| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Forced to continue current assignment |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Courier at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 3 Contacts. Gain 2 Enemies. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Continued as Wanderer at age 46 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Contact with Government. |
| 10 | Voluntarily left Wanderer |
| 10 | Became a Corporate at age 54 |
| 10 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 11 | Returned to Wanderer at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Switched to Scavenger at age 62 |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |