Crewman Donnie Keating permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 8 (0) 5 (-1) 5 (-1) 11 (1) 6 (0)
Irritable
 
Skills
Admin 0
Advocate 0
Art 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Mechanic 1
Persuade 1
Recon 1
Stealth 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Citizen Colonist 0 1
Citizen Corporate 0 1
Drifter Scavenger 0 1
Navy Line/Crew Crewman 0 2
Rogue Enforcer 2 3
 
TermHistory
1Became a Journalist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Colonist at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Switched to Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Scavenger at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Line/Crew at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Gain a contact.
6Continued as Line/Crew at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Enforcer at age 42
7Refuse to backstab a fellow rogue for personal gain. Gain an Ally
7Promoted to rank 1
8Continued as Enforcer at age 46
8Arrested and charged.
8Hired a lawyer to beat the charges.
8Promoted to rank 2
9Continued as Enforcer at age 50
9A crime lord considers you his protégé.