Crewman Marvel McDonald permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 13 (2)
Able, Simian, Egotistic
 
Skills
Art (Visual Media) 1
Athletics 0
Carouse 3
Deception 0
Drive 0
Electronics 0
Gambler 2
Gunner (Ortillery) 1
Investigate 1
Jack-of-All-Trades 2
Mechanic 0
Persuade 0
Seafarer 0
Steward 1
Survival 2
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Citizen Worker 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 3
Entertainer Artist 3 3
Retired 0 4
 
TermHistory
1Became a Journalist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Voluntarily left Worker
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Barbarian at age 30
4Good fortune
4Promoted to rank 1
5Continued as Barbarian at age 34
5Find valuable salvage.
6Continued as Barbarian at age 38
6Nearly killed. Fully recovered. Owe 6,250 for medical bills.
7Switched to Artist at age 42
7Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
7Promoted to rank 1
8Continued as Artist at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 2
9Continued as Artist at age 50
9Join homeworld’s celebrity circles
9Promoted to rank 3
10Aging Crisis. Owe 40,000 for medical bills.
10Voluntarily left Artist
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 10,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 30,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 30,000 for medical bills.