Technician Willis Gregory permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 3 (-1) 3 (-1) 9 (1) 9 (1) 5 (-1)
Gullible
 
Skills
Animals 0
Art 0
Astrogation 1
Athletics (Endurance) 1
Broker 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Flyer (Grav) 1
Gambler 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Construction) 1
Recon 0
Science (Physics) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Broker 1 2
Citizen Worker Technician 2 5
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Broker at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
2Promoted to rank 1
3Continued as Broker at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Switched to Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
6Continued as Worker at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 2
7Is now a Technician
8Continued as Worker at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Refuse to abuse your position for profit
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand