| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 2 | Became a Surveyor at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Surveyor at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 3 Enemies. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Surveyor at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Surveyor at age 38 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Senior Scout |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Free Trader at age 46 |
| 8 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Free Trader at age 50 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |