Petty Officer, 2nd class Sammie Cox permalink

Age Sex Str Dex End Int Edu Soc
56 F 10 (1) 3 (-1) 3 (-1) 7 (0) 8 (0) 8 (0)
Selective
 
Skills
Animals 0
Astrogation 0
Deception 1
Electronics (Computers) 1
Engineer 0
Flyer 0
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Language 0
Mechanic 2
Medic 0
Navigation 1
Pilot 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Flight Crewman 0 1
Citizen Worker 0 1
Agent Intelligence 0 1
Drifter Wanderer 0 1
Drifter Scavenger 1 1
Navy Line/Crew Petty Officer, 2nd class 3 3
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Flight at age 22
2Is now a Crewman
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Worker at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Wanderer at age 34
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Switched to Scavenger at age 38
6Promoted to rank 1
7Voluntarily left Scavenger
7Switched to Line/Crew at age 42
7You join a gambling circle on board.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Line/Crew rank 2
8Is now a Petty Officer, 3rd class
9Continued as Line/Crew at age 50
9Advanced training in a specialist field
9Promoted to Line/Crew rank 3
9Is now a Petty Officer, 2nd class