Technician Orrin Hall permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 7 (0)
Well Grounded, Youthful
 
Skills
Animals 0
Athletics 0
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Melee (Unarmed) 1
Profession (Belter) 1
Profession (Construction) 1
Profession (Hydroponics) 1
Recon 0
Science 0
Seafarer 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Citizen Worker Technician 2 6
Retired 0 6
 
TermHistory
1Became a Colonist at age 18
1Severely injured. Fully recovered. Owe 5,000 for medical bills.
2Switched to Worker at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Continued as Worker at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Injured. Fully recovered. Owe 5,000 for medical bills.
9Aging Crisis. Owe 30,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 60,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 40,000 for medical bills.