| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Field Researcher at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Gain an Enemy |
| 7 | Promoted to rank 3 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Switched to Intelligence at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | Established a network of contacts. Gain 2 contacts. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Given specialist training in vehicles. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Field Agent |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |