| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Owe 1,250 for medical bills. |
| 2 | Became a Courier at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Courier at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 5 Contacts. Gain 3 Enemies. |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Advanced training in a specialist field |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Voluntarily left Engineer/Gunner |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Sergeant |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | Befriended by a senior agent. |
| 10 | Promoted to rank 3 |
| 10 | Is now a Detective |
| 11 | Continued as Law Enforcement at age 58 |
| 11 | You go above and beyond the call of duty. |
| 11 | Promoted to rank 4 |
| 11 | Is now a Lieutenant |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Law Enforcement at age 62 |
| 12 | Scarred. Fully recovered. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |