| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Gained a contact. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Thief at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Scavenger at age 30 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Rewarded for a successful mission. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Established a network of contacts. Gain 2 contacts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Rewarded for a successful mission. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Rewarded for a successful mission. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 3 |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Established a network of contacts. Gain 2 contacts. |
| 9 | Forced to muster out. |
| 10 | Became a Courier at age 54 |
| 10 | Serve as the courier for an important message from the Imperium. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |