Petty Officer, 1st class Vira Sabilline permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0)
Bashful, Funny
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 2
Drive (Walker) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Pilot (Capital Ships) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 3
Navy Flight Petty Officer, 1st class 4 6
Scout Surveyor 0 1
Citizen Colonist 0 1
Retired 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Lightly injured, no permanent damage. Fully recovered.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Uncover a major conspiracy against your employers.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Corporate Agent at age 26
3An investigation takes on a dangerous turn.
3Forced to muster out.
4Became a Flight at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Flight rank 2
5Is now a Petty Officer, 3rd class
6Continued as Flight at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
7Continued as Flight at age 42
7Vessel participates in a notable military engagement.
7Promoted to Flight rank 3
7Is now a Petty Officer, 2nd class
8Continued as Flight at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Flight rank 4
8Is now a Petty Officer, 1st class
9Continued as Flight at age 50
9You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
10Became a Surveyor at age 54
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 2 Contacts. Gain 3 Enemies.
11Became a Colonist at age 58
11A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 10,000 for medical bills.