Crewman Grayce Desmond permalink

Age Sex Str Dex End Int Edu Soc Psi
56 F 1 (-2) 1 (-2) 4 (-1) 8 (0) 5 (-1) 12 (2) 4 (-1)
Extravagant, Never Hungry, Strict
 
Skills
Art (Perform) 1
Broker 1
Carouse 1
Deception 1
Drive 0
Gun Combat (Archaic) 1
Gunner (Capital) 1
Investigate 1
Jack-of-all-Trades 1
Language 0
Persuade 3
Recon 1
Stealth 1
Steward 0
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Entertainer Artist 3 5
Navy Engineer/Gunner Crewman 0 1
Merchant Broker 1 2
Retired 0 1
 
TermHistory
1Became a Artist at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
1Promoted to rank 1
2Continued as Artist at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Promoted to rank 2
3Continued as Artist at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Promoted to rank 3
4Continued as Artist at age 30
4Gained a contact.
5Continued as Artist at age 34
5Gain a patron in the arts. Gain an Ally
5Forced to muster out.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Broker at age 42
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Promoted to rank 1
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Broker at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.