2nd Officer Earl Scott permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 8 (0)
Vulnerable, Brainy
 
Skills
Broker 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Gambler 1
Jack-of-All-Trades 1
Mechanic 4
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 6
Rogue Thief 0 1
Drifter Barbarian 0 2
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
2Continued as Merchant Marine at age 22
2Embroiled in legal trouble.
3Continued as Merchant Marine at age 26
3Embroiled in legal trouble.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Smuggle illegal items onto a planet.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5A good deal ensures you are living the high life for a few years.
5Promoted to rank 3
5Is now a 3rd Officer
6Continued as Merchant Marine at age 38
6Risk your fortune on a possibility lucrative deal and win.
6Promoted to rank 4
6Is now a 2nd Officer
7Voluntarily left Merchant Marine
7Became a Thief at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Barbarian at age 46
8Find Ancient Technology.
9Continued as Barbarian at age 50
9Nearly killed. Owe 35,000 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.