Petty Officer, 3rd class Arlene Mcdonalid permalink

Age Sex Str Dex End Int Edu Soc
52 F 2 (-2) 7 (0) 4 (-1) 7 (0) 8 (0) 2 (-2)
Inactive, Tacky, Sociable
 
Skills
Athletics (Dexterity) 1
Deception 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Gambler 2
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Mechanic 2
Persuade 0
Recon 0
Science 0
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 2 2
Entertainer Artist 0 1
Navy Flight Crewman 0 1
Scholar Field Researcher 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Navy Line/Crew Petty Officer, 3rd class 2 1
 
TermHistory
1Became a Thief at age 18
1Involved in a gambling ring.
1Promoted to rank 1
2Continued as Thief at age 22
2Involved in a gambling ring.
2Promoted to rank 2
3Voluntarily left Thief
3Became a Artist at age 26
3Expose or are involved in a scandal of some sort.
4Became a Flight at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Field Researcher at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Switched to Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Birth or Death involving a family member or close friend.
8Voluntarily left Engineer/Gunner
8Switched to Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 2
8Is now a Petty Officer, 3rd class