Crewman Ephriam Wilson permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 3 (-1) 1 (-2) 12 (2) 10 (1) 7 (0)
Pompous, Jaded
 
Skills
Broker 0
Deception 1
Drive 0
Electronics (Comms) 1
Flyer (Ornithopter) 1
Gambler 2
Gun Combat 0
Mechanic 0
Medic 0
Navigation 2
Persuade 0
Stealth 2
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Citizen Worker 0 2
Drifter Wanderer 0 1
Rogue Thief 4 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Merchant Marine at age 22
2Imperial trade restrictions force you out of business.
3Became a Worker at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Worker at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Voluntarily left Worker
5Became a Wanderer at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Thief at age 38
6Involved in a feud with a rival criminal organization.
6Severely injured. Fully recovered. Owe 10,000 for medical bills.
6Promoted to rank 1
7Continued as Thief at age 42
7Refuse to backstab a fellow rogue for personal gain. Gain an Ally
7Promoted to rank 2
8Continued as Thief at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 3
9Continued as Thief at age 50
9Refuse to backstab a fellow rogue for personal gain. Gain an Ally
9Promoted to rank 4
10Aging Crisis. Owe 60,000 for medical bills.