| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Corporate at age 18 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 22 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 26 |
| 4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 5 | Became a Surveyor at age 30 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Continued as Surveyor at age 34 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | Nearly killed. Owe 12,500 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Voluntarily left Surveyor |
| 7 | Became a Wanderer at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Wanderer at age 42 |
| 8 | Drafted into Army |
| 8 | Promoted to rank 1 |
| 9 | Became a Army Support at age 46 |
| 9 | Is now a Private |
| 9 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 10 | Switched to Barbarian at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Find Ancient Technology. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |