Manager Kyle White permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 2 (-2) 2 (-2) 9 (1) 4 (-1)
Lucky
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer (Rotor) 2
Gunner (Capital) 1
Medic 0
Melee (Blade) 1
Navigation 1
Persuade 1
Profession 0
Recon 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Citizen Worker 1 3
Navy Flight Crewman 0 1
Citizen Corporate Manager 2 4
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Switched to Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Voluntarily left Worker
4Became a Flight at age 30
4Is now a Crewman
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Switched to Corporate at age 34
5Spent time maintaining and using heavy vehicles.
6Continued as Corporate at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 1
7Continued as Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Forced to continue current assignment
7Promoted to rank 2
7Is now a Manager
8Continued as Corporate at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Returned to Worker at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.