| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Commissioned in Navy/Engineer/Gunner |
| 1 | Is now a Ensign |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Physician at age 30 |
| 4 | A disaster or war strikes. |
| 4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 5 | Continued as Physician at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Continued as Physician at age 38 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Scarred. Owe 2,500 for medical bills. |
| 6 | Gain an Enemy |
| 7 | Continued as Physician at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Voluntarily left Physician |
| 8 | Became a Intelligence at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Became a Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |