Experienced Trader Myrtie Cruz permalink

Age Sex Str Dex End Int Edu Soc
51 F 9 (1) 4 (-1) 4 (-1) 8 (0) 4 (-1) 7 (0)
Terrified
 
Skills
Broker 0
Carouse 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Gunner (Turret) 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 2
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader Experienced Trader 3 4
Scholar Field Researcher 0 1
Navy Line/Crew 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Switched to Free Trader at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
3Promoted to rank 1
4Continued as Free Trader at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 2
5Continued as Free Trader at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Promoted to rank 3
5Is now a Experienced Trader
6Continued as Free Trader at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Field Researcher at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Switched to Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.