Field Agent Chester Phillips permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 5 (-1) 6 (0) 6 (0) 4 (-1) 4 (-1)
Extreme
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 2
Mechanic 1
Persuade 2
Recon 0
Stealth 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Agent Intelligence Field Agent 2 4
Drifter Wanderer 0 1
Merchant Merchant Marine Senior Crewman 1 2
 
TermHistory
1Became a Enforcer at age 18
1Involved in a feud with a rival criminal organization.
1Nearly killed. Owe 10,000 for medical bills.
1Promoted to rank 1
2Continued as Enforcer at age 22
2A crime lord considers you his protégé.
2Forced to muster out.
3Became a Intelligence at age 26
3Advanced training in a specialist field.
4Continued as Intelligence at age 30
4An investigation takes on a dangerous turn.
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5You go above and beyond the call of duty.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Wanderer at age 42
7Find valuable salvage.
8Voluntarily left Wanderer
8Became a Merchant Marine at age 46
8Is now a Crewman
8Gained a contact.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.