| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Wanderer |
| 2 | Became a Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Entered Army Academy at age 26 |
| 3 | Graduated with honors at age 26. |
| 4 | Became a Infantry at age 26 |
| 4 | Is now a Private |
| 4 | Commissioned in Army/Infantry |
| 4 | Is now a Lieutenant |
| 4 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 4 | Promoted to Infantry officer rank 2 |
| 4 | Is now a Captain |
| 5 | Voluntarily left Infantry |
| 5 | Became a Line/Crew at age 30 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Returned to Wanderer at age 34 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Free Trader at age 38 |
| 7 | A good deal ensures you are living the high life for a few years. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Free Trader at age 42 |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 9 | Continued as Free Trader at age 46 |
| 9 | Smuggle illegal items onto a planet. |
| 10 | Continued as Free Trader at age 50 |
| 10 | Embroiled in legal trouble. |
| 10 | Promoted to rank 2 |