| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Law Enforcement at age 18 |
| 2 | Is now a Rookie |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 22 |
| 3 | Accepted a deal with criminal or other figure under investigation. |
| 4 | Became a Infantry at age 26 |
| 4 | Is now a Private |
| 4 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 4 | Gain rebels as Enemy |
| 5 | Became a Diplomat at age 30 |
| 5 | Is now a Intern |
| 5 | An assassin attempts to end your life. |
| 6 | Became a Wanderer at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Engineer/Gunner at age 38 |
| 7 | Is now a Crewman |
| 7 | Advanced training in a specialist field |
| 7 | Attempt at commissioned failed. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | Commanding officer takes an interest in your career. |
| 8 | Attempt at commissioned failed. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |