| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Continued as Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Promoted to rank 2 |
| 5 | Continued as Courier at age 34 |
| 5 | Accused of a crime |
| 6 | Became a Fixer at age 38 |
| 6 | Beaten by a prison gang. |
| 6 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 7 | Switched to Inmate at age 42 |
| 7 | Parole hearing. |
| 8 | Returned to Fixer at age 46 |
| 8 | Severely injured. Owe 25,000 for medical bills. |
| 9 | Switched to Thug at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Returned to Inmate at age 54 |
| 10 | Lost eye or limb. Owe 5,000 for medical bills. |
| 11 | Returned to Thug at age 58 |
| 11 | Defeated a prison gang. Gain an Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Thug at age 62 |
| 12 | Beaten by a prison gang. |
| 12 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |