| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster or war strikes. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Scavenger at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Intelligence at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Severely injured. Owe 6,250 for medical bills. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Intelligence at age 54 |
| 10 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |