Crewman Sadye Graham permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 3 (-1) 3 (-1) 4 (-1) 7 (0) 7 (0)
Bubbly, Perverse
 
Skills
Advocate 1
Diplomat 0
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Wing) 1
Investigate 3
Jack-of-All-Trades 1
Language 0
Mechanic 0
Profession (Biologicals) 1
Recon 0
Science (Physics) 1
Science (Psionicology) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 4
Drifter Wanderer 1 1
Merchant Merchant Marine Crewman 0 1
Scholar Field Researcher 3 6
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
2Continued as Worker at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
4Continued as Worker at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Forced to muster out.
5Became a Wanderer at age 34
5Offered job by a patron. Now owe him a favor.
5Promoted to rank 1
6Became a Merchant Marine at age 38
6Is now a Crewman
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Forced to muster out.
7Became a Field Researcher at age 42
7A rival researcher blackens your name or steals your research. Gain a Rival.
8Continued as Field Researcher at age 46
8Advanced training in a specialist field.
9Continued as Field Researcher at age 50
9Win a prestigious prize for your work.
10Continued as Field Researcher at age 54
10Work for an eccentric but brilliant mentor, who becomes an Ally.
10Promoted to rank 1
11Continued as Field Researcher at age 58
11Work for an eccentric but brilliant mentor, who becomes an Ally.
11Promoted to rank 2
12Continued as Field Researcher at age 62
12Win a prestigious prize for your work.
12Promoted to rank 3