Petty Officer, 3rd class Nannie Wade permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 3 (-1)
Static
 
Skills
Admin 1
Animals 0
Art 0
Athletics (Dexterity) 1
Deception 2
Diplomat 1
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Slug) 1
Gun Combat 1
Heavy Weapons (Artillery) 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 1
Melee (Unarmed) 1
Recon 2
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Army Infantry Lance Corporal 1 2
Scout Explorer Scout 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Drifter Wanderer 0 2
Retired 0 3
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Infantry at age 26
3Is now a Private
3Assigned to a peacekeeping role.
3Promoted to Infantry rank 1
3Is now a Lance Corporal
4Continued as Infantry at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Explorer at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
5Promoted to rank 1
5Is now a Scout
6Continued as Explorer at age 38
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Advanced training in a specialist field
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Promoted to Engineer/Gunner rank 2
8Is now a Petty Officer, 3rd class
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Became a Wanderer at age 54
10Attempted a risky adventure and was wildly successful.
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 50,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.