Petty Officer, 1st class Major Armstrong permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 10 (1)
Guilt Ridden, Eloquent
 
Skills
Admin 0
Athletics (Strength) 2
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 2
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Explosives 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Jack-of-all-Trades 1
Mechanic 1
Pilot (Small Craft) 2
Profession (Polymers) 1
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 1st class 4 7
Citizen Colonist Settler 3 4
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Attempt at commissioned failed.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Vessel participates in a notable military engagement.
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3Vessel participates in a notable military engagement.
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5Gained a contact.
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Line/Crew rank 4
6Is now a Petty Officer, 1st class
7Continued as Line/Crew at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Became a Colonist at age 46
8You rise to a position of power in your colony or corporation.
8Promoted to rank 1
9Continued as Colonist at age 50
9You befriend a superior in the corporation or the colony.
9Promoted to rank 2
9Is now a Settler
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Colonist at age 54
10You rise to a position of power in your colony or corporation.
10Promoted to rank 3
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Colonist at age 58
11Political upheaval strikes your homeworld, and you are caught up in the revolution.
11Forced to muster out.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.