Scout Dottie Martinez permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 2 (-2) 4 (-1) 5 (-1) 6 (0) 7 (0)
Impartial, Serious, Zealot
 
Skills
Advocate 1
Animals 0
Broker 0
Carouse 1
Deception 1
Diplomat 0
Drive (Mole) 2
Electronics 0
Flyer (Airship) 1
Gambler 1
Investigate 1
Language 0
Mechanic 1
Medic 0
Science (Archaeology) 1
Science (Robotics) 1
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 1
Citizen Corporate 1 2
Drifter Wanderer 0 1
Scout Explorer Scout 2 3
Agent Corporate Agent Field Agent 2 2
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
1Promoted to rank 1
2Voluntarily left Field Researcher
2Became a Corporate at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
3Continued as Corporate at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Forced to muster out.
4Became a Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Explorer at age 34
5Victim of a crime
6Continued as Explorer at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
7Promoted to rank 2
8Became a Corporate Agent at age 46
8Given specialist training in vehicles.
8Promoted to rank 1
8Is now a Agent
9Continued as Corporate Agent at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
9Promoted to rank 2
9Is now a Field Agent