Arnold Nevil permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 5 (-1)
Greedy, Affable
 
Skills
Broker 0
Drive (Wheel) 1
Electronics 0
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Persuade 0
Profession 0
Science 0
Seafarer 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 2
Drifter Scavenger 0 2
Citizen Colonist 1 2
Rogue Enforcer 0 1
Retired 0 8
 
TermHistory
1Became a Broker at age 18
1Birth or Death involving a family member or close friend.
2Continued as Broker at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Became a Scavenger at age 26
3Lost eye or limb. Owe 5,000 for medical bills.
4Became a Colonist at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 1
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Enforcer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Returned to Scavenger at age 42
7Suffer from a life-threatening illness.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.
9A new romantic starts. Gain an Ally.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 40,000 for medical bills.