| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
5 (-1) |
8 (0) |
1 (-2) |
13 (2) |
7 (0) |
7 (0) |
| Noisy, Fine, Modern |
| Skills |
| Athletics 0 |
| Carouse 1 |
| Deception 0 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 1 |
| Medic 1 |
| Recon 0 |
| Science (Archaeology) 1 |
| Science (Economics) 2 |
| Science (Physics) 1 |
| Science (Planetology) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
2 |
| Scholar |
Scientist |
|
4 |
5 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a gambling ring. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Continued as Scientist at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 4 |