Crewman Ken Woolahan permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 1 (-2) 3 (-1) 6 (0) 7 (0) 8 (0)
Insolent, Hesitant, Versatile
 
Skills
Astrogation 0
Athletics (Endurance) 1
Broker 1
Deception 1
Drive 0
Electronics 0
Flyer 0
Melee (Unarmed) 1
Persuade 1
Profession (Biologicals) 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scout Courier 0 1
Prisoner Inmate 0 3
Prisoner Thug 0 1
Prisoner Fixer 0 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Became a Courier at age 22
2Accused of a crime
3Became a Inmate at age 26
3Injured. Fully recovered. Owe 5,000 for medical bills.
4Switched to Thug at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Switched to Fixer at age 34
5A guard takes a dislike to you.
6Continued as Fixer at age 38
6Persecuted by a prison gang.
7Continued as Fixer at age 42
7A guard takes a dislike to you.
8Returned to Inmate at age 46
8You gain a new Rival among the inmates or guards.
9Continued as Inmate at age 50
9Scarred. Fully recovered. Owe 10,000 for medical bills.