| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Worker at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 3 |
| 6 | Voluntarily left Worker |
| 6 | Became a Free Trader at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Switched to Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Line/Crew at age 46 |
| 8 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |