| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
9 (1) |
10 (1) |
5 (-1) |
7 (0) |
11 (1) |
7 (0) |
| Rhetorical, Temperamental |
| Skills |
| Art 0 |
| Deception 0 |
| Drive 0 |
| Flyer (Rotor) 1 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 0 |
| Medic 0 |
| Persuade 1 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Worker at age 26 |
| 3 | Moved to a new world. |
| 4 | Voluntarily left Worker |
| 4 | Became a Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 5 Contacts. Gain 3 Enemies. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | An investigation takes on a dangerous turn. |