| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Owe 1,250 for medical bills. |
| 2 | Entered Army Academy at age 22 |
| 2 | Widely recognized. |
| 2 | Graduated at age 22. |
| 3 | Became a Cavalry at age 22 |
| 3 | Is now a Private |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Explorer at age 26 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 2 Enemies. |
| 5 | Returned to Engineer/Gunner at age 30 |
| 5 | Vessel participates in a diplomatic mission. |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Birth or Death involving a family member or close friend. |
| 7 | Forced to muster out. |
| 8 | Became a Physician at age 42 |
| 8 | Refuse to join a cheat in some fashion. |
| 9 | Continued as Physician at age 46 |
| 9 | Good fortune |
| 10 | Voluntarily left Physician |
| 10 | Became a Scavenger at age 50 |
| 10 | Offered job by a patron. Now owe him a favor. |
| 11 | Became a Pirate at age 54 |
| 11 | Is now a Lackey |
| 11 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Amnesia. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |