| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Special assignment or duty on board ship. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Became a Ground Assault at age 30 |
| 4 | Is now a Marine |
| 4 | Assigned to an assault on an enemy fortress. |
| 4 | Injured |
| 5 | Continued as Ground Assault at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Ground Assault rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Continued as Ground Assault at age 38 |
| 6 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 6 | Report commander and gain an Enemy. |
| 6 | Promoted to Ground Assault rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Ground Assault at age 42 |
| 7 | Lost eye or limb. Fully recovered. |
| 8 | Became a Performer at age 46 |
| 8 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 9 | Continued as Performer at age 50 |
| 9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |