| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Worker at age 22 |
| 2 | Nearly killed. Owe 17,500 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | Lost eye or limb. Owe 1,250 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Switched to Free Trader at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Switched to Broker at age 38 |
| 6 | Embroiled in legal trouble. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 42 |
| 8 | Continued as Broker at age 46 |
| 8 | Given advanced training in a specialist field |
| 9 | Continued as Broker at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Became a Line/Crew at age 54 |
| 10 | You join a gambling circle on board. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | You join a gambling circle on board. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Advanced training in a specialist field |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |