Petty Officer, 2nd class Wash Read permalink

Age Sex Str Dex End Int Edu Soc
55 M 7 (0) 4 (-1) 8 (0) 7 (0) 10 (1) 4 (-1)
Immobile, Courageous
 
Skills
Deception 1
Drive (Mole) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Gun Combat 2
Jack-of-All-Trades 1
Language 0
Mechanic 3
Melee (Bludgeon) 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Recon 1
Seafarer 0
Streetwise 1
Survival 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Navy Flight 0 1
Drifter Wanderer 3 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Switched to Flight at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Wanderer at age 26
3Find valuable salvage.
3Promoted to rank 1
4Continued as Wanderer at age 30
5Continued as Wanderer at age 34
5Promoted to rank 2
6Continued as Wanderer at age 38
6Promoted to rank 3
7Voluntarily left Wanderer
7Returned to Engineer/Gunner at age 42
7Special assignment or duty on board ship.
7Forced to continue current assignment
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Refuse to abuse your position for profit
8Promoted to Engineer/Gunner rank 2
8Is now a Petty Officer, 3rd class
9Continued as Engineer/Gunner at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Engineer/Gunner rank 3
9Is now a Petty Officer, 2nd class