Director Jon Reid permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 11 (1)
Childish, Open
 
Skills
Admin 2
Advocate 4
Athletics (Strength) 1
Carouse 1
Deception 0
Drive 0
Electronics 0
Flyer 0
Gambler 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Recon 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Citizen Colonist Settler 2 2
Noble Administrator Director 5 5
Agent Corporate Agent 0 1
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Colonist at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 1
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 2
4Is now a Settler
5Voluntarily left Colonist
5Became a Administrator at age 34
5Is now a Assistant
5Lost eye or limb. Owe 2,500 for medical bills.
5Promoted to rank 1
5Is now a Clerk
6Continued as Administrator at age 38
6Refuse to join a conspiracy of nobles. Gain an Enemy.
6Promoted to rank 2
6Is now a Supervisor
7Continued as Administrator at age 42
7Inherit a gift from a rich relative.
7Promoted to rank 3
7Is now a Manager
8Continued as Administrator at age 46
8Join a conspiracy of nobles that were caught.
8A disaster or war strikes.
8Nearly killed. Owe 6,250 for medical bills.
8Promoted to rank 4
8Is now a Chief
9Continued as Administrator at age 50
9Moved to a new world.
9Promoted to rank 5
9Is now a Director
10Voluntarily left Administrator
10Became a Corporate Agent at age 54
10Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.