Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Advanced training in a specialist field |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 | Switched to Line/Crew at age 26 |
3 | Gained a contact. |
3 | Attempt at commissioned failed. |
4 | Continued as Line/Crew at age 30 |
4 | Moved to a new world. |
4 | Attempt at commissioned failed. |
4 | Promoted to Line/Crew rank 2 |
4 | Is now a Petty Officer, 3rd class |
5 | Voluntarily left Line/Crew |
5 | Became a Wanderer at age 34 |
5 | Suffer from a life-threatening illness. |
6 | Returned to Engineer/Gunner at age 38 |
6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 | Switched to Barbarian at age 42 |
7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
8 | Returned to Wanderer at age 46 |
8 | Attacked by enemies that you easily defeat. |
8 | Gain Enemy if you don't already have one. |
9 | Continued as Wanderer at age 50 |
9 | Encounter a Psionic institute. |
9 | Tested for psionic powers |
9 | Promoted to rank 1 |
10 | Continued as Wanderer at age 54 |
10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |