Lieutenant Gilbert Nevil permalink

Age Sex Str Dex End Int Edu Soc Psi
75 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 7 (0) None
Joyous, Proper
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Deception 2
Drive 0
Electronics (Sensors) 1
Gambler 1
Leadership 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession (Construction) 1
Recon 0
Science 0
Seafarer 0
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Engineer/Gunner Lieutenant 3 / 0 4
Scout Explorer 0 1
Drifter Wanderer 0 2
Retired 0 5
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2Severely injured. Fully recovered. Owe 7,500 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You join a gambling circle on board.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Forced to continue current assignment
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Promoted to Engineer/Gunner officer rank 3
4Is now a Lieutenant
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
6Continued as Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 6 Contacts. Gain 2 Enemies.
8Became a Wanderer at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Wanderer at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Victim of a crime
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.