Senior Crewman Albertha Mar permalink

Age Sex Str Dex End Int Edu Soc
53 F 5 (-1) 6 (0) 10 (1) 8 (0) 6 (0) 6 (0)
Nervous, Incoherent, Excitable
 
Skills
Admin 1
Broker 0
Diplomat 0
Drive (Track) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Engineer (Power) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Science (Cybernetics) 1
Science (Linguistics) 1
Science (Robotics) 2
Science (Xenology) 1
Seafarer 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 3 7
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Scientist at age 22
2Your work is sabotaged by unknown parties. You may salvage what you can and give up.
2Promoted to rank 2
3Continued as Scientist at age 26
3Advanced training in a specialist field.
4Continued as Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Gain an Enemy
5Continued as Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Scientist at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.
6Promoted to rank 3
7Continued as Scientist at age 42
7Good fortune
7Forced to muster out.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Embroiled in legal trouble.
8Promoted to rank 1
8Is now a Senior Crewman