| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Backstab a fellow rogue for personal gain. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Wanderer at age 34 |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Forced to muster out. |
| 7 | Returned to Artist at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Returned to Artist at age 50 |
| 9 | Expose or are involved in a scandal of some sort. |
| 10 | Became a Thief at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |