| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
F |
7 (0) |
7 (0) |
3 (-1) |
7 (0) |
9 (1) |
4 (-1) |
| Affable, Persistent |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Medic 0 |
| Profession (Construction) 1 |
| Recon 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
2 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
| Navy |
Engineer/Gunner |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Free Trader at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Free Trader at age 26 |
| 3 | Moved to a new world. |
| 4 | Voluntarily left Free Trader |
| 4 | Became a Wanderer at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Wanderer at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Find valuable salvage. |
| 9 | Continued as Barbarian at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Switched to Engineer/Gunner at age 54 |
| 10 | Nearly killed. Fully recovered. |