| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Army Support at age 18 |
| 2 | Is now a Private |
| 2 | Advanced training in a specialist field |
| 3 | Continued as Army Support at age 22 |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Became a Wanderer at age 26 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Broker at age 30 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Voluntarily left Broker |
| 6 | Became a Line/Crew at age 34 |
| 6 | Is now a Crewman |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 38 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Line/Crew at age 42 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Forced to muster out. |
| 9 | Returned to Wanderer at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 50 |
| 10 | Find valuable salvage. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Find Ancient Technology. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |