Scout Mammie Mills permalink

Age Sex Str Dex End Int Edu Soc
56 F 2 (-2) 5 (-1) 3 (-1) 4 (-1) 8 (0) 5 (-1)
Accident Prone
 
Skills
Animals 0
Astrogation 1
Athletics 0
Deception 0
Drive 0
Engineer (M-drive) 1
Gun Combat 0
Mechanic 2
Pilot (Small Craft) 1
Profession 0
Recon 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 2
Drifter Wanderer 0 1
Citizen Worker 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Rogue Thief 1 2
 
TermHistory
1Became a Explorer at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Perform an exemplary service for the scouts.
2Promoted to rank 2
3Voluntarily left Explorer
3Became a Wanderer at age 26
3Severely injured. Fully recovered. Owe 7,500 for medical bills.
4Became a Worker at age 30
4Scarred. Fully recovered. Owe 2,500 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Special assignment or duty on board ship.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Became a Thief at age 46
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 1
9Continued as Thief at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.