Crewman Clifford Moore
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
4 (-1) |
7 (0) |
9 (1) |
7 (0) |
5 (-1) |
7 (0) |
| Clumsy, Lowly, Evasive |
| Skills |
| Admin 0 |
| Athletics 0 |
| Deception 0 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Language 0 |
| Leadership 0 |
| Mechanic 1 |
| Profession (Hydroponics) 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Citizen |
Corporate |
|
1 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Thief |
| 2 | Became a Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Nearly killed. Owe 20,000 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Forced to muster out. |
| 4 | Became a Corporate at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Corporate |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |