| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Thief at age 30 |
| 4 | Arrested and charged. |
| 4 | Hired a lawyer to beat the charges. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Thief at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Thief at age 42 |
| 7 | Arrested |
| 8 | Became a Fixer at age 46 |
| 8 | You gain a new Rival among the inmates or guards. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Fixer at age 50 |
| 9 | Defeated a prison gang. Gain an Enemy. |
| 10 | Switched to Inmate at age 54 |
| 10 | Nearly killed. Owe 40,000 for medical bills. |
| 11 | Continued as Inmate at age 58 |
| 11 | Beaten by a prison gang. |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Make friends with another inmate; gain them as a Contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Inmate at age 66 |
| 13 | Beaten by a prison gang. |
| 13 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Switched to Thug at age 70 |
| 14 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |