Term | History |
1 | Became a Law Enforcement at age 18 |
1 | Is now a Rookie |
1 | Befriended by a senior agent. |
1 | Promoted to rank 1 |
1 | Is now a Corporal |
2 | Voluntarily left Law Enforcement |
2 | Became a Merchant Marine at age 22 |
2 | Is now a Crewman |
2 | Befriend a useful ally in one sphere. Gain an Ally. |
2 | Promoted to rank 1 |
2 | Is now a Senior Crewman |
3 | Continued as Merchant Marine at age 26 |
3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 | Promoted to rank 2 |
3 | Is now a 4th Officer |
4 | Continued as Merchant Marine at age 30 |
4 | Imperial trade restrictions force you out of business. |
5 | Became a Worker at age 34 |
5 | Advanced training in a specialist field. |
6 | Continued as Worker at age 38 |
6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
7 | Voluntarily left Worker |
7 | Became a Wanderer at age 42 |
7 | Attacked by enemies and injured. |
7 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 | Gain Enemy if you don't already have one. |
7 | Promoted to rank 1 |
8 | Continued as Wanderer at age 46 |
8 | Find valuable salvage. |
9 | Continued as Wanderer at age 50 |
9 | Find an Alien Artifact. |
10 | Continued as Wanderer at age 54 |
10 | Attempted a risky adventure and was sent to prison. |
10 | Promoted to rank 2 |
11 | Became a Fixer at age 58 |
11 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Switched to Inmate at age 62 |
12 | Attmped but failed to save a guard or prison officer. |
12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Switched to Thug at age 66 |
13 | Accused of assaulting a prison guard. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Continued as Thug at age 70 |
14 | Scarred. Owe 5,000 for medical bills. |
15 | Aging Crisis. Owe 10,000 for medical bills. |