Petty Officer, 3rd class Jessie McKenzie
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
5 (-1) |
6 (0) |
9 (1) |
| Useful, Deceiving, Nihilistic |
| Skills |
| Animals 0 |
| Art (Perform) 1 |
| Carouse 0 |
| Drive (Wheel) 1 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 1 |
| Medic 0 |
| Melee 0 |
| Pilot (Capital Ships) 1 |
| Profession (Civil Engineering) 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Entertainer |
Artist |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
4 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Severely injured. Owe 20,000 for medical bills. |
| 3 | Switched to Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Artist at age 30 |
| 4 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Scarred. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |