Private Essie Weakman permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 8 (0)
Preoccupied, Positive, Tireless
 
Skills
Art (Holography) 1
Art (Perform) 1
Astrogation 0
Athletics (Strength) 2
Deception 0
Diplomat 1
Drive (Track) 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Science 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Navy Engineer/Gunner Crewman 0 1
Scout Surveyor 0 1
Entertainer Artist 3 5
Drifter Scavenger 0 1
Scout Courier 0 2
Retired 0 2
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Surveyor at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Voluntarily left Surveyor
4Became a Artist at age 30
4Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5Continued as Artist at age 34
5Works is especially well received and popular, making you a minor celebrity
5Promoted to rank 1
6Continued as Artist at age 38
6Contact with Government.
6Forced to continue current assignment
6Promoted to rank 2
7Continued as Artist at age 42
7One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
7Forced to continue current assignment
7Promoted to rank 3
8Continued as Artist at age 46
8Refused to criticise a questionable political leader on your homeworld.
8Forced to muster out.
9Became a Scavenger at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Switched to Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Courier at age 58
11You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.