Lieutenant Houston Rule permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 8 (0) 5 (-1) 9 (1) 8 (0) 9 (1)
Diligent, Volatile
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 0
Drive 0
Gambler 3
Gun Combat (Archaic) 1
Gun Combat 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Recon 0
Science 0
Stealth 2
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Engineer/Gunner Lieutenant 3 / 0 2
Rogue Thief 4 5
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Moved to a new world.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3Advanced training in a specialist field
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Voluntarily left Engineer/Gunner
4Became a Thief at age 30
4You spend months in the dangerous criminal underworld.
4Promoted to rank 1
5Continued as Thief at age 34
5Involved in a gambling ring.
5Promoted to rank 2
6Continued as Thief at age 38
6Good fortune
6Promoted to rank 3
7Continued as Thief at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 4
8Continued as Thief at age 46
8Involved in a feud with a rival criminal organization.
8Forced to muster out.