Able Spacehand Glenna Williams permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 3 (-1) 1 (-2) 10 (1) 5 (-1) 2 (-2)
Intuitive, Performer, Sensitive
 
Skills
Animals 0
Athletics 0
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 2
Engineer (M-drive) 2
Gunner (Capital) 1
Investigate 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 1
Melee (Blade) 1
Recon 1
Science (Biology) 2
Science (Chemistry) 1
Science (Genetics) 2
Science (Xenology) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Navy Engineer/Gunner Able Spacehand 1 1
Scholar Scientist 4 6
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Voluntarily left Engineer/Gunner
4Became a Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.
4Promoted to rank 1
5Continued as Scientist at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
6Continued as Scientist at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Scientist at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
7Promoted to rank 3
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Scientist at age 46
8Advanced training in a specialist field.
8Promoted to rank 4
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Scientist at age 50
9Assigned to work on a secret project for a patron or organisation.
9Forced to muster out.