Crewman Burr Arthur permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 3 (-1) 5 (-1) 7 (0) 7 (0) 7 (0)
Peaceful, Calculating, Intellectual
 
Skills
Animals 0
Art (Performer) 1
Carouse 0
Deception 1
Drive 0
Gun Combat 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 1 4
Merchant Free Trader 0 1
 
TermHistory
1Became a Barbarian at age 18
1Gained a contact.
2Voluntarily left Barbarian
2Became a Colonist at age 22
2Nearly killed. Owe 15,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Performer at age 30
4Works is especially well received and popular, making you a minor celebrity
5Continued as Performer at age 34
5Gain a patron in the arts. Gain an Ally
5Promoted to rank 1
6Continued as Performer at age 38
6Gain a patron in the arts. Gain an Ally
7Continued as Performer at age 42
7Works is especially well received and popular, making you a minor celebrity
7Forced to muster out.
8Returned to Barbarian at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Free Trader at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy