Corporal Ephriam Herrera
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
11 (1) |
5 (-1) |
13 (2) |
7 (0) |
8 (0) |
9 (1) |
| Wicked, Static, Generous |
| Skills |
| Drive (Hovercraft) 1 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 0 |
| Profession 0 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Science (Genetics) 2 |
| Science (Planetology) 1 |
| Seafarer 0 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Scholar |
Scientist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Switched to Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Scientist at age 30 |
| 4 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |