| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Ground Assault at age 18 |
| 2 | Is now a Marine |
| 2 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 2 | Cover for the commander and gain an Ally. |
| 2 | Promoted to Ground Assault rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Ground Assault at age 22 |
| 3 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 4 | Became a Performer at age 26 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Free Trader at age 30 |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Switched to Journalist at age 34 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Wanderer at age 38 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Switched to Barbarian at age 42 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Merchant Marine at age 46 |
| 9 | Is now a Crewman |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Continued as Merchant Marine at age 50 |
| 10 | Risk your fortune on a possibility lucrative deal and win. |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | Your business or ship thrives. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |