Crewman Edgar Smith permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 3 (-1) 7 (0) 8 (0) 8 (0) 11 (1)
Shrewd, Adaptable
 
Skills
Admin 0
Advocate 1
Broker 1
Carouse 1
Drive 0
Electronics 0
Flyer 0
Gunner (Ortillery) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Recon 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 5
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 1 2
 
TermHistory
1Became a Free Trader at age 18
1Risk your fortune on a possibility lucrative deal and win.
2Continued as Free Trader at age 22
3Continued as Free Trader at age 26
3A good deal ensures you are living the high life for a few years.
3Promoted to rank 1
4Continued as Free Trader at age 30
4Befriend a useful ally in one sphere. Gain an Ally.
5Continued as Free Trader at age 34
5Imperial trade restrictions force you out of business.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Colonist at age 42
7Moved to a new world.
7Promoted to rank 1
8Continued as Colonist at age 46
8Nearly killed. Owe 3,750 for medical bills.
9Aging Crisis. Owe 40,000 for medical bills.