Settler Hazel Chapman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
7 (0) |
5 (-1) |
7 (0) |
5 (-1) |
8 (0) |
5 (-1) |
| Interrupting |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 2 |
| Carouse 0 |
| Deception 1 |
| Drive (Track) 1 |
| Drive (Walker) 2 |
| Electronics (Computers) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 2 |
| Profession 0 |
| Streetwise 1 |
| Survival 1 |
| Tactics (Naval) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Citizen |
Colonist |
Settler |
2 |
2 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 3 | Became a Intelligence at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Colonist at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |