| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Study Medic as a hobby. |
| 2 | Dropped out of military academy. |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Line/Crew at age 22 |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Severely injured. Owe 25,000 for medical bills. |
| 5 | Became a Star Marine at age 30 |
| 5 | Is now a Marine |
| 5 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 6 | Became a Explorer at age 34 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 38 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 5 Contacts. Gain 2 Enemies. |
| 8 | Became a Barbarian at age 42 |
| 8 | Attacked by enemies and injured. |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Barbarian at age 46 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Wanderer at age 50 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |