Crewman Dorothea Walker permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0)
Nurturing, Soft-Spoken, Afraid Of Commitment
 
Skills
Admin 1
Athletics (Endurance) 1
Athletics (Strength) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Investigate 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 1
Navy Flight 0 1
Rogue Enforcer 0 3
Drifter Scavenger 0 2
Merchant Free Trader 0 1
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Explorer at age 26
3Psychologically damaged by your time in the scouts.
4Switched to Flight at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Enforcer at age 34
5A new romantic starts. Gain an Ally.
6Continued as Enforcer at age 38
6You spend months in the dangerous criminal underworld.
7Continued as Enforcer at age 42
7Crime pays off. Gain victim as Enemy.
7Forced to muster out.
8Became a Scavenger at age 46
8Find Ancient Technology.
9Continued as Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Free Trader at age 54
10Given advanced training in a specialist field
11Aging Crisis. Owe 20,000 for medical bills.
11Voluntarily left Free Trader
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.