| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 2 | Continued as Corporate at age 22 |
| 2 | Accused of a crime |
| 2 | Promoted to rank 1 |
| 3 | Became a Fixer at age 26 |
| 3 | A guard takes a dislike to you. |
| 4 | Continued as Fixer at age 30 |
| 4 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 5 | Switched to Inmate at age 34 |
| 5 | Vocational Training. |
| 5 | Promoted to rank 1 |
| 5 | Paroled from prison. |
| 6 | Became a Scavenger at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Established a network of contacts. Gain 2 contacts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Voluntarily left Corporate Agent |
| 9 | Returned to Scavenger at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Became a Flight at age 58 |
| 11 | Is now a Crewman |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Continued as Flight at age 62 |
| 12 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |