| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Artist at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 4 | Continued as Artist at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Artist at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 3 |
| 6 | Continued as Artist at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 6 | Forced to muster out. |
| 7 | Became a Explorer at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Continued as Explorer at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Explorer at age 50 |
| 9 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Promoted to rank 2 |
| 10 | Continued as Explorer at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 1 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |