| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Embroiled in legal trouble. |
| 3 | Voluntarily left Free Trader |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Voluntarily left Pirate |
| 4 | Became a Artist at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Voluntarily left Artist |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 5 | Promoted to Engineer/Gunner officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Switched to Flight at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Flight officer rank 3 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Flight at age 42 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Became a Wanderer at age 46 |
| 8 | Encounter a Psionic institute. |
| 8 | Tested for psionic powers |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Wanderer |
| 9 | Switched to Barbarian at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Encounter a Psionic institute. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Find valuable salvage. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Warrior |
| 12 | Continued as Barbarian at age 62 |
| 12 | Forced to muster out. |
| 13 | Switched to Line/Crew at age 66 |
| 13 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 13 | Promoted to Line/Crew officer rank 4 |
| 13 | Is now a Commander |
| 14 | Continued as Line/Crew at age 70 |
| 14 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Promoted to Line/Crew officer rank 5 |
| 14 | Is now a Captain |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |