| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Risk your fortune on a possibility lucrative deal and win. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Broker |
| 2 | Became a Wanderer at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Switched to Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Line/Crew at age 30 |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Promoted to Line/Crew rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Nearly killed. Fully recovered. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Find Ancient Technology. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Field Researcher |
| 8 | Switched to Barbarian at age 46 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Barbarian at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Scientist at age 54 |
| 10 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 11 | Continued as Scientist at age 58 |
| 11 | Assigned to work on a secret project for a patron or organisation. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Scientist at age 66 |
| 13 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |