Field Agent Pat Wright permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 5 (-1) 9 (1) 5 (-1) 6 (0) 10 (1)
Optimistic
 
Skills
Animals 0
Athletics (Endurance) 2
Deception 1
Drive (Track) 1
Electronics (Comms) 2
Gambler 1
Investigate 1
Jack-of-All-Trades 1
Persuade 3
Pilot (Small Craft) 1
Recon 2
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Rogue Enforcer 1 2
Agent Intelligence Field Agent 3 4
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Enforcer at age 30
4Arrested and charged.
4Hired a lawyer to beat the charges.
4Promoted to rank 1
5Continued as Enforcer at age 34
5A job goes wrong, forcing you to flee off-planet.
6Became a Intelligence at age 38
6Given specialist training in vehicles.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Befriended by a senior agent.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Intelligence at age 46
8Established a network of contacts. Gain 3 contacts.
8Promoted to rank 3
9Continued as Intelligence at age 50
9Accepted a deal with criminal or other figure under investigation.