Lieutenant Aurore Clark permalink

Age Sex Str Dex End Int Edu Soc Psi
52 F 7 (0) 2 (-2) 1 (-2) 7 (0) 6 (0) 10 (1) 3 (-1)
Aspiring, Abusive
 
Skills
Art 0
Athletics 0
Deception 0
Gun Combat 0
Heavy Weapons 0
Leadership 2
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 2
Profession 0
Recon 0
Stealth 2
Streetwise 0
Survival 0
Tactics 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Drifter Scavenger 0 2
Navy Flight Lieutenant 3 / 0 4
Drifter Wanderer 0 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Contacted by an underground psionic group
1Dropped out of military academy.
2Became a Thief at age 18
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Tested for psionic powers
3Became a Scavenger at age 22
3Suffer from a life-threatening illness.
4Became a Flight at age 26
4Is now a Crewman
4Refuse to abuse your position for profit
4Commissioned in Navy/Flight
4Is now a Ensign
4Promoted to Flight officer rank 2
4Is now a Sublieutenant
5Continued as Flight at age 30
5Advanced training in a specialist field
5Promoted to Flight officer rank 3
5Is now a Lieutenant
6Continued as Flight at age 34
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Returned to Scavenger at age 38
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Flight at age 42
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Switched to Wanderer at age 46
9A new romantic starts. Gain an Ally.