Crewman Adelaide Gilbert
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
4 (-1) |
6 (0) |
4 (-1) |
7 (0) |
7 (0) |
8 (0) |
| Tired, Lunatic, Bewildered |
| Skills |
| Athletics 0 |
| Broker 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Mechanic 0 |
| Melee (Natural) 1 |
| Persuade 0 |
| Profession (Construction) 1 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Rogue |
Pirate |
Lackey |
0 |
2 |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Scientist at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Voluntarily left Scientist |
| 3 | Became a Barbarian at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | You spend months in the dangerous criminal underworld. |
| 5 | Continued as Pirate at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Became a Journalist at age 38 |
| 6 | Expose or are involved in a scandal of some sort. |
| 7 | Switched to Scavenger at age 42 |