| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
4 (-1) |
4 (-1) |
5 (-1) |
6 (0) |
7 (0) |
9 (1) |
| Conscientious, Sanguine |
| Skills |
| Athletics 1 |
| Carouse 0 |
| Deception 1 |
| Diplomat 0 |
| Drive (Wheel) 1 |
| Gambler 1 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Recon 1 |
| Stealth 2 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
2 |
5 |
| Citizen |
Corporate |
|
1 |
3 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Wanderer at age 22 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Amnesia. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Find an Alien Artifact. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Corporate at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Corporate at age 46 |
| 8 | Victim of a crime |
| 8 | Forced to muster out. |
| 9 | Switched to Colonist at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 9 | Promoted to rank 1 |