Captain Clemmie Vasquez permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 9 (1)
Uninhibited
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Leadership 2
Mechanic 1
Medic 1
Recon 0
Science (Archaeology) 1
Science (Chemistry) 1
Science (History) 2
Stealth 1
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Marine Ground Assault Captain 2 / 0 2
Scholar Field Researcher 1 4
Navy Line/Crew Able Spacehand 1 3
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Ground Assault at age 22
2Is now a Marine
2Trapped behind enemy lines.
2Commissioned in Marine/Ground Assault
2Is now a Lieutenant
2Promoted to Ground Assault officer rank 2
2Is now a Captain
3Continued as Ground Assault at age 26
3A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
4Became a Field Researcher at age 30
4A new romantic starts. Gain an Ally.
5Continued as Field Researcher at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Field Researcher at age 42
7Your work is sabotaged by unknown parties. You may salvage what you can and give up.
7Forced to muster out.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9Advanced training in a specialist field
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Line/Crew at age 54
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.