Agent Stephen Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
7 (0) |
1 (-2) |
1 (-2) |
3 (-1) |
10 (1) |
4 (-1) |
| Crazy |
| Skills |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Mole) 1 |
| Electronics (Comms) 1 |
| Engineer (Life Support) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Jack-of-All-Trades 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Melee (Unarmed) 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Drifter |
Wanderer |
|
2 |
3 |
| Entertainer |
Journalist |
Freelancer |
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Forced to muster out. |
| 4 | Became a Wanderer at age 30 |
| 4 | Contact with Government. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Journalist at age 42 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Promoted to rank 1 |
| 7 | Is now a Freelancer |