Jimmie Campbell permalink

Age Sex Str Dex End Int Edu Soc
44 M 9 (1) 10 (1) 5 (-1) 7 (0) 11 (1) 7 (0)
Rhetorical, Temperamental
 
Skills
Art 0
Deception 0
Drive 0
Flyer (Rotor) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 0
Persuade 1
Recon 0
Science 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Worker 0 2
Scout Explorer 0 1
Agent Corporate Agent 0 2
 
TermHistory
1Became a Wanderer at age 18
1Severely injured. Fully recovered. Owe 5,000 for medical bills.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Worker at age 26
3Moved to a new world.
4Voluntarily left Worker
4Became a Explorer at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 5 Contacts. Gain 3 Enemies.
5Became a Corporate Agent at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Corporate Agent at age 38
6An investigation takes on a dangerous turn.