Able Spacehand Lance Sim permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 1 (-2) 6 (0) 5 (-1) 7 (0) 4 (-1)
Joking, Punctilious, Grumpy
 
Skills
Advocate 0
Astrogation 0
Athletics (Dexterity) 1
Electronics 0
Gun Combat 3
Jack-of-all-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession 0
Seafarer 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Scavenger 0 3
Citizen Corporate 0 1
Citizen Colonist 0 1
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Moved to a new world.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
3Voluntarily left Engineer/Gunner
3Became a Scavenger at age 26
3Attacked by enemies and injured.
3Nearly killed. Owe 35,000 for medical bills.
3Gain Enemy if you don't already have one.
4Continued as Scavenger at age 30
4Attempted a risky adventure and was injured.
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Continued as Scavenger at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Became a Corporate at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Switched to Colonist at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Good fortune
9Aging Crisis. Owe 40,000 for medical bills.
9Good fortune