Settler Maurice McKenzie permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 4 (-1)
Tense, Accident Prone, Respectful
 
Skills
Animals (Training) 1
Athletics 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Flyer 0
Language (Zdetl (Zhodani)) 1
Mechanic 2
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Recon 2
Science (Psionicology) 1
Seafarer (Submarine) 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 3
Scout Explorer 0 1
Navy Flight Petty Officer, 3rd class 2 3
Drifter Scavenger 1 2
Scout Courier Scout 2 3
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Promoted to rank 3
4Voluntarily left Colonist
4Became a Explorer at age 30
4Scarred. Fully recovered. Owe 10,000 for medical bills.
5Became a Flight at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Continued as Flight at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Flight rank 2
6Is now a Petty Officer, 3rd class
7Continued as Flight at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
8Became a Scavenger at age 46
8Contact with Government.
9Continued as Scavenger at age 50
9Drafted into Scout
9Promoted to rank 1
10Switched to Courier at age 54
10Spend several years jumping from world to world in your scout ship.
10Forced to continue current assignment
10Promoted to rank 1
10Is now a Scout
11Continued as Courier at age 58
11Spend several years jumping from world to world in your scout ship.
11Promoted to rank 2
12Continued as Courier at age 62
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 6 Contacts. Gain 3 Enemies.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 20,000 for medical bills.