Crewman Adelaide Gilbert permalink

Age Sex Str Dex End Int Edu Soc
48 F 4 (-1) 6 (0) 4 (-1) 7 (0) 7 (0) 8 (0)
Tired, Lunatic, Bewildered
 
Skills
Athletics 0
Broker 0
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Natural) 1
Persuade 0
Profession (Construction) 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 0 1
Drifter Barbarian 0 1
Rogue Pirate Lackey 0 2
Entertainer Journalist 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Voluntarily left Merchant Marine
2Became a Scientist at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Voluntarily left Scientist
3Became a Barbarian at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Pirate at age 30
4Is now a Lackey
4You spend months in the dangerous criminal underworld.
5Continued as Pirate at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Journalist at age 38
6Expose or are involved in a scandal of some sort.
7Switched to Scavenger at age 42