Able Spacehand Lucien Dickman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
2 (-2) |
5 (-1) |
7 (0) |
10 (1) |
5 (-1) |
5 (-1) |
| Extravagant, Succinct, Clever |
| Skills |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Broker 0 |
| Flyer (Ornithopter) 1 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Language (Vilani (1st Imperium)) 1 |
| Mechanic 2 |
| Pilot (Capital Ships) 1 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
2 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Navy |
Engineer/Gunner |
|
0 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 6 Contacts. Gain 3 Enemies. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Special assignment or duty on board ship. |
| 4 | Voluntarily left Line/Crew |
| 4 | Switched to Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Your business or ship thrives. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Forced to muster out. |
| 8 | Returned to Line/Crew at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |