Crewman Lamar Kennedy permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 8 (0)
Inept
 
Skills
Astrogation 0
Athletics (Strength) 1
Carouse 0
Electronics 0
Gun Combat 0
Mechanic 0
Medic 1
Pilot 0
Science (Psionicology) 1
Science (Robotics) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Flight Crewman 0 1
Scholar Field Researcher 1 2
Retired 0 10
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 6 Contacts. Gain 2 Enemies.
2Became a Flight at age 22
2Is now a Crewman
2Severely injured.
3Became a Field Researcher at age 26
3Your work is sabotaged by unknown parties. You start again from scratch.
4Continued as Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Aging Crisis. Owe 20,000 for medical bills.
5Voluntarily left Field Researcher
5Retired at age 34
5Gained a contact.
6Aging Crisis. Owe 50,000 for medical bills.
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Aging Crisis. Owe 60,000 for medical bills.
7Birth or Death involving a family member or close friend.
8Aging Crisis. Owe 60,000 for medical bills.
8Good fortune
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 30,000 for medical bills.