Detective Becky Learmonth
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
6 (0) |
7 (0) |
5 (-1) |
10 (1) |
11 (1) |
12 (2) |
| Scrawny, Aristocratic |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Engineer (Life Support) 1 |
| Explosives 1 |
| Flyer (Grav) 1 |
| Flyer (Ornithopter) 1 |
| Flyer (Rotor) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat 2 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 1 |
| Medic 0 |
| Pilot (Small Craft) 2 |
| Recon 1 |
| Streetwise 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
3 |
| Agent |
Law Enforcement |
Detective |
3 |
4 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Given specialist training in vehicles. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Sergeant |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Detective |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |