| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Free Trader at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 3 |
| 4 | Is now a Experienced Trader |
| 5 | Continued as Free Trader at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Wanderer at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 7 | Continued as Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Nearly killed. Fully recovered. |
| 8 | Attempt at commissioned failed. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Switched to Barbarian at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |