| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | You survey an alien world. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Continued as Explorer at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Switched to Courier at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Enforcer at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Enforcer |
| 7 | Became a Wanderer at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Returned to Explorer at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Became a Worker at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Continued as Worker at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Forced to muster out. |
| 11 | Returned to Wanderer at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Switched to Barbarian at age 62 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |