Crewman Amelia Manning permalink

Age Sex Str Dex End Int Edu Soc
61 F 3 (-1) 4 (-1) 1 (-2) 6 (0) 8 (0) 6 (0)
Ethical
 
Skills
Animals (Veterinary) 1
Art (Perform) 1
Art (Visual Media) 1
Carouse 1
Deception 0
Diplomat 1
Drive (Mole) 1
Engineer 0
Gun Combat 1
Investigate 1
Jack-of-all-Trades 1
Melee 0
Pilot (Small Craft) 1
Profession (Biologicals) 1
Recon 0
Science (Cosmology) 1
Science (Robotics) 1
Stealth 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Navy Line/Crew Crewman 0 1
Citizen Worker 1 2
Entertainer Artist 3 4
Drifter Barbarian 0 1
 
TermHistory
1Became a Wanderer at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
2Voluntarily left Wanderer
2Became a Line/Crew at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Worker at age 26
3You rise to a position of power in your colony or corporation.
3Promoted to rank 1
4Continued as Worker at age 30
4You befriend a superior in the corporation or the colony.
5Voluntarily left Worker
5Became a Artist at age 34
5Gain a patron in the arts. Gain an Ally
5Promoted to rank 1
6Continued as Artist at age 38
6Works is especially well received and popular, making you a minor celebrity
6Promoted to rank 2
7Continued as Artist at age 42
7Gained a contact.
7Promoted to rank 3
8Continued as Artist at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Returned to Wanderer at age 50
9Spend time with an alien race. Gain a contact.
9Forced to muster out.
10Switched to Barbarian at age 54
10Suffer from a life-threatening illness.