Able Spacehand Lucien Dickman permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 5 (-1) 7 (0) 10 (1) 5 (-1) 5 (-1)
Extravagant, Succinct, Clever
 
Skills
Astrogation 0
Athletics (Strength) 1
Broker 0
Flyer (Ornithopter) 1
Gun Combat 0
Gunner (Screen) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Pilot (Capital Ships) 1
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Navy Line/Crew Able Spacehand 1 2
Navy Engineer/Gunner 0 1
Merchant Merchant Marine Senior Crewman 1 3
 
TermHistory
1Became a Explorer at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 6 Contacts. Gain 3 Enemies.
3Became a Line/Crew at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
4Voluntarily left Line/Crew
4Switched to Engineer/Gunner at age 30
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Became a Merchant Marine at age 34
5Your business or ship thrives.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Forced to muster out.
8Returned to Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand