Anita Gardiner permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 1 (-2) 4 (-1) 10 (1) 3 (-1) 4 (-1)
Manipulative, Resilient, Accepting
 
Skills
Athletics (Dexterity) 1
Broker 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Investigate 1
Mechanic 0
Medic 1
Persuade 0
Profession 0
Science (Archaeology) 1
Stealth 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Scout Explorer 0 1
Drifter Wanderer 0 1
Citizen Worker 0 1
Scholar Field Researcher 2 4
Retired 0 1
 
TermHistory
1Became a Free Trader at age 18
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Explorer at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Wanderer at age 26
3Nearly killed. Owe 25,000 for medical bills.
4Became a Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Voluntarily left Worker
5Became a Field Researcher at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Field Researcher at age 46
8An expedition or voyage goes wrong, leaving you stranded in the wilderness.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.