| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Contact with Government. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Wanderer |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Switched to Scavenger at age 34 |
| 6 | Voluntarily left Scavenger |
| 6 | Became a Courier at age 38 |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Switched to Explorer at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Explorer at age 46 |
| 8 | Nearly killed. Owe 30,000 for medical bills. |
| 9 | Returned to Wanderer at age 50 |
| 9 | Spend time with an alien race. Gain a contact. |
| 10 | Continued as Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |