3rd Secretary Thea Hoddle permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 10 (1)
Light-Hearted, Unreasonable, Callous
 
Skills
Admin 1
Animals 0
Art (Holography) 1
Carouse 1
Deception 0
Electronics (Computers) 1
Gambler 1
Investigate 0
Mechanic 0
Melee 0
Persuade 1
Science (Chemistry) 1
Science (Linguistics) 1
Science (Planetology) 1
Science (Psionicology) 1
Science (Robotics) 1
Seafarer 0
Stealth 0
Survival 0
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Rogue Thief 0 1
Drifter Wanderer 0 1
Scholar Scientist 2 4
Noble Diplomat 3rd Secretary 1 3
Retired 0 2
 
TermHistory
1Became a Barbarian at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Thief at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Switched to Wanderer at age 26
3Severely injured. Fully recovered. Owe 25,000 for medical bills.
4Became a Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
6Continued as Scientist at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Gain an Enemy
6Promoted to rank 2
7Continued as Scientist at age 42
7Advanced training in a specialist field.
8Voluntarily left Scientist
8Became a Diplomat at age 46
8Is now a Intern
8Join a successful conspiracy of nobles.
9Continued as Diplomat at age 50
9time as a ruler or playboy gives you a wide range of experiences.
9Promoted to rank 1
9Is now a 3rd Secretary
10Continued as Diplomat at age 54
10A family scandal forces you out of your position.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.