Scout Walter Frazier permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 1 (-2) 6 (0) 6 (0) 10 (1) 4 (-1)
Liar, Strident, Incompetent
 
Skills
Advocate 2
Animals 0
Astrogation 1
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language 0
Persuade 2
Pilot 0
Profession 0
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 3 4
Scout Courier Scout 1 4
 
TermHistory
1Became a Enforcer at age 18
1A crime lord considers you his protégé.
1Promoted to rank 1
2Continued as Enforcer at age 22
2A crime lord considers you his protégé.
2Promoted to rank 2
3Continued as Enforcer at age 26
3Involved in a feud with a rival criminal organization.
3Promoted to rank 3
4Continued as Enforcer at age 30
4Crime pays off. Gain victim as Enemy.
4Forced to muster out.
5Became a Courier at age 34
5You discover a world, item or information of worth to the Imperium.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7Serve as the courier for an important message from the Imperium.
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Forced to muster out.
9Aging Crisis. Owe 40,000 for medical bills.