Petty Officer, 2nd class Alpha Diaz permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 4 (-1)
Absent Minded, Closed, Mature
 
Skills
Art (Visual Media) 1
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Mechanic 3
Melee (Blade) 1
Persuade 1
Pilot (Small craft) 1
Science (Biology) 1
Science (Xenology) 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 3
Entertainer Artist 1 2
Drifter Barbarian 0 1
Navy Line/Crew Petty Officer, 2nd class 3 5
Retired 0 4
 
TermHistory
1Became a Explorer at age 18
1Spend several years jumping from world to world in your scout ship.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You survey an alien world.
2Promoted to rank 2
3Continued as Explorer at age 26
3Psychologically damaged by your time in the scouts.
4Became a Artist at age 30
4Works is especially well received and popular, making you a minor celebrity
4Promoted to rank 1
5Continued as Artist at age 34
5Public opinion turns on you.
6Became a Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Continued as Line/Crew at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9Vessel participates in a diplomatic mission.
9Gain a contact.
9Promoted to Line/Crew rank 2
9Is now a Petty Officer, 3rd class
10Continued as Line/Crew at age 54
10Vessel participates in a notable military engagement.
10Forced to continue current assignment
10Promoted to Line/Crew rank 3
10Is now a Petty Officer, 2nd class
11Continued as Line/Crew at age 58
11Commanding officer takes an interest in your career.
11Forced to muster out.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.