Crewman Diana Sapping permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)
Hopeless, Afraid
 
Skills
Animals 0
Astrogation 1
Athletics 0
Drive (Track) 2
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Pilot (Spacecraft) 1
Recon 1
Science (Genetics) 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Drifter Wanderer 1 3
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Scout Courier 0 1
Scout Explorer 0 2
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2Injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Wanderer at age 26
3Contact with Government.
3Promoted to rank 1
4Voluntarily left Wanderer
4Became a Flight at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Switched to Scavenger at age 34
6Voluntarily left Scavenger
6Became a Courier at age 38
6Injured. Fully recovered. Owe 5,000 for medical bills.
7Switched to Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Explorer at age 46
8Nearly killed. Owe 30,000 for medical bills.
9Returned to Wanderer at age 50
9Spend time with an alien race. Gain a contact.
10Continued as Wanderer at age 54
10You do not know what happened to you. There is a gap in your memory.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.