Monroe Johnston permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 8 (0)
Lovely, Logical, Obliging
 
Skills
Animals 0
Astrogation 1
Deception 0
Diplomat 1
Gun Combat 0
Language 0
Leadership 0
Mechanic 1
Pilot 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Scout Courier 0 3
Citizen Corporate 0 1
Drifter Wanderer 0 1
Retired 0 6
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Switched to Courier at age 22
2You spend a great deal of time on the fringes of Charted Space.
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Continued as Courier at age 26
3Psychologically damaged by your time in the scouts.
4Became a Corporate at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Returned to Courier at age 34
5Gained a contact.
6Voluntarily left Courier
6Became a Wanderer at age 38
6Attempted a risky adventure and was wildly successful.
6Forced to muster out.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Moved to a new world.
9Aging Crisis. Owe 50,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13Aging Crisis. Owe 20,000 for medical bills.