Able Spacehand George Parker permalink

Age Sex Str Dex End Int Edu Soc
48 M 4 (-1) 4 (-1) 4 (-1) 7 (0) 4 (-1) 8 (0)
Pensive, Witty
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics 0
Drive 0
Gun Combat (Slug) 1
Language 0
Mechanic 1
Recon 0
Stealth 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Rogue Thief 0 1
Drifter Scavenger 0 1
Navy Flight Crewman 0 1
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Thief at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Flight at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Switched to Barbarian at age 34
5Suffer from a life-threatening illness.
6Switched to Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand