Detective Ward Steeves permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 4 (-1) 2 (-2) 10 (1) 10 (1) 7 (0)
Foul
 
Skills
Admin 0
Advocate 0
Art 0
Athletics 0
Broker 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Heavy Weapons 0
Investigate 1
Leadership 0
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Recon 0
Stealth 1
Steward 1
Streetwise 3
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Agent Intelligence 0 2
Agent Law Enforcement Detective 3 4
Navy Flight Crewman 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Corporate at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Entered Army Academy at age 22
2Dropped out of military academy.
3Continued as Corporate at age 22
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Intelligence at age 26
4Gained a contact.
5Voluntarily left Intelligence
5Switched to Law Enforcement at age 30
5Is now a Rookie
5Established a network of contacts. Gain 3 contacts.
5Promoted to rank 1
5Is now a Corporal
6Continued as Law Enforcement at age 34
6You go above and beyond the call of duty.
6Promoted to rank 2
6Is now a Sergeant
7Continued as Law Enforcement at age 38
7Befriended by a senior agent.
7Promoted to rank 3
7Is now a Detective
8Continued as Law Enforcement at age 42
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Returned to Intelligence at age 46
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Became a Flight at age 50
10Is now a Crewman
10During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.