| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Befriend a useful ally in one sphere. Gain an Ally. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Promoted to rank 3 |
| 5 | Is now a 3rd Officer |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Courier at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Arrested |
| 8 | Became a Inmate at age 46 |
| 8 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Switched to Fixer at age 50 |
| 9 | Parole hearing. |
| 9 | Promoted to rank 1 |
| 10 | Returned to Inmate at age 54 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Switched to Thug at age 58 |
| 11 | Accused of assaulting a prison guard. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |