Agent Myrtis Lee permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 4 (-1)
Purposeful, Irresponsible
 
Skills
Animals 0
Art 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Gunner (Screen) 1
Mechanic 1
Melee 0
Recon 2
Seafarer 0
Stealth 0
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 3
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 1
Agent Intelligence Agent 1 2
Retired 0 7
 
TermHistory
1Became a Barbarian at age 18
1Find valuable salvage.
2Continued as Barbarian at age 22
2Attempted a risky adventure and was injured.
2Lightly injured, no permanent damage. Fully recovered.
2Promoted to rank 1
3Continued as Barbarian at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Flight at age 30
4Is now a Crewman
4Lost eye or limb. Fully recovered.
5Switched to Engineer/Gunner at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Intelligence at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Promoted to rank 1
6Is now a Agent
7Aging Crisis. Owe 30,000 for medical bills.
7Continued as Intelligence at age 42
7Accepted a deal with criminal or other figure under investigation.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Contact with Government.
10Nearly killed. Owe 25,000 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.