| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Psychologically damaged by your time in the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Courier at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 5 Contacts. Gain 2 Enemies. |
| 5 | Switched to Surveyor at age 34 |
| 5 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 6 | Became a Scavenger at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Barbarian at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Amnesia. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |