| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Performer at age 22 |
| 2 | Find an Alien Artifact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Voluntarily left Performer |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Your business or ship thrives. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Embroiled in legal trouble. |
| 7 | Became a Thug at age 42 |
| 7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Continued as Thug at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Switched to Inmate at age 50 |
| 9 | Saved a guard or prison officer. Gain an Ally. |
| 9 | Promoted to rank 1 |
| 10 | Returned to Thug at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Continued as Thug at age 58 |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Returned to Inmate at age 62 |
| 12 | Hire a new lawyer. |
| 12 | Paroled from prison. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |