| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
5 (-1) |
5 (-1) |
1 (-2) |
5 (-1) |
4 (-1) |
6 (0) |
| Composed |
| Skills |
| Art 0 |
| Broker 0 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Journalist at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Scavenger at age 26 |
| 3 | Nearly killed. Owe 12,500 for medical bills. |
| 4 | Switched to Wanderer at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Courier at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 2 Contacts. Gain 3 Enemies. |
| 6 | Voluntarily left Courier |
| 6 | Became a Free Trader at age 38 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 7 | Continued as Free Trader at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Continued as Free Trader at age 46 |
| 8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 9 | Returned to Wanderer at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |