Agent Gregory Morris permalink

Age Sex Str Dex End Int Edu Soc
55 M 7 (0) 2 (-2) 1 (-2) 6 (0) 4 (-1) 4 (-1)
Clever
 
Skills
Admin 0
Art 0
Carouse 0
Deception 1
Diplomat 0
Drive (Track) 1
Electronics 0
Flyer 0
Gunner (Ortillery) 1
Investigate 2
Medic 0
Science (Chemistry) 1
Science (History) 1
Science (Philosophy) 1
Stealth 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 3
Agent Intelligence Agent 1 1
Entertainer Journalist 0 2
Navy Engineer/Gunner Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Field Researcher at age 18
1A disaster or war strikes.
1Scarred. Fully recovered. Owe 5,000 for medical bills.
1The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
2Continued as Field Researcher at age 22
2Make a breakthrough in your field.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Intelligence at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Intelligence
5Became a Journalist at age 34
5Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
6Continued as Journalist at age 38
6Public opinion turns on you.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Moved to a new world.
9Betrayal. Convert an Ally into a Rival or Enemy.