| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Surveyor at age 22 |
| 2 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Surveyor |
| 3 | Became a Journalist at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 3 | Promoted to rank 1 |
| 3 | Is now a Freelancer |
| 4 | Continued as Journalist at age 30 |
| 4 | Expose or are involved in a scandal of some sort. |
| 5 | Became a Colonist at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Forced to muster out. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 9 | Became a Enforcer at age 50 |
| 9 | Involved in a gambling ring. |
| 10 | Voluntarily left Enforcer |
| 10 | Switched to Line/Crew at age 54 |
| 10 | Moved to a new world. |
| 10 | Promoted to Line/Crew rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Line/Crew at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Line/Crew rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Nearly killed. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |