Craftsman Geneva Walker permalink

Age Sex Str Dex End Int Edu Soc
59 F 3 (-1) 1 (-2) 6 (0) 6 (0) 7 (0) 7 (0)
Enthusiastic, Devilish
 
Skills
Carouse 1
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Engineer 0
Flyer (Grav) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Natural) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Belter) 1
Profession (Hydroponics) 2
Recon 1
Science (Economics) 1
Science (Psionicology) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Citizen Worker Craftsman 4 5
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Corporate Agent at age 18
1Rewarded for a successful mission.
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Worker at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Worker at age 34
5Gained a contact.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 3
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Forced to muster out.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Continued as Merchant Marine at age 54
10Embroiled in legal trouble.