| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Injured. Fully recovered. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 4 | Became a Surveyor at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Encounter a Psionic institute. |
| 5 | Tested for psionic powers |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Surveyor at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Forced to muster out. |
| 7 | Became a Diplomat at age 42 |
| 7 | Is now a Intern |
| 7 | A family scandal forces you out of your position. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Voluntarily left Merchant Marine |
| 9 | Became a Wanderer at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Advanced training in a specialist field |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |