Settler Zenobia Hill
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
3 (-1) |
2 (-2) |
1 (-2) |
4 (-1) |
4 (-1) |
3 (-1) |
| Flagging |
| Skills |
| Carouse 1 |
| Drive 0 |
| Gun Combat (Slug) 1 |
| Gunner (Ortillery) 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Recon 0 |
| Stealth 1 |
| Steward 1 |
| Streetwise 1 |
| Survival 1 |
| Tactics (Military) 3 |
| Tactics (Naval) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Entertainer |
Artist |
|
0 |
1 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Voluntarily left Wanderer |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Good fortune |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Colonist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Forced to muster out. |
| 8 | Became a Artist at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |