| Term | History |
| 1 | Became a Diplomat at age 18 |
| 1 | Is now a Intern |
| 1 | Inherit a gift from a rich relative. |
| 2 | Continued as Diplomat at age 22 |
| 2 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 3 | Continued as Diplomat at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Scavenger at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Performer at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 6 | Continued as Performer at age 38 |
| 6 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Continued as Performer at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Continued as Performer at age 46 |
| 8 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 9 | Voluntarily left Performer |
| 9 | Switched to Wanderer at age 50 |
| 9 | Find valuable salvage. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |