Crewman Kitty Bluit permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 7 (0) 9 (1) 5 (-1) 6 (0) 6 (0)
Comfortable
 
Skills
Athletics (Strength) 1
Carouse 0
Diplomat 1
Drive (Hovercraft) 1
Electronics (Comms) 2
Electronics (Computers) 1
Flyer 0
Gunner (Turret) 1
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Navigation 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Biology) 1
Science (Chemistry) 1
Science (History) 1
Science (Linguistics) 2
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Scholar Field Researcher 7 7
Agent Intelligence 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Field Researcher at age 22
2Make a breakthrough in your field.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
3Promoted to rank 2
4Continued as Field Researcher at age 30
4Assigned to work on a secret project for a patron or organisation.
4Promoted to rank 3
5Continued as Field Researcher at age 34
5Advanced training in a specialist field.
5Promoted to rank 4
6Continued as Field Researcher at age 38
6Make a breakthrough in your field.
6Promoted to rank 5
7Continued as Field Researcher at age 42
7Advanced training in a specialist field.
7Promoted to rank 6
8Continued as Field Researcher at age 46
8Refuse to join a cheat in some fashion.
8Promoted to rank 7
8Forced to muster out.
9Became a Intelligence at age 50
9Lost eye or limb.