Able Spacehand Kittie Dods permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 6 (0)
Zany
 
Skills
Animals (Veterinary) 1
Art (Instrument) 1
Art (Perform) 1
Art (Write) 1
Athletics (Dexterity) 1
Carouse 2
Deception 1
Drive (Wheel) 1
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Recon 1
Stealth 1
Steward 1
Streetwise 1
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 2
Merchant Broker 0 2
Citizen Colonist 1 3
Entertainer Artist 2 3
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Barbarian 1 2
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1Gained a contact.
1Attempt at commissioned failed.
2Continued as Marine Support at age 22
2Assigned to an assault on an enemy fortress.
3Voluntarily left Marine Support
3Became a Broker at age 26
3Victim of a crime
4Continued as Broker at age 30
4Moved to a new world.
4Forced to muster out.
5Became a Colonist at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Artist at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
6Promoted to rank 1
7Continued as Artist at age 42
7One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
7Promoted to rank 2
8Continued as Artist at age 46
8You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Advanced training in a specialist field
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Continued as Engineer/Gunner at age 54
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Became a Barbarian at age 58
11Find valuable salvage.
11Promoted to rank 1
12Continued as Barbarian at age 62
12You do not know what happened to you. There is a gap in your memory.
13Returned to Colonist at age 66
13Your business expands, your corporation grows, or the colony thrives.
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Colonist at age 70
14Hard times caused by a lack of interstellar trade costs you your job.
14Forced to continue current assignment
14Promoted to rank 1
15Aging Crisis. Owe 10,000 for medical bills.