| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Injured. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Forced to muster out. |
| 4 | Became a Army Support at age 30 |
| 4 | Is now a Private |
| 4 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 5 | Became a Barbarian at age 34 |
| 5 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Field Researcher at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Nearly killed. Owe 20,000 for medical bills. |
| 7 | Switched to Wanderer at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Scarred. Owe 2,500 for medical bills. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |