| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Wanderer at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Entered Naval Academy at age 26 |
| 3 | A prank goes horribly wrong. |
| 3 | Gain an Enemy. |
| 3 | Graduated at age 26. |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Performer at age 30 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 34 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 6 | Promoted to rank 2 |
| 7 | Continued as Performer at age 38 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 8 | Switched to Barbarian at age 42 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Returned to Wanderer at age 46 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Scavenger at age 50 |
| 10 | Find an Alien Artifact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Scavenger at age 54 |
| 11 | Offered job by a patron. Now owe him a favor. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |