| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Join a social movement. |
| 2 | Dropped out of military academy. |
| 3 | Voluntarily left Field Researcher |
| 3 | Became a Thief at age 22 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 26 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Scavenger at age 30 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Scavenger at age 34 |
| 6 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Law Enforcement at age 38 |
| 7 | Is now a Rookie |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Became a Colonist at age 42 |
| 8 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | Advanced training in a specialist field |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Abuse your position for profit |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |