Crewman Bradford Murray permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 9 (1)
Vague
 
Skills
Astrogation 1
Athletics (Strength) 1
Broker 0
Carouse 2
Deception 1
Drive (Wheel) 1
Electronics 0
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee 0
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession (Civil Engineering) 1
Recon 1
Seafarer (Personal) 1
Stealth 0
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 2 3
Drifter Barbarian 0 1
Drifter Scavenger 0 2
Retired 0 4
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Wanderer at age 22
2Suffer from a life-threatening illness.
3Entered Naval Academy at age 26
3A prank goes horribly wrong.
3Gain an Enemy.
3Graduated at age 26.
4Became a Engineer/Gunner at age 26
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Performer at age 30
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Promoted to rank 1
6Continued as Performer at age 34
6Gain a patron in the arts. Gain an Ally
6Promoted to rank 2
7Continued as Performer at age 38
7An investigation, tour, project or expedition goes wrong, stranding you far from home.
8Switched to Barbarian at age 42
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Returned to Wanderer at age 46
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Switched to Scavenger at age 50
10Find an Alien Artifact.
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Scavenger at age 54
11Offered job by a patron. Now owe him a favor.
11Forced to muster out.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 58
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 20,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 10,000 for medical bills.