Settler Irvin Ruiz
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
1 (-2) |
2 (-2) |
1 (-2) |
9 (1) |
8 (0) |
6 (0) |
| Salient, Bratty, Discontented |
| Skills |
| Animals (Handling) 1 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Explosives 1 |
| Gambler 1 |
| Melee 0 |
| Profession (Civil Engineering) 1 |
| Profession (Polymers) 1 |
| Recon 0 |
| Science (Chemistry) 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
3 |
| Citizen |
Colonist |
Settler |
2 |
5 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Switched to Wanderer at age 22 |
| 2 | Amnesia. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 4 | Forced to muster out. |
| 5 | Became a Colonist at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Continued as Colonist at age 42 |
| 7 | Gained a contact. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Colonist at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |
| 8 | Is now a Settler |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Colonist at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |