Earl Lawrence permalink

Age Sex Str Dex End Int Edu Soc
61 M 2 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 5 (-1)
Shy, Steadfast
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 1
Drive 0
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Profession 0
Recon 0
Science (History) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Rogue Enforcer 0 1
Drifter Scavenger 0 1
Citizen Worker 1 1
Drifter Barbarian 0 1
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2Severely injured. Fully recovered. Owe 3,750 for medical bills.
3Became a Enforcer at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Scavenger at age 30
4Nearly killed. Owe 17,500 for medical bills.
5Switched to Worker at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Voluntarily left Worker
6Switched to Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Aging Crisis. Owe 40,000 for medical bills.
8Find an Alien Artifact.
9Find Ancient Technology.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.