Settler Albert Matthews permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 7 (0) 5 (-1) 3 (-1) 6 (0) 8 (0)
Pretty
 
Skills
Animals 0
Athletics (Dexterity) 1
Diplomat 0
Drive (Hovercraft) 2
Drive (Mole) 1
Drive (Track) 1
Electronics (Comms) 1
Gambler 1
Investigate 1
Medic 0
Melee (Blade) 2
Melee (Bludgeon) 1
Profession (Belter) 1
Recon 1
Science (Robotics) 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Drifter Barbarian 1 1
Scholar Field Researcher 0 2
Drifter Wanderer 2 3
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Barbarian at age 30
4Promoted to rank 1
5Voluntarily left Barbarian
5Became a Field Researcher at age 34
5A disaster or war strikes.
5Lost eye or limb. Owe 1,250 for medical bills.
5The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
6Continued as Field Researcher at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Switched to Wanderer at age 42
7Promoted to rank 1
8Continued as Wanderer at age 46
8Attacked by enemies and injured.
8Lightly injured, no permanent damage. Fully recovered.
8Gain Enemy if you don't already have one.
8Promoted to rank 2
9Continued as Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.