Crewman Wilma Burke permalink

Age Sex Str Dex End Int Edu Soc
41 F 8 (0) 8 (0) 7 (0) 8 (0) 9 (1) 7 (0)
Compulsive, Quixotic
 
Skills
Animals 0
Astrogation 1
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Medic 0
Persuade 0
Profession 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scout Explorer 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Became a Explorer at age 22
2Victim of a crime
3Continued as Explorer at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Continued as Explorer at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Psychologically damaged by your time in the scouts.
5Continued as Explorer at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.