Crewman Rita Rule permalink

Age Sex Str Dex End Int Edu Soc
55 F 3 (-1) 4 (-1) 3 (-1) 4 (-1) 3 (-1) 7 (0)
Reliable, Cocky, Good
 
Skills
Athletics 0
Broker 1
Deception 2
Drive 0
Electronics 0
Engineer 0
Gunner (Ortillery) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Medic 0
Persuade 1
Pilot (Small Craft) 1
Profession 0
Science 0
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Drifter Barbarian 0 1
Merchant Broker 0 1
Merchant Free Trader 1 2
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Voluntarily left Worker
2Became a Barbarian at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Broker at age 26
3Imperial trade restrictions force you out of business.
4Switched to Free Trader at age 30
4Embroiled in legal trouble.
4Promoted to rank 1
5Continued as Free Trader at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Severely injured. Fully recovered. Owe 5,000 for medical bills.
7Became a Enforcer at age 42
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
8Switched to Merchant Marine at age 46
8Given advanced training in a specialist field
9Continued as Merchant Marine at age 50