Scout Martin Wheeler permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2)
Unfocused
 
Skills
Astrogation 4
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Heavy Weapons (Artillery) 1
Mechanic 0
Melee 0
Pilot 0
Profession 0
Recon 1
Seafarer 0
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Army Cavalry Private 0 1
Scout Courier Scout 2 5
Drifter Barbarian 0 2
Merchant Broker 0 2
Retired 0 2
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Explorer at age 18
1Serve as the courier for an important message from the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 3 Enemies.
3Entered Army Academy at age 26
3Spent the college years partying.
3Graduated at age 26.
4Became a Cavalry at age 26
4Is now a Private
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Switched to Courier at age 30
5A new romantic starts. Gain an Ally.
6Continued as Courier at age 34
6Perform an exemplary service for the scouts.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 38
7Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
8Became a Barbarian at age 42
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Barbarian at age 46
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Returned to Courier at age 50
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Forced to continue current assignment
10Promoted to rank 2
11Continued as Courier at age 54
11You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Became a Broker at age 58
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Broker at age 62
13Your ship or starport is destroyed by criminals. Gain them as an Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Retired at age 66
14Victim of a crime
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.