| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Star Marine at age 22 |
| 2 | Is now a Marine |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Star Marine rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Voluntarily left Star Marine |
| 3 | Became a Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Scientist at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Scavenger at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Forced to muster out. |
| 8 | Switched to Corporate at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Switched to Field Researcher at age 50 |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |