Marine James Clubb permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 7 (0) 4 (-1) 5 (-1) 8 (0) 9 (1)
Wise, Gaudy, Dignified
 
Skills
Art 0
Athletics 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Heavy Weapons 0
Mechanic 0
Medic 0
Melee (Blade) 1
Persuade 1
Recon 0
Stealth 5
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Navy Line/Crew Crewman 0 2
Entertainer Artist 0 1
Drifter Wanderer 1 2
Merchant Broker 0 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1War breaks out, triggering a mandatory draft.
1Dropped out of military academy.
2Became a Ground Assault at age 18
2Is now a Marine
2Severely injured. Fully recovered.
3Became a Line/Crew at age 22
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Artist at age 26
4Good fortune
5Voluntarily left Artist
5Became a Wanderer at age 30
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Continued as Wanderer at age 34
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Returned to Line/Crew at age 38
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Broker at age 42
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9Continued as Broker at age 46
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.