Able Spacehand Mike Shelton
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
M |
4 (-1) |
1 (-2) |
7 (0) |
7 (0) |
10 (1) |
4 (-1) |
| Fatalistic, Panicky |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics 0 |
| Broker 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Mechanic 1 |
| Medic 2 |
| Navigation 1 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Science (Physics) 1 |
| Stealth 1 |
| Steward 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Agent |
Intelligence |
|
0 |
2 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
1 |
| Drifter |
Barbarian |
|
1 |
1 |
| Scholar |
Scientist |
|
2 |
4 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Intelligence at age 22 |
| 2 | Rewarded for a successful mission. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Barbarian at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 5 | Promoted to rank 1 |
| 6 | Became a Scientist at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scientist at age 46 |
| 8 | Gained a contact. |
| 9 | Continued as Scientist at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Forced to muster out. |