Petty Officer, 2nd class Theo Weakman permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 6 (0)
Volatile, Proud, Thankful
 
Skills
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 2
Drive (Walker) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Gunner (Screen) 2
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 4
Medic 1
Melee (Blade) 2
Melee (Unarmed) 1
Persuade 1
Recon 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Army Army Support Captain 2 / 0 2
Rogue Enforcer 1 3
Drifter Scavenger 2 3
Navy Engineer/Gunner Crewman 0 2
Navy Line/Crew Petty Officer, 2nd class 3 5
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Assigned to a peacekeeping role.
1Commissioned in Army/Army Support
1Is now a Lieutenant
2Continued as Army Support at age 22
2Gained a contact.
2Promoted to Army Support officer rank 2
2Is now a Captain
3Voluntarily left Army Support
3Became a Enforcer at age 26
3Crime pays off. Gain victim as Enemy.
4Continued as Enforcer at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Crime pays off. Gain victim as Enemy.
5Forced to muster out.
6Became a Scavenger at age 38
6Find Ancient Technology.
6Promoted to rank 1
7Continued as Scavenger at age 42
7Survived a risky adventure but gained nothing.
7Promoted to rank 2
8Continued as Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Birth or Death involving a family member or close friend.
9Attempt at commissioned failed.
10Continued as Engineer/Gunner at age 54
10Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11Switched to Line/Crew at age 58
11Advanced training in a specialist field
12Continued as Line/Crew at age 62
12Abuse your position for profit
12Promoted to Line/Crew rank 1
12Is now a Able Spacehand
13Continued as Line/Crew at age 66
13You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Line/Crew at age 70
14You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
14Promoted to Line/Crew rank 2
14Is now a Petty Officer, 3rd class
15Aging Crisis. Owe 20,000 for medical bills.
15Continued as Line/Crew at age 74
15Advanced training in a specialist field
15Promoted to Line/Crew rank 3
15Is now a Petty Officer, 2nd class
16Aging Crisis. Owe 60,000 for medical bills.