| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Go undercover to investigate an enemy. |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Befriended by a senior agent. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Sergeant |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Moved to a new world. |
| 7 | Forced to muster out. |
| 8 | Became a Wanderer at age 46 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Voluntarily left Wanderer |
| 10 | Switched to Worker at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Continued as Worker at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |