| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Voluntarily left Explorer |
| 2 | Became a Field Researcher at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Field Researcher |
| 3 | Became a Colonist at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Engineer/Gunner rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |