| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Entered Army Academy at age 22 |
| 2 | Made lifelong friends. Gain 2 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Intelligence at age 22 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Switched to Law Enforcement at age 26 |
| 4 | Is now a Rookie |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 30 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Merchant Marine at age 34 |
| 6 | Is now a Crewman |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Switched to Corporate Agent at age 42 |
| 8 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | Abuse your position for profit |
| 9 | Attempt at commissioned failed. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Amnesia. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 58 |
| 12 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |
| 16 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 17 | Aging Crisis. Owe 20,000 for medical bills. |