Craftsman Arthur Cameron permalink

Age Sex Str Dex End Int Edu Soc
55 M 8 (0) 3 (-1) 1 (-2) 10 (1) 11 (1) 10 (1)
Goal Orientated, Educated
 
Skills
Athletics 0
Deception 0
Diplomat 2
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer 0
Flyer 0
Gambler 1
Jack-of-All-Trades 3
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 1
Profession (Biologicals) 1
Profession (Construction) 1
Profession (Polymers) 1
Science 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 7
Drifter Wanderer 0 2
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Worker at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 3
4Continued as Worker at age 30
4Gained a contact.
4Promoted to rank 4
4Is now a Craftsman
5Continued as Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Worker at age 38
6You befriend a superior in the corporation or the colony.
7Continued as Worker at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Became a Wanderer at age 46
9Continued as Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 30,000 for medical bills.