Able Spacehand Zelma Robertson permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 4 (-1)
Mercurial, Nurturing, Quick
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Grav) 1
Gambler 1
Gun Combat 1
Mechanic 1
Recon 0
Seafarer (Personal) 1
Stealth 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 1
Drifter Barbarian 1 2
Navy Engineer/Gunner Able Spacehand 1 3
Scout Explorer 0 3
Retired 0 3
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Voluntarily left Colonist
2Became a Barbarian at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Continued as Barbarian at age 26
3Promoted to rank 1
4Voluntarily left Barbarian
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Birth or Death involving a family member or close friend.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
6Continued as Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Explorer at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Explorer at age 46
8Perform an exemplary service for the scouts.
9Continued as Explorer at age 50
9Perform an exemplary service for the scouts.
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.