Marine Arlene Murphy permalink

Age Sex Str Dex End Int Edu Soc
59 F 2 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 3 (-1)
Intrepid
 
Skills
Art (Instrument) 1
Carouse 0
Deception 1
Drive (Track) 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Mechanic 0
Melee 0
Persuade 2
Profession (Civil Engineering) 2
Stealth 0
Steward 0
Survival 2
CareerAssignmentTitleRankTerms
Entertainer Artist 2 3
Citizen Worker 1 3
Marine Ground Assault Marine 0 1
Drifter Wanderer 0 1
Drifter Barbarian 0 1
Retired 0 1
 
TermHistory
1Became a Artist at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Artist at age 22
2Good fortune
2Promoted to rank 2
3Continued as Artist at age 26
3Gained a contact.
3Forced to muster out.
4Became a Worker at age 30
4You rise to a position of power in your colony or corporation.
4Promoted to rank 1
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Continued as Worker at age 38
6Spent time maintaining and using heavy vehicles.
6Forced to muster out.
7Became a Ground Assault at age 42
7Is now a Marine
7A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
8Became a Wanderer at age 46
8Injured. Fully recovered. Owe 5,000 for medical bills.
9Switched to Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.