| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Science (Chemistry) as a hobby. |
| 1 | Graduated at age 18. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | Lost eye or limb. Owe 5,000 for medical bills. |
| 3 | Became a Field Researcher at age 22 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Gain an Enemy |
| 4 | Continued as Field Researcher at age 26 |
| 4 | A disaster or war strikes. |
| 4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 4 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 5 | Continued as Field Researcher at age 30 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Intelligence at age 34 |
| 6 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 7 | Aging Crisis. Owe 40,000 for medical bills. |
| 7 | Retired at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Spend time with an alien race. Gain a contact. |