Crewman Jewell Bradley permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 6 (0)
Worried
 
Skills
Athletics 1
Athletics (Strength) 2
Deception 1
Diplomat 1
Gun Combat 2
Gunner (Turret) 1
Jack-of-All-Trades 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Recon 0
Stealth 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 3
Drifter Wanderer 0 2
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Forced to muster out.
3Became a Explorer at age 26
3Perform an exemplary service for the scouts.
4Continued as Explorer at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5Continued as Explorer at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Wanderer at age 38
7Continued as Wanderer at age 42
7Nearly killed. Owe 6,250 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 40,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 60,000 for medical bills.