| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Diplomat at age 22 |
| 2 | Is now a Intern |
| 2 | A family scandal forces you out of your position. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Worker at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Field Researcher at age 42 |
| 7 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 8 | Became a Courier at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 6 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |