| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
5 (-1) |
9 (1) |
7 (0) |
9 (1) |
3 (-1) |
4 (-1) |
| Perseverant, Stupid, Hardy |
| Skills |
| Astrogation 1 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Investigate 1 |
| Language (Vilani (1st Imperium)) 1 |
| Medic 1 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Science (History) 3 |
| Science (Physics) 1 |
| Science (Psychology) 1 |
| Stealth 2 |
| Streetwise 1 |
| Tactics (Military) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
2 |
3 |
| Scholar |
Field Researcher |
|
1 |
3 |
| Scholar |
Scientist |
|
3 |
3 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a gambling ring. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | A crime lord considers you his protégé. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Field Researcher at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Switched to Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 3 |