| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You rise to a position of power in your colony or corporation. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 3 | Voluntarily left Worker |
| 3 | Became a Barbarian at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 30 |
| 4 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Special assignment or duty on board ship. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Moved to a new world. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | You go above and beyond the call of duty. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Advanced training in a specialist field. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |