Henchman Alverta Frazier permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 7 (0)
Immodest, Proud
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Deception 0
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Gunner (Turret) 1
Language 0
Leadership 0
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Science 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Navy Line/Crew Crewman 0 2
Rogue Pirate Henchman 1 2
Citizen Corporate 1 2
Army Cavalry Private 0 1
Citizen Colonist 1 2
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2Continued as Courier at age 22
2When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Voluntarily left Courier
3Became a Line/Crew at age 26
3Is now a Crewman
3Lightly injured, no permanent damage. Fully recovered.
4Became a Pirate at age 30
4Is now a Lackey
4Involved in a gambling ring.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Returned to Line/Crew at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Promoted to rank 1
8Continued as Corporate at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Became a Cavalry at age 50
9Is now a Private
9You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
10Switched to Colonist at age 54
10You gain experience in a technical field as a computer operator or surveyor.
10Promoted to rank 1
11Continued as Colonist at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 10,000 for medical bills.