Lance Corporal Bessie Campbell permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 2 (-2)
Distant
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive (Track) 1
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 4
Medic 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Recon 1
Science (Economics) 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Army Infantry Lance Corporal 1 1
Navy Line/Crew 0 3
Scholar Scientist 0 3
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Retired 0 2
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Made lifelong friends. Gain 2 Allies.
1Graduated at age 18.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Infantry at age 22
3Is now a Private
3A new romantic starts. Gain an Ally.
3Attempt at commissioned failed.
3Promoted to Infantry rank 1
3Is now a Lance Corporal
4Voluntarily left Infantry
4Switched to Line/Crew at age 26
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Scientist at age 30
5Advanced training in a specialist field.
6Continued as Scientist at age 34
6Advanced training in a specialist field.
7Continued as Scientist at age 38
7A disaster or war strikes.
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7The planetary government interferes with your research for political or religious reasons. You continue working secretely.
7Forced to muster out.
8Returned to Engineer/Gunner at age 42
8Lightly injured, no permanent damage. Fully recovered.
9Became a Barbarian at age 46
9You do not know what happened to you. There is a gap in your memory.
10Switched to Wanderer at age 50
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Returned to Line/Crew at age 54
11You join a gambling circle on board.
12Continued as Line/Crew at age 58
12During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 62
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 20,000 for medical bills.