Petty Officer, 3rd class Isaac Weaver permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 4 (-1)
Altruistic
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 2
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Recon 0
Science (Biology) 2
Science (Cosmology) 1
Science (Economics) 1
Science (Xenology) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scout Surveyor 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Scout Courier Scout 1 4
Entertainer Artist 0 1
Scholar Field Researcher 2 3
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Surveyor at age 26
3Severely injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Forced to continue current assignment
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Switched to Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Psychologically damaged by your time in the scouts.
7Forced to continue current assignment
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Continued as Courier at age 50
9Spend several years jumping from world to world in your scout ship.
10Continued as Courier at age 54
10You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
11Became a Artist at age 58
11An investigation, tour, project or expedition goes wrong, stranding you far from home.
12Became a Field Researcher at age 62
12Win a prestigious prize for your work.
12Promoted to rank 1
13Continued as Field Researcher at age 66
13Make a breakthrough in your field.
13Promoted to rank 2
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Field Researcher at age 70
14A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
14Lightly injured, no permanent damage. Fully recovered.
15Aging Crisis. Owe 60,000 for medical bills.
15Retired at age 74
15Spend time with an alien race. Gain a contact.
16Aging Crisis. Owe 60,000 for medical bills.