| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Graduated at age 18. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Nearly killed. |
| 3 | Became a Law Enforcement at age 22 |
| 3 | Is now a Rookie |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 26 |
| 4 | Lost eye or limb. Owe 1,250 for medical bills. |
| 5 | Switched to Corporate Agent at age 30 |
| 5 | Given specialist training in vehicles. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 38 |
| 7 | An investigation takes on a dangerous turn. |
| 8 | Continued as Corporate Agent at age 42 |
| 8 | Advanced training in a specialist field. |
| 8 | Forced to muster out. |
| 9 | Became a Scientist at age 46 |
| 9 | Make a breakthrough in your field. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Scientist at age 50 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Scientist at age 54 |
| 11 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Voluntarily left Scientist |
| 12 | Retired at age 58 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |