Crewman Iris Dickman permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 3 (-1) 1 (-2) 9 (1) 7 (0) 7 (0)
Saintly, Religious
 
Skills
Athletics (Dexterity) 1
Diplomat 1
Drive (Mole) 1
Electronics 0
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Medic 0
Profession (Construction) 1
Recon 1
Science (Genetics) 1
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 2
Navy Line/Crew Crewman 0 2
Drifter Wanderer 0 4
Rogue Thief 2 2
 
TermHistory
1Became a Field Researcher at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Lightly injured, no permanent damage. Fully recovered.
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
4Continued as Line/Crew at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Wanderer at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Continued as Wanderer at age 38
6Attacked by enemies and injured.
6Lightly injured, no permanent damage. Fully recovered.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
7Attacked by enemies and injured.
7Nearly killed. Owe 25,000 for medical bills.
7Gain Enemy if you don't already have one.
8Continued as Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Thief at age 50
9Moved to a new world.
9Promoted to rank 1
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Thief at age 54
10You spend months in the dangerous criminal underworld.
10Promoted to rank 2
11Aging Crisis. Owe 40,000 for medical bills.