4th Officer Goldia Jack permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 9 (1)
Ornery
 
Skills
Admin 0
Astrogation 1
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Electronics 0
Gun Combat (Energy) 1
Language 0
Mechanic 1
Melee (Unarmed) 2
Profession (Civil Engineering) 1
Recon 1
Stealth 0
Streetwise 0
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Drifter Barbarian 0 3
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine 4th Officer 2 3
Drifter Scavenger 0 1
Drifter Wanderer 0 1
Scout Courier 0 4
Retired 0 1
 
TermHistory
1Became a Enforcer at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Barbarian at age 22
2A new romantic starts. Gain an Ally.
3Continued as Barbarian at age 26
3Scarred. Owe 5,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Merchant Marine at age 34
6Voluntarily left Merchant Marine
6Switched to Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Returned to Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Returned to Merchant Marine at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to rank 2
9Is now a 4th Officer
10Voluntarily left Merchant Marine
10Switched to Wanderer at age 54
11Voluntarily left Wanderer
11Became a Courier at age 58
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Courier at age 62
12Gained a contact.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Courier at age 66
13Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Courier at age 70
14You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
15Aging Crisis. Owe 10,000 for medical bills.
15Retired at age 74
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.