| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Kicked out of military academy. |
| 2 | Became a Colonist at age 18 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 22 |
| 3 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Barbarian at age 26 |
| 4 | Find valuable salvage. |
| 5 | Continued as Barbarian at age 30 |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Pirate at age 34 |
| 6 | Is now a Lackey |
| 6 | Involved in a feud with a rival criminal organization. |
| 7 | Continued as Pirate at age 38 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Pirate at age 42 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |