| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Good fortune |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Senior Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Psychologically damaged by your time in the scouts. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Explorer at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Promoted to rank 5 |
| 6 | Continued as Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Injured. |
| 6 | Forced to muster out. |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 7 | Promoted to Cavalry rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Cavalry at age 46 |
| 8 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 8 | Promoted to Cavalry rank 2 |
| 8 | Is now a Corporal |
| 9 | Continued as Cavalry at age 50 |
| 9 | Lost eye or limb. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |