Manager Anna Watson permalink

Age Sex Str Dex End Int Edu Soc
56 F 7 (0) 8 (0) 11 (1) 9 (1) 11 (1) 7 (0)
Smart, Uncontrolled
 
Skills
Admin 1
Athletics 0
Carouse 1
Diplomat 1
Drive (Walker) 1
Electronics (Computer) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Navigation 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Recon 2
Science (Psionicology) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Citizen Corporate Manager 3 3
Scout Courier Senior Scout 3 5
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Injured. Fully recovered.
2Became a Corporate at age 22
2Gained a contact.
2Promoted to rank 1
3Continued as Corporate at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 2
3Is now a Manager
4Continued as Corporate at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
5Voluntarily left Corporate
5Became a Courier at age 34
5You survey an alien world.
6Continued as Courier at age 38
6Good fortune
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Promoted to rank 2
8Continued as Courier at age 46
8Gained a contact.
8Promoted to rank 3
8Is now a Senior Scout
9Continued as Courier at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium