medic 1
Pilot (Small craft) 1
Science (Chemistry) 1
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Navy Engineer/Gunner Master Chief 9 8
Scholar Field Researcher 3 3
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Forced to continue current assignment
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Switched to Engineer/Gunner at age 26
3Good fortune
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 4
5Is now a Petty Officer, 1st class
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Promoted to Engineer/Gunner rank 5
6Is now a Chief Petty Officer
7Continued as Engineer/Gunner at age 42
7You join a gambling circle on board.
7Promoted to Engineer/Gunner rank 6
7Is now a Master Chief
8Continued as Engineer/Gunner at age 46
8Special assignment or duty on board ship.
8Forced to continue current assignment
8Promoted to Engineer/Gunner rank 7
9Continued as Engineer/Gunner at age 50
9Vessel participates in a diplomatic mission.
9Gain a contact.
9Promoted to Engineer/Gunner rank 8
10Continued as Engineer/Gunner at age 54
10Abuse your position for profit
10Promoted to Engineer/Gunner rank 9
10Forced to muster out.
11Became a Field Researcher at age 58
11Refuse to join a cheat in some fashion.
11Promoted to rank 1
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Field Researcher at age 62
12Moved to a new world.
12Promoted to rank 2
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Field Researcher at age 66
13Make a breakthrough in your field.
13Promoted to rank 3
14Aging Crisis. Owe 10,000 for medical bills.