Crewman Thomas Mitchell permalink

Age Sex Str Dex End Int Edu Soc
53 M 8 (0) 4 (-1) 2 (-2) 4 (-1) 10 (1) 5 (-1)
Not Trustworthy, Unwilling
 
Skills
Admin 1
Athletics (Dexterity) 1
Broker 1
Carouse 1
Deception 0
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer 0
Investigate 0
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Medic 1
Profession 0
Science (Linguistics) 1
Stealth 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 2
Navy Line/Crew Crewman 0 1
Citizen Worker 0 1
Rogue Thief 2 4
 
TermHistory
1Became a Field Researcher at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Line/Crew at age 26
3Is now a Crewman
3Lightly injured, no permanent damage. Fully recovered.
4Became a Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Voluntarily left Worker
5Became a Thief at age 34
5Gained a contact.
6Continued as Thief at age 38
6Refuse to backstab a fellow rogue for personal gain. Gain an Ally
6Promoted to rank 1
7Continued as Thief at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 2
8Continued as Thief at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.