Able Spacehand Rhea Russell permalink

Age Sex Str Dex End Int Edu Soc
51 F 6 (0) 6 (0) 4 (-1) 7 (0) 11 (1) 7 (0)
Successful
 
Skills
Admin 0
Advocate 0
Art 0
Astrogation 2
Broker 1
Diplomat 1
Drive 0
Electronics 0
Gambler 2
Gun Combat 1
Gunner (Capital) 1
Leadership 0
Mechanic 1
Medic 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Broker 2 4
 
TermHistory
1Became a Corporate at age 18
1Gained a contact.
2Continued as Corporate at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Voluntarily left Corporate
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You join a gambling circle on board.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Broker at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Broker at age 38
6Risk your fortune on a possibility lucrative deal and win.
6Promoted to rank 1
7Continued as Broker at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 2
8Continued as Broker at age 46
8Given advanced training in a specialist field