Richard Silva permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 4 (-1)
Feisty
 
Skills
Art 0
Athletics (Strength) 2
Deception 3
Electronics (Computers) 1
Gambler 2
Gun Combat 0
Gun Combat 1
Gunner (Turret) 1
Mechanic 1
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 4 6
Retired 0 3
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Thief at age 18
1A crime lord considers you his protégé.
1Promoted to rank 1
2Continued as Thief at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Entered Naval Academy at age 26
3Made lifelong friends. Gain 3 Allies.
3Dropped out of military academy.
4Continued as Thief at age 26
4You spend months in the dangerous criminal underworld.
4Promoted to rank 2
5Continued as Thief at age 30
5Crime pays off. Gain victim as Enemy.
6Continued as Thief at age 34
6Involved in a feud with a rival criminal organization.
6Promoted to rank 3
7Continued as Thief at age 38
7Involved in a gambling ring.
7Promoted to rank 4
7Forced to muster out.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 42
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 60,000 for medical bills.
9Accused of a crime
10Aging Crisis. Owe 30,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.