Lieutenant Eddie Sims permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 3 (-1)
Surly
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Diplomat 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 0
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Seafarer 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Agent Law Enforcement Lieutenant 4 4
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Scout Courier Scout 1 3
Retired 0 4
 
TermHistory
1Became a Explorer at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Established a network of contacts. Gain 2 contacts.
2Forced to continue current assignment
2Promoted to rank 1
2Is now a Corporal
3Continued as Law Enforcement at age 26
3You go above and beyond the call of duty.
3Promoted to rank 2
3Is now a Sergeant
4Continued as Law Enforcement at age 30
4Given specialist training in vehicles.
4Promoted to rank 3
4Is now a Detective
5Continued as Law Enforcement at age 34
5Go undercover to investigate an enemy.
5A job goes wrong, forcing you to flee off-planet.
5Promoted to rank 4
5Is now a Lieutenant
6Voluntarily left Law Enforcement
6Became a Barbarian at age 38
6Nearly killed. Owe 20,000 for medical bills.
7Became a Flight at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Switched to Courier at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 4 Contacts. Gain 2 Enemies.
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Psychologically damaged by your time in the scouts.
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Forced to muster out.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Amnesia.
13Aging Crisis. Owe 30,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.