| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find an Alien Artifact. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Switched to Corporate Agent at age 30 |
| 4 | Rewarded for a successful mission. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Uncover a major conspiracy against your employers. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Given specialist training in vehicles. |
| 7 | Voluntarily left Corporate Agent |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Returned to Law Enforcement at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Became a Enforcer at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Enforcer at age 54 |
| 10 | Gained a contact. |
| 11 | Continued as Enforcer at age 58 |
| 11 | Involved in the planning of an impressive heist. |
| 12 | Continued as Enforcer at age 62 |
| 12 | Backstab a fellow rogue for personal gain. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Enforcer at age 66 |
| 13 | You spend months in the dangerous criminal underworld. |
| 13 | Promoted to rank 3 |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Enforcer at age 70 |
| 14 | Involved in a gambling ring. |
| 14 | Promoted to rank 4 |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |