Petty Officer, 2nd class Sim Hicks permalink

Age Sex Str Dex End Int Edu Soc
47 M 5 (-1) 9 (1) 6 (0) 10 (1) 8 (0) 3 (-1)
Chaste, Amused
 
Skills
Animals 0
Art 0
Athletics (Strength) 1
Drive 0
Engineer (J-drive) 1
Flyer 0
Gun Combat (Energy) 1
Language 0
Mechanic 1
Recon 1
Steward 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
Scout Surveyor Scout 1 1
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Attempt at commissioned failed.
3Voluntarily left Engineer/Gunner
3Switched to Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4Good fortune
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5Vessel participates in a diplomatic mission.
5Promoted to Line/Crew rank 3
5Is now a Petty Officer, 2nd class
6Continued as Line/Crew at age 38
6Gained a contact.
6Forced to muster out.
7Became a Surveyor at age 42
7You discover a world, item or information of worth to the Imperium.
7Promoted to rank 1
7Is now a Scout