Agent Melinda Ray permalink

Age Sex Str Dex End Int Edu Soc
61 F 2 (-2) 4 (-1) 3 (-1) 6 (0) 3 (-1) 8 (0)
Guilty, Plain, Rowdy
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics (Dexterity) 1
Broker 0
Deception 3
Diplomat 0
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat 0
Gunner (Screen) 1
Leadership 0
Mechanic 0
Melee (Unarmed) 1
Stealth 2
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Intelligence Agent 1 2
Rogue Thief 2 2
Prisoner Fixer 0 1
Prisoner Inmate 0 2
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Corporate at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Intelligence at age 22
2Rewarded for a successful mission.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Accepted a deal with criminal or other figure under investigation.
4Became a Thief at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 1
5Continued as Thief at age 34
5Arrested
5Promoted to rank 2
6Became a Fixer at age 38
6Injured. Fully recovered. Owe 5,000 for medical bills.
7Switched to Inmate at age 42
7You gain a new Rival among the inmates or guards.
8Continued as Inmate at age 46
8Good Behaviour.
8Paroled from prison.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Became a Wanderer at age 54
10Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.