| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Continued as Colonist at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Forced to muster out. |
| 4 | Became a Scavenger at age 30 |
| 4 | Attempted a risky adventure and was sent to prison. |
| 5 | Became a Inmate at age 34 |
| 5 | Defeated a prison gang. Gain an Enemy. |
| 6 | Switched to Thug at age 38 |
| 6 | The warden takes an interest in your case. |
| 6 | Promoted to rank 1 |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Thug at age 42 |
| 7 | Accused of assaulting a prison guard. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Switched to Fixer at age 46 |
| 8 | You are moved to a lower security prison. |
| 8 | Promoted to rank 1 |
| 8 | Paroled from prison. |
| 9 | Retired at age 50 |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |