Crewman Marie Parker permalink

Age Sex Str Dex End Int Edu Soc Psi
72 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 8 (0) 5 (-1)
Motivated
 
Skills
Animals 0
Broker 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Mechanic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science 0
Stealth 1
Steward 0
Survival 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Drifter Barbarian 1 2
Scout Surveyor 0 1
Retired 0 6
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Smuggle illegal items onto a planet.
3Continued as Merchant Marine at age 26
3Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4Continued as Merchant Marine at age 30
4Imperial trade restrictions force you out of business.
5Voluntarily left Merchant Marine
5Became a Barbarian at age 34
5Encounter a Psionic institute.
5Tested for psionic powers
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Barbarian at age 38
6Suffer from a life-threatening illness.
7Became a Surveyor at age 42
7Severely injured. Fully recovered. Owe 5,000 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 30,000 for medical bills.
9Moved to a new world.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.