| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Forced to muster out. |
| 4 | Became a Scavenger at age 30 |
| 5 | Continued as Scavenger at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 8 | Continued as Scientist at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Scientist at age 50 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Forced to muster out. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Severely injured. Owe 15,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |