Crewman Jonathan Morris permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 3 (-1) 1 (-2) 6 (0) 5 (-1) 11 (1)
Performer
 
Skills
Art 0
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Investigate 1
Mechanic 0
Melee (Natural) 1
Profession 0
Recon 0
Science (Biology) 1
Science (Planetology) 1
Science (Sophontology) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 3
Scholar Field Researcher 3 4
 
EducationGraduated
University Failed
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Line/Crew at age 22
2Is now a Crewman
2Lightly injured, no permanent damage. Fully recovered.
3Entered University at age 26
3Study Art (Perform) as a hobby.
3Dropped out of university.
4Continued as Line/Crew at age 30
4Good fortune
5Continued as Line/Crew at age 34
5Scarred. Fully recovered. Owe 10,000 for medical bills.
6Became a Field Researcher at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
7Continued as Field Researcher at age 42
7Assigned to work on a secret project for a patron or organisation.
7Promoted to rank 2
8Continued as Field Researcher at age 46
8A disaster or war strikes.
8The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
9Continued as Field Researcher at age 50
9Make a breakthrough in your field.
9Promoted to rank 3