Ensign Myrtle Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
F |
6 (0) |
6 (0) |
5 (-1) |
8 (0) |
4 (-1) |
7 (0) |
| Impartial, Childish |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Flyer 0 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Ensign |
1 / 0 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Scavenger at age 30 |
| 4 | Gained a contact. |