Crewman Debra Dwyer permalink

Age Sex Str Dex End Int Edu Soc
51 F 4 (-1) 8 (0) 5 (-1) 10 (1) 2 (-2) 6 (0)
Tired
 
Skills
Athletics (Dexterity) 1
Broker 1
Electronics 0
Gun Combat 1
Gunner (Capital) 2
Investigate 2
Language (Anglic (3rd Imperium)) 1
Melee (Unarmed) 1
Science (Economics) 1
Science (Xenology) 1
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Merchant Merchant Marine Crewman 0 2
Scholar Scientist 1 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Advanced training in a specialist field
2Continued as Line/Crew at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Merchant Marine at age 26
4Continued as Merchant Marine at age 30
4Imperial trade restrictions force you out of business.
5Became a Scientist at age 34
5A rival researcher blackens your name or steals your research. Gain a Rival.
6Continued as Scientist at age 38
6A disaster or war strikes.
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
7Continued as Scientist at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Continued as Scientist at age 46
8Refused to perform research that goes against your conscience.
8Promoted to rank 1