Scout Ralph McPherson permalink

Age Sex Str Dex End Int Edu Soc
51 M 4 (-1) 2 (-2) 1 (-2) 9 (1) 6 (0) 8 (0)
Emotional
 
Skills
Animals 0
Astrogation 0
Athletics 0
Deception 2
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 2
Profession 0
Recon 1
Science (Economics) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Agent Law Enforcement Rookie 0 1
Citizen Colonist 0 1
Drifter Wanderer 1 2
Scout Courier Scout 1 3
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Nearly killed. Owe 11,250 for medical bills.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Forced to muster out.
4Became a Wanderer at age 30
4Attacked by enemies and injured.
4Lightly injured, no permanent damage. Fully recovered.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Suffer from a life-threatening illness.
6Became a Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8You survey an alien world.
9Aging Crisis. Owe 30,000 for medical bills.