| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
5 (-1) |
1 (-2) |
8 (0) |
11 (1) |
8 (0) |
3 (-1) |
| Tactful, Prudent, Caustic |
| Skills |
| Art 0 |
| Astrogation 0 |
| Diplomat 1 |
| Drive (Wheel) 1 |
| Electronics (Sensors) 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat (Slug) 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Pilot 0 |
| Seafarer 0 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
5 |
| Rogue |
Enforcer |
|
1 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 2 | Became a Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Continued as Worker at age 26 |
| 3 | You rise to a position of power in your colony or corporation. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Worker at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Forced to muster out. |
| 7 | Became a Enforcer at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Lost eye or limb. Owe 2,500 for medical bills. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Accused of a crime |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |