Petty Officer, 2nd class Benjiman Jemmy permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 4 (-1)
Bad, Cynical
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Gambler 1
Gun Combat 0
Gun Combat 1
Investigate 0
Mechanic 2
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small craft) 1
Science (Biology) 1
Science (Physics) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Scholar Field Researcher 2 2
Drifter Barbarian 0 1
Navy Flight Petty Officer, 2nd class 3 4
Retired 0 5
 
TermHistory
1Became a Explorer at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 1 Contacts. Gain 3 Enemies.
3Became a Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Promoted to rank 2
5Voluntarily left Field Researcher
5Became a Barbarian at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Flight at age 38
6Is now a Crewman
6Refuse to abuse your position for profit
6Promoted to Flight rank 1
6Is now a Able Spacehand
7Continued as Flight at age 42
7You join a gambling circle on board.
7Promoted to Flight rank 2
7Is now a Petty Officer, 3rd class
8Continued as Flight at age 46
8Commanding officer takes an interest in your career.
8Forced to continue current assignment
8Promoted to Flight rank 3
8Is now a Petty Officer, 2nd class
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Flight at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Amnesia.
15Aging Crisis. Owe 20,000 for medical bills.