Craftsman Willie Cochran permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 2 (-2) 9 (1) 9 (1) 4 (-1)
Engaging, Animated, Intellectual
 
Skills
Advocate 1
Animals 0
Astrogation 1
Athletics 0
Broker 1
Carouse 0
Drive (Mole) 1
Drive (Track) 2
Drive (Wheel) 1
Electronics (Computers) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gambler 1
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Melee 0
Profession (Biologicals) 2
Profession (Hydroponics) 1
Science (Physics) 1
Seafarer 0
Stealth 0
Streetwise 4
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Citizen Worker Craftsman 4 5
Merchant Broker 2 3
Citizen Colonist 1 2
Scholar Scientist 1 1
Scout Courier Scout 1 2
 
TermHistory
1Became a Barbarian at age 18
1Scarred. Fully recovered. Owe 10,000 for medical bills.
2Became a Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Forced to continue current assignment
4Promoted to rank 3
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Forced to muster out.
7Became a Broker at age 42
7Embroiled in legal trouble.
7Promoted to rank 1
8Continued as Broker at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 2
9Continued as Broker at age 50
9Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10Switched to Colonist at age 54
10You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
10Promoted to rank 1
11Continued as Colonist at age 58
11Refused to co-operate with investigation by the planetary authorities. Gain an Ally
12Became a Scientist at age 62
12Work leads to a considerable breakthrough.
12Promoted to rank 1
13Voluntarily left Scientist
13Became a Courier at age 66
13A new romantic starts. Gain an Ally.
13Promoted to rank 1
13Is now a Scout
14Continued as Courier at age 70
14Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
14Gain 3 Contacts. Gain 2 Enemies.
15Aging Crisis. Owe 40,000 for medical bills.