| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Surveyor at age 26 |
| 3 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Switched to Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Psychologically damaged by your time in the scouts. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Courier at age 46 |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 9 | Continued as Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Continued as Courier at age 54 |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 11 | Became a Artist at age 58 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 12 | Became a Field Researcher at age 62 |
| 12 | Win a prestigious prize for your work. |
| 12 | Promoted to rank 1 |
| 13 | Continued as Field Researcher at age 66 |
| 13 | Make a breakthrough in your field. |
| 13 | Promoted to rank 2 |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Field Researcher at age 70 |
| 14 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 14 | Lightly injured, no permanent damage. Fully recovered. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Spend time with an alien race. Gain a contact. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |