Master Technician Emil Curtis permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 3 (-1) 5 (-1) 6 (0) 6 (0) 2 (-2)
Practical
 
Skills
Admin 0
Animals 0
Art 0
Deception 0
Drive (Hovercraft) 2
Drive (Track) 1
Drive (Wheel) 1
Electronics (Sensors) 2
Engineer (Power) 1
Flyer (Rotor) 1
Gambler 1
Mechanic 1
Profession (Civil Engineering) 1
Profession (Construction) 1
Profession (Polymers) 2
Recon 0
Science (History) 1
Stealth 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Worker Master Technician 7 7
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 3
5Continued as Worker at age 34
5You are rewarded for your diligence or cunning.
5Forced to continue current assignment
5Promoted to rank 4
5Is now a Craftsman
6Continued as Worker at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 5
7Continued as Worker at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 6
7Is now a Master Technician
8Continued as Worker at age 46
8Gained a contact.
8Promoted to rank 7
9Aging Crisis. Owe 60,000 for medical bills.
9Voluntarily left Worker
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.