| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
7 (0) |
5 (-1) |
2 (-2) |
6 (0) |
9 (1) |
10 (1) |
| Serene, Unkind, Extreme |
| Skills |
| Admin 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Medic 1 |
| Persuade 1 |
| Pilot (Small craft) 1 |
| Profession 0 |
| Recon 0 |
| Streetwise 0 |
| Survival 2 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
1 |
| Scout |
Courier |
Scout |
1 |
5 |
| Scholar |
Physician |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Nearly killed. Owe 15,000 for medical bills. |
| 2 | Became a Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 2 Enemies. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 1 Contacts. Gain 1 Enemies. |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 3 Enemies. |
| 7 | Became a Physician at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 46 |
| 8 | Gained a contact. |