Technician Lance Weakman permalink

Age Sex Str Dex End Int Edu Soc
55 M 3 (-1) 4 (-1) 4 (-1) 3 (-1) 9 (1) 4 (-1)
Crafty, Detailed
 
Skills
Admin 1
Art 1
Astrogation 1
Broker 0
Drive 0
Engineer (Power) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Pilot 0
Profession (Construction) 1
Profession (Polymers) 1
Recon 0
Science (Archaeology) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Merchant Merchant Marine Crewman 0 3
Citizen Worker Technician 2 3
Rogue Thief 0 1
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Explorer at age 18
1Nearly killed. Owe 30,000 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
4Continued as Merchant Marine at age 30
4Forced to muster out.
5Became a Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Worker at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Became a Thief at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Line/Crew at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.