| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | Nearly killed. Owe 11,250 for medical bills. |
| 3 | Became a Scavenger at age 22 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Artist at age 26 |
| 4 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 30 |
| 5 | Expose or are involved in a scandal of some sort. |
| 6 | Became a Scientist at age 34 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Returned to Scavenger at age 38 |
| 7 | Spend time with an alien race. Gain a contact. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Scavenger at age 42 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |