| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 2 Contacts. Gain 3 Enemies. |
| 3 | Became a Colonist at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Colonist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Explorer |
| 7 | Continued as Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 5 |
| 8 | Continued as Colonist at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 6 |
| 9 | Voluntarily left Colonist |
| 9 | Became a Scavenger at age 50 |
| 9 | Scarred. Owe 2,500 for medical bills. |
| 10 | Became a Scientist at age 54 |
| 10 | Win a prestigious prize for your work. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Scientist |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |