Agent Berdie Walker
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
2 (-2) |
2 (-2) |
2 (-2) |
11 (1) |
2 (-2) |
7 (0) |
| Lively |
| Skills |
| Astrogation 0 |
| Deception 1 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Flyer (Wing) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Pilot 0 |
| Science (Robotics) 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
4 |
| Agent |
Corporate Agent |
Agent |
1 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 5 Contacts. Gain 3 Enemies. |
| 2 | Continued as Courier at age 22 |
| 2 | Injured. |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 9 | Voluntarily left Merchant Marine |
| 9 | Switched to Explorer at age 50 |
| 9 | Good fortune |