| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Explorer at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Explorer at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Explorer at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Senior Scout |
| 8 | Continued as Explorer at age 46 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | Psychologically damaged by your time in the scouts. |
| 8 | Promoted to rank 4 |
| 9 | Continued as Explorer at age 50 |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 5 |
| 10 | Voluntarily left Explorer |
| 10 | Returned to Colonist at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Became a Wanderer at age 58 |
| 11 | Survived a risky adventure but gained nothing. |
| 11 | Forced to muster out. |
| 12 | Switched to Barbarian at age 62 |
| 12 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |