Crewman Ardella Watkins permalink

Age Sex Str Dex End Int Edu Soc
51 F 5 (-1) 5 (-1) 10 (1) 8 (0) 6 (0) 8 (0)
Boorish
 
Skills
Advocate 1
Animals 0
Athletics 0
Carouse 2
Drive 0
Electronics (Computers) 1
Investigate 2
Mechanic 0
Medic 1
Navigation 1
Pilot (Small Craft) 1
Recon 0
Science (Cosmology) 1
Science (Genetics) 2
Science (History) 1
Science (Philosophy) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Flight Crewman 0 1
Scholar Field Researcher 5 5
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Flight at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Field Researcher at age 30
4Win a prestigious prize for your work.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 3
7Continued as Field Researcher at age 42
7Win a prestigious prize for your work.
7Promoted to rank 4
8Continued as Field Researcher at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Promoted to rank 5