| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
4 (-1) |
1 (-2) |
4 (-1) |
8 (0) |
7 (0) |
11 (1) |
| Violent, Contented, Taciturn |
| Skills |
| Animals (Handling) 1 |
| Astrogation 0 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Pilot 0 |
| Recon 2 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
3 |
| Drifter |
Wanderer |
|
1 |
3 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Nearly killed. Owe 22,500 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Colonist at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Wanderer at age 34 |
| 5 | Attempted a risky adventure and was injured. |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |