Crewman Eli Palmer permalink

Age Sex Str Dex End Int Edu Soc
45 M 2 (-2) 10 (1) 8 (0) 2 (-2) 3 (-1) 8 (0)
Persuasive
 
Skills
Animals 0
Broker 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat 0
Gun Combat 1
Mechanic 1
Persuade 1
Profession 0
Recon 1
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 3
Scout Explorer 0 2
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Forced to continue current assignment
2Promoted to rank 2
3Continued as Free Trader at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Forced to muster out.
4Became a Explorer at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Psychologically damaged by your time in the scouts.
5Continued as Explorer at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Forced to muster out.
6Became a Line/Crew at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.