Crewman Jeffery Crogan permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 3 (-1) 1 (-2) 4 (-1) 8 (0) 11 (1)
Fortunate, Dainty
 
Skills
Astrogation 1
Athletics (Dexterity) 2
Athletics (Strength) 2
Carouse 1
Diplomat 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat 3
Gunner (Capital) 1
Gunner (Ortillery) 2
Gunner (Turret) 1
Mechanic 3
Medic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science (Xenology) 1
Seafarer 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 3
Scholar Scientist 1 1
Drifter Scavenger 0 1
Scout Courier 0 4
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Entered Naval Academy at age 22
2Spent the college years partying.
2Graduated at age 22.
3Continued as Engineer/Gunner at age 22
3Commanding officer takes an interest in your career.
4Continued as Engineer/Gunner at age 26
4Lost eye or limb. Fully recovered.
5Became a Scientist at age 30
5Work leads to a considerable breakthrough.
5Promoted to rank 1
6Voluntarily left Scientist
6Became a Scavenger at age 34
6Drafted into Scout
7Became a Courier at age 38
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 42
8You survey an alien world.
9Continued as Courier at age 46
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10Continued as Courier at age 50
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 4 Contacts. Gain 2 Enemies.
11Aging Crisis. Owe 40,000 for medical bills.