Lieutenant Clare McRae permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 5 (-1)
Nimble, Paranoid, Savage
 
Skills
Athletics (Dexterity) 1
Carouse 1
Deception 2
Diplomat 1
Drive (Walker) 1
Electronics (Comms) 1
Flyer 0
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Investigate 1
Language 0
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Recon 2
Stealth 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant 2 4
Agent Intelligence Agent 1 2
Rogue Pirate Lieutenant 4 4
Citizen Colonist Settler 2 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1An investigation takes on a dangerous turn.
1Severely injured. Fully recovered. Owe 5,000 for medical bills.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Established a network of contacts. Gain 2 contacts.
3Continued as Law Enforcement at age 26
3Given specialist training in vehicles.
3Promoted to rank 2
3Is now a Sergeant
4Continued as Law Enforcement at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Switched to Intelligence at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Scarred. Fully recovered. Owe 2,500 for medical bills.
7Became a Pirate at age 42
7Is now a Lackey
7Involved in the planning of an impressive heist.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8You spend months in the dangerous criminal underworld.
8Promoted to rank 2
8Is now a Corporal
9Continued as Pirate at age 50
9Involved in a feud with a rival criminal organization.
9Promoted to rank 3
9Is now a Sergeant
10Continued as Pirate at age 54
10You spend months in the dangerous criminal underworld.
10Promoted to rank 4
10Is now a Lieutenant
11Voluntarily left Pirate
11Became a Colonist at age 58
11You befriend a superior in the corporation or the colony.
11Promoted to rank 1
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Colonist at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
12Promoted to rank 2
12Is now a Settler
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Colonist at age 66
13Life ruined by a criminal gang. Gain the gang as an Enemy
14Aging Crisis. Owe 10,000 for medical bills.