Technician Park Gardiner
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
3 (-1) |
4 (-1) |
7 (0) |
4 (-1) |
9 (1) |
9 (1) |
| Vengeful |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 0 |
| Drive (Track) 1 |
| Drive (Wheel) 1 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Heavy Weapons (Vehicle) 1 |
| Jack-of-all-Trades 1 |
| Mechanic 0 |
| Melee (Bludgeon) 1 |
| Profession (Construction) 1 |
| Recon 0 |
| Seafarer 0 |
| Steward 1 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Rogue |
Thief |
|
0 |
1 |
| Citizen |
Worker |
Technician |
2 |
4 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Colonist |
| 2 | Became a Scavenger at age 22 |
| 2 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 3 | Became a Thief at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Switched to Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Continued as Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Worker at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Technician |