Crewman Rubin Carpenter
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 68 |
M |
3 (-1) |
1 (-2) |
1 (-2) |
4 (-1) |
7 (0) |
9 (1) |
| Puckish, Creative |
| Skills |
| Animals 0 |
| Art (Holography) 1 |
| Diplomat 1 |
| Electronics (Sensors) 1 |
| Gun Combat 1 |
| Mechanic 1 |
| Navigation 1 |
| Persuade 2 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Science 0 |
| Stealth 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Scout |
Surveyor |
|
0 |
5 |
| Rogue |
Thief |
|
0 |
1 |
| Noble |
Diplomat |
Intern |
0 |
2 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Surveyor at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Surveyor at age 30 |
| 4 | You spend a great deal of time on the fringes of Charted Space. |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Surveyor at age 38 |
| 6 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 6 | Forced to muster out. |
| 7 | Became a Thief at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 8 | Voluntarily left Thief |
| 8 | Became a Diplomat at age 46 |
| 8 | Is now a Intern |
| 8 | time as a ruler or playboy gives you a wide range of experiences. |
| 9 | Continued as Diplomat at age 50 |
| 9 | A family scandal forces you out of your position. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |