Captain Jack Beley permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 8 (0)
Haggling
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 2
Athletics (Endurance) 2
Athletics (Strength) 2
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Language 0
Leadership 1
Mechanic 1
Melee (Bludgeon) 1
Pilot 0
Science (Sophontology) 1
Seafarer (Submarine) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Captain 2 / 0 2
Drifter Scavenger 0 1
Navy Engineer/Gunner Crewman 0 1
Scout Explorer 0 1
Scout Courier Scout 1 5
Retired 0 4
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Display heroism in battle.
1Commissioned in Army/Infantry
1Is now a Lieutenant
1Promoted to Infantry officer rank 2
1Is now a Captain
2Continued as Infantry at age 22
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Scavenger at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Explorer at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Switched to Courier at age 38
6You survey an alien world.
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Courier at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9Perform an exemplary service for the scouts.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Courier at age 54
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 6 Contacts. Gain 1 Enemies.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Victim of a crime
12Aging Crisis. Owe 10,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 50,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 40,000 for medical bills.
14Lightly injured, no permanent damage. Fully recovered.
15Aging Crisis. Owe 30,000 for medical bills.