Force Commander Ford Neal permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 9 (1)
Uninhibited, Happy
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Screen) 1
Language (Anglic (3rd Imperium)) 1
Leadership 1
Melee (Unarmed) 1
Pilot (Small Craft) 2
Science (Psionicology) 1
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Merchant Free Trader 0 1
Marine Star Marine Force Commander 3 / 0 3
Drifter Scavenger 0 2
Scholar Scientist 1 2
Retired 0 3
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Free Trader at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Star Marine at age 26
3Is now a Marine
3Display heroism in battle.
3Commissioned in Marine/Star Marine
3Is now a Lieutenant
3Promoted to Star Marine officer rank 2
3Is now a Captain
4Continued as Star Marine at age 30
4Assigned to an assault on an enemy fortress.
4Promoted to Star Marine officer rank 3
4Is now a Force Commander
5Continued as Star Marine at age 34
5Trapped behind enemy lines.
5Forced to muster out.
6Became a Scavenger at age 38
7Continued as Scavenger at age 42
7Severely injured. Owe 15,000 for medical bills.
8Returned to Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Scientist at age 50
9Win a prestigious prize for your work.
9Promoted to rank 1
10Continued as Scientist at age 54
10A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
10Severely injured. Fully recovered. Owe 1,250 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Injured. Fully recovered. Owe 5,000 for medical bills.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.