Crewman Kent Kelly permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 5 (-1) 6 (0) 10 (1) 9 (1)
Hedonistic, Hysterical
 
Skills
Admin 1
Art 0
Athletics 0
Broker 0
Diplomat 0
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer 0
Jack-of-All-Trades 1
Persuade 0
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 2
Citizen Corporate 1 2
Scholar Physician 0 1
Merchant Merchant Marine Crewman 0 3
Retired 0 1
 
TermHistory
1Became a Free Trader at age 18
2Continued as Free Trader at age 22
2Imperial trade restrictions force you out of business.
3Became a Corporate at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Corporate at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Physician at age 34
5Win a prestigious prize for your work.
6Voluntarily left Physician
6Switched to Merchant Marine at age 38
6Is now a Crewman
6Given advanced training in a specialist field
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8Forced to muster out.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Nearly killed. Owe 40,000 for medical bills.
10Aging Crisis. Owe 10,000 for medical bills.