Crewman Roland Grant permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 6 (0)
Mild, Contented, Impotent
 
Skills
Admin 0
Art 0
Astrogation 1
Broker 0
Carouse 1
Drive (Wheel) 1
Electronics (Remote Ops) 2
Engineer (Life Support) 1
Gun Combat 1
Mechanic 0
Persuade 0
Profession 0
Recon 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Drifter Wanderer 0 1
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
3Continued as Merchant Marine at age 26
3Given advanced training in a specialist field
4Continued as Merchant Marine at age 30
4A good deal ensures you are living the high life for a few years.
4Forced to muster out.
5Became a Wanderer at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Flight at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Switched to Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.