| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
F |
5 (-1) |
7 (0) |
5 (-1) |
9 (1) |
7 (0) |
6 (0) |
| Soft-Spoken, Close |
| Skills |
| Animals (Veterinary) 1 |
| Athletics (Dexterity) 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Language 0 |
| Medic 0 |
| Profession (Civil Engineering) 1 |
| Profession (Construction) 1 |
| Recon 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Forced to muster out. |
| 4 | Became a Intelligence at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |