Field Agent Oliver Lane permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 3 (-1)
Puzzled, Aloof, Warlike
 
Skills
Admin 1
Deception 1
Drive 0
Flyer (Grav) 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 2
Investigate 1
Mechanic 1
Melee (Natural) 1
Pilot (Small Craft) 1
Profession 0
Recon 4
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal 1 2
Drifter Scavenger 0 2
Citizen Colonist 0 1
Agent Corporate Agent Field Agent 2 2
Scout Explorer 0 1
Navy Line/Crew Able Spacehand 1 1
Merchant Merchant Marine Crewman 0 1
Retired 0 3
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Surrounded and outnumbered by the enemy, you hold out until relief arrives.
1Promoted to Cavalry rank 1
1Is now a Lance Corporal
2Continued as Cavalry at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Colonist at age 30
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Corporate Agent at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Established a network of contacts. Gain 2 contacts.
6Promoted to rank 2
6Is now a Field Agent
7Voluntarily left Corporate Agent
7Became a Explorer at age 42
7Nearly killed. Fully recovered. Owe 25,000 for medical bills.
8Became a Line/Crew at age 46
8Is now a Crewman
8Special assignment or duty on board ship.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Voluntarily left Line/Crew
9Returned to Scavenger at age 50
9Drafted into Merchant Marine
9Forced to muster out.
10Became a Merchant Marine at age 54
10Is now a Crewman
10Make an unexpected connection outside your normal circles. Gain a Contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Voluntarily left Merchant Marine
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Find Ancient Technology.
14Aging Crisis. Owe 50,000 for medical bills.