Able Spacehand Chris Ward permalink

Age Sex Str Dex End Int Edu Soc
51 M 9 (1) 7 (0) 5 (-1) 4 (-1) 5 (-1) 5 (-1)
Ossified, Boisterous, Respectful
 
Skills
Art 0
Astrogation 1
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gunner (Turret) 2
Mechanic 1
Persuade 0
Recon 1
Stealth 1
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Navy Line/Crew Crewman 0 1
Drifter Wanderer 1 2
Merchant Merchant Marine Crewman 0 2
Navy Flight Able Spacehand 1 2
 
TermHistory
1Became a Performer at age 18
1Expose or are involved in a scandal of some sort.
2Became a Line/Crew at age 22
2Is now a Crewman
2Severely injured. Fully recovered. Owe 6,250 for medical bills.
3Became a Wanderer at age 26
3Attacked by enemies and injured.
3Scarred. Fully recovered. Owe 5,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Merchant Marine at age 34
5Embroiled in legal trouble.
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Switched to Flight at age 42
7Commanding officer takes an interest in your career.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8Vessel participates in a notable military engagement.