Crewman Florance Kelly permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 8 (0)
Needy, Anxious
 
Skills
Carouse 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 0
Melee (Unarmed) 1
Persuade 1
Recon 0
Science 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Barbarian 1 2
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Crewman 0 3
Retired 0 7
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Barbarian at age 22
2Survived a risky adventure but gained nothing.
2Promoted to rank 1
3Voluntarily left Barbarian
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Nearly killed. Owe 8,750 for medical bills.
4Returned to Barbarian at age 30
4Suffer from a life-threatening illness.
5Became a Merchant Marine at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Aging Crisis. Owe 50,000 for medical bills.
6Continued as Merchant Marine at age 38
6Embroiled in legal trouble.
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Forced to muster out.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 30,000 for medical bills.