Technician Ernest Allen permalink

Age Sex Str Dex End Int Edu Soc
61 M 7 (0) 5 (-1) 5 (-1) 4 (-1) 6 (0) 6 (0)
Withdrawn, Quiet
 
Skills
Art (Performer) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics (Computers) 1
Flyer (Airship) 1
Flyer (Grav) 1
Gambler 1
Gun Combat 1
Gunner (Screen) 1
Mechanic 1
Medic 0
Persuade 0
Profession (Belter) 1
Science (Genetics) 1
Steward 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 1 2
Citizen Worker Technician 3 4
Navy Line/Crew Able Spacehand 1 4
 
TermHistory
1Became a Performer at age 18
1Works is especially well received and popular, making you a minor celebrity
1Promoted to rank 1
2Continued as Performer at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Worker at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Continued as Worker at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 3
7Voluntarily left Worker
7Became a Line/Crew at age 42
7Is now a Crewman
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
9Continued as Line/Crew at age 50
9Advanced training in a specialist field
10Continued as Line/Crew at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.