| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Performer at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Performer at age 30 |
| 4 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Performer |
| 5 | Became a Intelligence at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Scavenger at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Severely injured. Owe 10,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Attempted a risky adventure and was wildly successful. |
| 9 | Continued as Scavenger at age 50 |
| 9 | Nearly killed. Owe 10,000 for medical bills. |
| 10 | Became a Free Trader at age 54 |
| 10 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |