| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Good fortune |
| 2 | Continued as Scientist at age 22 |
| 2 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | Gain an Enemy |
| 3 | Continued as Scientist at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Forced to muster out. |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Intelligence at age 34 |
| 5 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Courier at age 38 |
| 6 | You survey an alien world. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 8 | Became a Scavenger at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Thief at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Artist at age 54 |
| 10 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Switched to Wanderer at age 58 |
| 12 | Continued as Wanderer at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Became a Corporate at age 66 |
| 13 | You are rewarded for your diligence or cunning. |
| 13 | Promoted to rank 1 |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |