| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Became a Scavenger at age 22 |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Returned to Engineer/Gunner at age 26 |
| 4 | Advanced training in a specialist field |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Thief at age 30 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Became a Explorer at age 34 |
| 6 | Nearly killed. Owe 12,500 for medical bills. |
| 7 | Became a Artist at age 38 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 42 |
| 8 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Artist at age 46 |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |