Crewman Andrea Christie
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
3 (-1) |
5 (-1) |
9 (1) |
3 (-1) |
6 (0) |
6 (0) |
| Rebellious |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Drive (Walker) 1 |
| Drive (Wheel) 1 |
| Gambler 1 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Drifter |
Wanderer |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You join a gambling circle on board. |
| 3 | Attempt at commissioned failed. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Wanderer at age 34 |
| 5 | Find Ancient Technology. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Moved to a new world. |
| 7 | Continued as Wanderer at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |