| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
F |
9 (1) |
6 (0) |
3 (-1) |
8 (0) |
6 (0) |
4 (-1) |
| Lucky, Sympathetic, Static |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Medic 0 |
| Pilot (Capital Ships) 1 |
| Recon 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 1 contacts. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | You are rewarded for your diligence or cunning. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Forced to muster out. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |