| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 5 Contacts. Gain 1 Enemies. |
| 2 | Became a Intelligence at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Journalist at age 34 |
| 5 | Join homeworld’s celebrity circles |
| 5 | Promoted to rank 1 |
| 5 | Is now a Freelancer |
| 6 | Voluntarily left Journalist |
| 6 | Became a Free Trader at age 38 |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Switched to Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 2 Contacts. Gain 2 Enemies. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Courier at age 50 |
| 9 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Promoted to rank 3 |
| 9 | Is now a Senior Scout |
| 10 | Continued as Courier at age 54 |
| 10 | Serve as the courier for an important message from the Imperium. |
| 10 | Promoted to rank 4 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Promoted to rank 5 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | Spend several years jumping from world to world in your scout ship. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 13 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 13 | Gain 5 Contacts. Gain 1 Enemies. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Amnesia. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |