Crewman Mable Sims permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 1 (-2) 4 (-1) 8 (0) 2 (-2) 6 (0)
Stolid, Thoughtless, Passive
 
Skills
Art 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Navy Engineer/Gunner Crewman 0 3
Navy Flight 0 1
Entertainer Artist 0 1
Retired 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Switched to Flight at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Artist at age 30
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Returned to Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
6Aging Crisis. Owe 40,000 for medical bills.
6Continued as Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Retired at age 42
7Gained a contact.
8Aging Crisis. Owe 20,000 for medical bills.
8Moved to a new world.
9Aging Crisis. Owe 10,000 for medical bills.
9A new romantic starts. Gain an Ally.