| Term | History |
| 1 | Became a Scavenger at age 18 |
| 2 | Continued as Scavenger at age 22 |
| 3 | Continued as Scavenger at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 30 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Forced to muster out. |
| 6 | Switched to Wanderer at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Artist at age 46 |
| 8 | Refused to criticise a questionable political leader on your homeworld. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Artist at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Artist at age 54 |
| 10 | Public opinion turns on you. |
| 11 | Returned to Wanderer at age 58 |
| 12 | Continued as Wanderer at age 62 |
| 12 | You do not know what happened to you. There is a gap in your memory. |
| 13 | Became a Engineer/Gunner at age 66 |
| 13 | Is now a Crewman |
| 13 | Advanced training in a specialist field |
| 13 | Promoted to Engineer/Gunner rank 1 |
| 13 | Is now a Able Spacehand |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Voluntarily left Engineer/Gunner |
| 14 | Retired at age 70 |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |