| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Injured. Fully recovered. |
| 3 | Became a Barbarian at age 26 |
| 3 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Corporate at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Returned to Flight at age 38 |
| 6 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Find an Alien Artifact. |
| 8 | Forced to muster out. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Accused of a crime |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Became a Inmate at age 58 |
| 11 | Defeated a prison gang. Gain an Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |