Private Eliza Carroll permalink

Age Sex Str Dex End Int Edu Soc Psi
64 F 6 (0) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 6 (0) 1 (-2)
Talented, Pious, Optimistic
Animals 0
Athletics (Strength) 3
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Belter) 1
Recon 3
Stealth 1
Streetwise 1
Survival 0
Telepathy 0
Vacc Suit 1
Army Infantry Private 0 1
Navy Line/Crew Crewman 0 2
Drifter Barbarian 0 1
Drifter Wanderer 0 2
Drifter Scavenger 3 4
Agent Intelligence 0 1
1Became a Infantry at age 18
1Is now a Private
1You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2Became a Line/Crew at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Attempt at commissioned failed.
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
4Voluntarily left Line/Crew
4Became a Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Switched to Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Switched to Scavenger at age 38
6Promoted to rank 1
7Continued as Scavenger at age 42
7Gained a contact.
7Promoted to rank 2
8Continued as Scavenger at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
8Promoted to rank 3
9Continued as Scavenger at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Forced to muster out.
10Became a Intelligence at age 54
10Severely injured
11Returned to Wanderer at age 58
11Severely injured