Clement Walker permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 2 (-2) 5 (-1) 8 (0) 7 (0) 7 (0)
Philanthropic, Sweet
 
Skills
Animals 0
Art (Visual Media) 1
Astrogation 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat 0
Language 0
Mechanic 0
Melee (Blade) 1
Pilot 0
Profession 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Scholar Field Researcher 0 2
Entertainer Artist 1 2
Drifter Barbarian 0 1
Scout Surveyor 0 2
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Field Researcher at age 22
2Refuse to join a cheat in some fashion.
3Continued as Field Researcher at age 26
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Artist at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 1
5Continued as Artist at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Returned to Scavenger at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Switched to Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Surveyor at age 46
8Perform an exemplary service for the scouts.
9Continued as Surveyor at age 50
9Psychologically damaged by your time in the scouts.