Crewman Walter Casey permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 7 (0) 3 (-1) 5 (-1) 8 (0) 3 (-1)
Boorish, Apprehensive, Tough
 
Skills
Art (Perform) 1
Deception 1
Drive 0
Electronics 0
Engineer 0
Flyer 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 0
Profession 0
Recon 0
Stealth 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 3 4
Citizen Worker 0 1
Navy Line/Crew Crewman 0 1
Entertainer Artist 0 2
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 2
3Became a Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Voluntarily left Worker
4Became a Line/Crew at age 30
4Is now a Crewman
4Injured. Fully recovered. Owe 1,250 for medical bills.
5Became a Artist at age 34
5Works is especially well received and popular, making you a minor celebrity
6Continued as Artist at age 38
6Public opinion turns on you.
7Returned to Wanderer at age 42
7Find valuable salvage.
7Promoted to rank 3
8Continued as Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.