Master Chief Myrtle Bartley permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 3 (-1)
Huffy
 
Skills
Admin 0
Advocate 0
Athletics (Strength) 3
Broker 0
Deception 1
Diplomat 0
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 2
Engineer (Power) 1
Gun Combat (Archaic) 2
Gunner (Capital) 2
Leadership 0
Mechanic 4
Navigation 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Science (Robotics) 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Navy Line/Crew Petty Officer, 1st class 4 6
Drifter Scavenger 1 2
Navy Engineer/Gunner Master Chief 8 5
 
TermHistory
1Became a Corporate at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Line/Crew at age 22
2Is now a Crewman
2Refuse to abuse your position for profit
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3You join a gambling circle on board.
3Promoted to Line/Crew rank 2
3Is now a Petty Officer, 3rd class
4Continued as Line/Crew at age 30
4Commanding officer takes an interest in your career.
4Promoted to Line/Crew rank 3
4Is now a Petty Officer, 2nd class
5Continued as Line/Crew at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Line/Crew rank 4
5Is now a Petty Officer, 1st class
6Continued as Line/Crew at age 38
6Lost eye or limb. Fully recovered.
7Became a Scavenger at age 42
7Spend time with an alien race. Gain a contact.
7Promoted to rank 1
8Continued as Scavenger at age 46
8Suffer from a life-threatening illness.
9Returned to Line/Crew at age 50
9Special assignment or duty on board ship.
9Forced to muster out.
10Switched to Engineer/Gunner at age 54
10Advanced training in a specialist field
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11Special assignment or duty on board ship.
11Promoted to Engineer/Gunner rank 5
11Is now a Chief Petty Officer
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Engineer/Gunner rank 6
12Is now a Master Chief
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Advanced training in a specialist field
13Promoted to Engineer/Gunner rank 7
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Advanced training in a specialist field
14Promoted to Engineer/Gunner rank 8
15Aging Crisis. Owe 10,000 for medical bills.