| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 3 | Became a Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Forced to muster out. |
| 4 | Became a Worker at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Voluntarily left Worker |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Advanced training in a specialist field |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Drafted into Army |
| 8 | Became a Infantry at age 46 |
| 8 | Is now a Private |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 8 | Commissioned in Army/Infantry |
| 8 | Is now a Lieutenant |
| 8 | Forced to continue current assignment |
| 8 | Promoted to Infantry officer rank 2 |
| 8 | Is now a Captain |
| 9 | Continued as Infantry at age 50 |
| 9 | Given a special assignment or duty in your unit. |
| 9 | Promoted to Infantry officer rank 3 |
| 9 | Is now a Major |
| 10 | Voluntarily left Infantry |
| 10 | Became a Scientist at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Continued as Scientist at age 58 |
| 11 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Returned to Engineer/Gunner at age 62 |
| 12 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 13 | Switched to Line/Crew at age 66 |
| 13 | Advanced training in a specialist field |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Line/Crew at age 70 |
| 14 | Vessel participates in a diplomatic mission. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |