| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Made lifelong friends. Gain 1 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Scavenger at age 22 |
| 3 | Nearly killed. Owe 15,000 for medical bills. |
| 4 | Became a Artist at age 26 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 5 | Continued as Artist at age 30 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Colonist at age 34 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 38 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Became a Surveyor at age 42 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 6 Contacts. Gain 1 Enemies. |
| 9 | Became a Free Trader at age 46 |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Returned to Scavenger at age 50 |
| 10 | Offered job by a patron. Now owe him a favor. |
| 10 | Promoted to rank 1 |
| 11 | Became a Enforcer at age 54 |
| 11 | You spend months in the dangerous criminal underworld. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Enforcer at age 58 |
| 12 | Arrested |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Became a Inmate at age 62 |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Switched to Fixer at age 66 |
| 14 | Nearly killed. Owe 35,000 for medical bills. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |