Experienced Broker Walter Oliver permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 4 (-1)
Saintly, Possessive
 
Skills
Advocate 1
Animals (Handling) 1
Athletics (Dexterity) 1
Broker 3
Deception 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Turret) 1
Jack-of-all-Trades 1
Language 0
Mechanic 2
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession 0
Science 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 0 1
Scout Courier Scout 1 6
Merchant Broker Experienced Broker 3 6
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Continued as Courier at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 5 Contacts. Gain 2 Enemies.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Continued as Courier at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Psychologically damaged by your time in the scouts.
8Forced to muster out.
9Became a Broker at age 50
9Embroiled in legal trouble.
9Promoted to rank 1
10Continued as Broker at age 54
10Promoted to rank 2
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Broker at age 58
11A good deal ensures you are living the high life for a few years.
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Broker at age 62
12Risk your fortune on a possibility lucrative deal and win.
12Promoted to rank 3
12Is now a Experienced Broker
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Broker at age 66
13Risk your fortune on a possibility lucrative deal and win.
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Broker at age 70
14Embroiled in legal trouble.
14Forced to muster out.
15Aging Crisis. Owe 10,000 for medical bills.