| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Switched to Wanderer at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Entered Army Academy at age 26 |
| 3 | Dropped out of military academy. |
| 4 | Continued as Wanderer at age 26 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Scientist at age 30 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Scientist at age 34 |
| 6 | Victim of a crime |
| 7 | Continued as Scientist at age 38 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 42 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scientist at age 46 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Scientist at age 50 |
| 10 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 10 | Promoted to rank 4 |
| 11 | Continued as Scientist at age 54 |
| 11 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 11 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 12 | Became a Line/Crew at age 58 |
| 12 | Is now a Crewman |
| 12 | Special assignment or duty on board ship. |
| 12 | Promoted to Line/Crew rank 1 |
| 12 | Is now a Able Spacehand |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Line/Crew at age 62 |
| 13 | Advanced training in a specialist field |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Line/Crew at age 66 |
| 14 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Promoted to Line/Crew rank 2 |
| 14 | Is now a Petty Officer, 3rd class |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |