Crewman Arlie Snape permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0)
Cruel
 
Skills
Broker 0
Drive 0
Electronics 0
Gun Combat 0
Gun Combat 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Persuade 0
Recon 1
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Line/Crew Crewman 0 2
Entertainer Artist 0 1
Navy Engineer/Gunner 0 1
Drifter Scavenger 0 1
Drifter Wanderer 1 2
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Imperial trade restrictions force you out of business.
3Became a Line/Crew at age 26
3Advanced training in a specialist field
4Continued as Line/Crew at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Artist at age 34
5Public opinion turns on you.
6Switched to Engineer/Gunner at age 38
6Lost eye or limb.
7Became a Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Switched to Wanderer at age 46
8Promoted to rank 1
9Continued as Wanderer at age 50
9Scarred. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.