| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Barbarian at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Became a Intelligence at age 30 |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Special assignment or duty on board ship. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Severely injured. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Severely injured. Owe 25,000 for medical bills. |
| 9 | Returned to Barbarian at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Barbarian at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Attempted a risky adventure and was injured. |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Warrior |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |