Agent Berdie Walker permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 2 (-2) 2 (-2) 11 (1) 2 (-2) 7 (0)
Lively
 
Skills
Astrogation 0
Deception 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Persuade 0
Pilot 0
Science (Robotics) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Agent Corporate Agent Agent 1 1
Merchant Merchant Marine Senior Crewman 1 3
Scout Explorer 0 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 5 Contacts. Gain 3 Enemies.
2Continued as Courier at age 22
2Injured.
3Continued as Courier at age 26
3You survey an alien world.
4Continued as Courier at age 30
4Perform an exemplary service for the scouts.
4Forced to muster out.
5Became a Corporate Agent at age 34
5Befriended by a senior agent.
5Promoted to rank 1
5Is now a Agent
6Voluntarily left Corporate Agent
6Became a Merchant Marine at age 38
6Is now a Crewman
6Given advanced training in a specialist field
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8A good deal ensures you are living the high life for a few years.
9Voluntarily left Merchant Marine
9Switched to Explorer at age 50
9Good fortune