| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
7 (0) |
5 (-1) |
2 (-2) |
9 (1) |
8 (0) |
12 (2) |
| Cowardly, Dashing, Discouraged |
| Skills |
| Admin 2 |
| Athletics (Dexterity) 1 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Investigate 0 |
| Medic 0 |
| Profession 0 |
| Recon 0 |
| Science (Archaeology) 1 |
| Science (Chemistry) 1 |
| Science (Economics) 1 |
| Science (Linguistics) 2 |
| Science (Planetology) 1 |
| Science (Sophontology) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
2 |
7 |
| Drifter |
Wanderer |
|
0 |
1 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Good fortune |
| 2 | Continued as Scientist at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Entered University at age 26 |
| 3 | Dropped out of university. |
| 4 | Continued as Scientist at age 30 |
| 4 | Good fortune |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Continued as Scientist at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Continued as Scientist at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Forced to muster out. |
| 9 | Became a Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |