Technician Flo Simmons permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 8 (0) 3 (-1)
Nervous
 
Skills
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Wing) 1
Gambler 2
Mechanic 1
Melee (Unarmed) 2
Profession (Belter) 1
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Profession (Construction) 1
Science 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 7
Drifter Wanderer 0 1
Prisoner Fixer 0 2
Prisoner Inmate 0 1
 
TermHistory
1Became a Worker at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Worker at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Good fortune
4Continued as Worker at age 30
4Spent time maintaining and using heavy vehicles.
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Continued as Worker at age 42
7Advanced training in a specialist field.
7Forced to muster out.
8Became a Wanderer at age 46
8Attempted a risky adventure and was sent to prison.
9Became a Fixer at age 50
9Accused of assaulting a prison guard.
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Fixer at age 54
10Beaten by a prison gang.
10Severely injured. Owe 10,000 for medical bills.
11Aging Crisis. Owe 20,000 for medical bills.
11Switched to Inmate at age 58
11A guard takes a dislike to you.
12Aging Crisis. Owe 20,000 for medical bills.