Crewman Leslie Stephens
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
F |
12 (2) |
10 (1) |
8 (0) |
6 (0) |
5 (-1) |
9 (1) |
| Miserable |
| Skills |
| Art 0 |
| Broker 1 |
| Drive 0 |
| Electronics 0 |
| Persuade 0 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
1 |
3 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Broker at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 26 |
| 3 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |