Field Agent Elmer Clark permalink

Age Sex Str Dex End Int Edu Soc
60 M 5 (-1) 1 (-2) 1 (-2) 10 (1) 7 (0) 4 (-1)
Lively
 
Skills
Advocate 1
Deception 3
Diplomat 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Explosives 1
Gun Combat 0
Investigate 3
Medic 0
Pilot (Capital Ships) 1
Recon 2
Science (Psychology) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 2
Agent Intelligence Field Agent 3 4
Agent Corporate Agent 0 1
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Agent Law Enforcement Corporal 1 1
 
TermHistory
1Became a Scientist at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
2Continued as Scientist at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Intelligence at age 26
3Befriended by a senior agent.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Moved to a new world.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Intelligence at age 34
5You go above and beyond the call of duty.
5Promoted to rank 3
6Continued as Intelligence at age 38
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Switched to Corporate Agent at age 42
7Scarred. Owe 1,250 for medical bills.
8Became a Flight at age 46
8Is now a Crewman
8Lost eye or limb. Fully recovered.
9Became a Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Switched to Law Enforcement at age 54
10Is now a Rookie
10A new romantic starts. Gain an Ally.
10Promoted to rank 1
10Is now a Corporal
11Aging Crisis. Owe 30,000 for medical bills.