Henchman Henry Williams permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 5 (-1) 2 (-2) 4 (-1) 5 (-1) 9 (1)
Passive, Spendthrift
 
Skills
Admin 0
Animals (Training) 1
Athletics (Strength) 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Heavy Weapons (Artillery) 1
Melee (Natural) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 3
Army Infantry Lance Corporal 1 4
Drifter Wanderer 0 1
Citizen Colonist 0 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in the planning of an impressive heist.
2Continued as Pirate at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3Involved in a feud with a rival criminal organization.
3Injured. Fully recovered. Owe 2,500 for medical bills.
3Forced to muster out.
4Became a Infantry at age 30
4Is now a Private
4Birth or Death involving a family member or close friend.
5Continued as Infantry at age 34
5Assigned to an urbanised planet torn by war.
6Continued as Infantry at age 38
6Assigned to a planet with a hostile or wild environment.
6Promoted to Infantry rank 1
6Is now a Lance Corporal
7Continued as Infantry at age 42
7Given a special assignment or duty in your unit.
7Forced to muster out.
8Became a Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Colonist at age 50
9Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10Aging Crisis. Owe 40,000 for medical bills.