| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
1 (-2) |
1 (-2) |
6 (0) |
8 (0) |
4 (-1) |
7 (0) |
| Nasty, Young |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Flyer (Grav) 1 |
| Investigate 0 |
| Medic 0 |
| Persuade 1 |
| Profession (Polymers) 1 |
| Recon 1 |
| Science (Economics) 1 |
| Science (Planetology) 1 |
| Science (Psionicology) 1 |
| Science (Xenology) 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
2 |
3 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Citizen |
Colonist |
|
1 |
2 |
| Scholar |
Scientist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Field Researcher |
| 4 | Became a Intelligence at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Nearly killed. Owe 6,250 for medical bills. |
| 6 | Became a Colonist at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Switched to Scientist at age 46 |
| 8 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |