| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Switched to Engineer/Gunner at age 26 |
| 3 | You join a gambling circle on board. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Artist at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 8 | Became a Free Trader at age 46 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | Risk your fortune on a possibility lucrative deal and win. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Free Trader at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to rank 3 |
| 10 | Is now a Experienced Trader |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Free Trader at age 58 |
| 11 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |