Agent Philip Campbell permalink

Age Sex Str Dex End Int Edu Soc
55 M 6 (0) 5 (-1) 5 (-1) 8 (0) 8 (0) 5 (-1)
Pleasing
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Drive (Mole) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 2
Mechanic 0
Melee (Unarmed) 2
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine 0 1
Agent Intelligence Agent 1 3
Prisoner Inmate 1 2
Prisoner Thug 0 1
Drifter Wanderer 0 2
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
2Became a Intelligence at age 22
2Established a network of contacts. Gain 2 contacts.
3Continued as Intelligence at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Go undercover to investigate an enemy.
4Arrested
5Became a Inmate at age 34
5Accused of assaulting a prison guard.
6Switched to Thug at age 38
6Disgraced. Word of your criminal past reaches your homeworld.
7Returned to Inmate at age 42
7Parole hearing.
7Promoted to rank 1
7Paroled from prison.
8Became a Wanderer at age 46
8Find valuable salvage.
9Continued as Wanderer at age 50
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.