| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You befriend a superior in the corporation or the colony. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Explorer |
| 5 | Continued as Colonist at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Promoted to rank 5 |
| 6 | Continued as Colonist at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Forced to muster out. |
| 7 | Became a Enforcer at age 42 |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 8 | Switched to Thief at age 46 |
| 8 | Backstab a fellow rogue for personal gain. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Thief at age 50 |
| 9 | A crime lord considers you his protégé. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Thief at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Thief at age 58 |
| 11 | Involved in the planning of an impressive heist. |
| 11 | Promoted to rank 4 |
| 12 | Continued as Thief at age 62 |
| 12 | Crime pays off. Gain victim as Enemy. |
| 12 | Promoted to rank 5 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Thief at age 66 |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |