| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Severely injured. Owe 12,500 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Voluntarily left Merchant Marine |
| 7 | Became a Explorer at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Became a Scavenger at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scavenger at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |