Technician Ernest Allen
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
7 (0) |
5 (-1) |
5 (-1) |
4 (-1) |
6 (0) |
6 (0) |
| Withdrawn, Quiet |
| Skills |
| Art (Performer) 1 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 1 |
| Diplomat 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Flyer (Airship) 1 |
| Flyer (Grav) 1 |
| Gambler 1 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Profession (Belter) 1 |
| Science (Genetics) 1 |
| Steward 0 |
| Streetwise 2 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
2 |
| Citizen |
Worker |
Technician |
3 |
4 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
4 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Works is especially well received and popular, making you a minor celebrity |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Worker at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Continued as Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 6 | Promoted to rank 3 |
| 7 | Voluntarily left Worker |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Advanced training in a specialist field |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |