| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Fully recovered. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Wanderer at age 34 |
| 5 | Contact with Government. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Wanderer |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Nearly killed. Owe 20,000 for medical bills. |
| 8 | Became a Dilettante at age 46 |
| 8 | Is now a Wastrel |
| 8 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Dilettante at age 50 |
| 9 | Find an Alien Artifact. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Dilettante at age 54 |
| 10 | time as a ruler or playboy gives you a wide range of experiences. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |