Crewman Urban Grant permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 6 (0)
Unreceptive
 
Skills
Art 0
Carouse 0
Deception 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Gun Combat 1
Persuade 0
Profession 0
Recon 1
Science (Archaeology) 1
Stealth 1
Steward 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Navy Flight Crewman 0 1
Scholar Scientist 1 1
Drifter Wanderer 2 3
Retired 0 5
 
TermHistory
1Became a Journalist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Flight at age 22
2Is now a Crewman
2Injured. Fully recovered.
3Became a Scientist at age 26
3Good fortune
3Promoted to rank 1
4Voluntarily left Scientist
4Became a Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
5Forced to continue current assignment
5Promoted to rank 2
6Continued as Wanderer at age 38
6Suffer from a life-threatening illness.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7Good fortune
8Aging Crisis. Owe 30,000 for medical bills.
8Birth or Death involving a family member or close friend.
9Aging Crisis. Owe 20,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 40,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 40,000 for medical bills.