Crewman Elise Pettitt permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 8 (0)
Lazy, Repulsive
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Diplomat 0
Drive (Mole) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Jack-of-All-Trades 1
Medic 0
Persuade 1
Pilot 0
Profession 0
Science 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Citizen Colonist 1 2
Navy Line/Crew Crewman 0 1
Drifter Scavenger 0 1
Navy Flight 0 2
Merchant Free Trader 1 2
Retired 0 5
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Colonist at age 22
2Gained a contact.
2Promoted to rank 1
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Line/Crew at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Scavenger at age 34
5You do not know what happened to you. There is a gap in your memory.
6Switched to Flight at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Free Trader at age 42
7Embroiled in legal trouble.
7Promoted to rank 1
8Continued as Free Trader at age 46
8Imperial trade restrictions force you out of business.
9Returned to Flight at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.