Crewman Kirk Sullivan permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 3 (-1)
Obstinate, Adorable, Horrible
 
Skills
Astrogation 1
Broker 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Gunner (Screen) 1
Mechanic 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Scout Courier 0 6
Navy Engineer/Gunner Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Free Trader at age 18
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Became a Courier at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 6 Contacts. Gain 3 Enemies.
4Continued as Courier at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Continued as Courier at age 34
5Moved to a new world.
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7Perform an exemplary service for the scouts.
7Forced to muster out.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Vessel participates in a notable military engagement.
8Forced to muster out.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 20,000 for medical bills.