Able Spacehand Mike Shelton permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 1 (-2) 7 (0) 7 (0) 10 (1) 4 (-1)
Fatalistic, Panicky
 
Skills
Admin 0
Animals 0
Athletics 0
Broker 0
Drive 0
Electronics (Computers) 1
Mechanic 1
Medic 2
Navigation 1
Persuade 0
Pilot (Spacecraft) 1
Science (Physics) 1
Stealth 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Agent Intelligence 0 2
Navy Line/Crew Able Spacehand 1 1
Drifter Barbarian 1 1
Scholar Scientist 2 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Intelligence at age 22
2Rewarded for a successful mission.
3Continued as Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Voluntarily left Line/Crew
5Became a Barbarian at age 34
5Offered job by a patron. Now owe him a favor.
5Promoted to rank 1
6Became a Scientist at age 38
6Refuse to join a cheat in some fashion.
6Promoted to rank 1
7Continued as Scientist at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 2
8Continued as Scientist at age 46
8Gained a contact.
9Continued as Scientist at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
9Forced to muster out.