Able Spacehand Don Boyd permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 2 (-2)
Unreasonable, Inept
 
Skills
Advocate 1
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Gunner (Capital) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Recon 0
Science (Physics) 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Navy Flight Able Spacehand 1 1
Merchant Merchant Marine Crewman 0 4
Retired 0 6
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Offered job by a patron. Now owe him a favor.
4Became a Flight at age 30
4Is now a Crewman
4Advanced training in a specialist field
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Voluntarily left Flight
5Became a Merchant Marine at age 34
5Is now a Crewman
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Merchant Marine at age 38
6Embroiled in legal trouble.
7Continued as Merchant Marine at age 42
7Embroiled in legal trouble.
8Continued as Merchant Marine at age 46
8Forced to muster out.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.