| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Corporate at age 30 |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Moved to a new world. |
| 5 | Attempt at commissioned failed. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 7 | Became a Thief at age 42 |
| 7 | A job goes wrong, forcing you to flee off-planet. |
| 8 | Switched to Flight at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Flight rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Flight at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Promoted to Flight rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Flight at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Find an Alien Artifact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |