Freelancer Zina Gort permalink

Age Str Dex End Int Edu Soc
58 3 (-1) 4 (-1) 2 (-2) 8 (0) 4 (-1) 7 (0)
 
Skills
Animals 0
Athletics 0
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat 0
Gun Combat 1
Investigate 1
Melee (Natural) 2
Melee (Unarmed) 1
Profession 0
Recon 0
Stealth 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Worker 0 2
Entertainer Journalist Freelancer 1 2
Rogue Thief 1 3
Navy Line/Crew Crewman 0 2
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Worker at age 26
3You befriend a superior in the corporation or the colony.
3Forced to muster out.
4Became a Journalist at age 30
4Works is especially well received and popular, making you a minor celebrity
4Promoted to rank 1
4Is now a Freelancer
5Continued as Journalist at age 34
5Expose or are involved in a scandal of some sort.
6Became a Thief at age 38
6You spend months in the dangerous criminal underworld.
7Continued as Thief at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
8Continued as Thief at age 46
8You spend months in the dangerous criminal underworld.
8Forced to muster out.
9Became a Line/Crew at age 50
9Is now a Crewman
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Continued as Line/Crew at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.