Manager Alexis Harvey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
6 (0) |
5 (-1) |
4 (-1) |
9 (1) |
7 (0) |
9 (1) |
| Devious, Closed, Placid |
| Skills |
| Admin 1 |
| Animals 0 |
| Art 0 |
| Athletics (Strength) 1 |
| Broker 1 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Drive (Track) 1 |
| Flyer (Wing) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Heavy Weapons (Vehicle) 1 |
| Jack-of-All-Trades 1 |
| Leadership 1 |
| Melee (Bludgeon) 1 |
| Navigation 1 |
| Pilot (Spacecraft) 1 |
| Streetwise 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Army Support |
Lieutenant |
1 / 0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
| Citizen |
Corporate |
Manager |
2 |
3 |
| Scout |
Courier |
Scout |
2 |
4 |
|
| Term | History |
| 1 | Became a Army Support at age 18 |
| 1 | Is now a Private |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Commissioned in Army/Army Support |
| 1 | Is now a Lieutenant |
| 2 | Voluntarily left Army Support |
| 2 | Became a Artist at age 22 |
| 2 | Expose or are involved in a scandal of some sort. |
| 3 | Became a Corporate at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 4 | Continued as Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Voluntarily left Corporate |
| 6 | Became a Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Courier at age 50 |
| 9 | Perform an exemplary service for the scouts. |
| 9 | Promoted to rank 2 |