| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Smuggle illegal items onto a planet. |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Corporate at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Wanderer at age 26 |
| 3 | Severely injured. Owe 5,000 for medical bills. |
| 4 | Became a Scientist at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Performer at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Performer at age 38 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Became a Diplomat at age 42 |
| 7 | Is now a Intern |
| 7 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a 3rd Secretary |
| 8 | Continued as Diplomat at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 8 | Is now a 2nd Secretary |
| 9 | Continued as Diplomat at age 50 |
| 9 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 9 | Promoted to rank 3 |
| 9 | Is now a 1st Secretary |
| 10 | Continued as Diplomat at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Continued as Diplomat at age 58 |
| 11 | An assassin attempts to end your life. |
| 11 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |