Craftsman Lesa Head permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 1 (-2) 5 (-1) 7 (0) 8 (0) 2 (-2)
Petty, Helpful
 
Skills
Athletics (Dexterity) 1
Deception 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Flyer (Ornithopter) 1
Investigate 0
Mechanic 1
Profession (Belter) 1
Profession (Construction) 2
Profession (Polymers) 2
Recon 0
Science 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Scholar Physician 0 1
Citizen Worker Craftsman 4 5
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Wanderer at age 26
3Offered job by a patron. Now owe him a favor.
4Became a Physician at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Worker at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 3
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 4
8Is now a Craftsman
9Continued as Worker at age 50
9Spent time maintaining and using heavy vehicles.