| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 2 | Find Ancient Technology. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Good fortune |
| 3 | Promoted to rank 2 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 5 | Became a Surveyor at age 34 |
| 5 | Severely injured. Owe 5,000 for medical bills. |
| 6 | Returned to Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Returned to Enforcer at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 9 | Became a Intelligence at age 50 |
| 9 | You go above and beyond the call of duty. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | Nearly killed. Owe 22,500 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | You go above and beyond the call of duty. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Field Agent |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |