Petty Officer, 2nd class Ressie Barry permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 9 (1)
Popular
 
Skills
Athletics 0
Broker 1
Carouse 0
Deception 0
Electronics (Comms) 2
Gambler 2
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Mechanic 3
Melee (Bludgeon) 1
Persuade 0
Pilot (Spacecraft) 1
Profession 0
Recon 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 4
Merchant Merchant Marine Senior Crewman 1 2
Navy Line/Crew Petty Officer, 2nd class 3 5
Retired 0 4
 
TermHistory
1Became a Thief at age 18
1Involved in a feud with a rival criminal organization.
2Continued as Thief at age 22
2Involved in a gambling ring.
2Promoted to rank 1
3Continued as Thief at age 26
3Moved to a new world.
4Continued as Thief at age 30
4Involved in a gambling ring.
4Forced to muster out.
5Became a Merchant Marine at age 34
5Is now a Crewman
5A good deal ensures you are living the high life for a few years.
5Forced to continue current assignment
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Risk your fortune on a possibility lucrative deal and win.
7Voluntarily left Merchant Marine
7Became a Line/Crew at age 42
7Is now a Crewman
7Special assignment or duty on board ship.
8Continued as Line/Crew at age 46
8Vessel participates in a notable military engagement.
8Attempt at commissioned failed.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 2
9Is now a Petty Officer, 3rd class
10Continued as Line/Crew at age 54
10Special assignment or duty on board ship.
10Promoted to Line/Crew rank 3
10Is now a Petty Officer, 2nd class
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Line/Crew at age 58
11Advanced training in a specialist field
11Forced to muster out.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 60,000 for medical bills.