| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 2 | Continued as Corporate at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Broker at age 26 |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Broker |
| 4 | Became a Courier at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Switched to Colonist at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Barbarian at age 38 |
| 6 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Switched to Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Returned to Scavenger at age 50 |
| 9 | Nearly killed. Owe 45,000 for medical bills. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 11 | Returned to Scavenger at age 58 |
| 11 | Nearly killed. Owe 20,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |