| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
2 (-2) |
6 (0) |
3 (-1) |
7 (0) |
10 (1) |
7 (0) |
| Venomous |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Gun Combat (Energy) 1 |
| Heavy Weapons 0 |
| Investigate 1 |
| Melee (Unarmed) 1 |
| Recon 2 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 0 |
| Tactics 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Education | Graduated |
| Marine Academy |
Failed |
|
| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Attempted a risky adventure and was wildly successful. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 22 |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Explorer at age 26 |
| 4 | Nearly killed. Owe 30,000 for medical bills. |
| 5 | Switched to Barbarian at age 30 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Barbarian at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Intelligence at age 38 |
| 7 | Rewarded for a successful mission. |
| 8 | Continued as Intelligence at age 42 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 46 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |