Agent Lettie McDermot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
7 (0) |
7 (0) |
6 (0) |
| Surly, Reliable |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Flyer (Grav) 1 |
| Gun Combat 0 |
| Gunner (Turret) 2 |
| Investigate 1 |
| Persuade 0 |
| Seafarer 0 |
| Stealth 1 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Scout |
Explorer |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Expose or are involved in a scandal of some sort. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Given specialist training in vehicles. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 6 | Became a Explorer at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 6 Contacts. Gain 1 Enemies. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |