Lance Corporal Emmit Turner permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 5 (-1)
Nuisance, Serene
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 3
Deception 2
Diplomat 0
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Jack-of-all-Trades 1
Language 0
Medic 0
Persuade 1
Profession 0
Science 0
Stealth 0
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Entertainer Performer 3 6
Marine Marine Support Lance Corporal 1 2
Scout Courier Scout 1 4
Retired 0 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Performer at age 22
2Works is especially well received and popular, making you a minor celebrity
3Voluntarily left Performer
3Entered Marine Academy at age 26
3Study Profession (Biologicals) as a hobby.
3Dropped out of military academy.
4Continued as Performer at age 26
4Works is especially well received and popular, making you a minor celebrity
5Continued as Performer at age 30
5Gain a patron in the arts. Gain an Ally
6Continued as Performer at age 34
6Works is especially well received and popular, making you a minor celebrity
6Promoted to rank 1
7Continued as Performer at age 38
7Moved to a new world.
7Promoted to rank 2
8Continued as Performer at age 42
8Invited to take part in a controversial event or exhibition that injures your social standing.
8Promoted to rank 3
9Voluntarily left Performer
9Became a Marine Support at age 46
9Is now a Marine
9Birth or Death involving a family member or close friend.
10Continued as Marine Support at age 50
10A romantic relationship ends badly. Gain a Rival or Enemy.
10Promoted to Marine Support rank 1
10Is now a Lance Corporal
11Voluntarily left Marine Support
11Became a Courier at age 54
11Moved to a new world.
11Promoted to rank 1
11Is now a Scout
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 58
12Perform an exemplary service for the scouts.
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Courier at age 62
13Spend several years jumping from world to world in your scout ship.
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Courier at age 66
14You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
15Aging Crisis. Owe 20,000 for medical bills.
15Retired at age 70
15Contact with Government.
16Aging Crisis. Owe 50,000 for medical bills.