| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Intelligence at age 18 |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 3 | Became a Scavenger at age 22 |
| 3 | Attempted a risky adventure and was injured. |
| 3 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 26 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scavenger at age 30 |
| 5 | Find Ancient Technology. |
| 6 | Continued as Scavenger at age 34 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Became a Merchant Marine at age 38 |
| 7 | Is now a Crewman |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Promoted to rank 2 |
| 8 | Is now a 4th Officer |
| 9 | Continued as Merchant Marine at age 46 |
| 10 | Continued as Merchant Marine at age 50 |
| 10 | Risk your fortune on a possibility lucrative deal and win. |
| 10 | Promoted to rank 3 |
| 10 | Is now a 3rd Officer |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Merchant Marine |
| 11 | Retired at age 54 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |