Crewman Peggy Cook permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 6 (0) 2 (-2) 8 (0) 8 (0) 6 (0)
Nihilistic, Sensual, Courageous
 
Skills
Animals 0
Art 0
Broker 0
Carouse 0
Deception 0
Drive (Hovercraft) 1
Engineer (J-drive) 1
Flyer 0
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Merchant Free Trader 0 1
Navy Engineer/Gunner Crewman 0 3
Scout Courier 0 1
Drifter Wanderer 2 3
 
TermHistory
1Became a Journalist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Free Trader at age 22
2Severely injured. Owe 5,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Courier at age 30
4Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
5Became a Wanderer at age 34
5Attacked by enemies and injured.
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Find valuable salvage.
6Promoted to rank 2
7Continued as Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Returned to Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
9Continued as Engineer/Gunner at age 50
9Abuse your position for profit
9Forced to muster out.