| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Expose or are involved in a scandal of some sort. |
| 2 | Became a Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Nearly killed. Owe 25,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Switched to Artist at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Promoted to Flight rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Flight at age 50 |
| 9 | Commanding officer takes an interest in your career. |
| 9 | Promoted to Flight rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Flight at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Flight rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Voluntarily left Flight |
| 11 | Retired at age 58 |
| 11 | Spend time with an alien race. Gain a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |