| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 2 contacts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Display heroism in battle, saving the whole ship. |
| 5 | Commissioned in Navy/Line/Crew |
| 5 | Is now a Ensign |
| 5 | Promoted to Line/Crew officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to Line/Crew officer rank 3 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Star Marine at age 46 |
| 8 | Is now a Marine |
| 8 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 8 | Report commander and gain an Enemy. |
| 8 | Commissioned in Marine/Star Marine |
| 8 | Is now a Lieutenant |
| 8 | Promoted to Star Marine officer rank 2 |
| 8 | Is now a Captain |
| 9 | Continued as Star Marine at age 50 |
| 9 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 10 | Became a Surveyor at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Continued as Surveyor at age 58 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Switched to Courier at age 62 |
| 12 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Spend several years jumping from world to world in your scout ship. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Courier at age 70 |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |