Crewman Erma Gilbert permalink

Age Sex Str Dex End Int Edu Soc
52 F 2 (-2) 4 (-1) 4 (-1) 7 (0) 7 (0) 4 (-1)
Suspicious, Vivacious, Ethical
 
Skills
Astrogation 0
Diplomat 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Gun Combat 1
Investigate 1
Mechanic 0
Medic 0
Melee 0
Persuade 1
Pilot 0
Profession 0
Science (Cosmology) 1
Science (History) 1
Science (Psychology) 1
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Scholar Field Researcher 3 5
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Scavenger at age 18
1Suffer from a life-threatening illness.
2Became a Field Researcher at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3Nearly killed. Fully recovered. Owe 50,000 for medical bills.
3Gain an Enemy
3Promoted to rank 2
4Continued as Field Researcher at age 30
4A rival researcher blackens your name or steals your research. Gain a Rival.
5Continued as Field Researcher at age 34
5A rival researcher blackens your name or steals your research. Gain a Rival.
6Continued as Field Researcher at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
6Promoted to rank 3
7Voluntarily left Field Researcher
7Switched to Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Flight at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.