| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Refused to criticise a questionable political leader on your homeworld. |
| 2 | Voluntarily left Performer |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 26 |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Switched to Enforcer at age 38 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Continued as Enforcer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Intelligence at age 46 |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | Good fortune |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Established a network of contacts. Gain 1 contacts. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | Given specialist training in vehicles. |
| 11 | Promoted to rank 4 |
| 11 | Is now a Special Agent |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |