Able Spacehand Corrie Enright permalink

Age Sex Str Dex End Int Edu Soc
67 F 4 (-1) 9 (1) 7 (0) 6 (0) 6 (0) 8 (0)
Abusive, Timid
 
Skills
Art (Instrument) 1
Art (Write) 1
Athletics (Strength) 1
Broker 1
Carouse 0
Deception 2
Drive (Wheel) 1
Electronics (Comms) 1
Mechanic 1
Melee (Unarmed) 2
Persuade 0
Profession 0
Recon 0
Science (Psychology) 1
Steward 0
Streetwise 3
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Broker 1 1
Navy Engineer/Gunner Able Spacehand 1 2
Entertainer Artist 1 2
Drifter Wanderer 2 5
Drifter Scavenger 1 2
 
TermHistory
1Became a Broker at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
2Voluntarily left Broker
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Artist at age 30
4Contact with Government.
4Promoted to rank 1
5Continued as Artist at age 34
5Expose or are involved in a scandal of some sort.
6Became a Wanderer at age 38
6Spend time with an alien race. Gain a contact.
6Promoted to rank 1
7Continued as Wanderer at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Continued as Wanderer at age 46
8Moved to a new world.
9Continued as Wanderer at age 50
9Survived a risky adventure but gained nothing.
9Promoted to rank 2
10Continued as Wanderer at age 54
10Find valuable salvage.
10Forced to muster out.
11Switched to Scavenger at age 58
11Find valuable salvage.
12Continued as Scavenger at age 62
12Attacked by enemies that you easily defeat.
12Gain Enemy if you don't already have one.
12Promoted to rank 1