Crewman Elvina Simmmons permalink

Age Sex Str Dex End Int Edu Soc
57 F 6 (0) 3 (-1) 2 (-2) 9 (1) 4 (-1) 9 (1)
Frightened, Pushy, Forgetful
 
Skills
Animals 0
Athletics (Dexterity) 1
Broker 0
Deception 0
Electronics (Sensors) 2
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Mechanic 2
Recon 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 2
Merchant Merchant Marine Crewman 0 1
Scout Explorer 0 2
Navy Engineer/Gunner Crewman 0 3
Drifter Barbarian 0 1
 
TermHistory
1Became a Enforcer at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Enforcer at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Explorer at age 30
4Spend several years jumping from world to world in your scout ship.
5Continued as Explorer at age 34
5Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
6Became a Engineer/Gunner at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Barbarian at age 42
7Suffer from a life-threatening illness.
8Returned to Engineer/Gunner at age 46
8Moved to a new world.
8Attempt at commissioned failed.
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.