Crewman Zelda Moore permalink

Age Sex Str Dex End Int Edu Soc
55 F 4 (-1) 3 (-1) 1 (-2) 10 (1) 7 (0) 8 (0)
Rough
 
Skills
Athletics (Dexterity) 2
Broker 0
Carouse 0
Diplomat 1
Electronics 0
Gun Combat 0
Gun Combat 4
Gunner (Capital) 1
Gunner (Screen) 1
Investigate 0
Mechanic 3
Pilot (Capital Ships) 3
Science (Chemistry) 1
Science (History) 1
Science (Robotics) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Scholar Field Researcher 1 4
Scout Explorer 0 2
Merchant Merchant Marine Crewman 0 1
Navy Engineer/Gunner 0 1
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Study Gun Combat (Energy) as a hobby.
1Graduated at age 18.
2Became a Flight at age 18
2Is now a Crewman
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Field Researcher at age 22
3Your work is sabotaged by unknown parties. You start again from scratch.
4Continued as Field Researcher at age 26
4Assigned to work on a secret project for a patron or organisation.
4Promoted to rank 1
5Continued as Field Researcher at age 30
5Your work is sabotaged by unknown parties. You start again from scratch.
6Continued as Field Researcher at age 34
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Explorer at age 38
7Moved to a new world.
8Continued as Explorer at age 42
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 6 Contacts. Gain 2 Enemies.
9Became a Merchant Marine at age 46
9Bankrupted by a rival. Gain the other trader as a Rival.
10Switched to Engineer/Gunner at age 50
10Injured. Fully recovered.
11Aging Crisis. Owe 40,000 for medical bills.