Crewman Roberto Romero permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 1 (-2) 1 (-2) 2 (-2) 2 (-2) 9 (1)
Unfocused
 
Skills
Advocate 1
Broker 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer (Grav) 1
Gun Combat 0
Investigate 2
Medic 0
Persuade 1
Science (Archaeology) 1
Science (Linguistics) 2
Science (Physics) 1
Science (Psychology) 2
Seafarer 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 4 7
Scout Explorer 0 1
Navy Flight Crewman 0 1
Citizen Corporate 0 1
 
TermHistory
1Became a Field Researcher at age 18
1Win a prestigious prize for your work.
2Continued as Field Researcher at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Assigned to work on a secret project for a patron or organisation.
4Continued as Field Researcher at age 30
4Work leads to a considerable breakthrough.
4Forced to continue current assignment
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 3
6Continued as Field Researcher at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.
6Promoted to rank 4
7Continued as Field Researcher at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
7Forced to muster out.
8Became a Explorer at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 4 Contacts. Gain 3 Enemies.
9Became a Flight at age 50
9Is now a Crewman
9Injured. Fully recovered.
10Became a Corporate at age 54
10Spent time maintaining and using heavy vehicles.