| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Attempted a risky adventure and was injured. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Lost eye or limb. Fully recovered. |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 6 | Became a Intelligence at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Intelligence at age 42 |
| 7 | Accepted a deal with criminal or other figure under investigation. |
| 8 | Retired at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Contact with Government. |
| 10 | Nearly killed. Owe 25,000 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |