Able Spacehand Seth Freeman permalink

Age Sex Str Dex End Int Edu Soc
57 M 10 (1) 3 (-1) 7 (0) 9 (1) 2 (-2) 5 (-1)
Excellent, Nonchalant, Succinct
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Deception 1
Electronics (Comms) 1
Gun Combat 0
Gunner (Screen) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 2
Pilot (Small Craft) 1
Profession (Biologicals) 1
Steward 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 2 4
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Able Spacehand 1 2
Entertainer Performer 0 2
 
TermHistory
1Became a Scavenger at age 18
2Continued as Scavenger at age 22
2Drafted into Merchant Marine
2Promoted to rank 1
3Became a Merchant Marine at age 26
3Is now a Crewman
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Line/Crew at age 30
4Special assignment or duty on board ship.
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Advanced training in a specialist field
5Forced to muster out.
6Returned to Scavenger at age 38
6Attempted a risky adventure and was wildly successful.
6Promoted to rank 2
7Continued as Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Performer at age 46
8Gain a patron in the arts. Gain an Ally
9Continued as Performer at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.