| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | Assigned to an assault on an enemy fortress. |
| 1 | Commissioned in Marine/Star Marine |
| 1 | Is now a Lieutenant |
| 1 | Promoted to Star Marine officer rank 2 |
| 1 | Is now a Captain |
| 2 | Voluntarily left Star Marine |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Nearly killed. Owe 7,500 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Special assignment or duty on board ship. |
| 3 | Commissioned in Navy/Engineer/Gunner |
| 3 | Is now a Ensign |
| 3 | Promoted to Engineer/Gunner officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 5 | Switched to Marine Support at age 34 |
| 5 | On the front lines of a planetary assault and occupation. |
| 6 | Continued as Marine Support at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to Marine Support officer rank 3 |
| 6 | Is now a Force Commander |
| 7 | Continued as Marine Support at age 42 |
| 7 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 7 | Cover for the commander and gain an Ally. |
| 8 | Continued as Marine Support at age 46 |
| 8 | Good fortune |
| 8 | Promoted to Marine Support officer rank 4 |
| 8 | Is now a Lieutenant Colonel |
| 9 | Continued as Marine Support at age 50 |
| 9 | Gained a contact. |
| 9 | Forced to muster out. |
| 10 | Became a Field Researcher at age 54 |
| 10 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 10 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Gain an Enemy |
| 11 | Continued as Field Researcher at age 58 |
| 11 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Became a Scavenger at age 62 |
| 12 | Attempted a risky adventure and was wildly successful. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Scavenger at age 66 |
| 13 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |