| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 7 | Continued as Scientist at age 42 |
| 7 | Win a prestigious prize for your work. |
| 8 | Continued as Scientist at age 46 |
| 8 | Work leads to a considerable breakthrough. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Scientist at age 50 |
| 9 | A disaster or war strikes. |
| 9 | Scarred. Fully recovered. |
| 9 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 10 | Continued as Scientist at age 54 |
| 10 | Win a prestigious prize for your work. |
| 10 | Promoted to rank 4 |
| 11 | Continued as Scientist at age 58 |
| 11 | Make a breakthrough in your field. |
| 11 | Forced to muster out. |
| 12 | Returned to Colonist at age 62 |
| 12 | Moved to a new world. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Colonist at age 66 |
| 13 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 13 | Gain a criminal contact. |
| 13 | Promoted to rank 2 |
| 13 | Is now a Settler |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Voluntarily left Colonist |
| 14 | Retired at age 70 |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |