| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 2 | Became a Artist at age 22 |
| 2 | Public opinion turns on you. |
| 3 | Became a Intelligence at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Scavenger at age 30 |
| 4 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 9 | Continued as Courier at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Contact with Government. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |