Intern Neal Farrell permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 10 (1)
Safe, Inventive, Promiscuous
 
Skills
Animals 0
Athletics 0
Deception 0
Diplomat 0
Drive (Walker) 1
Electronics (Computers) 1
Investigate 0
Medic 0
Pilot 0
Science (Cosmology) 1
Science (Linguistics) 2
Science (Planetology) 1
Science (Robotics) 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 4
Drifter Scavenger 0 1
Noble Diplomat Intern 0 1
Drifter Wanderer 0 1
Agent Intelligence 0 2
Retired 0 1
 
TermHistory
1Became a Scientist at age 18
1Gained a contact.
2Continued as Scientist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
4Continued as Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Nearly killed. Fully recovered. Owe 8,750 for medical bills.
4Gain an Enemy
4Promoted to rank 2
5Voluntarily left Scientist
5Became a Scavenger at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Diplomat at age 38
6Is now a Intern
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Switched to Wanderer at age 42
7Suffer from a life-threatening illness.
8Became a Intelligence at age 46
8Established a network of contacts. Gain 3 contacts.
9Continued as Intelligence at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.