| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a diplomatic mission. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Technician |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Worker at age 46 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Worker at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |