Crewman Priscilla Cheyne permalink

Age Sex Str Dex End Int Edu Soc
51 F 5 (-1) 4 (-1) 1 (-2) 5 (-1) 4 (-1) 7 (0)
Committed, Condescending, Plucky
 
Skills
Carouse 0
Drive 0
Flyer (Airship) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Persuade 0
Recon 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Entertainer Journalist 0 1
Drifter Scavenger 0 1
Merchant Merchant Marine Crewman 0 2
Citizen Colonist 0 2
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Journalist at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Scavenger at age 26
3Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Embroiled in legal trouble.
5Continued as Merchant Marine at age 34
5Imperial trade restrictions force you out of business.
6Became a Colonist at age 38
6Spent time maintaining and using heavy vehicles.
7Continued as Colonist at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Forced to muster out.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 40,000 for medical bills.