Technician Albert Rodriguez permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 5 (-1) 4 (-1)
Dynamic, Awful, Placid
 
Skills
Astrogation 1
Carouse 2
Diplomat 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer 0
Gun Combat 0
Jack-of-All-Trades 3
Mechanic 0
Profession (Construction) 1
Science 0
Stealth 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 5
Scout Explorer Scout 2 5
Rogue Enforcer 0 1
Merchant Free Trader 0 1
Retired 0 2
 
TermHistory
1Became a Worker at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Advanced training in a specialist field.
5Continued as Worker at age 34
5Gained a contact.
5Forced to muster out.
6Became a Explorer at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 3 Contacts. Gain 3 Enemies.
7Continued as Explorer at age 42
7You spend a great deal of time on the fringes of Charted Space.
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Promoted to rank 1
7Is now a Scout
8Continued as Explorer at age 46
8When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Promoted to rank 2
9Continued as Explorer at age 50
9Spend several years jumping from world to world in your scout ship.
10Continued as Explorer at age 54
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 6 Contacts. Gain 3 Enemies.
11Became a Enforcer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Became a Free Trader at age 62
12Imperial trade restrictions force you out of business.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Good fortune
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.