| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 2 |
| 3 | Continued as Artist at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Artist at age 30 |
| 4 | Refused to criticise a questionable political leader on your homeworld. |
| 5 | Continued as Artist at age 34 |
| 5 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 5 | Forced to muster out. |
| 6 | Became a Courier at age 38 |
| 6 | Serve as the courier for an important message from the Imperium. |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Commissioned in Navy/Engineer/Gunner |
| 9 | Is now a Ensign |
| 9 | Promoted to Engineer/Gunner officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Switched to Surveyor at age 54 |
| 10 | Scarred. Owe 1,250 for medical bills. |
| 11 | Became a Wanderer at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |