Settler Jimmy Learmonth permalink

Age Sex Str Dex End Int Edu Soc
52 M 6 (0) 1 (-2) 5 (-1) 5 (-1) 8 (0) 7 (0)
Overbearing, Discreet, Volatile
 
Skills
Animals (Handling) 1
Athletics 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Pilot (Capital Ships) 1
Recon 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Army Infantry Private 0 1
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3You befriend a superior in the corporation or the colony.
4Continued as Colonist at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Infantry at age 34
5Is now a Private
5Betrayal. Convert an Ally into a Rival or Enemy.
5Attempt at commissioned failed.
6Voluntarily left Infantry
6Became a Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Flight at age 42
7Is now a Crewman
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Gained a contact.