Master Chief Frank McNamara permalink

Age Sex Str Dex End Int Edu Soc
71 M 3 (-1) 1 (-2) 1 (-2) 4 (-1) 9 (1) 7 (0)
Indifferent
 
Skills
Admin 2
Art 0
Athletics (Strength) 1
Carouse 0
Deception 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 3
Gun Combat (Energy) 2
Gun Combat 2
Jack-of-All-Trades 2
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Melee (Unarmed) 2
Profession 0
Recon 1
Streetwise 1
Survival 1
Tactics (Military) 1
Tactics (Naval) 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Navy Line/Crew Master Chief 6 7
Drifter Wanderer 2 5
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Nearly killed. Owe 8,750 for medical bills.
2Became a Line/Crew at age 22
2Is now a Crewman
2Advanced training in a specialist field
2Attempt at commissioned failed.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew rank 2
3Is now a Petty Officer, 3rd class
4Continued as Line/Crew at age 30
4Gained a contact.
4Promoted to Line/Crew rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
6Continued as Line/Crew at age 38
6Advanced training in a specialist field
6Promoted to Line/Crew rank 4
6Is now a Petty Officer, 1st class
7Continued as Line/Crew at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to Line/Crew rank 5
7Is now a Chief Petty Officer
8Continued as Line/Crew at age 46
8Gained a contact.
8Promoted to Line/Crew rank 6
8Is now a Master Chief
8Forced to muster out.
9Became a Wanderer at age 50
9Promoted to rank 1
10Continued as Wanderer at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
11Continued as Wanderer at age 58
11Find valuable salvage.
11Promoted to rank 2
12Continued as Wanderer at age 62
12Attacked by enemies that you easily defeat.
12Gain Enemy if you don't already have one.
13Continued as Wanderer at age 66
13Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.