| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Nearly killed. Owe 17,500 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Find valuable salvage. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Forced to muster out. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Flight rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Flight at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | You join a gambling circle on board. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Vessel participates in a diplomatic mission. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |