| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Worker at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 4 | Became a Enforcer at age 30 |
| 4 | A crime lord considers you his protégé. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Courier at age 42 |
| 7 | Serve as the courier for an important message from the Imperium. |
| 8 | Continued as Courier at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Became a Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Performer at age 54 |
| 10 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Performer at age 58 |
| 11 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Performer at age 62 |
| 12 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 12 | Forced to continue current assignment |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Performer at age 66 |
| 13 | Refused to criticise a questionable political leader on your homeworld. |
| 13 | Promoted to rank 2 |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |