Settler Timothy Wright permalink

Age Sex Str Dex End Int Edu Soc
57 M 3 (-1) 3 (-1) 6 (0) 12 (2) 9 (1) 6 (0)
Hopeful, Rational
 
Skills
Admin 2
Art 0
Carouse 1
Diplomat 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 2
Engineer (M-drive) 1
Engineer (Power) 1
Investigate 1
Medic 0
Recon 0
Science (History) 1
Science (Linguistics) 2
Science (Philosophy) 1
Science (Physics) 1
Science (Robotics) 3
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 6 6
Rogue Enforcer 0 1
Citizen Colonist Settler 2 2
 
TermHistory
1Became a Scientist at age 18
1Good fortune
1Promoted to rank 1
2Continued as Scientist at age 22
2Work leads to a considerable breakthrough.
2Promoted to rank 2
3Continued as Scientist at age 26
3Refuse to join a cheat in some fashion.
3Promoted to rank 3
4Continued as Scientist at age 30
4Win a prestigious prize for your work.
4Promoted to rank 4
5Continued as Scientist at age 34
5Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5Gain an Enemy
5Promoted to rank 5
6Continued as Scientist at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.
6Promoted to rank 6
7Voluntarily left Scientist
7Became a Enforcer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Colonist at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 1
9Continued as Colonist at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 2
9Is now a Settler