| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Gained a contact. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Spent the college years partying. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Corporate at age 30 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 34 |
| 6 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 7 | Became a Merchant Marine at age 38 |
| 7 | Embroiled in legal trouble. |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Victim of a crime |
| 9 | Continued as Merchant Marine at age 46 |
| 9 | Given advanced training in a specialist field |
| 10 | Voluntarily left Merchant Marine |
| 10 | Returned to Corporate at age 50 |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Manager |
| 11 | Voluntarily left Corporate |
| 11 | Switched to Free Trader at age 54 |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Free Trader at age 58 |
| 12 | Imperial trade restrictions force you out of business. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |