Explorer Rush McGuire permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 4 (-1)
Heartless
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Track) 2
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Explosives 1
Gambler 2
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Melee (Bludgeon) 1
Navigation 1
Profession (Polymers) 1
Recon 3
Science 0
Stealth 1
Steward 1
Streetwise 1
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer 5 6
Rogue Enforcer 0 1
Rogue Thief 5 6
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 3
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 4
4Is now a Explorer
5Continued as Colonist at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 5
6Continued as Colonist at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Forced to muster out.
7Became a Enforcer at age 42
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
8Switched to Thief at age 46
8Backstab a fellow rogue for personal gain.
8Promoted to rank 1
9Continued as Thief at age 50
9A crime lord considers you his protégé.
9Promoted to rank 2
10Continued as Thief at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Promoted to rank 3
11Continued as Thief at age 58
11Involved in the planning of an impressive heist.
11Promoted to rank 4
12Continued as Thief at age 62
12Crime pays off. Gain victim as Enemy.
12Promoted to rank 5
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Thief at age 66
13A romantic relationship ends badly. Gain a Rival or Enemy.
13Forced to muster out.
14Aging Crisis. Owe 10,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.