| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Became a Corporate at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Gained a contact. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attempted a risky adventure and was sent to prison. |
| 8 | Promoted to rank 2 |
| 9 | Became a Inmate at age 50 |
| 9 | Hire a new lawyer. |
| 9 | Promoted to rank 1 |
| 9 | Paroled from prison. |
| 10 | Returned to Surveyor at age 54 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Switched to Explorer at age 58 |
| 11 | You discover a world, item or information of worth to the Imperium. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Continued as Explorer at age 62 |
| 12 | Perform an exemplary service for the scouts. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Explorer at age 66 |
| 13 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |