Senior Crewman Yetta Warren permalink

Age Sex Str Dex End Int Edu Soc
64 F 2 (-2) 7 (0) 1 (-2) 6 (0) 8 (0) 7 (0)
Approachable
 
Skills
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer (Airship) 2
Flyer (Grav) 1
Gun Combat 1
Language 0
Mechanic 2
Medic 0
Profession 0
Recon 0
Science (Chemistry) 1
Science (Cybernetics) 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Drifter Barbarian 1 2
Merchant Merchant Marine Senior Crewman 1 1
Navy Line/Crew Able Spacehand 1 2
Agent Corporate Agent 0 4
 
TermHistory
1Became a Worker at age 18
1You rise to a position of power in your colony or corporation.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Voluntarily left Worker
3Became a Barbarian at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 1
4Continued as Barbarian at age 30
4Severely injured. Fully recovered. Owe 1,250 for medical bills.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Promoted to rank 1
5Is now a Senior Crewman
6Voluntarily left Merchant Marine
6Became a Line/Crew at age 38
6Is now a Crewman
6Special assignment or duty on board ship.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Corporate Agent at age 46
8Advanced training in a specialist field.
9Continued as Corporate Agent at age 50
9Moved to a new world.
10Continued as Corporate Agent at age 54
10You go above and beyond the call of duty.
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Corporate Agent at age 58
11Advanced training in a specialist field.
12Aging Crisis. Owe 60,000 for medical bills.