| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Good fortune |
| 1 | Kicked out of military academy. |
| 2 | Became a Broker at age 18 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Corporate Agent at age 22 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 26 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 30 |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Became a Scavenger at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Switched to Barbarian at age 38 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Intelligence at age 42 |
| 8 | Uncover a major conspiracy against your employers. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 46 |
| 9 | Rewarded for a successful mission. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Intelligence at age 50 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Intelligence at age 54 |
| 11 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |