| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 3 |
| 4 | Is now a 3rd Officer |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Intelligence at age 38 |
| 6 | Given specialist training in vehicles. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Befriended by a senior agent. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Crime pays off. Gain victim as Enemy. |
| 9 | Continued as Intelligence at age 50 |
| 9 | Good fortune |
| 9 | Promoted to rank 3 |
| 10 | Continued as Intelligence at age 54 |
| 10 | Rewarded for a successful mission. |
| 10 | Promoted to rank 4 |
| 10 | Is now a Special Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | Accepted a deal with criminal or other figure under investigation. |
| 11 | Promoted to rank 5 |
| 11 | Is now a Assistant Director |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Hard times caused by a lack of interstellar trade costs you your job. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |