Scout Horace McDonald permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 11 (1) 6 (0)
Squeamish, Adventurous, Shy
 
Skills
Astrogation 1
Athletics (Strength) 1
Diplomat 1
Drive 0
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 0
Pilot (Spacecraft) 2
Profession 0
Recon 0
Science (Physics) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scout Courier Scout 1 8
Retired 0 3
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3You spend a great deal of time on the fringes of Charted Space.
3Gain a contact in an alien race.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4Nearly killed. Fully recovered. Owe 35,000 for medical bills.
5Continued as Courier at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Psychologically damaged by your time in the scouts.
6Continued as Courier at age 38
6Perform an exemplary service for the scouts.
7Continued as Courier at age 42
7You survey an alien world.
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Scarred. Fully recovered. Owe 5,000 for medical bills.
9Forced to muster out.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.