Settler George Schmidt permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 2 (-2) 1 (-2) 10 (1) 7 (0) 3 (-1)
Afraid Of Commitment, Likeable, Ossified
 
Skills
Admin 1
Advocate 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Grav) 1
Gunner (Turret) 1
Investigate 3
Language (Oynprith (Droyne)) 1
Mechanic 2
Medic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science (Archaeology) 1
Science (Chemistry) 1
Science (Planetology) 2
Science (Sophontology) 1
Steward 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist Settler 2 3
Scholar Scientist 5 8
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 1
3Continued as Colonist at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 1
6Continued as Scientist at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
8Continued as Scientist at age 46
8Gained a contact.
9Continued as Scientist at age 50
9Work leads to a considerable breakthrough.
9Promoted to rank 3
10Continued as Scientist at age 54
10Work for an eccentric but brilliant mentor, who becomes an Ally.
10Promoted to rank 4
11Continued as Scientist at age 58
11Make a breakthrough in your field.
11Promoted to rank 5
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Scientist at age 62
12Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
12An expedition or voyage goes wrong, leaving you stranded in the wilderness.
12Gain an Enemy
12Forced to muster out.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.