Technician Jeremiah Turner permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 4 (-1) 3 (-1) 5 (-1) 6 (0) 7 (0)
Dramatic, Resourceful, Shifty
 
Skills
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics 0
Engineer 0
Flyer (Grav) 1
Gambler 2
Investigate 0
Language 0
Mechanic 1
Melee (Bludgeon) 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Profession (Polymers) 1
Science 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 5
Agent Corporate Agent Agent 1 2
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Worker at age 18
1Scarred. Fully recovered. Owe 2,500 for medical bills.
1Promoted to rank 1
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Continued as Worker at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Advanced training in a specialist field.
5Continued as Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Forced to muster out.
6Became a Corporate Agent at age 38
6Established a network of contacts. Gain 1 contacts.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 42
7Injured.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Risk your fortune on a possibility lucrative deal and win.
8Promoted to rank 1
8Is now a Senior Crewman