| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Refuse to abuse your position for profit |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Display heroism in battle, saving the whole ship. |
| 4 | Commissioned in Navy/Line/Crew |
| 4 | Is now a Ensign |
| 4 | Promoted to Line/Crew officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Artist at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Artist at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Engineer/Gunner officer rank 3 |
| 9 | Is now a Lieutenant |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner officer rank 4 |
| 10 | Is now a Commander |