Senior Crewman Carter Sullivan permalink

Age Sex Str Dex End Int Edu Soc
53 M 2 (-2) 10 (1) 10 (1) 3 (-1) 2 (-2) 9 (1)
Heartless, Dignified
 
Skills
Athletics (Dexterity) 2
Broker 0
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 0
Profession 0
Science (Psychology) 1
Stealth 1
Steward 1
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 4
Drifter Barbarian 1 1
Drifter Wanderer 1 1
Rogue Enforcer 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2Imperial trade restrictions force you out of business.
3Became a Barbarian at age 26
3Offered job by a patron. Now owe him a favor.
3Promoted to rank 1
4Switched to Wanderer at age 30
4Attacked by enemies and injured.
4Severely injured. Owe 2,500 for medical bills.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Voluntarily left Wanderer
5Became a Enforcer at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Engineer/Gunner at age 38
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Returned to Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Forced to muster out.