Admiral Tommy Hutchinson permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 12 (2)
Insolent, Courageous, Careless
 
Skills
Admin 1
Athletics (Dexterity) 1
Diplomat 1
Electronics (Comms) 2
Electronics (Computers) 1
Flyer (Wing) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Leadership 2
Mechanic 3
Melee (Blade) 1
Melee (Bludgeon) 1
Profession 0
Recon 0
Steward 1
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Admiral 6 / 0 7
Agent Law Enforcement Corporal 1 1
Retired 0 6
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Promoted to Line/Crew officer rank 2
2Is now a Sublieutenant
3Continued as Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Line/Crew officer rank 3
3Is now a Lieutenant
4Continued as Line/Crew at age 30
4Display heroism in battle, saving the whole ship.
4Promoted to Line/Crew officer rank 4
4Is now a Commander
5Continued as Line/Crew at age 34
5Gained a contact.
5Promoted to Line/Crew officer rank 5
5Is now a Captain
6Continued as Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Promoted to Line/Crew officer rank 6
6Is now a Admiral
7Continued as Line/Crew at age 42
7Moved to a new world.
7Forced to muster out.
8Became a Law Enforcement at age 46
8Is now a Rookie
8Go undercover to investigate an enemy.
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Promoted to rank 1
8Is now a Corporal
9Aging Crisis. Owe 30,000 for medical bills.
9Voluntarily left Law Enforcement
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 20,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.