| Term | History |
| 1 | Became a Free Trader at age 18 |
| 2 | Continued as Free Trader at age 22 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Free Trader at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Artist at age 34 |
| 5 | Expose or are involved in a scandal of some sort. |
| 6 | Continued as Artist at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Voluntarily left Artist |
| 7 | Became a Corporate at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Corporate |
| 8 | Became a Field Researcher at age 46 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Scarred. Fully recovered. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Victim of a crime |
| 9 | Promoted to rank 2 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Assigned to work on a secret project for a patron or organisation. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Field Researcher at age 58 |
| 11 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Became a Engineer/Gunner at age 62 |
| 12 | Is now a Crewman |
| 12 | Vessel participates in a notable military engagement. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Special assignment or duty on board ship. |
| 13 | Promoted to Engineer/Gunner rank 1 |
| 13 | Is now a Able Spacehand |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |