Explorer Willard Walters permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 6 (0)
Unsystematic, Direct, Tactful
 
Skills
Admin 0
Animals 0
Art (Visual Media) 1
Athletics 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 2
Engineer (Life Support) 1
Explosives 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat 1
Jack-of-all-Trades 1
Language 0
Mechanic 1
Medic 1
Navigation 1
Recon 0
Steward 2
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer 7 7
Citizen Worker 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 3
4Continued as Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 4
4Is now a Explorer
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 5
6Continued as Colonist at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 6
7Continued as Colonist at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 7
7Forced to muster out.
8Switched to Worker at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Vessel participates in a notable military engagement.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Engineer/Gunner
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.