| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Corporate Agent |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Courier at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Switched to Intelligence at age 42 |
| 7 | Uncover a major conspiracy against your employers. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Dilettante at age 50 |
| 9 | Is now a Wastrel |
| 9 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Dilettante at age 54 |
| 10 | time as a ruler or playboy gives you a wide range of experiences. |
| 11 | Voluntarily left Dilettante |
| 11 | Returned to Corporate Agent at age 58 |
| 11 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |