| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Colonist |
| 2 | Became a Barbarian at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Barbarian |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Became a Explorer at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Explorer at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 9 | Continued as Explorer at age 50 |
| 9 | Perform an exemplary service for the scouts. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |