| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Continued as Courier at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Continued as Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Artist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Thief at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Returned to Courier at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | Commanding officer takes an interest in your career. |
| 9 | Commissioned in Navy/Flight |
| 9 | Is now a Ensign |
| 9 | Promoted to Flight officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |