| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Scientist at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Gain an Enemy |
| 3 | Continued as Scientist at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Display heroism in battle, saving the whole ship. |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Display heroism in battle, saving the whole ship. |
| 5 | Promoted to Engineer/Gunner officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Aging Crisis. Owe 30,000 for medical bills. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |