Crewman Sean James permalink

Age Sex Str Dex End Int Edu Soc
39 M 4 (-1) 7 (0) 7 (0) 3 (-1) 4 (-1) 6 (0)
Late
 
Skills
Admin 0
Animals 0
Athletics (Strength) 1
Broker 0
Drive 0
Language (Anglic (3rd Imperium)) 1
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Entertainer Performer 0 1
Merchant Merchant Marine Crewman 0 2
Rogue Enforcer 1 1
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Performer at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Enforcer at age 34
5Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5Promoted to rank 1