| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Dropped out of military academy. |
| 2 | Became a Colonist at age 18 |
| 2 | Nearly killed. Owe 6,250 for medical bills. |
| 3 | Became a Infantry at age 22 |
| 3 | Is now a Private |
| 3 | Thrown into a brutal ground war |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Infantry rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Infantry at age 26 |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Line/Crew at age 30 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Commissioned in Navy/Line/Crew |
| 5 | Is now a Ensign |
| 5 | Promoted to Line/Crew officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Pirate at age 34 |
| 6 | Is now a Lackey |
| 6 | Involved in a gambling ring. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 38 |
| 7 | A job goes wrong, forcing you to flee off-planet. |
| 8 | Became a Courier at age 42 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Continued as Courier at age 46 |
| 9 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 10 | Became a Barbarian at age 50 |
| 10 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |