Technician Arthur White permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 2 (-2) 1 (-2) 6 (0) 10 (1) 5 (-1)
Proper, Stately, Grouchy
 
Skills
Carouse 0
Drive (Mole) 3
Electronics (Comms) 1
Engineer (Life Support) 1
Flyer (Grav) 1
Mechanic 1
Melee 0
Profession (Belter) 1
Profession (Civil Engineering) 1
Science 0
Seafarer 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician 3 7
Drifter Barbarian 0 1
Scout Courier 0 1
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Worker at age 26
3Scarred. Owe 1,250 for medical bills.
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Forced to muster out.
5Became a Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Courier at age 38
6Psychologically damaged by your time in the scouts.
7Returned to Worker at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 2
7Is now a Technician
8Continued as Worker at age 46
8Moved to a new world.
8Forced to continue current assignment
8Promoted to rank 3
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Worker at age 50
9Advanced training in a specialist field.
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Find an Alien Artifact.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.