Crewman Clay Moore permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 5 (-1) 3 (-1) 5 (-1) 9 (1) 10 (1)
Excited
 
Skills
Advocate 1
Art (Visual Media) 1
Athletics 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Investigate 2
Jack-of-All-Trades 1
Mechanic 0
Medic 3
Pilot (Small Craft) 1
Profession 0
Recon 0
Science (Biology) 1
Stealth 1
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 1
Navy Engineer/Gunner Crewman 0 1
Merchant Broker 0 1
Scholar Physician 3 4
Citizen Worker 0 2
 
TermHistory
1Became a Thief at age 18
1Moved to a new world.
1Promoted to rank 1
2Voluntarily left Thief
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Broker at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Physician at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Physician at age 34
5Win a prestigious prize for your work.
5Promoted to rank 2
6Continued as Physician at age 38
6Win a prestigious prize for your work.
6Promoted to rank 3
7Continued as Physician at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
8Voluntarily left Physician
8Became a Worker at age 46
8You gain experience in a technical field as a computer operator or surveyor.
9Continued as Worker at age 50
9Lightly injured, no permanent damage. Fully recovered.