Tony Fleming permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 6 (0) 10 (1) 6 (0) 10 (1) 7 (0)
Leader, Melancholy
 
Skills
Admin 0
Advocate 0
Animals 0
Art (Write) 1
Athletics 0
Broker 0
Diplomat 0
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 2
Investigate 1
Leadership 0
Mechanic 0
Medic 0
Profession (Civil Engineering) 1
Science (Archaeology) 1
Science (Cosmology) 2
Science (Linguistics) 2
Science (Robotics) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Citizen Colonist 1 2
Scholar Field Researcher 5 5
 
TermHistory
1Became a Corporate at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Switched to Colonist at age 22
2Good fortune
2Promoted to rank 1
3Continued as Colonist at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Field Researcher at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Advanced training in a specialist field.
6Promoted to rank 3
7Continued as Field Researcher at age 42
7Assigned to work on a secret project for a patron or organisation.
7Promoted to rank 4
8Continued as Field Researcher at age 46
8Make a breakthrough in your field.
8Promoted to rank 5