Settler Ruben Willis permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 8 (0) 9 (1)
Fresh
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gambler 1
Mechanic 0
Pilot (Spacecraft) 1
Profession (Belter) 1
Recon 1
Science (Planetology) 1
Seafarer 0
Steward 1
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Agent Law Enforcement Sergeant 2 3
Scout Explorer 0 1
Scout Courier 0 2
Drifter Barbarian 0 1
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 3
4Continued as Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Forced to muster out.
5Became a Law Enforcement at age 34
5Is now a Rookie
5Go undercover to investigate an enemy.
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5Promoted to rank 1
5Is now a Corporal
6Continued as Law Enforcement at age 38
6You go above and beyond the call of duty.
6Promoted to rank 2
6Is now a Sergeant
7Continued as Law Enforcement at age 42
7Advanced training in a specialist field.
8Voluntarily left Law Enforcement
8Became a Explorer at age 46
8Psychologically damaged by your time in the scouts.
9Switched to Courier at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Continued as Courier at age 54
10Psychologically damaged by your time in the scouts.
11Became a Barbarian at age 58
11Suffer from a life-threatening illness.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Spend time with an alien race. Gain a contact.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.