Detective Era Sapping permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)
Entertaining, Deceiving
 
Skills
Advocate 1
Carouse 1
Deception 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Mechanic 2
Melee (Unarmed) 1
Persuade 0
Profession 0
Recon 0
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Merchant Merchant Marine 4th Officer 2 3
Agent Law Enforcement Detective 3 4
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Promoted to rank 1
2Continued as Wanderer at age 22
2Severely injured. Owe 6,250 for medical bills.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Befriend a useful ally in one sphere. Gain an Ally.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Your business or ship thrives.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Given advanced training in a specialist field
5Forced to muster out.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Go undercover to investigate an enemy.
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6Promoted to rank 1
6Is now a Corporal
7Continued as Law Enforcement at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
7Is now a Sergeant
8Continued as Law Enforcement at age 46
8Rewarded for a successful mission.
8Promoted to rank 3
8Is now a Detective
9Continued as Law Enforcement at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Contact with Government.
12Aging Crisis. Owe 20,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 30,000 for medical bills.