Settler Clair White permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 6 (0)
Mean
 
Skills
Advocate 1
Animals 0
Athletics 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat 0
Gunner (Ortillery) 1
Medic 0
Melee (Natural) 1
Profession 0
Recon 0
Science (Archaeology) 1
Science (Psionicology) 1
Stealth 1
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Scholar Field Researcher 1 2
Drifter Scavenger 1 2
Navy Line/Crew Crewman 0 1
Agent Law Enforcement Rookie 0 1
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Field Researcher at age 30
4Refuse to join a cheat in some fashion.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5A rival researcher blackens your name or steals your research. Gain a Rival.
6Voluntarily left Field Researcher
6Became a Scavenger at age 38
6Promoted to rank 1
7Continued as Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Line/Crew at age 46
8Is now a Crewman
8Lightly injured, no permanent damage. Fully recovered.
9Became a Law Enforcement at age 50
9Is now a Rookie
9Hard times caused by a lack of interstellar trade costs you your job.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.