| Term | History |
| 1 | Became a Broker at age 18 |
| 2 | Continued as Broker at age 22 |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 3 | Continued as Broker at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Commanding officer takes an interest in your career. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Voluntarily left Line/Crew |
| 5 | Became a Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 1 Contacts. Gain 2 Enemies. |
| 7 | Continued as Courier at age 42 |
| 7 | You survey an alien world. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Courier at age 46 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | Psychologically damaged by your time in the scouts. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Voluntarily left Courier |
| 9 | Retired at age 50 |
| 9 | Accused of a crime |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |