Crewman Albina Doolan permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 2 (-2) 6 (0) 8 (0) 6 (0) 7 (0)
Stubborn, Decent, Tactless
 
Skills
Animals 0
Art (Performer) 1
Astrogation 0
Athletics 0
Carouse 0
Deception 0
Diplomat 1
Drive (Track) 1
Gun Combat (Energy) 1
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 0
Recon 1
Science (Psionicology) 1
Science (Sophontology) 1
Seafarer (Sails) 1
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 1 1
Scholar Field Researcher 1 1
Citizen Colonist 1 2
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 0 1
Drifter Barbarian 1 2
Drifter Wanderer 1 1
 
TermHistory
1Became a Performer at age 18
1One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
1Promoted to rank 1
2Voluntarily left Performer
2Became a Field Researcher at age 22
2Assigned to work on a secret project for a patron or organisation.
2Promoted to rank 1
3Voluntarily left Field Researcher
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 1
4Continued as Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Merchant Marine at age 34
5Is now a Crewman
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Scavenger at age 38
7Voluntarily left Scavenger
7Switched to Barbarian at age 42
7Find valuable salvage.
7Promoted to rank 1
8Continued as Barbarian at age 46
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
9Switched to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Promoted to rank 1