Field Agent Goldie Welch permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 11 (1)
Sharp
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive 0
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Investigate 1
Medic 0
Persuade 1
Profession (Hydroponics) 1
Recon 0
Stealth 3
Steward 1
Streetwise 2
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Citizen Worker 0 1
Agent Corporate Agent Field Agent 2 4
Merchant Free Trader 1 2
Drifter Wanderer 1 2
Retired 0 2
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Enforcer at age 18
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Entered Marine Academy at age 26
3Made lifelong friends. Gain 2 Allies.
3Dropped out of military academy.
4Voluntarily left Enforcer
4Became a Worker at age 26
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Corporate Agent at age 30
5Established a network of contacts. Gain 1 contacts.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 34
6Rewarded for a successful mission.
7Continued as Corporate Agent at age 38
7Go undercover to investigate an enemy.
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Corporate Agent at age 42
8Go undercover to investigate an enemy.
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Forced to muster out.
9Became a Free Trader at age 46
9Befriend a useful ally in one sphere. Gain an Ally.
9Promoted to rank 1
10Continued as Free Trader at age 50
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Became a Wanderer at age 54
11Promoted to rank 1
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Wanderer at age 58
12run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 62
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 20,000 for medical bills.