Scout Michelle Herrera permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 6 (0)
Tireless
 
Skills
Admin 1
Astrogation 1
Broker 2
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Flyer (Wing) 1
Gun Combat (Archaic) 1
Jack-of-all-Trades 2
Mechanic 0
Medic 0
Persuade 0
Science (Biology) 1
Science (History) 1
Science (Linguistics) 1
Science (Xenology) 1
Steward 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 1 2
Scholar Scientist 1 4
Citizen Worker 1 3
Scout Courier Scout 1 6
 
TermHistory
1Became a Broker at age 18
1Embroiled in legal trouble.
2Continued as Broker at age 22
2A good deal ensures you are living the high life for a few years.
2Promoted to rank 1
3Voluntarily left Broker
3Became a Scientist at age 26
3Advanced training in a specialist field.
4Continued as Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4A disaster or war strikes.
4Scarred. Fully recovered. Owe 2,500 for medical bills.
4The planetary government interferes with your research for political or religious reasons. You continue working secretely.
4Gain an Enemy
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 1
6Continued as Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
6Forced to muster out.
7Became a Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Continued as Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.
9Continued as Worker at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Forced to muster out.
10Became a Courier at age 54
10When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Courier at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 62
12Spend several years jumping from world to world in your scout ship.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Courier at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
13Promoted to rank 1
13Is now a Scout
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Courier at age 70
14Amnesia.
15Aging Crisis. Owe 30,000 for medical bills.
15Continued as Courier at age 74
15Psychologically damaged by your time in the scouts.
16Aging Crisis. Owe 40,000 for medical bills.