| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Entered University at age 26 |
| 3 | Become leader in social movement. |
| 3 | Gain an Ally and an Enemy. |
| 3 | Dropped out of university. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 7 | Continued as Scientist at age 42 |
| 7 | Refused to perform research that goes against your conscience. |
| 8 | Continued as Scientist at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Scientist |
| 9 | Became a Colonist at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |