Field Agent Herman Oakden permalink

Age Sex Str Dex End Int Edu Soc
55 M 7 (0) 3 (-1) 2 (-2) 4 (-1) 9 (1) 7 (0)
Scrawny, Naive, Sassy
 
Skills
Advocate 1
Astrogation 0
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Melee (Unarmed) 2
Persuade 1
Pilot 0
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Agent Corporate Agent Field Agent 3 3
Prisoner Inmate 1 2
Entertainer Artist 0 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 6 Contacts. Gain 2 Enemies.
2Became a Corporate Agent at age 22
2An investigation takes on a dangerous turn.
2Scarred. Fully recovered. Owe 5,000 for medical bills.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Uncover a major conspiracy against your employers.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Go undercover to investigate an enemy.
4Arrested
4Promoted to rank 3
5Became a Inmate at age 34
5Accused of assaulting a prison guard.
6Continued as Inmate at age 38
6Special Duty.
6Promoted to rank 1
6Paroled from prison.
7Became a Artist at age 42
7Works is especially well received and popular, making you a minor celebrity
8Continued as Artist at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Became a Wanderer at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.