Crewman Maria Tow permalink

Age Sex Str Dex End Int Edu Soc
56 F 4 (-1) 7 (0) 5 (-1) 7 (0) 9 (1) 7 (0)
Lunatic, Logical, Thoughtful
 
Skills
Advocate 1
Broker 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Language 0
Medic 0
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Science (Archaeology) 1
Science (Biology) 1
Science (Genetics) 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Marine Ground Assault Marine 0 1
Scholar Field Researcher 2 4
Merchant Free Trader 2 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Ground Assault at age 22
2Is now a Marine
2You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy.
3Became a Field Researcher at age 26
3A disaster or war strikes.
3Lightly injured, no permanent damage. Fully recovered.
3The planetary government interferes with your research for political or religious reasons. You continue working secretely.
4Continued as Field Researcher at age 30
4Win a prestigious prize for your work.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5A new romantic starts. Gain an Ally.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Switched to Free Trader at age 42
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 1
8Continued as Free Trader at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Promoted to rank 2
9Continued as Free Trader at age 50
9Lost eye or limb.