Lieutenant Burr Nealy permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 8 (0)
Giving, Willing
 
Skills
Animals (Training) 1
Athletics (Endurance) 2
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gunner (Screen) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Navigation 1
Profession 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Navy Line/Crew Lieutenant 3 / 0 4
Citizen Colonist 1 2
Drifter Scavenger 0 1
Navy Flight 3 / 0 1
Retired 0 5
 
TermHistory
1Became a Barbarian at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Line/Crew at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Commissioned in Navy/Line/Crew
2Is now a Ensign
2Promoted to Line/Crew officer rank 2
2Is now a Sublieutenant
3Continued as Line/Crew at age 26
3Vessel participates in a notable military engagement.
3Promoted to Line/Crew officer rank 3
3Is now a Lieutenant
4Continued as Line/Crew at age 30
4Injured.
5Became a Colonist at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Continued as Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Returned to Line/Crew at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Switched to Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Returned to Barbarian at age 50
9Lost eye or limb. Owe 5,000 for medical bills.
10Switched to Flight at age 54
10You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Good fortune
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.