Able Spacehand Maxie Marshall
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
1 (-2) |
2 (-2) |
3 (-1) |
10 (1) |
12 (2) |
8 (0) |
| Mysterious |
| Skills |
| Athletics (Dexterity) 1 |
| Broker 1 |
| Deception 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 2 |
| Profession 0 |
| Recon 0 |
| Science 0 |
| Stealth 2 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Lackey |
0 |
3 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Rogue |
Enforcer |
|
1 |
4 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 3 | Continued as Pirate at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Advanced training in a specialist field |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Scarred. Owe 1,250 for medical bills. |
| 6 | Switched to Enforcer at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 7 | Continued as Enforcer at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 8 | Continued as Enforcer at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Enforcer at age 50 |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |