Crewman Jackson Kirkham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
5 (-1) |
3 (-1) |
1 (-2) |
3 (-1) |
5 (-1) |
10 (1) |
| Rash, Inconsiderate |
| Skills |
| Admin 0 |
| Athletics 0 |
| Broker 1 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 0 |
| Recon 1 |
| Stealth 2 |
| Streetwise 0 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
4 |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A crime lord considers you his protégé. |
| 2 | Continued as Thief at age 22 |
| 2 | A crime lord considers you his protégé. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Continued as Thief at age 30 |
| 4 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Embroiled in legal trouble. |