Private Kent McKinnon permalink

Age Sex Str Dex End Int Edu Soc
39 M 3 (-1) 9 (1) 3 (-1) 7 (0) 7 (0) 11 (1)
Pacifistic
 
Skills
Admin 0
Athletics (Dexterity) 1
Drive (Mole) 1
Drive (Track) 1
Electronics 0
Gun Combat (Energy) 1
Investigate 0
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 1
Recon 2
Science 0
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Agent Intelligence 0 1
Merchant Merchant Marine Crewman 0 1
Army Cavalry 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Lost eye or limb. Owe 5,000 for medical bills.
2Became a Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Merchant Marine at age 26
3Is now a Crewman
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Switched to Cavalry at age 30
4Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
5Became a Engineer/Gunner at age 34
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.