Field Agent Foster Roan permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 3 (-1)
Truculent, Witty
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 1
Drive 0
Flyer (Airship) 1
Gun Combat 0
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Medic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession 0
Recon 1
Science 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 2
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 2
Citizen Colonist Settler 2 3
Navy Line/Crew 0 1
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Rewarded for a successful mission.
2Promoted to rank 2
2Is now a Field Agent
3Voluntarily left Intelligence
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Wanderer at age 30
4Attacked by enemies and injured.
4Nearly killed. Fully recovered. Owe 35,000 for medical bills.
4Gain Enemy if you don't already have one.
5Continued as Wanderer at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Promoted to rank 1
7Continued as Colonist at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Switched to Line/Crew at age 50
9Nearly killed. Fully recovered. Owe 7,500 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.