| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Graduated at age 18. |
| 2 | Became a Infantry at age 18 |
| 2 | Is now a Private |
| 2 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 3 | Became a Worker at age 22 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Enforcer at age 26 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 30 |
| 5 | Involved in a gambling ring. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 34 |
| 6 | Involved in the planning of an impressive heist. |
| 7 | Continued as Enforcer at age 38 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Voluntarily left Enforcer |
| 8 | Became a Surveyor at age 42 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Surveyor at age 46 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Became a Wanderer at age 50 |
| 10 | Nearly killed. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Find an Alien Artifact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |