Petty Officer, 1st class Dan Franklin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
3 (-1) |
5 (-1) |
7 (0) |
9 (1) |
8 (0) |
8 (0) |
| Outgoing, Opportunistic, Faded |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 2 |
| Electronics (Comms) 1 |
| Engineer (J-drive) 1 |
| Engineer (M-drive) 1 |
| Engineer (Power) 1 |
| Flyer (Airship) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat 3 |
| Gunner (Capital) 1 |
| Heavy Weapons (Artillery) 2 |
| Heavy Weapons (Man Portable) 1 |
| Mechanic 2 |
| Pilot (Small Craft) 1 |
| Survival 0 |
| Tactics (Naval) 2 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 1st class |
4 |
4 |
| Education | Graduated |
| Naval Academy |
Graduated |
|
| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Made lifelong friends. Gain 2 Allies. |
| 2 | Graduated at age 22. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Engineer/Gunner rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Moved to a new world. |
| 6 | Promoted to Engineer/Gunner rank 4 |
| 6 | Is now a Petty Officer, 1st class |