| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 2 | Continued as Thief at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Intelligence at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Uncover a major conspiracy against your employers. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Voluntarily left Intelligence |
| 5 | Became a Barbarian at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |
| 6 | Continued as Barbarian at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |