Special Agent Brandy McPherson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
6 (0) |
6 (0) |
4 (-1) |
10 (1) |
6 (0) |
5 (-1) |
| Unreceptive, Zany |
| Skills |
| Art 0 |
| Athletics 0 |
| Broker 0 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Computers) 2 |
| Flyer 0 |
| Gun Combat (Energy) 2 |
| Gun Combat (Slug) 1 |
| Investigate 2 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Stealth 1 |
| Steward 0 |
| Tactics 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
2 |
2 |
| Army |
Infantry |
Private |
0 |
1 |
| Agent |
Corporate Agent |
Special Agent |
4 |
6 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Birth or Death involving a family member or close friend. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Free Trader |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Special Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |