Crewman Murray Mar
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
3 (-1) |
7 (0) |
8 (0) |
12 (2) |
6 (0) |
9 (1) |
| Self-Serving, Crazy |
| Skills |
| Broker 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Language 0 |
| Persuade 0 |
| Profession 0 |
| Science (Sophontology) 1 |
| Science (Xenology) 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Scholar |
Field Researcher |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 2 | Continued as Broker at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Switched to Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Became a Explorer at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Field Researcher at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Promoted to rank 1 |