Sublieutenant Marcella Bennett permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 5 (-1)
Enigmatic
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Engineer (M-drive) 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 2
Language 0
Leadership 1
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Recon 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant 2 / 0 3
Agent Intelligence Agent 1 1
Citizen Colonist 0 1
Rogue Pirate Corporal 2 3
Drifter Wanderer 0 1
Retired 0 6
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Birth or Death involving a family member or close friend.
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Continued as Engineer/Gunner at age 26
3Nearly killed. Fully recovered.
4Became a Intelligence at age 30
4You go above and beyond the call of duty.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Intelligence
5Became a Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Pirate at age 38
6Is now a Lackey
6You spend months in the dangerous criminal underworld.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7A crime lord considers you his protégé.
7Promoted to rank 2
7Is now a Corporal
8Continued as Pirate at age 46
8A job goes wrong, forcing you to flee off-planet.
9Became a Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 20,000 for medical bills.
15Accused of a crime
16Aging Crisis. Owe 40,000 for medical bills.