| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lost eye or limb. Owe 2,500 for medical bills. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Administrator at age 34 |
| 5 | Is now a Assistant |
| 5 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Clerk |
| 6 | Continued as Administrator at age 38 |
| 6 | time as a ruler or playboy gives you a wide range of experiences. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Supervisor |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Continued as Administrator at age 42 |
| 7 | Inherit a gift from a rich relative. |
| 8 | Continued as Administrator at age 46 |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Manager |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Administrator at age 50 |
| 9 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 9 | Promoted to rank 4 |
| 9 | Is now a Chief |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |