Able Spacehand Gary Legge permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 6 (0)
Languid
 
Skills
Animals 0
Art (Instrument) 1
Carouse 0
Deception 1
Electronics (Comms) 1
Gun Combat 0
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 3
Melee 0
Persuade 1
Pilot (Small Craft) 1
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Rogue Pirate Lackey 0 1
Entertainer Artist 0 3
Navy Engineer/Gunner Able Spacehand 1 4
 
TermHistory
1Became a Barbarian at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Pirate at age 22
2Is now a Lackey
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Artist at age 26
3Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4Continued as Artist at age 30
4Nearly killed. Fully recovered. Owe 10,000 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You join a gambling circle on board.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
8Continued as Engineer/Gunner at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
9Returned to Artist at age 50
9Expose or are involved in a scandal of some sort.
10Aging Crisis. Owe 40,000 for medical bills.