Supervisor Jeanette Palmer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
4 (-1) |
8 (0) |
3 (-1) |
10 (1) |
4 (-1) |
10 (1) |
| Savage, Volatile, Open |
| Skills |
| Admin 1 |
| Art (Instrument) 1 |
| Athletics (Dexterity) 1 |
| Deception 0 |
| Diplomat 1 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
2 |
2 |
| Entertainer |
Journalist |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Noble |
Administrator |
Supervisor |
2 |
4 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Thief |
| 3 | Became a Journalist at age 26 |
| 3 | Expose or are involved in a scandal of some sort. |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 6 | Became a Administrator at age 38 |
| 6 | Is now a Assistant |
| 6 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Clerk |
| 7 | Continued as Administrator at age 42 |
| 7 | time as a ruler or playboy gives you a wide range of experiences. |
| 8 | Continued as Administrator at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Supervisor |
| 9 | Continued as Administrator at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |