Crewman Sue Rule permalink

Age Sex Str Dex End Int Edu Soc
59 F 3 (-1) 2 (-2) 1 (-2) 6 (0) 2 (-2) 7 (0)
Lacking, Frustrated
 
Skills
Deception 0
Drive 0
Gambler 1
Gun Combat 1
Jack-of-All-Trades 2
Persuade 1
Profession (Construction) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 5
Entertainer Artist 0 1
Entertainer Performer 0 1
Navy Flight Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Artist at age 22
2Nearly killed. Owe 20,000 for medical bills.
3Switched to Performer at age 26
3Nearly killed. Fully recovered. Owe 7,500 for medical bills.
4Returned to Wanderer at age 30
4Find valuable salvage.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Wanderer at age 34
5Survived a risky adventure but gained nothing.
6Continued as Wanderer at age 38
6Find valuable salvage.
6Promoted to rank 2
7Continued as Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Flight at age 46
8Is now a Crewman
8You join a gambling circle on board.
8Attempt at commissioned failed.
8Forced to muster out.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Good fortune
11Aging Crisis. Owe 20,000 for medical bills.