| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | Gain a contact in an alien race. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Forced to muster out. |
| 4 | Became a Free Trader at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Smuggle illegal items onto a planet. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Free Trader |
| 6 | Became a Colonist at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Barbarian at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Returned to Free Trader at age 54 |
| 10 | Gained a contact. |
| 10 | Promoted to rank 3 |
| 10 | Is now a Experienced Trader |