Crewman Hyman Armstrong permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 1 (-2) 3 (-1) 10 (1) 7 (0) 10 (1)
Understanding
 
Skills
Animals 0
Athletics (Endurance) 1
Deception 1
Drive (Walker) 1
Electronics 0
Gun Combat (Archaic) 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 0
Recon 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Merchant Merchant Marine Crewman 0 2
Noble Administrator Assistant 0 1
 
TermHistory
1Became a Wanderer at age 18
1Promoted to rank 1
2Continued as Wanderer at age 22
2Promoted to rank 2
3Continued as Wanderer at age 26
3Find Ancient Technology.
4Continued as Wanderer at age 30
4Drafted into Merchant Marine
4Forced to muster out.
5Became a Merchant Marine at age 34
5Is now a Crewman
5A good deal ensures you are living the high life for a few years.
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Administrator at age 42
7Is now a Assistant
7Nearly killed. Owe 12,500 for medical bills.
8Aging Crisis. Owe 30,000 for medical bills.