Crewman Clifford Moore permalink

Age Sex Str Dex End Int Edu Soc
39 M 4 (-1) 7 (0) 9 (1) 7 (0) 5 (-1) 7 (0)
Clumsy, Lowly, Evasive
 
Skills
Admin 0
Athletics 0
Deception 0
Electronics (Sensors) 1
Gun Combat 0
Language 0
Leadership 0
Mechanic 1
Profession (Hydroponics) 1
Recon 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 1
Scout Courier 0 2
Citizen Corporate 1 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Thief at age 18
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
2Voluntarily left Thief
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Nearly killed. Owe 20,000 for medical bills.
3Continued as Courier at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Forced to muster out.
4Became a Corporate at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 1
5Voluntarily left Corporate
5Became a Flight at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.