Crewman Thea Bennett permalink

Age Sex Str Dex End Int Edu Soc
65 F 5 (-1) 1 (-2) 1 (-2) 6 (0) 12 (2) 1 (-2)
Passive, Sensitive
 
Skills
Admin 1
Animals 0
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Diplomat 0
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 1
Melee (Natural) 1
Science 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Scholar Physician 1 1
Citizen Colonist 1 1
Navy Flight Crewman 0 1
Citizen Corporate 1 2
Navy Line/Crew 0 1
Drifter Scavenger 0 1
Retired 0 3
 
TermHistory
1Became a Field Researcher at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Switched to Physician at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Promoted to rank 1
3Voluntarily left Physician
3Became a Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Voluntarily left Colonist
4Became a Flight at age 30
4Is now a Crewman
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Switched to Corporate at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Corporate at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Switched to Line/Crew at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Became a Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.