| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Lost eye or limb. Owe 2,500 for medical bills. |
| 5 | Switched to Barbarian at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Physician at age 38 |
| 6 | Nearly killed. Owe 15,000 for medical bills. |
| 7 | Became a Intelligence at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Intelligence at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | You go above and beyond the call of duty. |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |