| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Good fortune |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Voluntarily left Courier |
| 2 | Became a Colonist at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Returned to Courier at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Promoted to rank 2 |
| 10 | Voluntarily left Field Researcher |
| 10 | Switched to Barbarian at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Returned to Wanderer at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |