| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | Birth or Death involving a family member or close friend. |
| 1 | Promoted to Star Marine rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Voluntarily left Star Marine |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Befriended by a senior agent. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Voluntarily left Law Enforcement |
| 5 | Became a Explorer at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Army Support at age 38 |
| 6 | Is now a Private |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to Army Support rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Army Support at age 42 |
| 7 | Good fortune |
| 7 | Promoted to Army Support rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Army Support at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Promoted to Army Support rank 3 |
| 8 | Is now a Lance Sergeant |
| 9 | Continued as Army Support at age 50 |
| 9 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 9 | Promoted to Army Support rank 4 |
| 9 | Is now a Sergeant |
| 10 | Continued as Army Support at age 54 |
| 10 | Assigned to an urbanised planet torn by war. |
| 10 | Promoted to Army Support rank 5 |
| 10 | Is now a Gunnery Sergeant |
| 11 | Continued as Army Support at age 58 |
| 11 | Assigned to an urbanised planet torn by war. |
| 11 | Forced to muster out. |
| 12 | Became a Engineer/Gunner at age 62 |
| 12 | Is now a Crewman |
| 12 | You join a gambling circle on board. |
| 12 | Promoted to Engineer/Gunner rank 1 |
| 12 | Is now a Able Spacehand |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Special assignment or duty on board ship. |
| 13 | Promoted to Engineer/Gunner rank 2 |
| 13 | Is now a Petty Officer, 3rd class |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Promoted to Engineer/Gunner rank 3 |
| 14 | Is now a Petty Officer, 2nd class |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Continued as Engineer/Gunner at age 74 |
| 15 | You join a gambling circle on board. |
| 15 | Promoted to Engineer/Gunner rank 4 |
| 15 | Is now a Petty Officer, 1st class |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |