Crewman Darrell Penn permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 10 (1)
Nimble, Narcissistic
 
Skills
Athletics (Endurance) 1
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Language 0
Mechanic 1
Medic 0
Persuade 0
Pilot (Spacecraft) 2
Science 0
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 2
Drifter Wanderer 0 2
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 1
Scholar Field Researcher 0 3
Retired 0 6
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Free Trader at age 18
1Bankrupted by a rival. Gain the other trader as a Rival.
2Entered Naval Academy at age 22
2Become leader in social movement.
2Gain an Ally and an Enemy.
2Dropped out of military academy.
3Continued as Free Trader at age 22
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Wanderer at age 26
4Find Ancient Technology.
5Continued as Wanderer at age 30
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Flight at age 34
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Switched to Engineer/Gunner at age 38
7Scarred.
8Became a Field Researcher at age 42
8Win a prestigious prize for your work.
9Continued as Field Researcher at age 46
9Entangled in a bureaucratic or legal morass that distracts you from your work.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Field Researcher at age 50
10A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
10Severely injured. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 54
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 30,000 for medical bills.
16A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17Aging Crisis. Owe 60,000 for medical bills.