Sergeant Ralph McDonaugh permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 10 (1) 1 (-2)
Mischievous, Giving, Witty
 
Skills
Athletics 0
Deception 0
Diplomat 1
Drive (Track) 1
Drive (Walker) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Leadership 0
Mechanic 1
Pilot 0
Recon 2
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Navy Line/Crew Crewman 0 2
Agent Law Enforcement Sergeant 2 3
Scout Courier Scout 1 3
Rogue Enforcer 0 1
Citizen Corporate 0 1
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Lightly injured, no permanent damage. Fully recovered.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
4Voluntarily left Line/Crew
4Became a Law Enforcement at age 30
4Is now a Rookie
4Hard times caused by a lack of interstellar trade costs you your job.
4Promoted to rank 1
4Is now a Corporal
5Continued as Law Enforcement at age 34
5Befriended by a senior agent.
5Promoted to rank 2
5Is now a Sergeant
6Continued as Law Enforcement at age 38
6Scarred. Owe 2,500 for medical bills.
7Returned to Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 4 Contacts. Gain 1 Enemies.
8Forced to continue current assignment
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Continued as Courier at age 54
10You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11Became a Enforcer at age 58
11Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12Became a Corporate at age 62
12A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
13Aging Crisis. Owe 50,000 for medical bills.
13Retired at age 66
13Victim of a crime
14Aging Crisis. Owe 20,000 for medical bills.
14Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15Aging Crisis. Owe 10,000 for medical bills.