Term | History |
1 | Became a Artist at age 18 |
1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
2 | Continued as Artist at age 22 |
2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
3 | Became a Free Trader at age 26 |
3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
3 | Gain rebels as Enemy |
4 | Became a Flight at age 30 |
4 | Is now a Crewman |
4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 | Promoted to Flight rank 1 |
4 | Is now a Able Spacehand |
5 | Continued as Flight at age 34 |
5 | You join a gambling circle on board. |
5 | Promoted to Flight rank 2 |
5 | Is now a Petty Officer, 3rd class |
6 | Continued as Flight at age 38 |
6 | Vessel participates in a notable military engagement. |
6 | Promoted to Flight rank 3 |
6 | Is now a Petty Officer, 2nd class |
7 | Voluntarily left Flight |
7 | Became a Barbarian at age 42 |
7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
8 | Became a Enforcer at age 46 |
8 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
9 | Continued as Enforcer at age 50 |
9 | A job goes wrong, forcing you to flee off-planet. |
10 | Aging Crisis. Owe 60,000 for medical bills. |