Crewman Wilbur Kerran permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 6 (0)
Accommodating
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 0
Drive 0
Electronics 0
Engineer (M-drive) 1
Melee (Unarmed) 2
Persuade 0
Pilot (Small Craft) 1
Science (Cybernetics) 1
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Rogue Enforcer 0 1
Prisoner Fixer 1 3
Prisoner Thug 0 1
Navy Engineer/Gunner Crewman 0 2
Drifter Barbarian 0 1
Retired 0 2
 
TermHistory
1Became a Broker at age 18
1Embroiled in legal trouble.
2Voluntarily left Broker
2Became a Enforcer at age 22
2Arrested
3Became a Fixer at age 26
3A guard takes a dislike to you.
4Switched to Thug at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Returned to Fixer at age 34
5Disgraced. Word of your criminal past reaches your homeworld.
6Continued as Fixer at age 38
6Vocational Training.
6Promoted to rank 1
6Paroled from prison.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Gained a contact.
8Continued as Engineer/Gunner at age 46
8You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
9Became a Barbarian at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.