Field Agent Maurine Young permalink

Age Sex Str Dex End Int Edu Soc
55 F 6 (0) 7 (0) 2 (-2) 9 (1) 7 (0) 3 (-1)
Unpredictable, Miserly, Secure
 
Skills
Animals 0
Broker 1
Deception 1
Drive (Wheel) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 3
Persuade 2
Seafarer 0
Stealth 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 2
Agent Intelligence Field Agent 3 5
Drifter Wanderer 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Broker at age 18
1A good deal ensures you are living the high life for a few years.
1Promoted to rank 1
2Continued as Broker at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Intelligence at age 26
3Go undercover to investigate an enemy.
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Established a network of contacts. Gain 3 contacts.
5Continued as Intelligence at age 34
5Rewarded for a successful mission.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Established a network of contacts. Gain 2 contacts.
6Promoted to rank 3
7Continued as Intelligence at age 42
7Severely injured. Owe 12,500 for medical bills.
8Became a Wanderer at age 46
8Suffer from a life-threatening illness.
9Switched to Merchant Marine at age 50
9Is now a Crewman
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy