Able Spacehand George Arnold permalink

Age Sex Str Dex End Int Edu Soc Psi
57 M 2 (-2) 3 (-1) 2 (-2) 7 (0) 4 (-1) 5 (-1) 4 (-1)
Shy
 
Skills
Animals 0
Deception 1
Drive 0
Jack-of-All-Trades 2
Mechanic 1
Medic 0
Pilot (Capital Ships) 1
Recon 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 3 6
Scholar Physician 0 1
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Attempted a risky adventure and was wildly successful.
3Continued as Wanderer at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
4Continued as Wanderer at age 30
4Promoted to rank 2
5Continued as Wanderer at age 34
5Survived a risky adventure but gained nothing.
5Promoted to rank 3
6Continued as Wanderer at age 38
6Good fortune
6Forced to muster out.
7Became a Physician at age 42
7Birth or Death involving a family member or close friend.
7Forced to muster out.
8Became a Line/Crew at age 46
8Is now a Crewman
8Advanced training in a specialist field
8Attempt at commissioned failed.
9Continued as Line/Crew at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand