Scout Hazle Stanway permalink

Age Sex Str Dex End Int Edu Soc
52 F 5 (-1) 5 (-1) 3 (-1) 10 (1) 7 (0) 7 (0)
Tireless, Smiling
 
Skills
Art 0
Astrogation 3
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 2
Gunner (Ortillery) 1
Investigate 0
Mechanic 3
Profession 0
Recon 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Scholar Scientist 0 2
Drifter Wanderer 0 1
Scout Courier Scout 2 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Voluntarily left Flight
2Became a Scientist at age 22
2A rival researcher blackens your name or steals your research. Gain a Rival.
3Continued as Scientist at age 26
3Your work is sabotaged by unknown parties. You may salvage what you can and give up.
4Became a Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Courier at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7You survey an alien world.
8Continued as Courier at age 46
8When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8Promoted to rank 2