2nd Officer Vella Magrath permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)
Flirty, Interrupting, Fuddy Duddy
 
Skills
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer (Rotor) 1
Gambler 2
Gun Combat (Slug) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Persuade 0
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Profession 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 6
Marine Ground Assault Marine 0 1
Entertainer Journalist 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Scout Explorer 0 2
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
2Risk your fortune on a possibility lucrative deal and win.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Imperial trade restrictions force you out of business.
4Continued as Merchant Marine at age 30
4Risk your fortune on a possibility lucrative deal and win.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Victim of a crime
5Promoted to rank 3
5Is now a 3rd Officer
6Continued as Merchant Marine at age 38
6Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6Promoted to rank 4
6Is now a 2nd Officer
7Voluntarily left Merchant Marine
7Became a Ground Assault at age 42
7Is now a Marine
7Lightly injured, no permanent damage. Fully recovered.
8Became a Journalist at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Gained a contact.
9Attempt at commissioned failed.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
11Became a Explorer at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 1 Contacts. Gain 3 Enemies.
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Explorer at age 62
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 2 Contacts. Gain 1 Enemies.
13Aging Crisis. Owe 50,000 for medical bills.
13Retired at age 66
13Accused of a crime
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.