| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Contact with Government. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Win a prestigious prize. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Performer at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Performer at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Forced to muster out. |
| 5 | Became a Explorer at age 34 |
| 5 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Returned to Performer at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 8 | Became a Wanderer at age 46 |
| 8 | Accused of a crime |
| 8 | Promoted to rank 1 |
| 9 | Became a Fixer at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Vocational Training. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Fixer at age 58 |
| 11 | Accused of assaulting a prison guard. |
| 12 | Continued as Fixer at age 62 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Switched to Inmate at age 66 |
| 13 | Defeated a prison gang. Gain an Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |