Crewman Logan Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
9 (1) |
5 (-1) |
4 (-1) |
3 (-1) |
4 (-1) |
9 (1) |
| Terrible |
| Skills |
| Admin 0 |
| Broker 0 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Medic 1 |
| Navigation 1 |
| Persuade 0 |
| Profession 0 |
| Science (Economics) 1 |
| Science (Genetics) 1 |
| Science (Planetology) 1 |
| Science (Psionicology) 1 |
| Science (Xenology) 1 |
| Steward 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
| Scholar |
Field Researcher |
|
3 |
4 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of university. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | A good deal ensures you are living the high life for a few years. |
| 2 | Forced to muster out. |
| 3 | Became a Scavenger at age 26 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 3 | Promoted to rank 1 |
| 4 | Became a Field Researcher at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Win a prestigious prize for your work. |
| 7 | Promoted to rank 3 |