| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Intelligence at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Gained a contact. |
| 4 | Forced to muster out. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Switched to Broker at age 46 |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Broker at age 50 |
| 9 | Promoted to rank 2 |
| 10 | Continued as Broker at age 54 |
| 10 | Good fortune |
| 10 | Promoted to rank 3 |
| 10 | Is now a Experienced Broker |
| 11 | Continued as Broker at age 58 |
| 11 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 11 | Promoted to rank 4 |
| 12 | Continued as Broker at age 62 |
| 12 | Promoted to rank 5 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Broker at age 66 |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |