Crewman Myra James permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 7 (0) 3 (-1) 5 (-1) 5 (-1) 7 (0)
Assertive
 
Skills
Deception 0
Diplomat 0
Drive (Walker) 1
Electronics (Computers) 1
Investigate 0
Language (Anglic (3rd Imperium)) 1
Medic 0
Pilot 0
Recon 0
Science (Robotics) 1
Seafarer 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Merchant Free Trader 0 1
Entertainer Journalist 0 2
Agent Intelligence 0 1
Scout Explorer 0 1
Drifter Barbarian 0 2
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Field Researcher at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Injured. Fully recovered. Owe 1,250 for medical bills.
1Forced to muster out.
2Became a Free Trader at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Journalist at age 26
3Invited to take part in a controversial event or exhibition that improves your social standing.
3Forced to muster out.
4Became a Intelligence at age 30
4Severely injured. Owe 3,750 for medical bills.
5Returned to Journalist at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Became a Explorer at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 3 Contacts. Gain 2 Enemies.
7Became a Barbarian at age 42
8Continued as Barbarian at age 46
8Nearly killed. Fully recovered. Owe 25,000 for medical bills.
9Switched to Merchant Marine at age 50
9Is now a Crewman
9Given advanced training in a specialist field
10Aging Crisis. Owe 10,000 for medical bills.