| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Nearly killed. Fully recovered. |
| 4 | Became a Army Support at age 30 |
| 4 | Is now a Private |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 6 | Voluntarily left Scientist |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Forced to muster out. |
| 8 | Switched to Field Researcher at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Became a Barbarian at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Switched to Free Trader at age 54 |
| 10 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 11 | Became a Corporate at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |