Crewman Ken Dwyer permalink

Age Sex Str Dex End Int Edu Soc
44 M 7 (0) 8 (0) 8 (0) 7 (0) 3 (-1) 4 (-1)
Joyful, Hesitant, Nice
 
Skills
Art 0
Astrogation 0
Carouse 1
Deception 0
Gun Combat 0
Mechanic 0
Pilot (Small Craft) 1
Profession 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Scout Surveyor 0 1
Citizen Colonist 1 2
Entertainer Journalist 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Surveyor at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Journalist at age 34
5Public opinion turns on you.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
6Gain a contact.