Crewman Mable Paul permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 3 (-1)
Astonished, Playful, Receptive
 
Skills
Art 0
Astrogation 0
Diplomat 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Pilot 0
Profession (Civil Engineering) 1
Science (History) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Navy Flight Crewman 0 1
Navy Line/Crew 0 1
Navy Engineer/Gunner 0 1
Drifter Scavenger 1 2
Scholar Scientist 2 2
Retired 0 6
 
TermHistory
1Became a Courier at age 18
1Psychologically damaged by your time in the scouts.
2Became a Flight at age 22
2Is now a Crewman
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Switched to Line/Crew at age 26
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Switched to Engineer/Gunner at age 30
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Scavenger at age 34
5Promoted to rank 1
6Continued as Scavenger at age 38
6Suffer from a life-threatening illness.
7Became a Scientist at age 42
7Advanced training in a specialist field.
7Promoted to rank 1
8Continued as Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 2
9Aging Crisis. Owe 60,000 for medical bills.
9Voluntarily left Scientist
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Good fortune
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.