| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to muster out. |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Switched to Physician at age 50 |
| 9 | Win a prestigious prize for your work. |
| 10 | Voluntarily left Physician |
| 10 | Became a Scavenger at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 11 | Gain Enemy if you don't already have one. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Returned to Scavenger at age 66 |
| 13 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |