Settler Mittie Price permalink

Age Sex Str Dex End Int Edu Soc
52 F 10 (1) 10 (1) 5 (-1) 6 (0) 12 (2) 4 (-1)
Depressed
 
Skills
Animals 0
Art (Holography) 1
Astrogation 1
Diplomat 1
Drive 0
Flyer 0
Gun Combat 0
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Science 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Citizen Colonist Settler 2 2
Navy Engineer/Gunner Crewman 0 1
Agent Intelligence 0 1
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Courier at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Colonist at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 2
6Is now a Settler
7Voluntarily left Colonist
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Intelligence at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy