| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Stealth as a hobby. |
| 1 | Graduated at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Commissioned in Navy/Line/Crew |
| 2 | Is now a Ensign |
| 3 | Continued as Line/Crew at age 22 |
| 3 | Good fortune |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Barbarian at age 30 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Switched to Wanderer at age 34 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 38 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Corporate at age 42 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 46 |
| 9 | Find an Alien Artifact. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Corporate at age 50 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Corporate at age 54 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |