Petty Officer, 2nd class Irma Sweet permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 3 (-1)
Self-Confident, Contented
 
Skills
Astrogation 1
Carouse 0
Drive (Track) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 2
Gun Combat 3
Gunner (Capital) 1
Mechanic 3
Melee (Unarmed) 1
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Profession (Belter) 1
Recon 1
Science (Chemistry) 1
Stealth 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Petty Officer, 3rd class 2 2
Army Army Support Lance Corporal 1 2
Drifter Barbarian 1 3
Navy Engineer/Gunner Petty Officer, 2nd class 3 2
Scout Courier Scout 1 2
Retired 0 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Attempt at commissioned failed.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2Spend time with an alien race. Gain a contact.
2Promoted to Flight rank 2
2Is now a Petty Officer, 3rd class
3Voluntarily left Flight
3Became a Army Support at age 26
3Is now a Private
3Given a special assignment or duty in your unit.
3Promoted to Army Support rank 1
3Is now a Lance Corporal
4Continued as Army Support at age 30
4Nearly killed. Fully recovered.
5Became a Barbarian at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Promoted to rank 1
6Continued as Barbarian at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
7Continued as Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Engineer/Gunner at age 46
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 3
8Is now a Petty Officer, 2nd class
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Became a Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10Psychologically damaged by your time in the scouts.
10Promoted to rank 1
10Is now a Scout
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Courier at age 58
11You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.
13Scarred. Fully recovered. Owe 10,000 for medical bills.
14Aging Crisis. Owe 20,000 for medical bills.
14Accused of a crime
15Aging Crisis. Owe 40,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 10,000 for medical bills.