Manager Peter Rice permalink

Age Sex Str Dex End Int Edu Soc
52 M 7 (0) 9 (1) 4 (-1) 4 (-1) 6 (0) 10 (1)
Outrageous, Furtive, Sloppy
 
Skills
Admin 2
Art 0
Athletics (Endurance) 1
Broker 0
Deception 1
Drive (Mole) 1
Electronics 0
Gunner (Turret) 1
Mechanic 1
Persuade 0
Recon 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Scout Surveyor 0 2
Navy Flight Able Spacehand 1 2
Drifter Wanderer 0 1
Citizen Corporate Manager 2 2
 
TermHistory
1Became a Free Trader at age 18
1Imperial trade restrictions force you out of business.
2Became a Surveyor at age 22
2Moved to a new world.
3Continued as Surveyor at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 3 Contacts. Gain 3 Enemies.
4Became a Flight at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 1
8Continued as Corporate at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 2
8Is now a Manager