| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Moved to a new world. |
| 2 | Voluntarily left Barbarian |
| 2 | Became a Broker at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 4 | Continued as Broker at age 30 |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 6 | Switched to Scavenger at age 38 |
| 6 | Attempted a risky adventure and was sent to prison. |
| 6 | Promoted to rank 1 |
| 7 | Became a Inmate at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Switched to Fixer at age 46 |
| 8 | Beaten by a prison gang. |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Returned to Inmate at age 50 |
| 9 | Failed to escaped from prison. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Inmate at age 54 |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Returned to Inmate at age 62 |
| 12 | Defeated a prison gang. Gain an Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Returned to Fixer at age 66 |
| 13 | Defeated a prison gang. Gain an Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | A guard takes a dislike to you. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |