Commander Elijah Oliver permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)
Patriotic, Squeamish
 
Skills
Admin 1
Animals 0
Carouse 0
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat 0
Gun Combat 1
Gunner (Screen) 1
Jack-of-all-Trades 1
Language 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Seafarer 0
Stealth 0
Steward 1
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Agent Intelligence Agent 1 2
Navy Line/Crew Commander 4 / 0 4
Citizen Colonist 1 2
Retired 0 5
 
TermHistory
1Became a Barbarian at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Intelligence at age 22
2Given specialist training in vehicles.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Commissioned in Navy/Line/Crew
4Is now a Ensign
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 34
5Vessel participates in a notable military engagement.
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Continued as Line/Crew at age 38
6Abuse your position for profit
6Promoted to Line/Crew officer rank 4
6Is now a Commander
7Continued as Line/Crew at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Became a Colonist at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 1
9Continued as Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.