| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Intelligence at age 22 |
| 2 | Given specialist training in vehicles. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Dilettante at age 30 |
| 4 | Is now a Wastrel |
| 4 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 5 | Continued as Dilettante at age 34 |
| 5 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 5 | Forced to muster out. |
| 6 | Became a Explorer at age 38 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Switched to Diplomat at age 42 |
| 7 | Is now a Intern |
| 7 | Inherit a gift from a rich relative. |
| 7 | Promoted to rank 1 |
| 7 | Is now a 3rd Secretary |
| 8 | Continued as Diplomat at age 46 |
| 8 | A disaster or war strikes. |
| 8 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Find Ancient Technology. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |