| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Amnesia. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Drafted into Law Enforcement |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Go undercover to investigate an enemy. |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Sergeant |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Detective |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | You join a gambling circle on board. |
| 8 | Attempt at commissioned failed. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 10 | Became a Explorer at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Continued as Explorer at age 58 |
| 11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Switched to Line/Crew at age 62 |
| 12 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 13 | Returned to Wanderer at age 66 |
| 13 | Contact with Government. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |