| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Lost eye or limb. |
| 2 | Became a Colonist at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Severely injured. Fully recovered. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Sergeant |
| 6 | Voluntarily left Law Enforcement |
| 6 | Became a Performer at age 38 |
| 6 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Continued as Performer at age 42 |
| 7 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 7 | Severely injured. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Performer at age 46 |
| 8 | Join homeworld’s celebrity circles |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |