| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. Owe 30,000 for medical bills. |
| 2 | Entered Army Academy at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Switched to Flight at age 26 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 30 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 6 | Continued as Flight at age 34 |
| 6 | Special assignment or duty on board ship. |
| 6 | Promoted to Flight rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Flight at age 38 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Promoted to Flight rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Flight at age 42 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Became a Scavenger at age 46 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Became a Explorer at age 50 |
| 10 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 11 | Switched to Barbarian at age 54 |
| 11 | Find valuable salvage. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Barbarian at age 58 |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |