Crewman Lizzie Perry permalink

Age Sex Str Dex End Int Edu Soc
56 F 7 (0) 5 (-1) 3 (-1) 11 (1) 8 (0) 2 (-2)
Simian, Taciturn, Gaudy
 
Skills
Admin 1
Broker 1
Carouse 1
Deception 0
Drive (Walker) 1
Electronics 0
Gambler 1
Gunner (Ortillery) 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Science (Physics) 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Merchant Broker 1 4
Merchant Merchant Marine Crewman 0 1
Rogue Thief 1 2
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Broker at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Broker at age 30
5Continued as Broker at age 34
5Embroiled in legal trouble.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Broker at age 38
6Risk your fortune on a possibility lucrative deal and win.
7Voluntarily left Broker
7Switched to Merchant Marine at age 42
7Is now a Crewman
7Imperial trade restrictions force you out of business.
8Became a Thief at age 46
8Good fortune
8Promoted to rank 1
9Continued as Thief at age 50
9A job goes wrong, forcing you to flee off-planet.