| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Birth or Death involving a family member or close friend. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Arrested and charged. |
| 3 | Successfully defended self. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 4 | Promoted to rank 3 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in a gambling ring. |
| 5 | Forced to muster out. |
| 6 | Became a Intelligence at age 38 |
| 6 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 7 | Became a Colonist at age 42 |
| 7 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Colonist |
| 8 | Became a Wanderer at age 46 |
| 8 | Encounter a Psionic institute. |
| 8 | Tested for psionic powers |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Encounter a Psionic institute. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Attempted a risky adventure and was sent to prison. |
| 10 | Promoted to rank 3 |
| 11 | Became a Thug at age 58 |
| 11 | Beaten by a prison gang. |
| 11 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 12 | Switched to Fixer at age 62 |
| 12 | Nearly killed. Owe 20,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |