| Term | History |
| 1 | Became a Dilettante at age 18 |
| 1 | Is now a Wastrel |
| 1 | Inherit a gift from a rich relative. |
| 2 | Continued as Dilettante at age 22 |
| 2 | Inherit a gift from a rich relative. |
| 3 | Continued as Dilettante at age 26 |
| 3 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 4 | Continued as Dilettante at age 30 |
| 4 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 5 | Continued as Dilettante at age 34 |
| 5 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 6 | Continued as Dilettante at age 38 |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 6 | Forced to muster out. |
| 7 | Became a Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Courier at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Became a Barbarian at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Corporate at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Continued as Corporate at age 58 |
| 11 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 11 | Gain a criminal contact. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Corporate at age 62 |
| 12 | Your business expands, your corporation grows, or the colony thrives. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Voluntarily left Corporate |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |