Petty Officer, 2nd class Wilmer Boyd permalink

Age Sex Str Dex End Int Edu Soc
43 M 6 (0) 1 (-2) 9 (1) 7 (0) 6 (0) 4 (-1)
Bright, Conscientious, Unenthusiastic
 
Skills
Animals 0
Athletics (Strength) 1
Electronics 0
Engineer (M-drive) 1
Flyer 0
Gun Combat 1
Mechanic 3
Pilot (Spacecraft) 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Merchant Merchant Marine Senior Crewman 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Good fortune
3Promoted to Engineer/Gunner rank 3
3Is now a Petty Officer, 2nd class
4Continued as Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Merchant Marine at age 38
6Gained a contact.
6Promoted to rank 1
6Is now a Senior Crewman