Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
2 | Became a Performer at age 22 |
2 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 | Promoted to rank 1 |
3 | Continued as Performer at age 26 |
3 | You are forced out because of censorship or controversy. What truth did you get too close to? |
4 | Became a Explorer at age 30 |
4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 | Switched to Line/Crew at age 34 |
5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 | Returned to Performer at age 38 |
6 | Gain a patron in the arts. Gain an Ally |
6 | Promoted to rank 2 |
7 | Continued as Performer at age 42 |
7 | Join homeworld’s celebrity circles |
7 | Forced to muster out. |
8 | Returned to Engineer/Gunner at age 46 |
8 | Vessel participates in a diplomatic mission. |
8 | Promoted to Engineer/Gunner rank 1 |
8 | Is now a Able Spacehand |
9 | Continued as Engineer/Gunner at age 50 |
9 | Abuse your position for profit |
9 | Promoted to Engineer/Gunner rank 2 |
9 | Is now a Petty Officer, 3rd class |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Continued as Engineer/Gunner at age 54 |
10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 | Promoted to Engineer/Gunner rank 3 |
10 | Is now a Petty Officer, 2nd class |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Continued as Engineer/Gunner at age 58 |
11 | Nearly killed. Owe 10,000 for medical bills. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Retired at age 62 |
12 | Gained a contact. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 30,000 for medical bills. |