Settler Ferd Waddell permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 7 (0) 6 (0) 7 (0) 8 (0) 6 (0)
Charming
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat 0
Heavy Weapons (Vehicle) 1
Mechanic 0
Medic 0
Pilot (Spacecraft) 1
Recon 0
Science (Economics) 1
Stealth 1
Streetwise 1
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 2
Scholar Scientist 1 3
Rogue Pirate Henchman 1 1
Drifter Barbarian 1 2
Agent Intelligence 0 1
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
2Promoted to rank 2
2Is now a Settler
3Voluntarily left Colonist
3Became a Scientist at age 26
3Gained a contact.
3Promoted to rank 1
4Continued as Scientist at age 30
4Win a prestigious prize for your work.
5Continued as Scientist at age 34
5Refuse to join a cheat in some fashion.
6Voluntarily left Scientist
6Became a Pirate at age 38
6Is now a Lackey
6You spend months in the dangerous criminal underworld.
6Promoted to rank 1
6Is now a Henchman
7Voluntarily left Pirate
7Became a Barbarian at age 42
7Promoted to rank 1
8Continued as Barbarian at age 46
8Suffer from a life-threatening illness.
9Became a Intelligence at age 50
9Refused a deal with criminal or other figure under investigation. Gain an Enemy