Able Spacehand Judd Fallow
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
8 (0) |
4 (-1) |
5 (-1) |
5 (-1) |
10 (1) |
3 (-1) |
| Polite, Abrupt, Open-Minded |
| Skills |
| Astrogation 1 |
| Athletics (Endurance) 2 |
| Athletics (Strength) 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Gambler 1 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Recon 1 |
| Seafarer 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
| Citizen |
Colonist |
|
1 |
3 |
| Scout |
Courier |
Scout |
1 |
2 |
| Drifter |
Barbarian |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Colonist at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 4 | Continued as Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Became a Barbarian at age 46 |
| 8 | Promoted to rank 1 |