Able Spacehand Fred Rand permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 4 (-1)
Passionate, Growly
 
Skills
Admin 1
Animals 0
Broker 0
Gun Combat 1
Gunner (Turret) 1
Language 0
Mechanic 3
Melee (Bludgeon) 1
Pilot (Capital Ships) 2
Science (Archaeology) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 4
Merchant Free Trader 0 1
Scout Surveyor 0 1
Drifter Wanderer 0 1
Retired 0 6
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Nearly killed.
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2Advanced training in a specialist field
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Line/Crew at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Free Trader at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Became a Surveyor at age 38
6Nearly killed. Owe 20,000 for medical bills.
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Spend time with an alien race. Gain a contact.
9Aging Crisis. Owe 50,000 for medical bills.
9Gained a contact.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.