| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Drafted into Law Enforcement |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Rewarded for a successful mission. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Established a network of contacts. Gain 2 contacts. |
| 5 | Voluntarily left Law Enforcement |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Advanced training in a specialist field |
| 5 | Attempt at commissioned failed. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Explorer at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Explorer at age 46 |
| 8 | You discover a world, item or information of worth to the Imperium. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Explorer at age 50 |
| 9 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |