Crewman Erick Gray permalink

Age Sex Str Dex End Int Edu Soc
72 M 2 (-2) 1 (-2) 1 (-2) 12 (2) 2 (-2) 5 (-1)
Enigmatic
 
Skills
Admin 1
Advocate 1
Animals (Training) 1
Broker 1
Deception 1
Drive (Track) 1
Electronics (Comms) 1
Engineer 0
Gambler 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 2
Profession 0
Science 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 2
Agent Intelligence 0 1
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 0 1
Merchant Broker 1 4
Navy Line/Crew Crewman 0 3
Retired 0 1
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
2Continued as Worker at age 22
2Nearly killed. Owe 17,500 for medical bills.
3Became a Intelligence at age 26
3Lost eye or limb. Owe 1,250 for medical bills.
4Became a Merchant Marine at age 30
4Is now a Crewman
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Switched to Free Trader at age 34
5Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Switched to Broker at age 38
6Embroiled in legal trouble.
6Promoted to rank 1
7Continued as Broker at age 42
8Continued as Broker at age 46
8Given advanced training in a specialist field
9Continued as Broker at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy
10Became a Line/Crew at age 54
10You join a gambling circle on board.
11Continued as Line/Crew at age 58
11You join a gambling circle on board.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Line/Crew at age 62
12Advanced training in a specialist field
12Forced to muster out.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Good fortune
14Aging Crisis. Owe 40,000 for medical bills.