Petty Officer, 2nd class Wilmer Boyd
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
6 (0) |
1 (-2) |
9 (1) |
7 (0) |
6 (0) |
4 (-1) |
| Bright, Conscientious, Unenthusiastic |
| Skills |
| Animals 0 |
| Athletics (Strength) 1 |
| Electronics 0 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gun Combat 1 |
| Mechanic 3 |
| Pilot (Spacecraft) 1 |
| Survival 0 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
4 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Good fortune |
| 3 | Promoted to Engineer/Gunner rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |