| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Switched to Intelligence at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Severely injured. Owe 5,000 for medical bills. |
| 5 | Became a Corporate at age 34 |
| 5 | Nearly killed. Owe 22,500 for medical bills. |
| 6 | Switched to Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Birth or Death involving a family member or close friend. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Rewarded for a successful mission. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Scavenger at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Scavenger at age 54 |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |