Petty Officer, 3rd class Ricardo Hunter permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 4 (-1)
Undisciplined
 
Skills
Admin 2
Athletics (Endurance) 1
Drive (Mole) 1
Drive (Track) 2
Electronics 0
Flyer 0
Gun Combat (Archaic) 2
Gun Combat (Energy) 2
Gun Combat 2
Gunner (Turret) 1
Heavy Weapons 0
Mechanic 1
Medic 1
Melee (Natural) 1
Melee (Unarmed) 1
Recon 0
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private 0 2
Drifter Wanderer 1 3
Merchant Broker 0 1
Navy Line/Crew Petty Officer, 3rd class 2 3
Retired 0 4
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Join a social movement.
1Dropped out of military academy.
2Became a Army Support at age 18
2Is now a Private
2Advanced training in a specialist field
3Continued as Army Support at age 22
3Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
4Became a Wanderer at age 26
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Broker at age 30
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Voluntarily left Broker
6Became a Line/Crew at age 34
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 38
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Continued as Line/Crew at age 42
8Vessel participates in a notable military engagement.
8Forced to muster out.
9Returned to Wanderer at age 46
9A new romantic starts. Gain an Ally.
9Promoted to rank 1
10Continued as Wanderer at age 50
10Find valuable salvage.
10Forced to muster out.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 54
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Find Ancient Technology.
15Aging Crisis. Owe 40,000 for medical bills.