Crewman Allan Morrison
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
6 (0) |
5 (-1) |
2 (-2) |
9 (1) |
11 (1) |
5 (-1) |
| Useful |
| Skills |
| Art 0 |
| Athletics (Strength) 2 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Gunner (Ortillery) 2 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Science 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
3 |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Broker |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Returned to Corporate Agent at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Became a Broker at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 7 | Switched to Merchant Marine at age 42 |
| 7 | A good deal ensures you are living the high life for a few years. |