Petty Officer, 2nd class Jimmie Mathew permalink

Age Sex Str Dex End Int Edu Soc Psi
61 F 4 (-1) 2 (-2) 6 (0) 8 (0) 6 (0) 10 (1) 2 (-2)
Expansive, Self-Disciplined
 
Skills
Art 0
Athletics (Dexterity) 1
Clairvoyance 0
Electronics (Sensors) 1
Engineer (Power) 1
Flyer (Grav) 1
Flyer (Rotor) 2
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Screen) 2
Heavy Weapons (Artillery) 1
Investigate 0
Mechanic 2
Melee (Blade) 1
Profession 1
Seafarer 0
Stealth 2
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Corporal 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 6
Agent Intelligence 0 1
Scholar Physician 0 1
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1A romantic relationship ends badly. Gain a Rival or Enemy.
1Attempt at commissioned failed.
1Promoted to Star Marine rank 1
1Is now a Lance Corporal
2Continued as Star Marine at age 22
2Severely injured. Fully recovered.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Advanced training in a specialist field
4Continued as Engineer/Gunner at age 30
4Encounter a Psionic institute.
4Tested for psionic powers
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6You join a gambling circle on board.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Moved to a new world.
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class
8Continued as Engineer/Gunner at age 46
8You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
9Became a Intelligence at age 50
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Became a Physician at age 54
10Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
10An expedition or voyage goes wrong, leaving you stranded in the wilderness.
10Gain an Enemy