| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 2 | Became a Explorer at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Explorer at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Pirate at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Sergeant |
| 7 | Continued as Pirate at age 42 |
| 7 | Involved in the planning of an impressive heist. |
| 7 | Forced to muster out. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Refused to perform research that goes against your conscience. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 10 | Continued as Field Researcher at age 54 |
| 10 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |