Ingrate Marc Greerson permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 6 (0) 4 (-1) 9 (1) 7 (0) 11 (1)
Rational, Strict, Superstitious
 
Skills
Animals (Handling) 1
Athletics (Strength) 1
Carouse 1
Deception 0
Electronics 0
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Leadership 1
Medic 0
Melee (Bludgeon) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Drifter Barbarian 0 1
Navy Line/Crew Crewman 0 1
Noble Dilettante Ingrate 2 4
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Barbarian at age 26
3Offered job by a patron. Now owe him a favor.
4Became a Line/Crew at age 30
4Is now a Crewman
4Lost eye or limb. Owe 1,250 for medical bills.
5Became a Dilettante at age 34
5Is now a Wastrel
5Join a successful conspiracy of nobles.
6Continued as Dilettante at age 38
6Refuse to join a conspiracy of nobles. Gain an Enemy.
7Continued as Dilettante at age 42
7time as a ruler or playboy gives you a wide range of experiences.
7Promoted to rank 1
8Continued as Dilettante at age 46
8You make an alliance with a powerful and charismatic noble, who becomes an Ally.
8Promoted to rank 2
8Is now a Ingrate