Settler Irvin Ruiz permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 2 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)
Salient, Bratty, Discontented
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Explosives 1
Gambler 1
Melee 0
Profession (Civil Engineering) 1
Profession (Polymers) 1
Recon 0
Science (Chemistry) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Drifter Wanderer 0 3
Citizen Colonist Settler 2 5
Retired 0 1
 
TermHistory
1Became a Barbarian at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Switched to Wanderer at age 22
2Amnesia.
3Continued as Wanderer at age 26
3Spend time with an alien race. Gain a contact.
4Continued as Wanderer at age 30
4Find valuable salvage.
4Forced to muster out.
5Became a Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Continued as Colonist at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Continued as Colonist at age 42
7Gained a contact.
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Colonist at age 46
8Advanced training in a specialist field.
8Forced to continue current assignment
8Promoted to rank 2
8Is now a Settler
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Colonist at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.