| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Forced to muster out. |
| 8 | Became a Colonist at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Colonist |
| 9 | Switched to Flight at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Became a Courier at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | You survey an alien world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |