| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Birth or Death involving a family member or close friend. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Line/Crew |
| 2 | Became a Scavenger at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Scavenger |
| 4 | Became a Ground Assault at age 30 |
| 4 | Is now a Marine |
| 4 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 5 | Switched to Flight at age 34 |
| 5 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 6 | Became a Journalist at age 38 |
| 6 | Nearly killed. Owe 3,750 for medical bills. |
| 7 | Switched to Performer at age 42 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 8 | Continued as Performer at age 46 |
| 8 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Performer at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |