Captain Hayward Mills permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 9 (1) 4 (-1)
Contented, Persuasive
 
Skills
Admin 0
Advocate 2
Animals 0
Astrogation 1
Athletics (Dexterity) 2
Deception 1
Drive 0
Electronics (Computers) 2
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science (Xenology) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Corporate Agent Agent 1 2
Merchant Free Trader 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Merchant Merchant Marine Captain 8 9
Prisoner Fixer 1 1
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Scarred. Fully recovered. Owe 10,000 for medical bills.
3Continued as Corporate Agent at age 26
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Agent
4Voluntarily left Corporate Agent
4Became a Free Trader at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Attempt at commissioned failed.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Voluntarily left Engineer/Gunner
6Switched to Merchant Marine at age 38
6Is now a Crewman
6A good deal ensures you are living the high life for a few years.
7Continued as Merchant Marine at age 42
7Given advanced training in a specialist field
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8A good deal ensures you are living the high life for a few years.
8Promoted to rank 2
8Is now a 4th Officer
9Continued as Merchant Marine at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 3
9Is now a 3rd Officer
10Continued as Merchant Marine at age 54
10Befriend a useful ally in one sphere. Gain an Ally.
10Promoted to rank 4
10Is now a 2nd Officer
11Continued as Merchant Marine at age 58
11Promoted to rank 5
11Is now a 1st Officer
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Merchant Marine at age 62
12Make an unexpected connection outside your normal circles. Gain a Contact.
12Promoted to rank 6
12Is now a Captain
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Merchant Marine at age 66
13Befriend a useful ally in one sphere. Gain an Ally.
13Promoted to rank 7
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Merchant Marine at age 70
14Embroiled in legal trouble.
14Promoted to rank 8
15Aging Crisis. Owe 40,000 for medical bills.
15Became a Fixer at age 74
15Hire a new lawyer.
15Promoted to rank 1
15Paroled from prison.
16Aging Crisis. Owe 60,000 for medical bills.