| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Continued as Physician at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Physician at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Physician at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Infantry at age 38 |
| 6 | Is now a Private |
| 6 | Given a special assignment or duty in your unit. |
| 6 | Attempt at commissioned failed. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to Infantry rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Infantry at age 42 |
| 7 | Given a special assignment or duty in your unit. |
| 7 | Forced to muster out. |
| 8 | Became a Scavenger at age 46 |
| 8 | Encounter a Psionic institute. |
| 8 | Tested for psionic powers |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Attempt at commissioned failed. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Commissioned in Navy/Engineer/Gunner |
| 11 | Is now a Ensign |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Display heroism in battle, saving the whole ship. |
| 12 | Promoted to Engineer/Gunner officer rank 2 |
| 12 | Is now a Sublieutenant |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |