| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 2 | Continued as Flight at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Risk your fortune on a possibility lucrative deal and win. |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 6 | Promoted to rank 3 |
| 6 | Is now a 3rd Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 4 |
| 7 | Is now a 2nd Officer |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Moved to a new world. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Commanding officer takes an interest in your career. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 12 | Promoted to Engineer/Gunner rank 3 |
| 12 | Is now a Petty Officer, 2nd class |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 13 | Promoted to Engineer/Gunner rank 4 |
| 13 | Is now a Petty Officer, 1st class |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | You join a gambling circle on board. |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |