| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Enforcer at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Arrested |
| 7 | Became a Thug at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Continued as Thug at age 46 |
| 8 | Assigned to difficult or backbreaking labour. |
| 8 | Promoted to rank 1 |
| 9 | Switched to Fixer at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Returned to Thug at age 54 |
| 10 | Attmped but failed to save a guard or prison officer. |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | Nearly killed. Owe 20,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Accused of assaulting a prison guard. |
| 13 | Continued as Fixer at age 66 |
| 13 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | A guard takes a dislike to you. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Switched to Inmate at age 74 |
| 15 | You gain a new Rival among the inmates or guards. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |