| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Free Trader at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Free Trader at age 26 |
| 3 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Free Trader |
| 5 | Became a Explorer at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Scavenger at age 42 |
| 7 | Amnesia. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Became a Flight at age 54 |
| 10 | Is now a Crewman |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Became a Field Researcher at age 58 |
| 11 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 12 | Continued as Field Researcher at age 62 |
| 12 | Assigned to work on a secret project for a patron or organisation. |
| 13 | Voluntarily left Field Researcher |
| 13 | Switched to Courier at age 66 |
| 13 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |