| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Befriended by a senior agent. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Switched to Intelligence at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Intelligence at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Severely injured. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Special Agent |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Voluntarily left Intelligence |
| 8 | Retired at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Find Ancient Technology. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |