Crewman Priscilla Grant
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
F |
7 (0) |
4 (-1) |
2 (-2) |
4 (-1) |
6 (0) |
7 (0) |
| Interested, Possessive, Curious |
| Skills |
| Admin 0 |
| Advocate 0 |
| Art 0 |
| Broker 0 |
| Diplomat 0 |
| Electronics (Remote Ops) 1 |
| Leadership 0 |
| Mechanic 1 |
| Pilot 0 |
| Seafarer 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
2 |
| Navy |
Flight |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Surveyor at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Surveyor at age 26 |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |