| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Entered Army Academy at age 22 |
| 2 | Made lifelong friends. Gain 2 Allies. |
| 2 | Graduated with honors at age 22. |
| 3 | Became a Infantry at age 22 |
| 3 | Is now a Private |
| 3 | Commissioned in Army/Infantry |
| 3 | Is now a Lieutenant |
| 3 | Advanced training in a specialist field |
| 4 | Continued as Infantry at age 26 |
| 4 | Nearly killed. Owe 20,000 for medical bills. |
| 5 | Became a Performer at age 30 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Ground Assault at age 34 |
| 6 | Is now a Marine |
| 6 | Moved to a new world. |
| 6 | Promoted to Ground Assault rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Ground Assault at age 38 |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Promoted to Ground Assault rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Ground Assault at age 42 |
| 8 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 9 | Became a Broker at age 46 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Broker at age 50 |
| 10 | A good deal ensures you are living the high life for a few years. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |