Field Agent Floyd Craig
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
1 (-2) |
5 (-1) |
1 (-2) |
5 (-1) |
8 (0) |
7 (0) |
| Abrupt |
| Skills |
| Admin 1 |
| Carouse 1 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Explosives 1 |
| Investigate 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Profession 0 |
| Recon 1 |
| Science (Robotics) 1 |
| Science (Xenology) 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Agent |
Corporate Agent |
Field Agent |
2 |
4 |
| Scholar |
Scientist |
|
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Flight |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | You go above and beyond the call of duty. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Established a network of contacts. Gain 2 contacts. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Scientist at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Scientist |
| 8 | Switched to Scavenger at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Returned to Wanderer at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Became a Flight at age 54 |
| 10 | Is now a Crewman |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Flight rank 1 |
| 10 | Is now a Able Spacehand |