Technician Lance Weakman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
4 (-1) |
4 (-1) |
3 (-1) |
9 (1) |
4 (-1) |
| Crafty, Detailed |
| Skills |
| Admin 1 |
| Art 1 |
| Astrogation 1 |
| Broker 0 |
| Drive 0 |
| Engineer (Power) 1 |
| Flyer (Ornithopter) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 1 |
| Pilot 0 |
| Profession (Construction) 1 |
| Profession (Polymers) 1 |
| Recon 0 |
| Science (Archaeology) 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Citizen |
Worker |
Technician |
2 |
3 |
| Rogue |
Thief |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Nearly killed. Owe 30,000 for medical bills. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Given advanced training in a specialist field |
| 3 | Continued as Merchant Marine at age 26 |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Forced to muster out. |
| 5 | Became a Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Technician |
| 7 | Continued as Worker at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Became a Thief at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |