| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Became a Colonist at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Forced to muster out. |
| 4 | Became a Artist at age 30 |
| 4 | Amnesia. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 38 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a notable military engagement. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Accused of a crime |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Became a Fixer at age 50 |
| 9 | Make friends with another inmate; gain them as a Contact. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | The warden takes an interest in your case. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Switched to Thug at age 62 |
| 12 | Attacked by another prisoner. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |