Lieutenant Chris Welch permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 9 (1)
Fearless
 
Skills
Admin 1
Advocate 1
Art 0
Athletics (Endurance) 1
Athletics (Strength) 2
Diplomat 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Investigate 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Medic 0
Melee (Blade) 1
Persuade 0
Recon 2
Stealth 1
Survival 3
CareerAssignmentTitleRankTerms
Noble Diplomat Intern 0 1
Army Cavalry Corporal 2 4
Navy Engineer/Gunner Lieutenant 3 / 0 3
Drifter Barbarian Warrior 2 3
Retired 0 4
 
TermHistory
1Became a Diplomat at age 18
1Is now a Intern
1Political manoeuvrings usurp your position. Gain a Rival.
2Became a Cavalry at age 22
2Is now a Private
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Gained a contact.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Engineer/Gunner at age 34
5Display heroism in battle, saving the whole ship.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Voluntarily left Engineer/Gunner
6Became a Barbarian at age 38
6Promoted to rank 1
7Continued as Barbarian at age 42
7Find valuable salvage.
8Continued as Barbarian at age 46
8Drafted into Army
8Promoted to rank 2
8Is now a Warrior
9Returned to Cavalry at age 50
9Assigned to a planet with a hostile or wild environment.
9Promoted to Cavalry rank 1
9Is now a Lance Corporal
10Continued as Cavalry at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Promoted to Cavalry rank 2
10Is now a Corporal
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Cavalry at age 58
11Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
11Gain rebels as Enemy
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 20,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.