| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 5 Contacts. Gain 2 Enemies. |
| 2 | Became a Field Researcher at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Became a Free Trader at age 26 |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Embroiled in legal trouble. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Promoted to rank 3 |
| 5 | Is now a Experienced Trader |
| 6 | Continued as Free Trader at age 38 |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Returned to Courier at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Became a Scavenger at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Smuggle illegal items onto a planet. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Your business or ship thrives. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | A good deal ensures you are living the high life for a few years. |
| 11 | Promoted to rank 3 |
| 11 | Is now a 3rd Officer |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |