| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Commanding officer takes an interest in your career. |
| 2 | Forced to muster out. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Study Animals (Handling) as a hobby. |
| 3 | Graduated at age 26. |
| 4 | Became a Marine Support at age 26 |
| 4 | Is now a Marine |
| 4 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 5 | Switched to Engineer/Gunner at age 30 |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to Engineer/Gunner rank 4 |
| 7 | Is now a Petty Officer, 1st class |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Became a Intelligence at age 46 |
| 9 | Rewarded for a successful mission. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |