| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Established a network of contacts. Gain 3 contacts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Rewarded for a successful mission. |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 3 |
| 5 | Is now a Detective |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Given specialist training in vehicles. |
| 7 | Forced to muster out. |
| 8 | Became a Scavenger at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Corporate at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Corporate at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Manager |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Voluntarily left Corporate |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |