Private Enoch Holland permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 10 (1) 5 (-1) 5 (-1) 9 (1) 4 (-1)
Outgoing, Fortunate
 
Skills
Admin 1
Advocate 0
Animals 0
Athletics (Dexterity) 1
Drive (Track) 1
Flyer 0
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Investigate 1
Mechanic 1
Melee (Unarmed) 2
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Army Cavalry Private 0 1
Citizen Corporate 1 2
Drifter Scavenger 0 2
Prisoner Fixer 1 1
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Entered Naval Academy at age 22
2A prank goes horribly wrong.
2Gain an Enemy.
2Dropped out of military academy.
3Continued as Corporate Agent at age 22
3Accepted a deal with criminal or other figure under investigation.
4Became a Cavalry at age 26
4Is now a Private
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Corporate at age 30
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Corporate at age 34
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Scavenger at age 38
7Attempted a risky adventure and was sent to prison.
8Became a Fixer at age 42
8You are moved to a lower security prison.
8Promoted to rank 1
8Paroled from prison.
9Returned to Scavenger at age 46
9Attacked by enemies and injured.
9Lightly injured, no permanent damage. Fully recovered.
9Gain Enemy if you don't already have one.