Scout Delmar Lewis permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 4 (-1)
Disrespectful, Irresolute, Effervescent
 
Skills
Athletics (Dexterity) 1
Deception 0
Diplomat 1
Drive (Track) 2
Jack-of-All-Trades 1
Language 0
Mechanic 1
Pilot (Small craft) 2
Pilot (Spacecraft) 1
Profession (Belter) 1
Recon 1
Science 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Citizen Colonist 0 2
Scout Courier Scout 1 5
Scholar Field Researcher 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1Contact with Government.
1Promoted to rank 1
2Continued as Wanderer at age 22
3Continued as Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Colonist at age 30
4Spent time maintaining and using heavy vehicles.
5Continued as Colonist at age 34
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6Became a Courier at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Nearly killed. Owe 20,000 for medical bills.
9Continued as Courier at age 50
9Moved to a new world.
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Forced to muster out.
11Became a Field Researcher at age 58
11A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
11Lightly injured, no permanent damage. Fully recovered.
12Became a Engineer/Gunner at age 62
12Is now a Crewman
12Vessel participates in a diplomatic mission.
12Promoted to Engineer/Gunner rank 1
12Is now a Able Spacehand
13Aging Crisis. Owe 10,000 for medical bills.
13Voluntarily left Engineer/Gunner
13Retired at age 66
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 40,000 for medical bills.