Etta Galway permalink

Age Sex Str Dex End Int Edu Soc Psi
68 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 4 (-1) None
Cynical, Active, Relents
 
Skills
Athletics (Endurance) 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Heavy Weapons 0
Investigate 1
Mechanic 1
Medic 3
Melee 0
Recon 0
Science (Cybernetics) 1
Science (Genetics) 1
Science (History) 1
Science (Planetology) 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 3 5
Citizen Corporate 1 1
Drifter Wanderer 0 4
Citizen Colonist 0 1
Retired 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Suffered a deep tragedy.
1Dropped out of military academy.
2Became a Scientist at age 18
2Make a breakthrough in your field.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Scientist at age 22
3Advanced training in a specialist field.
4Continued as Scientist at age 26
4Advanced training in a specialist field.
4Promoted to rank 2
5Continued as Scientist at age 30
5Refuse to join a cheat in some fashion.
5Promoted to rank 3
6Continued as Scientist at age 34
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6A disaster or war strikes.
6Injured. Fully recovered.
6The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
6Gain an Enemy
7Voluntarily left Scientist
7Became a Corporate at age 38
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 1
8Voluntarily left Corporate
8Became a Wanderer at age 42
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
9Continued as Wanderer at age 46
9Encounter a Psionic institute.
9Tested for psionic powers
9Forced to muster out.
10Switched to Colonist at age 50
10Hard times caused by a lack of interstellar trade costs you your job.
11Returned to Wanderer at age 54
11Attempted a risky adventure and was wildly successful.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Wanderer at age 58
12run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Retired at age 62
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.