Able Spacehand Judd Fallow permalink

Age Sex Str Dex End Int Edu Soc
53 M 8 (0) 4 (-1) 5 (-1) 5 (-1) 10 (1) 3 (-1)
Polite, Abrupt, Open-Minded
 
Skills
Astrogation 1
Athletics (Endurance) 2
Athletics (Strength) 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gambler 1
Gunner (Capital) 1
Mechanic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Seafarer 1
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Citizen Colonist 1 3
Scout Courier Scout 1 2
Drifter Barbarian 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Colonist at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Continued as Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Courier at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Psychologically damaged by your time in the scouts.
8Became a Barbarian at age 46
8Promoted to rank 1