Petty Officer, 3rd class Walker Finnerty permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 5 (-1) 1 (-2) 8 (0) 8 (0) 7 (0)
Animated, Rawboned, Thick Skinned
 
Skills
Admin 1
Advocate 0
Athletics 0
Broker 0
Diplomat 0
Drive (Walker) 2
Electronics 0
Gun Combat 0
Gunner (Turret) 1
Language 0
Leadership 0
Mechanic 1
Pilot (Capital Ships) 1
Profession 0
Steward 1
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Drifter Scavenger 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Corporate at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Corporate at age 22
2Scarred. Owe 2,500 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Nearly killed. Fully recovered.
6Became a Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Returned to Engineer/Gunner at age 46
8Advanced training in a specialist field
8Forced to muster out.
9Aging Crisis. Owe 60,000 for medical bills.