Major Omer Simpson permalink

Age Sex Str Dex End Int Edu Soc
73 M 2 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 4 (-1)
Imaginative
 
Skills
Animals 0
Athletics 0
Broker 1
Carouse 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 1
Melee (Blade) 2
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Stealth 3
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Major 3 / 0 3
Citizen Colonist 0 1
Drifter Wanderer 1 2
Drifter Barbarian 0 1
Merchant Merchant Marine Senior Crewman 1 4
Retired 0 2
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Display heroism in battle.
1Commissioned in Army/Cavalry
1Is now a Lieutenant
1Promoted to Cavalry officer rank 2
1Is now a Captain
2Continued as Cavalry at age 22
2Advanced training in a specialist field
2Promoted to Cavalry officer rank 3
2Is now a Major
3Continued as Cavalry at age 26
3You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4Became a Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Suffer from a life-threatening illness.
7Switched to Barbarian at age 42
7Drafted into Merchant Marine
8Became a Merchant Marine at age 46
8Is now a Crewman
8Make an unexpected connection outside your normal circles. Gain a Contact.
9Continued as Merchant Marine at age 50
9Befriend a useful ally in one sphere. Gain an Ally.
10Continued as Merchant Marine at age 54
10Forced to continue current assignment
10Promoted to rank 1
10Is now a Senior Crewman
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Merchant Marine at age 58
11A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
11Gain rebels as Enemy
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 20,000 for medical bills.