Crewman Allan Morrison permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 5 (-1) 2 (-2) 9 (1) 11 (1) 5 (-1)
Useful
 
Skills
Art 0
Athletics (Strength) 2
Electronics (Sensors) 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Ortillery) 2
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Pilot (Capital Ships) 1
Science 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Agent Corporate Agent 0 3
Citizen Colonist 0 1
Merchant Broker 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Corporate Agent at age 22
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Returned to Corporate Agent at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Broker at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Switched to Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.