Scout Elmo Beckham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
8 (0) |
7 (0) |
7 (0) |
7 (0) |
7 (0) |
9 (1) |
| Unenthusiastic, Self-Reliant |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gunner (Screen) 1 |
| Mechanic 3 |
| Persuade 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scout |
Explorer |
Scout |
2 |
3 |
| Rogue |
Enforcer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Explorer at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 3 Enemies. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Explorer at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Enforcer at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Promoted to rank 1 |