Able Spacehand Judith Byrd permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 6 (0)
Proper
 
Skills
Astrogation 1
Carouse 0
Electronics 0
Engineer (J-drive) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Drifter Wanderer 0 2
Scholar Field Researcher 0 1
Navy Engineer/Gunner Able Spacehand 1 4
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Nearly killed. Fully recovered. Owe 40,000 for medical bills.
2Continued as Courier at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Field Researcher at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Abuse your position for profit
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Abuse your position for profit
8Continued as Engineer/Gunner at age 46
8Vessel participates in a notable military engagement.
9Voluntarily left Engineer/Gunner
9Returned to Wanderer at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.