Joesph Maynard permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 2 (-2) 1 (-2) 3 (-1) 9 (1) 8 (0)
Dreary, Scheming
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Deception 2
Electronics (Comms) 1
Gun Combat 0
Melee (Unarmed) 1
Profession 0
Recon 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Prisoner Fixer 0 3
Prisoner Inmate 0 2
Scout Explorer 0 1
 
TermHistory
1Became a Thief at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Thief at age 22
2Arrested and charged.
2Failed to defend self. Gain an Enemy and go to prison.
2Promoted to rank 1
3Became a Fixer at age 26
3The warden takes an interest in your case.
4Switched to Inmate at age 30
4Assigned to difficult or backbreaking labour.
5Returned to Fixer at age 34
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Continued as Fixer at age 38
6Accused of assaulting a prison guard.
7Returned to Inmate at age 42
7Hire a new lawyer.
7Paroled from prison.
8Became a Explorer at age 46
8Spend several years jumping from world to world in your scout ship.