Captain Christine Dunn permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 10 (1)
Tight, Always Late, Willing
 
Skills
Advocate 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 0
Diplomat 1
Drive 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons 0
Leadership 1
Mechanic 1
Medic 1
Melee (Blade) 1
Melee (Natural) 2
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 0
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 1
Army Cavalry Captain 2 / 0 2
Merchant Broker 0 1
Navy Line/Crew Ensign 1 / 1 4
Retired 0 7
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Entered Army Academy at age 22
2Spent the college years partying.
2Graduated at age 22.
3Became a Cavalry at age 22
3Is now a Private
3Assigned to a peacekeeping role.
3Commissioned in Army/Cavalry
3Is now a Lieutenant
3Promoted to Cavalry officer rank 2
3Is now a Captain
4Continued as Cavalry at age 26
4Lightly injured, no permanent damage. Fully recovered.
5Became a Broker at age 30
5Severely injured. Fully recovered. Owe 5,000 for medical bills.
6Became a Line/Crew at age 34
6Is now a Crewman
6Vessel participates in a diplomatic mission.
6Forced to continue current assignment
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 38
7Vessel participates in a notable military engagement.
7Commissioned in Navy/Line/Crew
7Is now a Ensign
8Continued as Line/Crew at age 42
8You join a gambling circle on board.
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Line/Crew at age 46
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10Voluntarily left Line/Crew
10Retired at age 50
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 60,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.
16A new romantic starts. Gain an Ally.
17Aging Crisis. Owe 60,000 for medical bills.