Settler Stacy Maynard permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 7 (0)
Uncaring
 
Skills
Animals 0
Athletics (Endurance) 1
Drive 0
Explosives 1
Jack-of-All-Trades 2
Mechanic 1
Melee (Natural) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 2
Retired 0 5
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Attempt at commissioned failed.
7Continued as Engineer/Gunner at age 42
7Scarred.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 10,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.