Field Agent Ezra Knight permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 4 (-1)
Babbling
 
Skills
Art 0
Athletics (Strength) 1
Broker 1
Deception 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Investigate 2
Language 0
Medic 0
Recon 1
Stealth 0
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Entertainer Journalist 0 1
Agent Corporate Agent Field Agent 2 5
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Journalist at age 22
2Public opinion turns on you.
3Returned to Wanderer at age 26
3Amnesia.
4Continued as Wanderer at age 30
4Attempted a risky adventure and was wildly successful.
4Promoted to rank 1
5Voluntarily left Wanderer
5Became a Corporate Agent at age 34
5Befriended by a senior agent.
6Continued as Corporate Agent at age 38
6Befriended by a senior agent.
7Continued as Corporate Agent at age 42
7Go undercover to investigate an enemy.
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
7Is now a Agent
8Continued as Corporate Agent at age 46
8Established a network of contacts. Gain 2 contacts.
8Promoted to rank 2
8Is now a Field Agent
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Corporate Agent at age 50
9Given specialist training in vehicles.
9Forced to muster out.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.