| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Flight |
| 2 | Is now a Ensign |
| 2 | Severely injured. Fully recovered. |
| 3 | Became a Infantry at age 22 |
| 3 | Is now a Private |
| 3 | Advanced training in a specialist field |
| 4 | Continued as Infantry at age 26 |
| 4 | Thrown into a brutal ground war |
| 4 | Promoted to Infantry rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Infantry at age 30 |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Infantry rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Infantry at age 34 |
| 6 | Thrown into a brutal ground war |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Continued as Infantry at age 38 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Forced to muster out. |
| 8 | Became a Colonist at age 42 |
| 8 | Contact with Government. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 46 |
| 9 | Spent time maintaining and using heavy vehicles. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Settler |
| 10 | Continued as Colonist at age 50 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |