Able Spacehand Artie Bates permalink

Age Sex Str Dex End Int Edu Soc
55 F 4 (-1) 4 (-1) 1 (-2) 6 (0) 7 (0) 8 (0)
Dubious, Cautious
 
Skills
Art 0
Athletics 0
Broker 0
Deception 0
Drive 0
Engineer (J-drive) 1
Gun Combat 0
Gun Combat 2
Investigate 0
Mechanic 1
Medic 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Agent Intelligence 0 1
Scholar Field Researcher 0 1
Navy Line/Crew Able Spacehand 1 2
Merchant Merchant Marine Crewman 0 3
Retired 0 1
 
TermHistory
1Became a Enforcer at age 18
1Scarred. Fully recovered. Owe 10,000 for medical bills.
2Became a Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Field Researcher at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Voluntarily left Line/Crew
5Became a Merchant Marine at age 34
5Is now a Crewman
5Given advanced training in a specialist field
6Continued as Merchant Marine at age 38
6Embroiled in legal trouble.
7Continued as Merchant Marine at age 42
7Given advanced training in a specialist field
7Forced to muster out.
8Returned to Line/Crew at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 20,000 for medical bills.