Captain Bryan Maurice permalink

Age Str Dex End Int Edu Soc
77 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 12 (2)
 
Skills
Advocate 2
Animals (Handling) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Language 0
Leadership 2
Melee (Bludgeon) 1
Persuade 1
Recon 1
Science 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Army Infantry Captain 2 / 0 3
Noble Dilettante Wastrel 1 5
Merchant Free Trader 0 1
Retired 0 5
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Thrown into a brutal ground war
1Nearly killed
1Commissioned in Army/Infantry
1Is now a Lieutenant
2Continued as Infantry at age 22
2Good fortune
2Promoted to officer rank 2
2Is now a Captain
3Continued as Infantry at age 26
3Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3Gain rebels as Enemy
4Became a Dilettante at age 30
4Is now a Wastrel
4Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
5Continued as Dilettante at age 34
5Inherit a gift from a rich relative.
5Promoted to rank 1
6Continued as Dilettante at age 38
6time as a ruler or playboy gives you a wide range of experiences.
7Continued as Dilettante at age 42
7You manipulate and charm your way through high society. Gain a Rival and an Ally.
8Continued as Dilettante at age 46
8Find an Alien Artifact.
8Forced to muster out.
9Became a Free Trader at age 50
9Given advanced training in a specialist field
10Aging Crisis. Owe 50,000 for medical bills.
10Voluntarily left Free Trader
10Retired at age 54
10Nearly killed
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.