| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
8 (0) |
6 (0) |
4 (-1) |
| Feisty |
| Skills |
| Art 0 |
| Athletics (Strength) 2 |
| Deception 3 |
| Electronics (Computers) 1 |
| Gambler 2 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Recon 0 |
| Stealth 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
4 |
6 |
| Retired |
|
|
0 |
3 |
| Education | Graduated |
| Naval Academy |
Failed |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A crime lord considers you his protégé. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Made lifelong friends. Gain 3 Allies. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Thief at age 26 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 30 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 6 | Continued as Thief at age 34 |
| 6 | Involved in a feud with a rival criminal organization. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Thief at age 38 |
| 7 | Involved in a gambling ring. |
| 7 | Promoted to rank 4 |
| 7 | Forced to muster out. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Retired at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Accused of a crime |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |