Agent Bertram Mason
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
M |
4 (-1) |
8 (0) |
7 (0) |
7 (0) |
10 (1) |
7 (0) |
| Able |
| Skills |
| Athletics 0 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 2 |
| Recon 0 |
| Science 1 |
| Science (Archaeology) 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Rogue |
Enforcer |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Enforcer at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |