| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Journalist at age 26 |
| 3 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 4 | Became a Explorer at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Broker at age 34 |
| 5 | Given advanced training in a specialist field |
| 6 | Voluntarily left Broker |
| 6 | Switched to Wanderer at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Drafted into Law Enforcement |
| 7 | Promoted to rank 1 |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Returned to Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scavenger at age 58 |
| 11 | Find valuable salvage. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Scavenger at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |