| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Drive (Walker) as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Marine Support at age 18 |
| 2 | Is now a Marine |
| 2 | On the front lines of a planetary assault and occupation. |
| 3 | Continued as Marine Support at age 22 |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Promoted to Marine Support rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Voluntarily left Marine Support |
| 4 | Became a Infantry at age 26 |
| 4 | Is now a Private |
| 4 | Assigned to a peacekeeping role. |
| 4 | Promoted to Infantry rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Infantry at age 30 |
| 5 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 6 | Became a Courier at age 34 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Courier at age 38 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Courier at age 42 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Courier at age 46 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 6 Contacts. Gain 3 Enemies. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |