Craftsman Lular Collins permalink

Age Sex Str Dex End Int Edu Soc
56 F 7 (0) 6 (0) 6 (0) 3 (-1) 9 (1) 6 (0)
Frantic
 
Skills
Admin 0
Astrogation 0
Carouse 2
Deception 2
Drive (Mole) 1
Drive (Wheel) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Profession (Construction) 1
Science (Sophontology) 1
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Citizen Worker Craftsman 4 6
Drifter Wanderer 0 2
 
TermHistory
1Became a Scavenger at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Became a Worker at age 22
2Good fortune
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 3
5Continued as Worker at age 34
5A new romantic starts. Gain an Ally.
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7Lost eye or limb. Fully recovered.
8Switched to Wanderer at age 46
8A new romantic starts. Gain an Ally.
9Continued as Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.