Able Spacehand George Parker
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
4 (-1) |
4 (-1) |
4 (-1) |
7 (0) |
4 (-1) |
8 (0) |
| Pensive, Witty |
| Skills |
| Admin 0 |
| Animals 0 |
| Astrogation 0 |
| Athletics 0 |
| Drive 0 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Mechanic 1 |
| Recon 0 |
| Stealth 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Rogue |
Thief |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Became a Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Switched to Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |