Manager Frederick Bartley permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 2 (-2) 6 (0) 9 (1) 2 (-2)
Harried, Good, Nimble
 
Skills
Admin 1
Advocate 0
Animals 0
Athletics 0
Carouse 0
Drive (Wheel) 1
Flyer (Airship) 1
Gambler 1
Leadership 1
Mechanic 0
Recon 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Broker 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate Manager 2 3
Drifter Scavenger 0 2
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Broker at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Switched to Corporate at age 30
4You rise to a position of power in your colony or corporation.
4Promoted to rank 1
5Continued as Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 2
5Is now a Manager
6Continued as Corporate at age 38
6Severely injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Scavenger at age 42
7Find valuable salvage.
8Continued as Scavenger at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Nearly killed. Owe 30,000 for medical bills.
10Aging Crisis. Owe 20,000 for medical bills.