Able Spacehand Orville Hoffman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
6 (0) |
7 (0) |
4 (-1) |
9 (1) |
4 (-1) |
8 (0) |
| Tasteful, Lovable, Rhetorical |
| Skills |
| Animals 0 |
| Drive 0 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 1 |
| Profession 0 |
| Recon 0 |
| Steward 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
| Merchant |
Broker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Barbarian at age 26 |
| 3 | Attempted a risky adventure and was wildly successful. |
| 4 | Continued as Barbarian at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Broker at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |