Technician Gary Welch permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 5 (-1) 1 (-2) 7 (0) 6 (0) 9 (1)
Inefficient, Humble, Thankless
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat 1
Mechanic 2
Profession (Biologicals) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Line/Crew Able Spacehand 1 5
Navy Engineer/Gunner 1 1
Citizen Worker Technician 2 2
 
TermHistory
1Became a Colonist at age 18
1Severely injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Line/Crew at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Attempt at commissioned failed.
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Advanced training in a specialist field
5Attempt at commissioned failed.
6Continued as Line/Crew at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Switched to Engineer/Gunner at age 42
7Severely injured. Fully recovered. Owe 1,250 for medical bills.
8Switched to Worker at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 1
9Continued as Worker at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to rank 2
9Is now a Technician
10Aging Crisis. Owe 10,000 for medical bills.