Henchman Susie Ede permalink

Age Sex Str Dex End Int Edu Soc
53 F 3 (-1) 1 (-2) 4 (-1) 4 (-1) 8 (0) 9 (1)
Kittenish
 
Skills
Art 0
Athletics 0
Carouse 1
Deception 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Journalist Freelancer 1 2
Retired 0 3
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Journalist at age 30
4Gained a contact.
4Promoted to rank 1
4Is now a Freelancer
5Continued as Journalist at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Aging Crisis. Owe 30,000 for medical bills.
6Retired at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Aging Crisis. Owe 20,000 for medical bills.
7Victim of a crime
8Aging Crisis. Owe 10,000 for medical bills.
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 10,000 for medical bills.