| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Forced to continue current assignment |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Became a Thief at age 30 |
| 4 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 5 | Became a Barbarian at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Barbarian at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Broker at age 42 |
| 7 | Given advanced training in a specialist field |
| 8 | Continued as Broker at age 46 |
| 8 | Embroiled in legal trouble. |
| 8 | Forced to muster out. |
| 9 | Became a Colonist at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |