Able Spacehand Versie Batt permalink

Age Sex Str Dex End Int Edu Soc
56 F 4 (-1) 2 (-2) 3 (-1) 4 (-1) 5 (-1) 3 (-1)
Accident Prone, Inquisitive
 
Skills
Admin 0
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Screen) 1
Heavy Weapons (Man Portable) 1
Mechanic 1
Melee (Bludgeon) 1
Recon 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Army Army Support Private 0 1
Navy Flight Able Spacehand 1 2
Citizen Corporate 0 1
Drifter Scavenger 0 1
Drifter Wanderer 0 2
Navy Engineer/Gunner 1 1
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Entered Army Academy at age 22
2Made lifelong friends. Gain 1 Allies.
2Graduated at age 22.
3Became a Army Support at age 22
3Is now a Private
3Injured. Fully recovered.
4Switched to Flight at age 26
4Vessel participates in a diplomatic mission.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 30
5Scarred.
6Became a Corporate at age 34
6Lightly injured, no permanent damage. Fully recovered.
7Became a Scavenger at age 38
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Switched to Wanderer at age 42
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Continued as Wanderer at age 46
9Drafted into Navy
10Switched to Engineer/Gunner at age 50
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.