Major Penny Withers permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2) 7 (0)
Dark, Erratic, Efficient
 
Skills
Admin 1
Animals (Training) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Drive 0
Flyer (Airship) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Investigate 1
Leadership 2
Mechanic 0
Persuade 1
Profession 0
Recon 2
Science (Cybernetics) 1
Stealth 1
Streetwise 0
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Scout Courier 0 1
Army Cavalry Major 3 / 0 3
Army Infantry 3 / 0 1
Retired 0 6
 
TermHistory
1Became a Intelligence at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2An investigation takes on a dangerous turn.
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Nearly killed. Owe 17,500 for medical bills.
4Became a Courier at age 30
4Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5Became a Cavalry at age 34
5Is now a Private
5Assigned to an urbanised planet torn by war.
5Commissioned in Army/Cavalry
5Is now a Lieutenant
5Promoted to Cavalry officer rank 2
5Is now a Captain
6Continued as Cavalry at age 38
6Assigned to a planet with a hostile or wild environment.
6Promoted to Cavalry officer rank 3
6Is now a Major
7Continued as Cavalry at age 42
7Severely injured. Fully recovered.
8Switched to Infantry at age 46
8Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8Gain rebels as Enemy
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Spend time with an alien race. Gain a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Contact with Government.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.