Scout Charles King permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 4 (-1) 2 (-2) 5 (-1) 8 (0) 7 (0)
Responsible
 
Skills
Admin 0
Advocate 0
Art 0
Astrogation 0
Broker 0
Diplomat 0
Drive 0
Electronics 0
Leadership 0
Navigation 1
Pilot (Spacecraft) 2
Profession (Biologicals) 1
Recon 1
Seafarer (Personal) 2
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Scout Courier Scout 1 5
Drifter Barbarian 0 2
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Corporate at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
4Continued as Courier at age 30
4You survey an alien world.
5Continued as Courier at age 34
5Gained a contact.
6Continued as Courier at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Barbarian at age 46
8Attempted a risky adventure and was wildly successful.
9Continued as Barbarian at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.