| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Sergeant |
| 3 | Voluntarily left Law Enforcement |
| 3 | Became a Wanderer at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Nearly killed. Owe 35,000 for medical bills. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 6 | Returned to Barbarian at age 38 |
| 6 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Returned to Law Enforcement at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Became a Corporate at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Switched to Scavenger at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Switched to Engineer/Gunner at age 58 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |