Corporal Margaretta Bent permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 7 (0)
Kind Hearted, Tireless
 
Skills
Astrogation 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Drive 0
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Turret) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Recon 3
Stealth 1
Streetwise 1
Survival 0
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal 1 1
Army Army Support Corporal 2 3
Merchant Free Trader 0 1
Drifter Wanderer 1 3
Navy Engineer/Gunner Able Spacehand 1 2
Scout Courier 0 1
Retired 0 3
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Assigned to a black ops mission.
1Promoted to Ground Assault rank 1
1Is now a Lance Corporal
2Voluntarily left Ground Assault
2Became a Army Support at age 22
2Is now a Private
2Assigned to a planet with a hostile or wild environment.
3Continued as Army Support at age 26
3Given a special assignment or duty in your unit.
3Promoted to Army Support rank 1
3Is now a Lance Corporal
4Continued as Army Support at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to Army Support rank 2
4Is now a Corporal
5Voluntarily left Army Support
5Became a Free Trader at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Voluntarily left Wanderer
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Advanced training in a specialist field
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Returned to Wanderer at age 50
9Amnesia.
9Promoted to rank 1
10Continued as Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Became a Courier at age 58
11Severely injured. Owe 2,500 for medical bills.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.