Settler Hamp Hegan permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 13 (2) 3 (-1) 4 (-1)
Young, Sociable
 
Skills
Advocate 1
Animals 0
Art 0
Athletics (Endurance) 1
Carouse 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Investigate 0
Language 0
Melee (Blade) 1
Recon 0
Science (Linguistics) 1
Science (Xenology) 1
Seafarer 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 3
Scholar Field Researcher 2 3
Agent Law Enforcement Sergeant 2 3
Retired 0 5
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 3
4Voluntarily left Colonist
4Became a Field Researcher at age 30
4Make a breakthrough in your field.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5A rival researcher blackens your name or steals your research. Gain a Rival.
5Gain an Enemy
5Promoted to rank 2
6Continued as Field Researcher at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Good fortune
7Promoted to rank 1
7Is now a Corporal
8Continued as Law Enforcement at age 46
8Go undercover to investigate an enemy.
8Injured. Fully recovered. Owe 2,500 for medical bills.
8Promoted to rank 2
8Is now a Sergeant
9Continued as Law Enforcement at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Scarred. Fully recovered. Owe 10,000 for medical bills.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 60,000 for medical bills.