Crewman Kent Kelly
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
1 (-2) |
1 (-2) |
5 (-1) |
6 (0) |
10 (1) |
9 (1) |
| Hedonistic, Hysterical |
| Skills |
| Admin 1 |
| Art 0 |
| Athletics 0 |
| Broker 0 |
| Diplomat 0 |
| Drive (Mole) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (Power) 1 |
| Flyer 0 |
| Jack-of-All-Trades 1 |
| Persuade 0 |
| Seafarer 0 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
0 |
2 |
| Citizen |
Corporate |
|
1 |
2 |
| Scholar |
Physician |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Corporate at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Physician at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Voluntarily left Physician |
| 6 | Switched to Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Nearly killed. Owe 40,000 for medical bills. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |