| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of military academy. |
| 2 | Became a Broker at age 18 |
| 3 | Continued as Broker at age 22 |
| 3 | Given advanced training in a specialist field |
| 4 | Continued as Broker at age 26 |
| 4 | Befriend a useful ally in one sphere. Gain an Ally. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 30 |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Broker at age 34 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Experienced Broker |
| 7 | Continued as Broker at age 38 |
| 7 | Promoted to rank 4 |
| 8 | Continued as Broker at age 42 |
| 8 | Given advanced training in a specialist field |
| 8 | Forced to muster out. |
| 9 | Became a Explorer at age 46 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Explorer at age 50 |
| 10 | You survey an alien world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Explorer at age 54 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | Psychologically damaged by your time in the scouts. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Explorer at age 58 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 1 Contacts. Gain 3 Enemies. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |