| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Explorer at age 22 |
| 2 | Severely injured. Owe 10,000 for medical bills. |
| 3 | Became a Scavenger at age 26 |
| 3 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 4 | Became a Intelligence at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Accepted a deal with criminal or other figure under investigation. |
| 7 | Switched to Corporate Agent at age 42 |
| 7 | Uncover a major conspiracy against your employers. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Gained a contact. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | An investigation takes on a dangerous turn. |
| 10 | Nearly killed. Owe 10,000 for medical bills. |
| 10 | Forced to muster out. |
| 11 | Became a Line/Crew at age 58 |
| 11 | Is now a Crewman |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |