| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Performer at age 22 |
| 2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Continued as Performer at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Free Trader at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Switched to Artist at age 34 |
| 5 | Nearly killed. Owe 6,250 for medical bills. |
| 6 | Switched to Flight at age 38 |
| 6 | Nearly killed. Fully recovered. |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Victim of a crime |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |