Craftsman Carl Rand
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
1 (-2) |
9 (1) |
6 (0) |
9 (1) |
4 (-1) |
5 (-1) |
| Hostile, Right, Slovenly |
| Skills |
| Art 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (Power) 1 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Persuade 1 |
| Profession (Belter) 1 |
| Profession (Biologicals) 1 |
| Science 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
4 |
6 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Craftsman |
| 6 | Continued as Worker at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |