| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Engineer/Gunner rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Engineer/Gunner rank 4 |
| 5 | Is now a Petty Officer, 1st class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Became a Infantry at age 42 |
| 7 | Is now a Private |
| 7 | Thrown into a brutal ground war |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Commissioned in Army/Infantry |
| 7 | Is now a Lieutenant |
| 8 | Continued as Infantry at age 46 |
| 8 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 9 | Returned to Engineer/Gunner at age 50 |
| 9 | Scarred. Fully recovered. |
| 10 | Became a Scavenger at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Nearly killed. Owe 6,250 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Scavenger at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |