| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Continued as Worker at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Worker at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Forced to muster out. |
| 7 | Switched to Corporate at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Became a Wanderer at age 46 |
| 8 | Contact with Government. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Drafted into Merchant Marine |
| 9 | Forced to muster out. |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | Befriend a useful ally in one sphere. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Given advanced training in a specialist field |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |