Ensign Emanuel Phillips permalink

Age Sex Str Dex End Int Edu Soc
42 M 1 (-2) 6 (0) 7 (0) 5 (-1) 4 (-1) 9 (1)
Ethical
 
Skills
Advocate 0
Animals 0
Athletics (Endurance) 1
Carouse 0
Deception 1
Diplomat 1
Electronics 0
Mechanic 1
Melee (Blade) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Navy Engineer/Gunner Ensign 1 / 0 3
Citizen Corporate 1 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Barbarian at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Forced to muster out.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Attempt at commissioned failed.
3Continued as Engineer/Gunner at age 26
3You join a gambling circle on board.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
4Continued as Engineer/Gunner at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Corporate at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Voluntarily left Corporate
6Became a Free Trader at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.