Senior Crewman Hope Carrington permalink

Age Sex Str Dex End Int Edu Soc
55 F 3 (-1) 7 (0) 6 (0) 8 (0) 8 (0) 9 (1)
Positive
 
Skills
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 2
Mechanic 1
Medic 0
Persuade 0
Profession 1
Science (Cybernetics) 1
Science (Genetics) 1
Science (Linguistics) 1
Science (Xenology) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Entertainer Journalist 0 1
Drifter Scavenger 0 1
Scholar Scientist 2 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Gained a contact.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Gained a contact.
3Continued as Merchant Marine at age 26
3Given advanced training in a specialist field
3Forced to muster out.
4Became a Journalist at age 30
4You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5Became a Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Scientist at age 38
6Good fortune
7Continued as Scientist at age 42
7Refuse to join a cheat in some fashion.
8Continued as Scientist at age 46
8Assigned to work on a secret project for a patron or organisation.
8Promoted to rank 1
9Continued as Scientist at age 50
9Make a breakthrough in your field.
9Promoted to rank 2