Scout Seymour Mcarty permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 4 (-1) 1 (-2) 8 (0) 9 (1) 4 (-1)
Persistent
 
Skills
Admin 0
Advocate 1
Art (Instrument) 1
Art (Perform) 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 0
Navigation 1
Persuade 1
Profession 0
Seafarer 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Diplomat Intern 0 1
Scout Surveyor Scout 1 2
Agent Intelligence Agent 1 2
Entertainer Performer 1 3
Citizen Colonist 0 1
Scout Courier 0 1
 
TermHistory
1Became a Diplomat at age 18
1Is now a Intern
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Surveyor at age 22
2Serve as the courier for an important message from the Imperium.
2Promoted to rank 1
2Is now a Scout
3Continued as Surveyor at age 26
3Psychologically damaged by your time in the scouts.
4Became a Intelligence at age 30
4Established a network of contacts. Gain 3 contacts.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Performer at age 38
6Works is especially well received and popular, making you a minor celebrity
7Continued as Performer at age 42
7Birth or Death involving a family member or close friend.
8Continued as Performer at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 1
9Voluntarily left Performer
9Became a Colonist at age 50
9Good fortune
10Voluntarily left Colonist
10Switched to Courier at age 54
10Spend several years jumping from world to world in your scout ship.