| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Join homeworld’s celebrity circles |
| 1 | Promoted to rank 1 |
| 1 | Is now a Freelancer |
| 2 | Continued as Journalist at age 22 |
| 2 | Public opinion turns on you. |
| 3 | Became a Explorer at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 1 Contacts. Gain 2 Enemies. |
| 5 | Became a Free Trader at age 34 |
| 5 | Your business or ship thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Became a Wanderer at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Switched to Courier at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Refuse to abuse your position for profit |
| 10 | Promoted to Line/Crew rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Find Ancient Technology. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |