| Term | History |
| 1 | Became a Diplomat at age 18 |
| 1 | Is now a Intern |
| 1 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Colonist at age 30 |
| 4 | Nearly killed. Owe 15,000 for medical bills. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to Flight rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Flight at age 42 |
| 7 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 50 |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Corporal |
| 10 | Continued as Pirate at age 54 |
| 10 | Involved in a feud with a rival criminal organization. |
| 10 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Promoted to rank 3 |
| 10 | Is now a Sergeant |