| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
8 (0) |
6 (0) |
6 (0) |
9 (1) |
9 (1) |
7 (0) |
| Entertaining, Reckless, Uncouth |
| Skills |
| Admin 0 |
| Advocate 0 |
| Athletics 0 |
| Broker 0 |
| Diplomat 0 |
| Drive (Walker) 1 |
| Electronics 0 |
| Engineer (J-drive) 2 |
| Leadership 0 |
| Science (Cybernetics) 1 |
| Science (Psychology) 2 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Scout |
Courier |
Scout |
1 |
2 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Amnesia. |
| 1 | Graduated at age 22. |
| 2 | Became a Corporate at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Continued as Corporate at age 26 |
| 3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Courier at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 6 Contacts. Gain 1 Enemies. |