Field Agent Loraine Oakden
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
3 (-1) |
7 (0) |
3 (-1) |
7 (0) |
5 (-1) |
6 (0) |
| Coquettish, Scrawny |
| Skills |
| Animals (Veterinary) 1 |
| Athletics 0 |
| Deception 2 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Engineer (Life Support) 1 |
| Engineer (Power) 1 |
| Flyer (Grav) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 2 |
| Jack-of-all-Trades 1 |
| Medic 0 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Recon 2 |
| Science (Psychology) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
1 |
| Citizen |
Colonist |
|
1 |
3 |
| Agent |
Intelligence |
Field Agent |
2 |
3 |
| Rogue |
Pirate |
Henchman |
1 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Scientist |
| 2 | Became a Colonist at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Continued as Colonist at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Intelligence at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Moved to a new world. |
| 7 | Forced to muster out. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Involved in a gambling ring. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |