| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Wanderer at age 34 |
| 5 | Encounter a Psionic institute. |
| 5 | Tested for psionic powers |
| 6 | Continued as Wanderer at age 38 |
| 6 | Find Ancient Technology. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Drafted into Scout |
| 7 | Promoted to rank 1 |
| 8 | Became a Explorer at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 9 | Voluntarily left Explorer |
| 9 | Returned to Wanderer at age 50 |
| 9 | Promoted to rank 2 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Contact with Government. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Offered job by a patron. Now owe him a favor. |
| 11 | Forced to muster out. |
| 12 | Became a Artist at age 62 |
| 12 | Refused to criticise a questionable political leader on your homeworld. |
| 12 | Promoted to rank 1 |
| 13 | Continued as Artist at age 66 |
| 13 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 13 | Promoted to rank 2 |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Artist at age 70 |
| 14 | Join homeworld’s celebrity circles |
| 14 | Promoted to rank 3 |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |