Crewman Logan Fleming permalink

Age Sex Str Dex End Int Edu Soc
48 M 9 (1) 5 (-1) 4 (-1) 3 (-1) 4 (-1) 9 (1)
Terrible
 
Skills
Admin 0
Broker 0
Drive (Hovercraft) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 1
Medic 1
Navigation 1
Persuade 0
Profession 0
Science (Economics) 1
Science (Genetics) 1
Science (Planetology) 1
Science (Psionicology) 1
Science (Xenology) 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 1 1
Scholar Field Researcher 3 4
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Become leader in social movement.
1Gain an Ally and an Enemy.
1Dropped out of university.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A good deal ensures you are living the high life for a few years.
2Forced to muster out.
3Became a Scavenger at age 26
3Offered job by a patron. Now owe him a favor.
3Promoted to rank 1
4Became a Field Researcher at age 30
4Assigned to work on a secret project for a patron or organisation.
5Continued as Field Researcher at age 34
5Agreed to perform research that goes against your conscience. Gain 3 Enemies.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Win a prestigious prize for your work.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7Win a prestigious prize for your work.
7Promoted to rank 3