| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Gained a contact. |
| 2 | Voluntarily left Pirate |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Became a Wanderer at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Birth or Death involving a family member or close friend. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Promoted to Line/Crew rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Line/Crew rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |