| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Voluntarily left Courier |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Returned to Line/Crew at age 38 |
| 6 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 7 | Became a Corporate at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Became a Cavalry at age 50 |
| 9 | Is now a Private |
| 9 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 10 | Switched to Colonist at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Colonist at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |