Scout Johnnie Watton permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 5 (-1)
Particular, Pretentious
 
Skills
Animals 0
Art 0
Astrogation 1
Athletics 0
Carouse 1
Deception 2
Diplomat 1
Drive 0
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 0
Recon 0
Stealth 1
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scout Courier Scout 1 3
Rogue Thief 0 2
Prisoner Fixer 0 5
Prisoner Thug 0 1
Prisoner Inmate 0 1
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
3Continued as Courier at age 26
3You spend a great deal of time on the fringes of Charted Space.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Courier at age 30
4Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
4Promoted to rank 1
4Is now a Scout
5Became a Thief at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Thief at age 38
6Arrested
7Became a Fixer at age 42
7Persecuted by a prison gang.
8Continued as Fixer at age 46
8Defeated a prison gang. Gain an Enemy.
9Switched to Thug at age 50
9Nearly killed. Owe 20,000 for medical bills.
10Switched to Inmate at age 54
10Persecuted by a prison gang.
11Returned to Fixer at age 58
11The warden takes an interest in your case.
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Fixer at age 62
12Disgraced. Word of your criminal past reaches your homeworld.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Fixer at age 66
13Disgraced. Word of your criminal past reaches your homeworld.
14Aging Crisis. Owe 40,000 for medical bills.