| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Encounter a Psionic institute. |
| 1 | Tested for psionic powers |
| 2 | Continued as Scavenger at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Find valuable salvage. |
| 4 | Voluntarily left Scavenger |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Adept at age 38 |
| 6 | Pick up potentially useful information using your psychic powers |
| 7 | Continued as Adept at age 42 |
| 7 | Achieve a new level of discipline in your powers |
| 7 | Promoted to rank 1 |
| 7 | Is now a Initiate |
| 8 | Continued as Adept at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Became a Free Trader at age 50 |
| 9 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 10 | Returned to Engineer/Gunner at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Special assignment or duty on board ship. |
| 12 | Forced to muster out. |
| 13 | Switched to Barbarian at age 66 |
| 13 | Suffer from a life-threatening illness. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Accused of a crime |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |