| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 3 contacts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Voluntarily left Corporate Agent |
| 3 | Became a Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Public opinion turns on you. |
| 5 | Became a Corporate at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Manager |
| 7 | Continued as Corporate at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Became a Scavenger at age 46 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Became a Line/Crew at age 54 |
| 10 | Is now a Crewman |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |