Commander Al Payne permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 2 (-2) 1 (-2) 10 (1) 7 (0) 12 (2)
Productive, Sheepish
 
Skills
Art 0
Athletics (Dexterity) 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat 0
Gun Combat 3
Investigate 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Recon 0
Science 0
Streetwise 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Flight Crewman 0 1
Drifter Wanderer 0 2
Scout Explorer 0 1
Navy Engineer/Gunner Commander 4 / 0 4
 
TermHistory
1Became a Intelligence at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Flight at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Explorer at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Returned to Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Switched to Engineer/Gunner at age 38
6You join a gambling circle on board.
6Commissioned in Navy/Engineer/Gunner
6Is now a Ensign
6Promoted to Engineer/Gunner officer rank 2
6Is now a Sublieutenant
7Continued as Engineer/Gunner at age 42
7Gained a contact.
7Promoted to Engineer/Gunner officer rank 3
7Is now a Lieutenant
8Continued as Engineer/Gunner at age 46
8Good fortune
8Promoted to Engineer/Gunner officer rank 4
8Is now a Commander
9Continued as Engineer/Gunner at age 50
9Abuse your position for profit
9Forced to muster out.
10Aging Crisis. Owe 60,000 for medical bills.