Crewman Addie Gray permalink

Age Sex Str Dex End Int Edu Soc
56 M 6 (0) 4 (-1) 5 (-1) 4 (-1) 7 (0) 8 (0)
Innocent, Reluctant, Faithful
 
Skills
Animals (Training) 1
Art (Instrument) 1
Art (Visual Media) 1
Athletics 0
Carouse 1
Deception 1
Drive 0
Electronics (Sensors) 1
Engineer 0
Flyer 0
Pilot (Small Craft) 1
Profession 0
Recon 0
Science (Linguistics) 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Entertainer Performer 3 4
Merchant Free Trader 0 1
Navy Line/Crew Crewman 0 1
Citizen Worker 1 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Performer at age 26
3Refused to criticise a questionable political leader on your homeworld.
3Promoted to rank 1
4Continued as Performer at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 2
5Continued as Performer at age 34
5Gain a patron in the arts. Gain an Ally
5Promoted to rank 3
6Continued as Performer at age 38
6Public opinion turns on you.
7Became a Free Trader at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Became a Line/Crew at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Switched to Worker at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to rank 1