| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Colonist at age 22 |
| 2 | Severely injured. Owe 6,250 for medical bills. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Broker at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Broker at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Broker at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Forced to muster out. |
| 8 | Became a Explorer at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 2 Contacts. Gain 1 Enemies. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Explorer at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 10 | Became a Flight at age 54 |
| 10 | Is now a Crewman |
| 10 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |