| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Entered University at age 22 |
| 2 | Suffered a deep tragedy. |
| 2 | Dropped out of university. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Scientist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Scientist |
| 6 | Switched to Corporate Agent at age 38 |
| 6 | Good fortune |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 8 | Became a Thief at age 46 |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Commissioned in Navy/Engineer/Gunner |
| 9 | Is now a Ensign |
| 9 | Promoted to Engineer/Gunner officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Became a Surveyor at age 54 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Surveyor at age 58 |
| 11 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |