| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Smuggle illegal items onto a planet. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Corporate at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Infantry at age 42 |
| 7 | Is now a Private |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Infantry rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Infantry at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Continued as Infantry at age 50 |
| 9 | Assigned to an urbanised planet torn by war. |
| 9 | Promoted to Infantry rank 2 |
| 9 | Is now a Corporal |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Infantry at age 54 |
| 10 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 10 | Gain rebels as Enemy |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |