Term | History |
1 | Became a Intelligence at age 18 |
1 | Gained a contact. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | Advanced training in a specialist field. |
2 | Promoted to rank 2 |
2 | Is now a Field Agent |
3 | Continued as Intelligence at age 26 |
3 | Given specialist training in vehicles. |
3 | Promoted to rank 3 |
4 | Continued as Intelligence at age 30 |
4 | Go undercover to investigate an enemy. |
4 | Lost eye or limb. Fully recovered. |
4 | Promoted to rank 4 |
4 | Is now a Special Agent |
5 | Voluntarily left Intelligence |
5 | Became a Scientist at age 34 |
5 | Make a breakthrough in your field. |
5 | Promoted to rank 1 |
6 | Continued as Scientist at age 38 |
6 | A rival researcher blackens your name or steals your research. Gain a Rival. |
7 | Continued as Scientist at age 42 |
7 | Advanced training in a specialist field. |
7 | Promoted to rank 2 |
8 | Continued as Scientist at age 46 |
8 | Moved to a new world. |
8 | Forced to muster out. |
9 | Switched to Corporate Agent at age 50 |
9 | You go above and beyond the call of duty. |
9 | Promoted to rank 1 |
9 | Is now a Agent |
10 | Continued as Corporate Agent at age 54 |
10 | Injured. Fully recovered. Owe 1,250 for medical bills. |
11 | Became a Wanderer at age 58 |
11 | Encounter a Psionic institute. |
11 | Tested for psionic powers |
11 | Promoted to rank 1 |
12 | Continued as Wanderer at age 62 |
12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Retired at age 66 |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Accused of a crime |
15 | Aging Crisis. Owe 30,000 for medical bills. |